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The Reaper Fleet - Size and Composition


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Questa discussione ha avuto 61 risposte

#51
Laughing_Man

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1. They have the most losses in this cycle. Read the link in my post that mentions the losses the reapers had
 

2. What? That has nothing to do with it. The reapers were made stupid in this cycle so that they can be defeated. Had the reapers shut off the relay when entering the sol system, it would be game over. The Normandy would never of made it to the Citadel and the crucible would never of been built.
 

3. Yes. The reapers have the element of surprise by coming through the Citadel relay. Had they did that in our cycle, we would be harvested like all previous cycles. The relays would be shutdown trapping each species in their system before they knew what was going on.
 

4. The reapers didn't have the element of surprise like they did in previous cycles. We had use of the relays whereas previous cycles didn't. Had previous cycles had use of the relays and the reapers didn't come through the Citadel, they might've caused more damage to the reapers

 

1. I saw it, I'm just saying that it makes no sense for this to be the highest number, considering how weak and generally pathetic the Citadel forces are.

 

2. "The Reapers Were Made Stupid." Here lies the problem, I'm looking for what would make sense if this cycle was repeated enough times to allow for many variations, but unfortunately, a handwave from the gods makes all this meaningless, which kinda makes me mad.

 

3. Again, I'm assuming that given enough cycles, some species would be warned by those who came before, which might cause any number of effects, depending on what was the information they got. But surprise attack is by no means assured.

 

4. The Reapers don't really need the element of surprise. Just as tactics conventional tactics are next to useless against them.

It is astounding to me that the Reapers lost any capital ships at all in space combat that consisted of anything else beside a couple of fleets shooting at one Reaper. Because if you break it down to stats like: weapon range, "DPS", armor, barriers, speed, maneuverability, cyber warfare, etc. The citadel fleets should have been almost like children waving wooden toys at the Reapers. (hell, they could just FTL into their formation, ram some, and cut the rest to pieces, because with a Reaper it is at the very least one shot - one capital ship dead.)

 

More likely a number of Reaper deaths were written in just to give the player the illusion that something actually mattered.

 

Essentially, what is the chance that the human cycle was actually luckier and more successful than all other cycles, not just in finding information (which they promptly ignored), but also in killing the highest number of Reapers despite growing fat and complacent due to a mostly peaceful galaxy?


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#52
Heimerdinger

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Doesn't Javik say it's been a long time since he last saw a reaper die? So he must have taken one out himself. The protheans may have done some damage, to destroyers at least, but to what extent - unknown. But really, the protheans were screwed. Citadel lost in the first attack, relay network in lock-down, systems isolated, subservient races divided and left leaderless, everyone using the same tactics. No coordinated action: Javik had his plan, Illos scientists had their own plan, Pashek Vran was on the Crucible project but also dealing with indoctrinated separatists who wanted to control the reapers instead of destroying them (why does that sound familiar?)

 

The current cycle has control of the Citadel (and thus the relay network) and they have comms and the possibility to better coordinate some kind of plan. Not that it should really matter, the reapers could have taken the citadel first instead of taking Earth or just roflstomp the galaxy anyway with their superior numbers and capabilities just like many people here suggested. Sovereign was taking fire from the Alliance's 1st, 3rd and 5th fleets and didn't seem to be bothered until Shepard drops the shields somehow.

 

The reapers were dumbed down so they could still call it a "war" ..somehow and not complete slaughter. And this cycle is special because "The Shepard" is special.



#53
Emissary of the Collectors

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Something odd i notice about the Reaper fleet is that all the Capital ships look the same and all the destroyers look the same but if we assume that each Reaper is made of a different race (like the Human Reaper in ME2) then shouldnt each one look unique?



#54
SilJeff

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I think the differences are just underneath their cuddlefish shaped outer shell



#55
fraggle

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Something odd i notice about the Reaper fleet is that all the Capital ships look the same and all the destroyers look the same but if we assume that each Reaper is made of a different race (like the Human Reaper in ME2) then shouldnt each one look unique?

 

I think the differences are just underneath their cuddlefish shaped outer shell

 

That's correct. Here's something from an article I found a while ago:

http://www.gameinfor...PostPageIndex=1

Why do most of the Reapers we’ve seen so far have similar insect-like appearances? The human Reaper looked different, but otherwise it seems like the Reapers mainly build themselves out of bugs. Is that correct?
The exterior of the Reapers does follow a similar pattern, an efficient design for the purpose they were created for. However each Reaper is created from a unique species, and as we saw at the end of Mass Effect 2, the core of each Reaper is designed in the likeness of that species.



#56
Iakus

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That's correct. Here's something from an article I found a while ago:

http://www.gameinfor...PostPageIndex=1

Why do most of the Reapers we’ve seen so far have similar insect-like appearances? The human Reaper looked different, but otherwise it seems like the Reapers mainly build themselves out of bugs. Is that correct?
The exterior of the Reapers does follow a similar pattern, an efficient design for the purpose they were created for. However each Reaper is created from a unique species, and as we saw at the end of Mass Effect 2, the core of each Reaper is designed in the likeness of that species.

Pretty strange given the Reapers were supposedly made in the Leviathans' image.

 

Is the Leviathan form uniquely suited for use in space?



#57
fraggle

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Is the Leviathan form uniquely suited for use in space?

 

It doesn't say unique, just efficient.



#58
Emissary of the Collectors

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That's correct. Here's something from an article I found a while ago:

http://www.gameinfor...PostPageIndex=1

Why do most of the Reapers we’ve seen so far have similar insect-like appearances? The human Reaper looked different, but otherwise it seems like the Reapers mainly build themselves out of bugs. Is that correct?
The exterior of the Reapers does follow a similar pattern, an efficient design for the purpose they were created for. However each Reaper is created from a unique species, and as we saw at the end of Mass Effect 2, the core of each Reaper is designed in the likeness of that species.

I guess it is better than what i pictured in my head after ME2... a giant Terminator floating through space...



#59
Laughing_Man

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Guys, you are over thinking this. They just couldn't design lots of Reaper shapes, so they went with the "core" approach, despite the fact that it would have made sense for them to actually look like the race they were made from.



#60
sH0tgUn jUliA

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Come on. We all know that the Reapers could have made one giant assault on the Citadel and got a couple inside before the thing closed and it would have been game over. Starbrat knew this cycle was probably the weakest he'd ever seen, so you know, he used a different tactic... for sport.


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#61
vargr1105

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Thoughts?

 

 

I'd say the size and composition of the reaper fleet was dictated by the needs of the plot and whatever Codex/Wiki hard numbers data is available on it is mostly ass-pulls to give interested consumers the illusion that it was otherwise.

 

You had just how many (or few) Reapers of whatever kind, at whatever location, at whenever point in time were necessary so that the narrative progressed as the authors intended it to. Entire battlegroups materialized in the vacuum of space as needed.

 

Same variancy for their fighting ability, destructive power, damage resistance, etc. If the plot requires it their armor has the protective ability of soft clay for one battle, or against only one type of weapon, or against only one singular enemy, or a varaint combo of those. In other instances their armor is invulnerable. Sometimes the same Reaper suffers a shift in the armor power axis within the same batle. Their attacks can also shift from capital-ship-destroying-with-one-hit to unable-to-kill-one-human-at-point-blank-on-a-direct-hit, again as the plot requires and dictates.



#62
ExoGeniVI

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They didn't die they just fell down lol. All of the reapers that were "destroyed" had no damage done to their frames.