Best class/race?
#1
Posté 11 mai 2015 - 12:20
#2
Posté 11 mai 2015 - 12:44
Depends on what "role" you want to fill. For Tanking, obviously go with a Warrior. If you want a nice output of damage while still maintaining a bit of Armor and "off-tanking" go 2H warrior. If you want to be DPS with some Crowd control options go rogue. Both DW and Archer are fun and capable of quickly taring single enemies apart. If you want to be support or elemental DPS go with Mage.
Race wise, there isn't really a "Best" one. Here's a bit of what I've noticed
Humans: An extra skill point is nice for any class starting out, but eventually it obviously doesn't have that "lasting" feeling.
Elf: 25% ranged defense REALLY helps out in this game and it helps you get to where you can kill those pesky archers.
Dwarf: 25% magic resistance, nuff said, though you can't be a mage.
Qunari: 10% or 25% or whatever it is, is obviously nice, but Qunari really shine as mages since their Vitaar(sp?) helps push that spell DPS up.
#3
Posté 11 mai 2015 - 12:48
#4
Posté 11 mai 2015 - 12:52
#5
Posté 11 mai 2015 - 12:55
How does a 2h warrior elf pair up?
I liked the idea when I tried it but I couldn't get over how the weapon was almost as big as my quizzy. I think it would work out nicely though ![]()
Oh and you can find some nifty Dalish Elf Warrior Armor, so it just helps ![]()
#7
Posté 11 mai 2015 - 01:02
#8
Posté 11 mai 2015 - 08:57
Class
Human Rift Mage.
Build
Rift Mage - 9 (Veilstrike, Stonefist+, Pull of the Abyss+, Restorative Veil, Encircling Veil, Smothering Veil, Twisting Veil)
Inferno - 6 (Immolate, Fire Mine+, Flashpoint, Pyromancer, Clean Burn)
Winter - 6 (Fade Step, Ice Wall, Blizzard+, Winter Stillness, Ice Armor)
Storm - 5 (Energy Barrage, Static Cage+, Conductive Current, Gathering Storm)
Spirit - 3 (Barrier, Peaceful Aura, Guardian Spirit)
Skillbar
- Stonefist.
- Pull of the Abyss.
- Energy Barrage.
- Fade Step.
- Fire Mine.
- Blizzard.
- Static Cage.
- Barrier
Commentary
It costs 29 skill points, which is 28 skill points if you are Human. This is achievable by Level 25 because I still think there is up to 3 skill points left for the Inquisitor. Otherwise if you are on PC, get the mod that reinstalls the Amulets of Power.
You have spells of every element type, you have 3 trap spells, 1 movement spell, 1 staff centric spell, a few nukes and a protection spell. This gives you good versatility, good mobility, good damage...Overall, just plain awesomeness really.
Rift Mage's mana bonuses also allow you to cast Blizzard without worrying about running out of mana and bugging out.
Furthermore, you don't have to give a rats arse about Focus with this setup which means you can free up your belt slots and enchantment slots for other things instead of Focus generation bonuses.
Lastly, this build is devastating if you bring along Solas, Iron Bull and Varric. Both you and Solas have area of effect crowd control spells which Bull and Varric can make use of with their respective abilities which are Ring of Pain and Elemental Mines. Spec Solas to have Immolate, Winter's Grasp and Chain Lightning to complement this build. Dorian is also awesome because of his Walking Bomb. Recommended staff enchantment would be Walking Bomb to give you the maximum area of effect devastation.
Cheers. ![]()
#9
Posté 12 mai 2015 - 03:05
I tend to go with roleplay/thematic. In order:
- Human mage (former circle mage).
- Elf rogue (hunter and makes most sense as a spy).
- Dwarf rogue (Carta just screams rogue).
- Qunari anything (Warrior just makes more sense, but you can really explain anything for these oxmen).
- Human warrior/rogue.
- Elf warrior (odd but can be explained).
- Dwarf warrior (read #3).
- elf mage (why in the world would the keeper send her (I am certain that the keeper is female) first to some conclave?).
- Bayonet Hipshot aime ceci
#10
Posté 12 mai 2015 - 05:08
elf mage (why in the world would the keeper send her (I am certain that the keeper is female) first to some conclave?).
Barring the Keeper herself, her first is probably the best educated member of the clan and the one most likely to be able to piece all the information, gossip and rumours together. That'd be a pretty good reason to send them over a hunter or warrior.
#11
Posté 12 mai 2015 - 08:32
Barring the Keeper herself, her first is probably the best educated member of the clan and the one most likely to be able to piece all the information, gossip and rumours together. That'd be a pretty good reason to send them over a hunter or warrior.
