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Using ConvoCC or custom base classes at level 1


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13 réponses à ce sujet

#1
Savagefool

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Hello,

We are making a PRC module, we can get this working 100 percent but when leto is added, all goes to pot.

This makes ConcoCC unuseable.. or... it does to me.

How exactly have any of you gotten around being able to use custom base classes at level 1?

And has anyone made a ConvoCC that uses funcs?

If not, does anyone have any material or aid they can give me to help me do this myself?

I see Funcs is added here: http://pastebin.com/FQXv8SPF

But ConvoCC is a tad messy

The file code it for convocc mentioned are here:

ccc_inc_convo :http://pastebin.com/Mjg2239n

ccc_inc_misc: http://pastebin.com/a0NpkZjk

inc_switch_setup: http://pastebin.com/AVajqnTe

prc_ccc_const: http://pastebin.com/AQTcWCzY

prc_inc_switch: http://pastebin.com/YMXs8hgz

prc_ccc_main: http://pastebin.com/ynQFmKv5

prc_ccc_make_pc: http://pastebin.com/fXiL8es6

Prc_onenter: http://pastebin.com/MxRnRC85

prc_onmodload: http://pastebin.com/6JeVpnNj

 

And the readme.

prc_ccc_readme: http://pastebin.com/Dv85JBiu

 

Any help or suggestions at all would be greatly appreciated. Thank you :]



#2
Savagefool

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Also can anyone confirm that we do not need leto at all for PRC module.



#3
Shadooow

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community patch allows to choose custom base class at lvl 1, now im not sure if its in 1.71 already or 1.72 beta but its there (depends on NWNCX tho)

 

of course this will work only when haks are loaded which mean singleplayer. In multiplayer you need to run your server via NWNX with nwnx_connect and client needs to use NWNCX with nwncx_connect plugin



#4
Savagefool

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Thank you for the reply Shadoow. Will that work with prc/cep and worms tilesets?



#5
Shadooow

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it works with anything


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#6
Nic Mercy

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I personally have not been able to get any mod using the PRC to run with NWNX. They all crash the server program seconds after starting. Non prc mods load fine.



#7
Savagefool

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It's got to be done surely, both Amia and Higher ground, plus others use it. It is being annoying though. Segfaults, letoscript errors. Removing letoscript seems to be the way for sure.



#8
Savagefool

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community patch allows to choose custom base class at lvl 1, now im not sure if its in 1.71 already or 1.72 beta but its there (depends on NWNCX tho)

 

of course this will work only when haks are loaded which mean singleplayer. In multiplayer you need to run your server via NWNX with nwnx_connect and client needs to use NWNCX with nwncx_connect plugin

 

Is there a Linux port for nwncx?

Scratch this, it doesn't matter.

Gonna try 1.71, it's not in the patch notes so I'm not particularly sure



#9
Shadooow

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No there isnt. Rarely anyone use linux for NWN client, and those who does are using WINE which allows NWNCX



#10
meaglyn

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Rarely anyone use linux for NWN client, and those who does are using WINE which allows NWNCX

That's not true. While my using Linux does not necessarily make the "rarely" inaccurate... I do not use wine for the client and would be very happy to see an equivalent of NWNCX for Linux.  One of the reasons I got into NWN in the first place was that it has a native Linux client...


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#11
Savagefool

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I kind of agree even though I hate Linux, but most servers are on linux, running through wine lowers performance alot.

 

On a side note Shadow, your community patch is impressive, very very impressive. Thank you very much for doing this for everyone.

Do you have plans to fix mighty? (It should be: Might+strengthmodx1.5)

And also AA's should get 1.5x damage bonus on account of it being a two handed weapon.

Just a few things you might maybe wanna add :D

Also there's exploits for throwing weapons has this been fixed?

Any chance to separate critical immunity and sneak?

Thanks again!



#12
Shadooow

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I kind of agree even though I hate Linux, but most servers are on linux, running through wine lowers performance alot.

 

On a side note Shadow, your community patch is impressive, very very impressive. Thank you very much for doing this for everyone.

Do you have plans to fix mighty? (It should be: Might+strengthmodx1.5)

And also AA's should get 1.5x damage bonus on account of it being a two handed weapon.

Just a few things you might maybe wanna add :D

Also there's exploits for throwing weapons has this been fixed?

Any chance to separate critical immunity and sneak?

Thanks again!

 

mighty is not a bug but a design decision by bioware, changing it would be balance change without any reason

throwing weapon exploit is fixed in nwnx_patch in 1.72 beta

critical immunity is separated from sneak in nwnx_patch 1.72 but its an optional feature and must be enabled also via module switch

and the problem with nwnx_patch is that the 1.72 has no linux port but linux has its plugins that does this (windows not + my feature is also for client)



#13
Savagefool

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Thanks btw :D



#14
Savagefool

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Alright success, i'll put up a guide on how to do this for future people looking soonish.

PRC is working perfect.

Can take custom classes at level 1.

 

Now for one final thing, custom races, is their anything I can do for that?