For DA4 (it would be impossible/too expensive to implement in DA:I):
- unique animations and body types for different classes;
- healer specialization for at least one companion;
- more puzzles;
- more blood in battles;
- more cities in the game (one district in one city doesn't count);
- unique equipment should be better than crafted one;
- less exploration (it's great for atmosphere, but 100 hours per PT is too much);
- Sandal.





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