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Why all the hate?


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#26
SomethinNothing

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kaealy wrote...

So it doesn't bother you that they've removed a lot of powers from the biotics? Or just have 1 skill and 3 different kinds of ammo really drags the soldier class down? I'm not playing through the game again, the combat is really boring now even with the improvements with cover, headshots and NPC AI. When your spamming one skill, not because it's overpowered, but because it's the only one you have, then something is major wrong with the gameplay.


1. There are more biotic skills in ME 2 than there were in ME 1.

2. Soldiers can learn two active usage skills straight through their class and have the potential to learn another, which I won't go into for spoiler reasons.

#27
IRoNM4yN3 138

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cass o strophic wrote...

damn if anyone has heard anything on gambling in the citadel please let me know! the VI in the citadel says you can gamble in the bar there.. idk..

also for the biotics power being dumbed down.. how so? combine them together.. upgrade them and they get to evolve.. it freaking KICKS ASS


yeah combining powers is great. the kid complaining about lack of powers shouldnt have picked the class without any powers. if youd watched the videos talking about the classes or even read about the classes when making a character you wouldve known that...

#28
kaealy

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IRoNM4yN3 138 wrote...

kaealy wrote...

So it doesn't bother you that they've removed a lot of powers from the biotics? Or just have 1 skill and 3 different kinds of ammo really drags the soldier class down? I'm not playing through the game again, the combat is really boring now even with the improvements with cover, headshots and NPC AI. When your spamming one skill, not because it's overpowered, but because it's the only one you have, then something is major wrong with the gameplay.


honestly as a soldier i never used any powers except for in boss fights...now im actually forced to switch up my ammo types and apply them to different situations, and use adrenaline on the enemies that take cover smartly this time. how is the combat boring, its 10x better? youre just being negative if you think the combats worse, every other dev, reviewer, and player has said thats the biggest improvement in the game. and if youre spamming adrenaline then youre not using your ammo typs right, or you like powers too much and wouldve been better off with pretty much any clas other than the soldier....


The problem is that the other classes doesn't have that much other powers, 1 or 2 tops. The ammo point is moot, as soon as you get cryo ammo for your whole team you will NEVER have to switch ammo typ again. I've played through the game my first go on veteran and NEVER change because i never had to.

But hey, people argue the same about dragon age. That less choice is better. It's hard to argue with stupidity I guess. So i'm off from this tread.

#29
cass o strophic

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^ agreed. im a vanguard btw.. i use pull and charge like its my job.. charge is the funnest part about combat so far

#30
kaealy

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SomethinNothing wrote...

kaealy wrote...

So it doesn't bother you that they've removed a lot of powers from the biotics? Or just have 1 skill and 3 different kinds of ammo really drags the soldier class down? I'm not playing through the game again, the combat is really boring now even with the improvements with cover, headshots and NPC AI. When your spamming one skill, not because it's overpowered, but because it's the only one you have, then something is major wrong with the gameplay.


1. There are more biotic skills in ME 2 than there were in ME 1.



*facepalm* But not in the same class, which makes your point moot.

#31
TuringPoint

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IRoNM4yN3 138 wrote...

Seriously, this game is great guys. No more clunky inventory system, the conversations are great, and i like how you can do a lot more renegade things in sidequests instead of just rejecting them and missing out on points. The AI is a lot better, your squad actually does work, the system on how the new powers and ammo work against armor/shields/barriers is great, you feel like squadmates powers are actually getting something done and they take out a lot more enemies.

The leveling system is efficient and the squadmates differing abilities actually have you switching the members out for different missions. Not to mention the amazing improvement on shepards combat, the cover system is way better and getting headshots is just so much more fun in this game. Flame me all you want for those of you who feel bioware has "lost touch with true RPG fans" or whatever, but you guys dont realize this game was never a full on RPG in the first place. they took out all the dull aspects of the previous game and replaced them with much smoother flowing ones.


I agree.  There was less tactical depth to the first game - less tactical purpose to the character advancement and application of abilities.  I sort of miss some of the idiotic difficulties of the first game, being invulnerable with certain skills, having to trash or sell a billion pieces of junk, etc., but I don't personally define those qualities as being more 'RPG'ish'.

#32
SomethinNothing

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kaealy wrote...

*facepalm* But not in the same class, which makes your point moot.


Adepts in ME2 can get 6 biotic abilities while in ME1 they could also only get 6. They actually had less of a choice as well.

Vanguards can get 4 in ME2 and 5 in ME1. Losing one ability isn't all that bad. They still aren't anywhere near lacking in abilities as you would try to imply.

Sentinel is the only class to lose out on more than one biotic ability but it gets a higher number of real tech abilities to make up for it.

