Maybe you should look beyond the surface of the endings. There's a lot more to it than red green blue. It just isn't all spelled out to you. Implicit writing, ya know.
I didn't say mentally unbalanced. I said because some people pretty much only played one game for the last couple years, that's all they talk about. If that's all they talk about, they are more likely to become too attached to the game, and start doing those things I mentioned. Just ask any psychiatrist, they'll tell you the same thing. Well balanced life=good. Not enough balance=bad. Playing one game for 3 years=bad. Playing 8 games for 3 years=good.
A casual person would just brush off the ending and move on. A fan would take it to the next level with petitions, cupcakes, lash out at people who made the game, lawsuits, etc.
I played many games after ME3...and yeah...ME3 narrative execution was still below average. Note, I am not talking about the themes they are trying to explore - that was interesting. Nor am I talking about Shepard's death or the lack of a happy ending - no...I prefer I high body count and love sacrifice. No, I am talking about the execution of the finale - and how botched it was.
And what is with this implicit writing trend popping up? Anglo-rush mentions it once and the white knights seem to rally around it.
For the sake of discussion I think we need to actually cite what Implicit Writing is vs is not.
Implicit Writing:
"implied though not directly expressed; inherent in the nature of something"
Explicit Writing
"precisely and clearly expressed or readily observable; leaving nothing to implication"
SOURCE
Now...let us look at some examples of explicit and implicit
"You're stupid and I hate you." (Explicitly mean.)
"I don't know if she's the cleverest person I've ever met, and I'm not sure how much I like her." (Implicitly mean.)
Main point: persons intelligence and likability
"File these documents alphabetically, answer the phone, and sweep the floor." (Explicitly describing your duties)
"Generally manage the office and keep things organized." (Implicit description of duties)
Main points: Duties in the office
What implicit writing seems to do is that it draws from things we already know (inherent from the nature of something) and allows us to infer something from the statement.
It seems to work like a logical inference. Seen below:
- All men are mortal
- Socrates is a man
- Therefore, Socrates is mortal.
- All meat comes from animals.
- Beef is a type of meat.
- Therefore, beef comes from an animal.
Source
So...what in the ending (or in IT) is drawn from what we already know? I mean...looking at the lore, we know that there is nothing inherent in indoctrination that can create vast dreamscapes to trick victims. There may be some new ability that has never been shown, described, or known about. But if that were true...it would come off as a bit...contrived /artificial
Looking at the ending - literally - we get such great issues seen here. Looking at the ending with IT we see that IT is not and cannot be happening the way IT says it is happening because the universe does not support it. Hell, even looking at the game design we find that the developers - the people who made the game - have the "indoctrinated" ending as the Best Ending. Now...essentially you could just do what this chap does but that is called headcanon. And headcanon =/= developer intent nor does it equate to what is represented in the core product.
Point in fact...IT has already been confirmed as a fan theory.
So...knowing what we now know about implicit writing....what implicit writing was there in the ending? It can't be in reference to starjar not opening the arms in ME1...that is not implicit. And it can't be IT because - as we have seen and as I have shown - indoctrination doesn't work that way.
EDIT. I thing God was able to summize my views on the ending and why it fails in a more succinct post