1. They have the most losses in this cycle. Read the link in my post that mentions the losses the reapers had
2. What? That has nothing to do with it. The reapers were made stupid in this cycle so that they can be defeated. Had the reapers shut off the relay when entering the sol system, it would be game over. The Normandy would never of made it to the Citadel and the crucible would never of been built.
3. Yes. The reapers have the element of surprise by coming through the Citadel relay. Had they did that in our cycle, we would be harvested like all previous cycles. The relays would be shutdown trapping each species in their system before they knew what was going on.
4. The reapers didn't have the element of surprise like they did in previous cycles. We had use of the relays whereas previous cycles didn't. Had previous cycles had use of the relays and the reapers didn't come through the Citadel, they might've caused more damage to the reapers
1. I saw it, I'm just saying that it makes no sense for this to be the highest number, considering how weak and generally pathetic the Citadel forces are.
2. "The Reapers Were Made Stupid." Here lies the problem, I'm looking for what would make sense if this cycle was repeated enough times to allow for many variations, but unfortunately, a handwave from the gods makes all this meaningless, which kinda makes me mad.
3. Again, I'm assuming that given enough cycles, some species would be warned by those who came before, which might cause any number of effects, depending on what was the information they got. But surprise attack is by no means assured.
4. The Reapers don't really need the element of surprise. Just as tactics conventional tactics are next to useless against them.
It is astounding to me that the Reapers lost any capital ships at all in space combat that consisted of anything else beside a couple of fleets shooting at one Reaper. Because if you break it down to stats like: weapon range, "DPS", armor, barriers, speed, maneuverability, cyber warfare, etc. The citadel fleets should have been almost like children waving wooden toys at the Reapers. (hell, they could just FTL into their formation, ram some, and cut the rest to pieces, because with a Reaper it is at the very least one shot - one capital ship dead.)
More likely a number of Reaper deaths were written in just to give the player the illusion that something actually mattered.
Essentially, what is the chance that the human cycle was actually luckier and more successful than all other cycles, not just in finding information (which they promptly ignored), but also in killing the highest number of Reapers despite growing fat and complacent due to a mostly peaceful galaxy?





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