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Do enemies in cover have DR?


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55 réponses à ce sujet

#26
Deerber

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I've noticed this from time to time too but never given it much thought beyond biovar plz


**** it, I'm going with explanation number two for all the **** that I don't understand. Lag.


Theae have always been my thoughts a out it as well. And yes, I lag on my host all the time, so.

However, now that Helix and others have talked about it, I think they might be onto something.

Or, it might be as capn says, of course. Hard to say till someone can test it. Maybe a look at the code will already provide some answers?

#27
capn233

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Someone would need to post a vid and then show their work in the damage calculations that leads them to believe in the DR.  Or show that a rogue VI has infiltrated their game and is changing the rules as they go along. :)

 

Also, since Valiant is mentioned, I would first ask about the mods, specifically piercing, and then whether or not the mysterious DR is similar to the cover penetration damage reduction amount.



#28
Caineghis2500

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I believe so. Phantom headshots for example are soooo much easier when they take cover....



#29
Cyonan

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There's nothing I can see in the code or have seen in any of my tests to suggest that enemies get DR in cover or that we deal less damage to them in any way, unless it's because of the piercing mod losing damage when penetrating.

 

Phantoms do have a bug involving getting DR simply for moving, though.


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#30
DaemionMoadrin

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There's nothing I can see in the code or have seen in any of my tests to suggest that enemies get DR in cover or that we deal less damage to them in any way, unless it's because of the piercing mod losing damage when penetrating.

 

Phantoms do have a bug involving getting DR simply for moving, though.

 

So I need to aim better when a Dragoon is stunned and bending over? :)



#31
Cyonan

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So I need to aim better when a Dragoon is stunned and bending over? :)

 

Better aim is always good when they're bending over for you =P


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#32
The NightMan Cometh

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I wouldnt know. They keep dying as I am shooting thru the cover they are in.



#33
capn233

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TMI



#34
Terminator Force

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Nope. I can see the bullet hit, and they take damage, but less.

 

Just because you can see it make contact with an enemy doesn't mean the hitbox is there. ie. same as how point blank headshots miss on subnetted enemies depending in what position you freeze em in (at least that's what seems to be the issue to me).



#35
Darth Volus

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Just because you can see it make contact with an enemy doesn't mean the hitbox is there. ie. same as how point blank headshots miss on subnetted enemies depending in what position you freeze em in (at least that's what seems to be the issue to me).

 

They take damage. If there was no hitbox, they wouldn't take any damage. I know what it's like to shoot a seeker swarm and not do anything to it. 



#36
NuclearTech76

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TMI

Hey I think everyone can say hitting the wrong hitbox can lead to problems. Aim is pivotal.

#37
Terminator Force

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They take damage. If there was no hitbox, they wouldn't take any damage. I know what it's like to shoot a seeker swarm and not do anything to it. 

 

Oh, so you've 100% confirmed this with a single shot/bullet weapon like the Widow? I usually have AR & Shotguns in mind, and when an enemy is flopping about like an out of water slippery wet fish, I assume not all my bullets are making contact.

 

But if you did test it with a single bullet weapon, I wonder if it's similar to the Overload glitch where it don't trigger sometimes on Geth Bombers and other enemies. Course this is about zero dmg, though. 



#38
Shampoohorn

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I played around with Warp on cannibals a long time ago and recall that they took less damage when hit while in cover.

#39
nat in the hat

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Yo mom better have damage reduction

#40
RayD3MSoC

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Yo mom better have damage reduction

 

You have done much to further this discussion and are a credit to bsn.



#41
Terminator Force

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Yo mom better have damage reduction

 

What's that, friction reduction lube? Because I can tell you right now that they still aren't safe from my pain train.



#42
Darth Volus

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The hit detection is really shoddy in this game. I've gotten headshots after clearly hitting the torso, I've seen Javelin shots do no damage whatsoever.  


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#43
Deerber

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The hit detection is really shoddy in this game. I've gotten headshots after clearly hitting the torso, I've seen Javelin shots do no damage whatsoever.


Tell me something new.
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#44
Quarian Master Race

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The hit detection is really shoddy in this game. I've gotten headshots after clearly hitting the torso, I've seen Javelin shots do no damage whatsoever.  

That's just with the hitscan weapons. Some of the ridiculous behaviors projectile weapons exhibit are bad to the point of hilarity.

BF4 can get reasonably reliable behavior with 64 players in the same lobby of varying ping levels all using weapons that each have their own unique projectile physics model, but biower can't get anyone but the host's gun to even fire within 2 seconds of pulling the trigger?

Or worse, I shoot a Fantum in the face, it does no damage and then she walks over and taco taps me while there is a harpoon sticking through her skull


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#45
Cyonan

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The hit detection is really shoddy in this game. I've gotten headshots after clearly hitting the torso, I've seen Javelin shots do no damage whatsoever.  

 

Still better than Counter-Strike on the Source Engine.

 

Shoots foot, gets headshot.

 

My guess is that they probably didn't bother rewriting a lot of the base netcode of the engine because nobody really expected the MP to be as popular as it was, and Unreal Engine 3 has fairly poor netcode.


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#46
Darth Volus

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Still better than Counter-Strike on the Source Engine.

 

Shoots foot, gets headshot.

 

My guess is that they probably didn't bother rewriting a lot of the base netcode of the engine because nobody really expected the MP to be as popular as it was, and Unreal Engine 3 has fairly poor netcode.

 

That's on host.

 

Also Phantom DR on host and not off host is a clear indicator that they didn't bother checking how the game performs off host at all, because the game was made for single player and Phantom DR works on single player. 

 

Same for other glitched enemies. They figured, it doesn't matter that rocket troopers double tap and that sort of stuff, because you're not gonna be fighting them all day long. You're gonna get breaks exploring, chatting with NPC's, wandering around. You're not gonna be fighting all the time, so you're not going to rage so much, not to mention you're a lot tougher in SP. The enemies and locales change a lot more often too. 

 

in MP that doesn't work. You can get one type of enemy 5 times in a row and a few of them can be on the same map. You're not getting the mental break so the rage builds up much more quickly. 



#47
Deerber

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You're not getting the mental break so the rage builds up much more quickly.


To be honest, all it takes for me is to get downed because of a single double-tap or another Geth bullshit. Guess I'm more prone to rage than the average user :pinched:
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#48
Darth Volus

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To be honest, all it takes for me is to get downed because of a single double-tap or another Geth bullshit. Guess I'm more prone to rage than the average user :pinched:

 

Too bad this rage doesn't give DR or melee damage or an awesome laughter  :( All it does, is it makes me more stupid  :P



#49
Deerber

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Too bad this rage doesn't give DR or melee damage or an awesome laughter :( All it does, is it makes me more stupid :P


I know, right? :lol:

Although, to be fair, nuking two primes together does get an evil laughter out of me! :P

Would be awesome if my character did that, too.
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#50
Marksmad is waving goodbye

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Although, to be fair, nuking two primes together does get an evil laughter out of me! :P

You should play more Plat - Geth wave 2 would make you even happier ;)


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