But what if the First were to die? That would leave the clan one less mage, and if they do not have a second...
A hunter (rogue/warrior) can be replaced more easily, while a First is not so easily replaced.
- Bayonet Hipshot aime ceci
#12
Posté 12 mai 2015 - 08:52
Exactly. This is why I find the notion of mage Lavellan somewhat unrealistic whereas a rogue Lavellan to be highly realistic. My favorite is mage Trevelyan.
#13
Posté 12 mai 2015 - 11:03
#14
Posté 12 mai 2015 - 11:21
If you're basing your options strictly from the standpoint of gaming strategy, figure out which enemy you'd rather fight and then work from there. For example, if you're going to be facing a lot of archers ala the Venatori you may want to go for the +% against ranged attacks received from being an elf or the +% to magical resistance from being a Dwarf as the Venatori are slightly mage heavy. However if you're going to end up headlong in a massive attack of Red Templars you may want to consider the Qunari for their innate +% to physical damage. The human is a good all around option based on the extra point you gain for a quick power boost at the start, but the non-human races have more staying power based on their defensive bonuses.
After you've figured that out, choose your class based on who you like taking along if you have a particular party in mind beforehand. If you know you're going to have Cassandra, Iron Bull or Blackwall around to be the meat shield, then work around either doing damage or buffing. If you have a penchant for mages and snarky archers, then you may want to take up the mantle of sword and board or a hefty two-hander in defense of your compatriots. If you plan on leaving all your friends behind because they don't dance, well then an archer, knight enchanter or a warrior that's dipped a few points in both two-handed and sword/board will work nicely.
Now again, these options are more strategy based and deal a lot with meta-game knowledge. I would honestly avoid elves because they tend to look very gangly since they haven't been fixed yet and may never be fixed.
If you're going for story line differences, I'd suggest a Qunari because they're the newest playable race so we haven't really gotten to see the world from that perspective before. I so far have played the elf and the human, I'm considering a Qunari for my finale character when I blow through the whole thing on Nightmare eventually.
#15
Posté 12 mai 2015 - 12:23
If you're going for story line differences, I'd suggest a Qunari because they're the newest playable race so we haven't really gotten to see the world from that perspective before. I so far have played the elf and the human, I'm considering a Qunari for my finale character when I blow through the whole thing on Nightmare eventually.
Having played a Qunari, and Elf and a Human, there are, to all intents and purposes, no storyline differences (even at times when there really really should be). There's the odd bit of dialogue here and there, but nothing worth noting. From the story's perspective, race is simply cosmetic. Which is a pity.
In terms of race/class combo, probably the standout is Qunari mage due to the vitaar giving a flat damage boost which is most beneficial to mages with their low base damage. That's not to say a Qunari mage is the most powerful character in the game, just that it's the one that has the best interaction between class and race bonuses.
#16
Posté 12 mai 2015 - 12:47
#17
Posté 12 mai 2015 - 02:18
Having played a Qunari, and Elf and a Human, there are, to all intents and purposes, no storyline differences (even at times when there really really should be). There's the odd bit of dialogue here and there, but nothing worth noting. From the story's perspective, race is simply cosmetic. Which is a pity.
In terms of race/class combo, probably the standout is Qunari mage due to the vitaar giving a flat damage boost which is most beneficial to mages with their low base damage. That's not to say a Qunari mage is the most powerful character in the game, just that it's the one that has the best interaction between class and race bonuses.
Twelve of the Vitaar in the game don't increase +% to attack, and one is only attainable via console commands even though its only a +4% increase. The best Vitaar to pick up would be the Felandaris because its double dipping with % to attack and willpower.
Humans actually get a massive boon that other races sadly didn't get, the Orlesian Armor that grants +15 cunning which is 7.5% to crit and ranged defense. That can be stacked with Mask of the Grand Duchess (Human, Elf or Dwarf can wear this) for a flat 12% crit and a further increase of six cunning. Stack that with even the most basic neck for two more. That would let you rock a total of 23.5% to crit between the flat bonus and the cunning and an increase to ranged defense of 11.5%.
The other races also make up for it with the sheer amount of Willpower items they're granted which is a .5% increase to all damage per point. In the case of mages, most of the light armor comes with + to Willpower and can be slotted for even more or even +% to attack. It actually evens out depending on how you want to game the system based on the gear and materials available to you for crafting.
Also with the inclusion of the Black Emporium there's now a ring with +5% attack available to anyone, so you can allocate a ring slot on humans, dwarves or elves to acquire at least some of the attack that vitaar gives you.
