I could be wrong, but remember ME1 having different scars by gender. Been years since I played both genders in that though.
I'm not trying to argue that the options are acceptable or even the same as before, just that I don't think opening them up to both genders was motivated by trying to cover things up.
Inquisition is - face structure morphing aside - pretty weak on character customisation, and that's entirely consistent with previous BioWare games. I'd go as far to say that they never really seem to have been interested in character customisation, it's there because it is expected. It makes more sense to me that this is simply them thinking they'd done well enough, rather than knowing that they'd failed and trying to cover it up. I mean, if they recognised they needed more hair options after failing to make them, why didn't they notice earlier?
Not that I really know, just, maybe it's better to focus on what they can get right in future?
It's cool.
We'll likely never know their complete reasoning. We'll just have to agree to disagree when it comes to why this did it that way. I mean, I'm totally with you that they should have noticed the lack of options earlier, but I don't know. Maybe they did, conglomerated them, called it a day and decided to focus resources elsewhere. I'm just sad that they thought those options were good enough.
I can confirm this, since I rolled up a Sheploo for giggles a couple of weeks ago. They have the same placement for scars, but whereas the men are usually big and kinda ugly, the women have much smaller and daintier ones. So I guess it's like the severity of them was turned up for the guys.
Wow, that's silly. I'm glad they moved past that! I enjoyed being able to set scars placement and intensity in DA:I. Very well done. Now Bioware, show me that you can do the same with your hair!
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