Mr0TYuH wrote...
I usually try not to whine in public, but I'll tell you why I may hate this game (the verdict hasn't come in yet). The ammo. It sucks. You only have five shots with a shotgun before you have to reload. That wouldn't be so bad, but even at point black range with a bunch of upgrades (I've installed every one available before Horizon) you still can't kill an enemy with one shot. As a Vanguard, the best range weapon is the pistol, but it has so little ammo, it is almost worthless. You can't charge the enemy because you're dead in the open. Biotics have been gimped. They are useless until you drop an enemy's shields and armor. I didn't realize armor cancelled the effects of gravity. I have mixed feelings on the Inventory system. It's nice not to have a bunch of junk in the inventory, but I dislike only aquiring new weapons when the story gives them to me. The RPG elements have virtually been eliminated. There are only a few skills and no inventory freedom. Mass Effect 2 isn't a roleplaying game. It is a shooter...not a very good one at that. I could go on, but I don't like ****ing in public.
I have loved most of BioWare's games. Even the ones I haven't loved, like Jade Empire, I still liked. As I mentioned before, my feelings toward Mass Effect 2 are bordering on hate. I love the storyline, but the gameplay is making it so I'm not sure if it is worth it. Case in point, with the original Mass Effect, I couldn't put it down until I had beat it three times. Even then, I kept going back to it. With Mass Effect 2, I'm only half way through (or however far Horizon is), and I'm here whining. Well, enough ****ing. Time to get raped for the thousandth time by those two Scions and the Husks on Horizon.
u were lucky to get three shots with the shotgun in ME1...and you have to use certain powers to take stuff down, use wise squad choices if u dont have all ammo types, like warp for barriers, incinerate for armor, overload for shields. mass effect 1 wasnt a full out RPG, and ME2 got rid of the stuff that was tedious and made it into the exciting game it shouldve been, and i think its a pretty good 3PS on par with GoW on the unreal engine.
i played ME 3 times, first time as partially renegade when it first came out doing a couple side quests, then started a paragon run early in 09 but didnt feel like finishing till about two months ago with almost no side quests, and then to do a full renegade run i just blazed thru the main story in 9 hours skipping all the dialog because it was so boring and repetitive.
ME2 is gonna get my second playthrough right after i finish the first because i think the changes will be far different, especially with the interrupt and charm/intimidate. plus its not slow and boring, its action packed and exciting. the recruitment missions are cool, i dont really like the collector missions, theyre fun but the atmosphere, the collectors and the husks just creep me out. but the loyalty missions are some of the funnest quests ive done in a game in a long time, theyre just all so varried and tense. the loyalty missions alone blow therum, feros, noveria, virmire, ilos, and the last citadel mission out of the water.