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Brainstorming Thead :: For DA: Inquisition and/or Future Games


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#26
Alex Hawke

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For DA4 (it would be impossible/too expensive to implement in DA:I):

  • unique animations and body types for different classes;
  • healer specialization for at least one companion;
  • more puzzles;
  • more blood in battles;
  • more cities in the game (one district in one city doesn't count);
  • unique equipment should be better than crafted one;
  • less exploration (it's great for atmosphere, but 100 hours per PT is too much);
  • Sandal.

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#27
Teddie Sage

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  • If it's still possible for the expansion(s) or future games, allow the companions you recruited to give you suggestions around the war table, like a real war council. Remember that old wallpaper where we see all the companions, the advisers and the main character near the huge war table? That's what I'm speaking of. It would be fun to make "plans" with everyone, then launch missions  from there with your companions doing other things while you explore plains, regions, etc. I think the companions that don't follow you on field work should act like the advisers and go on missions by themselves.

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#28
Loopystitches

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  • For SP, a horde/survival arena would be cool. Even just allowing my SP team to run the MP maps. I spend so much time perfecting my tactics/gear and party abilities but there's no real challenge endgame. Can solo the highest dragon as a KE, or you can kill it in a few seconds as an Artificer. At some point I honestly start feeling bad, like I'm kicking a majestic defenseless puppy...
  • Level scaling would help ensure that there is at least some consistent challenge.
  • Have the inquisitor ability tree expandable through quests/books. Make them OP sure, but make their acquisition require defeating extremely difficult dungeons/bosses.
  • The black emporium did a great job with helping alleviate tedium issues with farming mats. You can now buy any crafting item (not FT) needed. However, gold is so scarce that most of the items/schematics are only acquirable through item duplication.
  • Have an option for party members to automatically gather mats when out of combat.
  • For AI control, have a gambit system like FFXII. Basically, you get sets of 2 variables one is a condition, the other is an action. So, you tell your companions "Do X" when "Y" . Making an extensive list of options would allow near complete AI programming and would ensure that abilities are used effectively.
  • Make the agents in MP recruitable in SP, like the Avvar. Not necessarily playable, but having at least a little bit of manipulable story would give them depth. I know most of the agents are wandering around Skyhold somewhere, but they're kinda flat wallflowers.

 

PS- Teddie Sage, would you mind collecting our recommendations on the first post to prevent redundancy?


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#29
Teddie Sage

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I figured we didn't need that yet as people just read the bullet points on each pages. If more people request it, I will start copy and pasting the suggestions there.



#30
Loopystitches

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  • Learn schematics by breaking down 1 unique or several greys.

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