I thought the topic was about Hairstyles.
Which DA game has the best Artstyle?
#26
Posté 10 mai 2015 - 11:34
#27
Posté 11 mai 2015 - 12:30
I think I'd choose DA2s art style combined with DAIs graphical quality, with little of the grittyness of DAO. Yes, give me that please.
That would be ideal for me as well, although I am not certain that DAO was really that much more gritty, but that is a detail.
I guess to me the main problem is that in DA2 every place seemed to fit Kirkwall, it was a distinctive place that tied everything together. In DAI, I felt most place felt like fantasy, something I could easily see in any other game.
#28
Posté 11 mai 2015 - 12:31
Well, for landscapes I would say DA:I is hands down the best. However, for cutscenes and characters, DA:O was by far the best. I still think the dialogs in DA:O is superior to DA:Is. Frostbite might be a great landscape rendering engine, but its ability to lip-sync is downright awful. Characters don't display half of the facial emotion of their previous engine.
#29
Posté 11 mai 2015 - 01:27
DAO, all criticism here is precisely the reason DAO is godlike tier above all this anime of DA2/DAI.
Bland, generic and brown are perfection. Colors and tone I fix with sweetfx in DA2 and DAI but the awful 3D model design I can't fix in any way, so I can only keep on worshipping Origins for being so infinitely better than DA2 and DAI, graphically speaking.
If I wanted beautiful I would watch Avatar or my Little Pony, I want to feel like life is depressing, everything is in ruins, life itself has vanished from the world, everybody is poor and complaining and it is better to eat dirt than bread because they taste the same and dirt is free. This is the only good thing in the setting, meaning Origins is the only good thing in setting.
Emerald Graves, Arbor Wilds and Frostback Basin prove DAI is complete ****. And of course ALL ARMOR models prove this game is ****. And face models. And everything else. It is pointless to point a piece of **** in the supermassive galactic ocean of **** that Inquisition is.
#30
Posté 11 mai 2015 - 01:39
And DA:I has a generic high fantasy style, everything is colorful, shiney and disney like
So I guess it comes down to preferences
It's not just that. it's the detail. You can't argue that Dai art style is not technically better then dao. And let's say the dao is dark. With the fade and future bits we can see that when dai got dark...it got dar. And Dao is just murky. It's in midevil England . Everything is just brown.
#31
Guest_Roly Voly_*
Posté 11 mai 2015 - 01:40
Guest_Roly Voly_*
DAO, all criticism here is precisely the reason DAO is godlike tier above all this anime of DA2/DAI.
Bland, generic and brown are perfection. Colors and tone I fix with sweetfx in DA2 and DAI but the awful 3D model design I can't fix in any way, so I can only keep on worshipping Origins for being so infinitely better than DA2 and DAI, graphically speaking.
If I wanted beautiful I would watch Avatar or my Little Pony, I want to feel like life is depressing, everything is in ruins, life itself has vanished from the world, everybody is poor and complaining and it is better to eat dirt than bread because they taste the same and dirt is free. This is the only good thing in the setting, meaning Origins is the only good thing in setting.
Emerald Graves, Arbor Wilds and Frostback Basin prove DAI is complete ****. And of course ALL ARMOR models prove this game is ****. And face models. And everything else. It is pointless to point a piece of **** in the supermassive galactic ocean of **** that Inquisition is.
Anywho, my take...
Darkspawn: DA:O
Armor: DA:O massive (and some heavy) armor, otherwise DA:I
Weapons: Eh, they all have some cool stuff. Draw
Everything else: DA:I
#32
Posté 11 mai 2015 - 02:50
Logged in just to reply to this topic.
DA:O by far. It was unique and atmospheric to the theme and plot of the game.
DA2 was way too bland. and DAI is way too high and dry.
This series needs more filth and gore.
#33
Posté 11 mai 2015 - 03:09
This series has plenty of filth and gore for my tastes but YMMV.
I'd take DA:I overall, followed by DA:O, and DA2 last with exception of the Qunari design (the Qunari in 2 were my favorite design). I'm not sure I agree with the idea that bright color=Disney. Terantino films tend to be eye-poppingly colorful. Same for Zack Snyder (although I'm less fond of his work), or in video game land something like Killer is Dead. Anyway, I'm off topic. Like the OP said, its personal taste thing.
- Annos Basin aime ceci
#34
Posté 11 mai 2015 - 03:39
All 3 have their pros and cons.