Modifié par SomethinNothing, 27 janvier 2010 - 11:01 .


#33
TuringPoint

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kaealy wrote...

SomethinNothing wrote...

kaealy wrote...

So it doesn't bother you that they've removed a lot of powers from the biotics? Or just have 1 skill and 3 different kinds of ammo really drags the soldier class down? I'm not playing through the game again, the combat is really boring now even with the improvements with cover, headshots and NPC AI. When your spamming one skill, not because it's overpowered, but because it's the only one you have, then something is major wrong with the gameplay.


1. There are more biotic skills in ME 2 than there were in ME 1.



*facepalm* But not in the same class, which makes your point moot.


As I recall, you could just as well spam lift as spam singularity, at high levels, and have about the same tactical purpose.  No more casting singularity every time you see an enemy and ending the fight in a few seconds.  You also have to pay attention to whether you're attacking armor, shields, or health and change weapon or ammo mod accordingly.  

I won't say the system doesn't deserve more depth, because it does.  What I will say:  ME2 has a more balanced, tactical system for using skills.  

#34
LordGarm

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Ironically the status of ME2 in Metacric is 'Universal Acclaim'. :whistle:

It's just that the probability of a person that loved ME2 creating a topic praising the game is lower. However when someone feels disappointed with a game, the first thing he does is whine in the official foruns.

Europe here, so  I haven't played the game yet but from what I've seen I'll really love the game. One thing I don't comprehend is the accusation of Mass Effect 2 being dumbed down...with the arguments that people are using then wasn't Mass Effect already dumbed down?

I also love more "hardcore" RPGs but I always looked at Mass Effect as a shooter with RPG elements (and loved it for that). Knowing that the shooter elements are insanely better and the story still delivers in ME2 is great news to me.

#35
IRoNM4yN3 138

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LordGarm wrote...

Ironically the status of ME2 in Metacric is 'Universal Acclaim'. :whistle:

It's just that the probability of a person that loved ME2 creating a topic praising the game is lower. However when someone feels disappointed with a game, the first thing he does is whine in the official foruns.

Europe here, so  I haven't played the game yet but from what I've seen I'll really love the game. One thing I don't comprehend is the accusation of Mass Effect 2 being dumbed down...with the arguments that people are using then wasn't Mass Effect already dumbed down?

I also love more "hardcore" RPGs but I always looked at Mass Effect as a shooter with RPG elements (and loved it for that). Knowing that the shooter elements are insanely better and the story still delivers in ME2 is great news to me.


ya its not a TRUE rpg, but its got the elements weve come to love from bioware, especially in the conversation/paragon/renegade/building and talking to your team

#36
TuringPoint

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I suspect the complaints and bad feelings are due to peoples' expectations getting dashed. What they possibly might not realize is that, if they didn't expect ME2 to be a repetition of the first game, they might see how much the sequel tears it up.



Really, it went way beyond my expectations for enjoyment factor. I was naysaying on the forums and getting shot down before it came out, and at the time I just didn't know what was going to make the game good.



To me, that's all that's important. That the game is good. Everything else can go... bother someone who cares.

#37
Guest_Oddshrub_*

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Changes are great when they improve something, not so great when they do the opposite. Mass Effect 2 has a few screw ups and I think thats why people are a little disappointed at first. Eventually though I bet it'll grow on them, it sure did with me.

The storytelling hasn't changed, which is nice because it's where the real roleplaying elements are. I'll agree that it starts out with a fist to the face, but once you get back to your feet you can start enjoying it. At first glance the dialog system appears simplified because it gives you less progress options, but I think it's just being more honest. If you play through ME1 a few times you'll notice shepard will say the exact same thing regardless of which option you chose. As a bonus there are more side options that let you access game lore and personal information in the new dialog system, so that's neat.

Take the tactical aspects of combat for instance. At first glance it looks like ME2 trades tactics and rpg elements for shooter elements, however, if you look closer tactical difficulty is through the roof. If the class you play isn't very good at disabling enemy shields or stopping enemy health regen for instance you'll need to rely on party members to do it. Unfortunately the change drowns a little in the terrible new squad member interface. Maybe it's just me but telling squad members what abilities to use never bothered me in ME1, ME2 is the opposite and as a result I'm less inclined to use them.

Then there are biotics. Everyone who loved the crowd controlling abilities of lift and the protective abilities of barrier are going to be disappointed with biotics and especially adepts in ME2.  Instead of enhancing those abilities for ME2 bioware have changed adepts into a class that is ment to do more killing than crowd controlling. Some may find it enjoyable, I really found it rather strange considering the game already has enough classes that focus on the murdering.

