@Sylvius the Mad
i prefer headcanon expressions than events myself. it was much easier when protagonist was silent.
Agreed.
choices are limited to few quest key points (one per main plot quest?). most of the plot is restricted by emotion wheel and gives no plot choice whatsoever. thus the overwhelming feeling of inquisitor's irrelevance, magnified by complete lack of choice (even emotional wheel is gone) in side quests.
I completely disagree. First, I have disabled the wheel icons, so I see the dialogue options merely as options.
Second, I don't metagame, so I can't tell whether a different dialogue option leads to a different result. I also don't particularly care - what matters is the expression, not the consequence.
i do envy people who don't like to RP vastly different characters or are able to ignore the narrative to fit their headcanon, they'd probably call Doom an RPG, imagining every single playthrough without even playing the game.
I play vastly different characters, but I don't ignore any in-game content. I work around it, and that's what I enjoy.
DAO was better at letting me play different characters, but DAI is better at letting me work around the narrative.
DA2 could have been even better at that, given the unreliable narrator, but sadly the game didn't realise its potential.