DAO - suffers from the huge pauldrons and massively flaired gauntlets (hates them with a passion) but I loved the colour palette and the more 'realistic' art style for buildings/environment and non-plate armour/weapons.
DA2 - enjoyed the new look armour including the toned down plate, but they whatever restraint they had showed for armour design failed them when it came to weapons and environment. Everything was too colourful and the weapons too spikey. I really liked the redesign of both the elfs and the Qunari.
DAI - environments are stunning, if a bit colourful. Armour follows a lot of what I liked about it in DA2 but some elements frustrates me, I miss actual mage robes. Dislike the new look Qunari - love the CC from every other race.
Over all winner is mostly likely DA2
My ideal would be armour design from DA2 jammed into DAO environments with DAO weapons and DAI human/elfs/dwarf and DA2 qunari.
- Annos Basin aime ceci
#35
Posté 11 mai 2015 - 04:06
DAO>>DAI>>>>>>>>> DA2
You say generic? I say classic. Like the evolutionary history of sharks, classic designs persist over time because they are already near the peak for their niche. Different is different, not necessarily better.
DAI has a more vibrant palette I agree. But I prefer the more muted and grounded aesthetic of DAO. It was also helped by a much more fitting baroque UI instead of the modern minimalist UI of DAI. DAI benefits immensely from better graphical quality though. It is a gorgeous game even with the chosen aesthetic style.
And what is with the crazy giant spikes on the keeps? They serve no functional purpose and would be a ridiculously impractical feature to construct. Classic example of allowing art style to triumph over immersion. The DA art director is a seriously talented person, and the tarot card theme is well done, but I personally wish someone would reign him in a bit and bring back the idea of the aesthetic being more grounded in reality and the artistic motifs of the era that the game is supposedly set in.
- DragonKingReborn aime ceci
#36
Guest_Roly Voly_*
Posté 11 mai 2015 - 04:10
Guest_Roly Voly_*
Well, frankly, if you want classic design...

No, I'm not really -trying- to be a butt about it, but DAO isn't some classic legendary RPG style. It was great, for its time, and I love it, but it wasn't some legendary baseline that all others should be compared to.
- The Serge777, Toasted Llama, Phoenix_Also_Rises et 4 autres aiment ceci
#37
Posté 11 mai 2015 - 04:31
To respond in an equivalently flippant manner, it seems to work for minecraft and pen and paper folks the world over. ![]()
And actually DAO IS a classic legendary RPG, in my book at least.
Graphically it wasn't perfect, but style wise, it was pitch perfect for my taste.
#38
Posté 11 mai 2015 - 04:45
I don't know if it has a particular style, but DAI is pretty damn nice... DAO was dated, and for all the bravado about DA2's art style, it fails and blows aardvarks, I'd have to say DAI is the most eye-pleasing.
#39
Posté 11 mai 2015 - 05:34
Well DAI doesn't look very nice on PS3 character-wise so no that.
DAO feels too washed out and colorless, I don't care about it's graphics at all.
So DA2 wins.
#40
Posté 11 mai 2015 - 05:52
The Dragon Age series needed to be more dark fantasy and grim dark in my opinion. The biggest letdowns for me were Darkspawn and Orlais in the later games and both of them being too bright and bland in many places.
Darkspawn were heading in the right direction in Awakening, then lost all their grim dark in DA2 onwards (save for Corypheus).
Orlais I always pictured as a dark fantasy France circa 15-18th century without guns. Instead we got a nation full of Versailles-like architecture and bright blue, red and gold tones. Chevalier's that looked more like City guard than the armor clad, mask wearing elite "white knights" with a dark side I envisioned from the Codex entries (basically knights in Blackguard armor with an evil venetian mask but all polished white). I guess I was picturing a much more gothic, pale and eerie Orlais with French influences. Sort of like a Bretonnia/Empire mix from Warhammer Fantasy or the Eyrie from Game of Thrones show.
Taking my dark fantasy critique out of the equation, I think DAI has the best artstyle overall followed by DAO then DA2. The zones were beautiful. ![]()
- Quaddis aime ceci
#41
Posté 11 mai 2015 - 06:18
DA2. I don't know why, everything just looked so... "nice", and I feel it looks realistic (given the hardware of the time). Also my DA2 PC looks the best out of all my DA PCs.
