Dispair Demon rebalancing
#1
Posté 12 mai 2015 - 04:19
- T_elic et Kalas Magnus aiment ceci
#2
Posté 12 mai 2015 - 04:23
The evade cooldown was supposedly nerfed. It isn't. The cooldown on the evade is still tiny.
Source: running around fereldan castle with my lego chasing down 3 DDs for 10 minutes.
spirit bomb change also isn't "online".
Probably two last mentioned changes was planned for next friday or whatever.
#3
Posté 12 mai 2015 - 04:41
or whatever.
pretty much sums up communication from the devs in this game
- coldflame aime ceci
#4
Posté 12 mai 2015 - 04:53
#5
Posté 12 mai 2015 - 04:56
Luke already indicated that the despair demon nerf got left off the last round of changes. Hopefully next friday?
#6
Posté 12 mai 2015 - 05:06
If you ask me, their jumping around is no the real problem with them.
#7
Posté 12 mai 2015 - 05:06
If you ask me, their jumping around is no the real problem with them.
It is with four warriors lol...
#8
Posté 12 mai 2015 - 05:10
It is with four warriors lol...
Well certainly they ****** me off when i play Lego or any other slow moving warrior.
But their "Psycho Spatial Sensor" to attack from other side of wall its....
- Angelus_de_Mortiel aime ceci
#9
Posté 12 mai 2015 - 05:32
If you ask me, their jumping around is no the real problem with them.
When youre team is dead and you happen to have chosen a warrior to play then its very very frustrating, what with the 3 ice mines knocking you down at any given time and flying away whenever you get remotely close.
- Robbiesan aime ceci
#10
Posté 12 mai 2015 - 06:52
When youre team is dead and you happen to have chosen a warrior to play then its very very frustrating, what with the 3 ice mines knocking you down at any given time and flying away whenever you get remotely close.
It would be nice if their mobility was as limited as tac cam in SP. Watching them bounce into a pebble that they can't float over for no reason? Amazing.
#11
Posté 12 mai 2015 - 07:18
Would be nice if there knockdown required los. Had a nasty run in with a bunch on fereldan earlier. Knockdown chain in front of angry giant not good.
#12
Posté 12 mai 2015 - 07:35
i say give them less barrier.
i dont mind the troll dodge so much
#13
Posté 12 mai 2015 - 08:58
When youre team is dead and you happen to have chosen a warrior to play then its very very frustrating, what with the 3 ice mines knocking you down at any given time and flying away whenever you get remotely close.
Payback strike is your friend.
You also need to play this music the next time you get into that situation. ![]()
- Kapsejs et kaileena_sands aiment ceci
#14
Posté 12 mai 2015 - 10:16
Payback strike is your friend.
You also need to play this music the next time you get into that situation.
It's hard to be angry with this playing over the top.
- Proto aime ceci
#15
Posté 12 mai 2015 - 10:22
Well certainly they ****** me off when lay Lego or any other slow moving warrior.
But their "Psycho Spatial Sensor" to attack from other side of wall its....
Yes, along with their jump jump jump away, their ability to target you a mile away past walls without needing line of sight makes them so annoying. I remember trying to kill one on a melee class and I couldn't even lure them somewhere because of it.
#16
Posté 13 mai 2015 - 05:07
- Kalas Magnus, Itielhelle et Texasmotiv aiment ceci
#17
Posté 14 mai 2015 - 08:06
I think the most annoying thing about despair demons, are their hitboxes which are problematic for dwarves...
This! So frustrating when you are on the alchemist and you just sit there swinging at air because you are too short to reach the demon right in front of your face.
- Kalas Magnus et Eyecon74 aiment ceci
#19
Posté 14 mai 2015 - 08:37
Is it just me or has the change gone into motion now? I found the despair demons way less annoying to kill today, they didn't bounce around as much. Or maybe I was just lucky...
#20
Posté 15 mai 2015 - 03:57
Hate the jumping little monsters. They are sort of in the category of the old Geth Prime where it isn't any one thing that is bad about but a whole mess of problems - bad hitbox, hard to melee, death laser, knockdown, firing outside LOS, firing past range I can engage. Playing a lot of Lego and Alchemist recently the hit box thing has slapped me in the face as a problem more than ever but really just getting rid of any one of these things as a problem would be fantastic. Take them down a nothc and help the poor pathetic pride demons.
#21
Posté 15 mai 2015 - 06:56
This! So frustrating when you are on the alchemist and you just sit there swinging at air because you are too short to reach the demon right in front of your face.
Especially when you use Alchy and try sneak hit from Stealth, you're just caught with your pants down and no kill.. ![]()
#22
Posté 15 mai 2015 - 12:43
The evade cooldown was supposedly nerfed. It isn't. The cooldown on the evade is still tiny.Source: running around fereldan castle with my lego chasing down 3 DDs for 10 minutes.
BW have to patch it so it won't be this friday either.
They have lowered it's barrier instead in the meantime.
#23
Posté 15 mai 2015 - 05:26
I dont see why the despair demon should be changed at all, they are annoying which adds to the challenge of the game, if you want easy play easy but don't screw with my perilous.
#24
Posté 15 mai 2015 - 06:31
I wish this game had Cobra missiles.
I rolled Demons on the FC (****** castle) and in the section after the drawbridge there were six of these units. Chain icemine / freezeray is pretty awesome.





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