#18
Posté 12 mai 2015 - 02:33
It's not the +attack on some vitaar that makes Qunari good mages. It's that every vitaar gives a flat bonus to damage insteard of the armour bonus that other headgear gives. With the best vitaar, it can increase a mage's damage by about 15-20% even assuming he has a great staff, disregarding any other stats on the vitaar (such as the +attack you mention). The bonus, being a flat increase, is proportionally less with other classes due to the higher base damage on their weapons.
Conversely, due to them not getting armour on headgear, Qunari are arguably worse at tank classes.
#19
Posté 12 mai 2015 - 03:45
I only played as a human the first 3 runs, and am now in an elf archer run pre skyhold. First three runs were 2H Warrior (-> Reaver), then Mage (-> KE), then dagger rogue (-> Assassin). Archer is a lot more forgiving than 2H or Dagger.
2H Reaver was my favorite, followed by the Assassin. Archer is my least favorite, which is why I haven't made much progress. I need to play some sort of elemental mage next.
#20
Posté 12 mai 2015 - 05:00
But what if the First were to die? That would leave the clan one less mage, and if they do not have a second...
A hunter (rogue/warrior) can be replaced more easily, while a First is not so easily replaced.
If the first is a viable candidate, as the game implies by giving it to you, then its safe to assume the Clan already has a capable second.
#21
Posté 12 mai 2015 - 05:02
I only played as a human the first 3 runs, and am not in an elf archer run pre skyhold. First three runs were 2H Warrior (-> Reaver), then Mage (-> KE), then dagger rogue (-> Assassin). Archer is a lot more forgiving than 2H or Dagger.
2H Reaver was my favorite, followed by the Assassin. Archer is my least favorite, which is why I haven't made much progress. I need to play some sort of elemental mage next.
Archer is super forgiving in comparison because you're hitting out the gate with Longshot and Stealth, and if you played a Human you can pick up Longshot's upgrade before even leaving the starting zone. So you'll have a multi-target attack that only gets better when you're further away + Stealth damage boost. As an elf you're less likely to get murdered by other archers, however.
I do find it odd that out of all three specializations there isn't one for elemental anymore. All three deal in spirit damage, even Stonefist is spirit damage which is kind of silly. The 'flavors' of Mage got trimmed a lot in DA:I, you pretty much have 4 Spirit trees and 3 Elemental. I miss Earth magic
With your KE knowledge you should have some insight into a proper build for whatever you want to do. Storm was my personal favorite with a mix of Frost for Mana regen and Fire for cooldown quickening. The randomness of Stormbringer saved my butt a few times.
#22
Posté 12 mai 2015 - 05:22
It's not the +attack on some vitaar that makes Qunari good mages. It's that every vitaar gives a flat bonus to damage insteard of the armour bonus that other headgear gives. With the best vitaar, it can increase a mage's damage by about 15-20% even assuming he has a great staff, disregarding any other stats on the vitaar (such as the +attack you mention). The bonus, being a flat increase, is proportionally less with other classes due to the higher base damage on their weapons.
Conversely, due to them not getting armour on headgear, Qunari are arguably worse at tank classes.
Headgear armor bonus is not significant and pales in comparison with 25 percent melee defense for free.
#23
Posté 12 mai 2015 - 05:25
Archer is super forgiving in comparison because you're hitting out the gate with Longshot and Stealth, and if you played a Human you can pick up Longshot's upgrade before even leaving the starting zone. So you'll have a multi-target attack that only gets better when you're further away + Stealth damage boost. As an elf you're less likely to get murdered by other archers, however.
I do find it odd that out of all three specializations there isn't one for elemental anymore. All three deal in spirit damage, even Stonefist is spirit damage which is kind of silly. The 'flavors' of Mage got trimmed a lot in DA:I, you pretty much have 4 Spirit trees and 3 Elemental. I miss Earth magic
With your KE knowledge you should have some insight into a proper build for whatever you want to do. Storm was my personal favorite with a mix of Frost for Mana regen and Fire for cooldown quickening. The randomness of Stormbringer saved my butt a few times.
They should bring back the Shapeshifter. Playing as a Great Bear...
- Mike3207 aime ceci
#24
Posté 12 mai 2015 - 07:22
human dashing rogue

#25
Posté 12 mai 2015 - 07:39
Headgear armor bonus is not significant and pales in comparison with 25 percent melee defense for free.
The physical resistance for Qunari is only 10%, because arrows get counted in that physical resistance. Elves and dwarves get 25% because their bonus is far more specialized.





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