#42
Posté 11 mai 2015 - 06:41
#43
Posté 11 mai 2015 - 06:54
Probably DAI. I don't really know what 'art style' translates to, but the world felt very vibrant and lifelike, the clothing/armour and character designs are good, the architecture.
Best part is things like the companion cards, quest banners and codex illustrations. Beautiful!
- Exile Isan, Annos Basin et loyallyroyal aiment ceci
#44
Posté 11 mai 2015 - 07:05
For me, it would have to be Inquisition. Only thing is that it's kind of unfair to compare them, because the first game is easily the most primitive graphics wise, and DA2 suffers from slap-together backdrops that are repeated as a result of its short development time. I'd have to rank Origins the worst, because the fleshy-sack-everywhere syndrome, compounded with everything being brown, easily made it the ugliest and not really in a good way.
- Exile Isan aime ceci
#45
Posté 11 mai 2015 - 07:31
Can't believe people want a perfect Utopia in a Hack and Slash genre.
Should be playing a game called the Blue Lagoon.
#46
Posté 11 mai 2015 - 07:32
I think I'd choose DA2s art style combined with DAIs graphical quality, with little of the grittyness of DAO. Yes, give me that please.
Yes, this. DA2 art style has so much life in it, and it could get even better with DAI graphical quality. But DAI has problem with portraying grittiness and that's how DAO style should complement the art style when the story asks for grittiness.
#47
Posté 11 mai 2015 - 07:41
It's not just that. it's the detail. You can't argue that Dai art style is not technically better then dao. And let's say the dao is dark. With the fade and future bits we can see that when dai got dark...it got dar. And Dao is just murky. It's in midevil England . Everything is just brown.
DAI artstyle is thecnically better because Frostbite 3 is better than Eclipse, not because Ferelden it's midevil England.
#48
Posté 11 mai 2015 - 10:04
And DA:I has a generic high fantasy style, everything is colorful, shiney and disney like
So I guess it comes down to preferences
And a bit of previous experiences. One of my first RPGish games was Final Fantasy 10 and compared to that game just about any other fantasy RPG seems gritty and dark
When you say "generic high fantasy, everything is colorful, shiney and disney like" I think Square Enix games mostly.
#49
Posté 11 mai 2015 - 10:26
The Dragon Age series needed to be more dark fantasy and grim dark in my opinion. The biggest letdowns for me were Darkspawn and Orlais in the later games and both of them being too bright and bland in many places.
Darkspawn were heading in the right direction in Awakening, then lost all their grim dark in DA2 onwards (save for Corypheus).
Orlais I always pictured as a dark fantasy France circa 15-18th century without guns. Instead we got a nation full of Versailles-like architecture and bright blue, red and gold tones. Chevalier's that looked more like City guard than the armor clad, mask wearing elite "white knights" with a dark side I envisioned from the Codex entries (basically knights in Blackguard armor with an evil venetian mask but all polished white). I guess I was picturing a much more gothic, pale and eerie Orlais with French influences. Sort of like a Bretonnia/Empire mix from Warhammer Fantasy or the Eyrie from Game of Thrones show.
Taking my dark fantasy critique out of the equation, I think DAI has the best artstyle overall followed by DAO then DA2. The zones were beautiful.
Worst of all, Orleisans look like some sort of caricature statement that should find their place in Hunger Games.
#50
Posté 11 mai 2015 - 10:27
DA2 - for the character's style and the overall art. It hit the right spot for me. It did not look like 'yet-another-fantasy-game'. E.g. compare Denerim and Kirkwall. The quantity of content is a different story, but as for the quality? Yes. Other than Hayder's Razor, 'Andraste's ******' staff and 'the Key' bow, of course.
DAI - for the environments. Some zones could be smaller and some we could live without, but the world itself looks (mostly) great. It's a world, and not a set of corridors and dungeons. Characters? Not so much, the party concepts were nice, there are also some nice gear and outfits here and there, but a lot of 'generic' stuff too. Plenty of reused models from DAO\DA2, including some formerly 'iconic' character outfits (like no-name apostates all wearing Anders' jackets, Elementalist included).
DAO was a good 'oldschool classic', a NWN successor, but it barely had any visual identity. Elves that are just 'humans with pointy ears'. Items that are unmemorable and lacklustre (at best), with very few unique weapons and armors. Generic 'medieval' cities with generic 'medieval' countrysides. Those were done well, sure, but it does not make them any more interesting.





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