Other classes aren't going to get disappointed though. The sentinel and infiltrator are good examples of bioware being brilliant with their design. Both classes do what they did in ME1 but they do it better because every change to them has enhanced their original qualities.

The inventory system is gone though. Everyone hated the interface for it but loved the item upgrades. Well Item upgrades are still there. Instead of looting things and swapping upgrades on the fly, you now have to find/buy schematics, gather resources to afford the upgrades and then go visit your ship to get them. There is even a terrible, terrible, interface. ^^

It just needs to grow n you though. After one hour I hated everything, after six hours and realizing biotics were no longer for me I love the game, well aside from not that nightmarish ammo system.

Modifié par Oddshrub, 27 janvier 2010 - 12:11 .


#38
N7R C7

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I am never really overly critical when it comes to a game and pretty easy going, I am thankful to be playing it and partaking in the great adventure. Besides a few things i miss from ME1 (like the xp system) ME2 is a masterpiece and I have been enjoying every moment of it like its one long epic movie.

#39
lokiarchetype

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Sequels of a popular game will always meet criticism from the fanbase of the original due to an interplay of expectations and nostalgia.

#40
SamN7

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6Jonnie6 wrote...

Finally. I'm sick of hearing all this whining. I live in Europe and wont be getting it until friday, is everyone trying to ruin this for Europeans or what?!?!? It's really annoying me! =(!

This.

I mean Friday might be a big 'revelation' for me and I'll realise what a dulled down stupid game it is. (It wont, I bet it will be awesome!)

#41
Zhijn

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N7R C7 wrote...

I am never really overly critical when it comes to a game and pretty easy going, I am thankful to be playing it and partaking in the great adventure. Besides a few things i miss from ME1 (like the xp system) ME2 is a masterpiece and I have been enjoying every moment of it like its one long epic movie.


And thats exactly how it should be seen and enjoyed!. =)

Ranting is always louder on gaming boards with the people who enjoy the game are off the boards gaming away, while us who havnt gotten the game yet are stuck with the ""#?!=#"!"" gamers.  =p

Modifié par Zhijn, 27 janvier 2010 - 12:20 .


#42
g-w-m

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i haven't played it yet, not long now! but people need to appreciate the game for what it is rather than what it isn't. goes with anything really..

#43
klossen4

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not really that many haters i see more defenders then haters.

#44
Berserker360

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"No more clunky inventory system"

Clunky?? So being able to swap out weapons / armor in missions is awkward ? Uhm.. People actually LIKE having to return to the closet to change out your gear?? REALLY? honestly..?

What happened ME2 ?

That 'clunky' inventory system would alleviate this entire problem for everyone, as they could simply swap out their DLC armor for another set on the fly.. watch cut scene.. and put back on their DLC armor. That ol clunky inventory system sounds real nice right about now.

Many of us actually liked being able to change out our gear/mods on the fly.
To each his own I guess.  In the end.. great game (so far).

Modifié par Berserker360, 27 janvier 2010 - 01:48 .


#45
IRoNM4yN3 138

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Berserker360 wrote...

"No more clunky inventory system"

Clunky?? So being able to swap out weapons / armor in missions is awkward ? Uhm.. People actually LIKE having to return to the closet to change out your gear?? REALLY? honestly..?

What happened ME2 ?

That 'clunky' inventory system would alleviate this entire problem for everyone, as they could simply swap out their DLC armor for another set on the fly.. watch cut scene.. and put back on their DLC armor. That ol clunky inventory system sounds real nice right about now.

Many of us actually liked being able to change out our gear/mods on the fly.
To each his own I guess.  In the end.. great game (so far).


but see who carries around ten sets of armor? the only thing they really need is an option to take off your helm during cutscenes, or take off the helms of the dlc armor

#46
MGIII

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Oh no, the AI is still trash. I've seen mech bots just stand there and take a beating without retaliating, Collectors strafing back and forth and doing nothing else, among all kinds of ludicrous things.



And your squadmates are not responsive enough, at least on Insanity. They wil stand out in the open, or take horrible cover, and get murdered.

#47
XENUvsGODZILLA

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Because the internet is filled with babies.

#48
MGIII

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Also, this game needs to retain this shooter-tastic feel of ME2, overhaul the cover system to be more cohesive and responsive, and re-introduce the RPG-heavy focus of the first game.



That's a perfect game right there. Bioware absolutely nailed everything else, in my mind.

#49
MGIII

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XENUvsGODZILLA wrote...

Because the internet is filled with babies.


And Yes-men. :/

#50
IRoNM4yN3 138

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the first game was never rpg-heavy...and my squadmates always go into cover automatically on their own