Changes are great when they improve something, not so great when they do the opposite. Mass Effect 2 has a few screw ups and I think thats why people are a little disappointed at first. Eventually though I bet it'll grow on them, it sure did with me.
The storytelling hasn't changed, which is nice because it's where the real roleplaying elements are. I'll agree that it starts out with a fist to the face, but once you get back to your feet you can start enjoying it. At first glance the dialog system appears simplified because it gives you less progress options, but I think it's just being more honest. If you play through ME1 a few times you'll notice shepard will say the exact same thing regardless of which option you chose. As a bonus there are more side options that let you access game lore and personal information in the new dialog system, so that's neat.
Take the tactical aspects of combat for instance. At first glance it looks like ME2 trades tactics and rpg elements for shooter elements, however, if you look closer tactical difficulty is through the roof. If the class you play isn't very good at disabling enemy shields or stopping enemy health regen for instance you'll need to rely on party members to do it. Unfortunately the change drowns a little in the terrible new squad member interface. Maybe it's just me but telling squad members what abilities to use never bothered me in ME1, ME2 is the opposite and as a result I'm less inclined to use them.
Then there are biotics. Everyone who loved the crowd controlling abilities of lift and the protective abilities of barrier are going to be disappointed with biotics and especially adepts in ME2. Instead of enhancing those abilities for ME2 bioware have changed adepts into a class that is ment to do more killing than crowd controlling. Some may find it enjoyable, I really found it rather strange considering the game already has enough classes that focus on the murdering.
Other classes aren't going to get disappointed though. The sentinel and infiltrator are good examples of bioware being brilliant with their design. Both classes do what they did in ME1 but they do it better because every change to them has enhanced their original qualities.
The inventory system is gone though. Everyone hated the interface for it but loved the item upgrades. Well Item upgrades are still there. Instead of looting things and swapping upgrades on the fly, you now have to find/buy schematics, gather resources to afford the upgrades and then go visit your ship to get them. There is even a terrible, terrible, interface. ^^
It just needs to grow n you though. After one hour I hated everything, after six hours and realizing biotics were no longer for me I love the game, well aside from not that nightmarish ammo system.
Modifié par Oddshrub, 27 janvier 2010 - 12:11 .