hi i just wanted to point out that the rift mage weaken bug that put ennemies to sleep can be somewhat counter by using a combo detonator, on the sleeping foes so that the sleeping effect go away and that then the rift mage could weaken his/her target again.
in fact if u plan on going necromancer there is a huge synergy between fear effect and the sleep effect to create nightmare combo, plus if u had a rogue with mercy killing and a tank that have war horn your whole party will deal better with guard. not to mention the sunder effect of it and the fact that war also has a fear effect meaning it also break sleep (if ennemy are in range of the fear effect that is).
in fact anyone considered using a necromancer as the inquisitor and use solas as cc support ?
because i would totally see a team that rely on panic/fear effect plus sleep to get nightmare combo, crit from mercy kiiling (from a rogue) and to still get to reapply weaken status on foes, since, they the sleep effect will be basically gone no ?
i wanted ur though about it.
p-s : didnt tested out yet, but maybe if u put a panic/fear/any other combo detonator on bosses that rift mage have trouble with...
basically u would use shock effect to put bosses to sleep, then use combo detonator to detonate the sleep effect on bosses and then you use your rift mage to just reapply the weakness effect.





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