I had a couple of questions with regards to what can and cannot be changed through patches/balance changes, and the lull period between the Destruction DLC and Dragonslayer DLC.
When it comes to balance changes, I remember you guys said you could change the numbers for certain abilities (ie. Damage, Cost, Cooldown, etc). New effects needed to be added in a patch. My questions are as follows:
1) Could you add an existing effect to an ability or passive, or does this also need to be done in a patch?
2) Can abilities be swapped between multiplayer characters without a patch?
Finally, I wanted to find out about why there was a fairly long wait between the Destruction DLC and Dragonslayer DLC. There were a lot of people concerned by the long wait (including myself), and many who were former ME3 MP players were hoping that new DLC releases would occur more frequently. But rather than be abrasive, I want to understand why there was an extended wait.
Is the team for this games MP smaller than that of ME3?
Were there not enough funds for the department to roll out DLC as quickly?
Were there issues with devoting a team specifically for MP?
I like the Dragonslayer DLC, but that questions was something that I've been wanting to find out.
Thank you guys, and don't take this as an angry rant. It's nice to see the social interactivity.





Retour en haut






