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Dispair Demon rebalancing


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23 réponses à ce sujet

#1
apocalypse_owl

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The evade cooldown was supposedly nerfed. It isn't. The cooldown on the evade is still tiny.
 
Source: running around fereldan castle with my lego chasing down 3 DDs for 10 minutes.

  • T_elic et Kalas Magnus aiment ceci

#2
yarpenthemad21

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The evade cooldown was supposedly nerfed. It isn't. The cooldown on the evade is still tiny.
 
Source: running around fereldan castle with my lego chasing down 3 DDs for 10 minutes.


spirit bomb change also isn't "online".
Probably two last mentioned changes was planned for next friday or whatever.

#3
apocalypse_owl

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or whatever.

 

pretty much sums up communication from the devs in this game


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#4
Cryos_Feron

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mmh I could have sworn that those ice witches are less of a threat now.

#5
LearnedHand

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Luke already indicated that the despair demon nerf got left off the last round of changes. Hopefully next friday?



#6
Laforgus

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If you ask me, their jumping around is no the real problem with them.



#7
Jpudify

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If you ask me, their jumping around is no the real problem with them.

It is with four warriors lol...



#8
Laforgus

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It is with four warriors lol...

 

Well certainly they ****** me off when i play Lego or any other slow moving warrior.

 

But their "Psycho Spatial Sensor" to attack from other side of wall its....


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#9
apocalypse_owl

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If you ask me, their jumping around is no the real problem with them.

 

When youre team is dead and you happen to have chosen a warrior to play then its very very frustrating, what with the 3 ice mines knocking you down at any given time and flying away whenever you get remotely close.


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#10
Gya

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When youre team is dead and you happen to have chosen a warrior to play then its very very frustrating, what with the 3 ice mines knocking you down at any given time and flying away whenever you get remotely close.


It would be nice if their mobility was as limited as tac cam in SP. Watching them bounce into a pebble that they can't float over for no reason? Amazing.

#11
F_e_princess

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Would be nice if there knockdown required los.  Had a nasty run in with a bunch on fereldan earlier.  Knockdown chain in front of angry giant not good.



#12
Kalas Magnus

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i say give them less barrier.

 

i dont mind the troll dodge so much



#13
Cirvante

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When youre team is dead and you happen to have chosen a warrior to play then its very very frustrating, what with the 3 ice mines knocking you down at any given time and flying away whenever you get remotely close.

 

Payback strike is your friend.

 

You also need to play this music the next time you get into that situation. :kissing:

 


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#14
Courtnehh

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Payback strike is your friend.

 

You also need to play this music the next time you get into that situation. :kissing:

 

It's hard to be angry with this playing over the top.


  • Proto aime ceci

#15
Ploidz

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Well certainly they ****** me off when  lay Lego or any other slow moving warrior.

 

But their "Psycho Spatial Sensor" to attack from other side of wall its....

 

Yes, along with their jump jump jump away, their ability to target you a mile away past walls without needing line of sight makes them so annoying. I remember trying to kill one on a melee class and I couldn't even lure them somewhere because of it.



#16
DrakeHasNoFlow

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I think the most annoying thing about despair demons, are their hitboxes which are problematic for dwarves...
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#17
Texasmotiv

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I think the most annoying thing about despair demons, are their hitboxes which are problematic for dwarves...

This! So frustrating when you are on the alchemist and you just sit there swinging at air because you are too short to reach the demon right in front of your face.


  • Kalas Magnus et Eyecon74 aiment ceci

#18
Broganisity

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Source: running around fereldan castle with my lego chasing down 3 DDs for 10 minutes.

 

"Once when I was at a Fereldan Castle, I chased down a group of Despair Demons for Two days. . ."


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#19
Kapsejs

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Is it just me or has the change gone into motion now? I found the despair demons way less annoying to kill today, they didn't bounce around as much. Or maybe I was just lucky...



#20
Sidney

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Hate the jumping little monsters. They are sort of in the category of the old Geth Prime where it isn't any one thing that is bad about but a whole mess of problems - bad hitbox, hard to melee, death laser, knockdown, firing outside LOS, firing past range I can engage. Playing a lot of Lego and Alchemist recently the hit box thing has slapped me in the face as a problem more than ever but really just getting rid of any one of these things as a problem would be fantastic. Take them down a nothc and help the poor pathetic pride demons.



#21
Eyecon74

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This! So frustrating when you are on the alchemist and you just sit there swinging at air because you are too short to reach the demon right in front of your face.

Especially when you use Alchy and try sneak hit from Stealth, you're just caught with your pants down and no kill.. :(



#22
Silversmurf

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The evade cooldown was supposedly nerfed. It isn't. The cooldown on the evade is still tiny.
 
Source: running around fereldan castle with my lego chasing down 3 DDs for 10 minutes.

 

 

BW have to patch it so it won't be this friday either.

 

They have lowered it's barrier instead in the meantime.



#23
KundaliniHero

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I dont see why the despair demon should be changed at all, they are annoying which adds to the challenge of the game, if you want easy play easy but don't screw with my perilous.



#24
capn233

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I wish this game had Cobra missiles.

 

I rolled Demons on the FC (****** castle) and in the section after the drawbridge there were six of these units.  Chain icemine / freezeray is pretty awesome.