Just read all the posts in this topic, and really wish when BSN discusses maps, they stop basing what their fave maps are based mostly on how difficult they find it (ie. folks generally like maps that are easy and hate maps that are hard). When it should be about how the maps synergize with various kits, setups, weapons, team play, spawn locations, replay value, etc. Because eventually all maps loss heir difficulty as you get better anyway.
As I've stated, I hate London because it's too basic and boring. Like they just took that NPC hub section from single player and added a balcony so the stage has one part on a different elevation, add a bunch of crap to fill up it's simple "+" symbol shape, and that's that. Nothing like the best maps in the game that are Ghost, Condor & Goddess.
About Rio, anyone else wish the middle section upstairs was accessible? Not sure how it would work out gameplay wise (maybe remove the whole section from the middle to the LZ?) and no way to know without testing it, but when I first seen this map I always wished I could reach up there.
Condor is the worst map imo, lots of bugs with cover not working and unless you play as a sniper it's a bit to large in size. Getting Condor as the Juggernaut in a U/U/P can be painfull, takes forever to move around the map with him.
Why move around when you can Puggernaut from right in the middle and mow down everything with your Spitfire X?