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Something I want in mass effect 4: the capacity to lie


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22 réponses à ce sujet

#1
LoudAngryJerk

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I think it would be awesome if we had the capacity to say we're going to do one thing, and then do another. The ability to manipulate people would be extremely interesting, especially considering theyre taking a more diplomatic, star trekky direction with the new one. 


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#2
Torgette

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I think it would be awesome if we had the capacity to say we're going to do one thing, and then do another. The ability to manipulate people would be extremely interesting, especially considering theyre taking a more diplomatic, star trekky direction with the new one. 

 

Would be a great addition to a reputation system.


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#3
LoudAngryJerk

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Would be a great addition to a reputation system.

I dunno, the thing I didnt like about the paragon/renegade system is that it felt too mechanical. If they just used a system like they use in the witcher 3 (and a little bit in 2) where certain actions, good or bad, have consequences, that I think would be much more interesting.



#4
Torgette

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I dunno, the thing I didnt like about the paragon/renegade system is that it felt too mechanical. If they just used a system like they use in the witcher 3 (and a little bit in 2) where certain actions, good or bad, have consequences, that I think would be much more interesting.

 

They're actually two different things, the reputation system was added in ME3 and opened up dialogue without forcing you to go one way or another on paragon/renegade. I wouldn't mind if they completely took out paragon/renegade in the next game and just had a reputation system on its own instead. Lying would be neat because it would elicit stronger reactions from people without forcing you down one dialogue path.



#5
Quarian Master Race

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There was already the capability to do this at certain junctures, especially if you consider lies of omission. There's lying to Jack about the Cerberus files, the potential to stab TIM in the back (indeed you're railroaded into this whether you want it or not). Witholding information from the krogan while pretending to help them cure the Genophage. Lying to Nyreen about Aria's machinations to manipulate her. Turning on and witholding information from the quarians that gets them all killed after using them and potentially showing support for them. Turning on the geth after using Legion/ Geth VI's help and claiming to support it etc.



#6
SpacePirateRegis

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You were able to do this in certain situations in the trilogy before.  It wasn't a game element, but more of a situational option.


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#7
RatThing

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"Why would I betray you Wrex. I've known you for a long time... "   Didn't work though. :mellow:


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#8
Cameron Star

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Being able to lie when you want would be cool. There a few times you can do it in the trilogy but it feels forced when you're given the option.



#9
x Raizer x

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Skyrim and Fallout had the ability to improve your lying skill through perks.  Having these perks would not only increase your chances of the lie succeeding, but also unlike additional dialogue opportunities in certain conversations that you would otherwise not have.



#10
Nitrocuban

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What I'd like to see: class specific options, perks unlocking special dialogue like in Fallout or the dialogue battles from Deus Ex Human Revolution.


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#11
Larry-3

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I do not know; lying makes me feel funny inside.
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#12
Guest_StreetMagic_*

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There was already the capability to do this at certain junctures, especially if you consider lies of omission. There's lying to Jack about the Cerberus files, the potential to stab TIM in the back (indeed you're railroaded into this whether you want it or not). Witholding information from the krogan while pretending to help them cure the Genophage. Lying to Nyreen about Aria's machinations to manipulate her. Turning on and witholding information from the quarians that gets them all killed after using them and potentially showing support for them. Turning on the geth after using Legion/ Geth VI's help and claiming to support it etc.

 

These all came to mind too.

 

 

I think the best is the Genophage arc. There's a lot of lies or withholding truth in that.

 

Also, I wonder if Garrus' meetup shooting bottles can be considered. It says "Miss on purpose", but is that for the player? Or from Shepard's point of view?



#13
RatThing

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What I'd like to see: class specific options, perks unlocking special dialogue like in Fallout or the dialogue battles from Deus Ex Human Revolution.

 

I think a reputation system with factions like in New Vegas could be interesting. Having certain actions affecting only your relation to certain groups could give you more freedom to shape your character or the way you play. You could decide which groups you like and want to cooperate with and which not, without being railroaded into the Paragon/Renegade pattern. Loyalty missions could be part of this. For example, you help your Krogan buddy with stuff and you have a friend among the Krogan which raises your reputation. You betray him and word spreads among his people.



#14
Arcian

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I think it would be awesome if we had the capacity to say we're going to do one thing, and then do another. The ability to manipulate people would be extremely interesting, especially considering theyre taking a more diplomatic, star trekky direction with the new one

[citation needed]



#15
Guanxii

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We need a speech passive skill to accompany fitness and class passive skills that would grant one the ability to pass speech checks and perform unique speech options which you can unlock. Being able to lie, intimidate, etc might manifest as a higher level unlockable options for renegades, whilst paragons might instead have charm related options. Those of mixed alignment would get better reasoning skills. 



#16
RoboticWater

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We need a speech passive skill to accompany fitness and class passive skills that would grant one the ability to pass speech checks and perform unique speech options which you can unlock. Being able to lie, intimidate, etc might manifest as a higher level unlockable options for renegades, whilst paragons might instead have charm related options. Those of mixed alignment would get better reasoning skills. 

Please no. There's a place for roleplaying statification, but conversation is not it. Mass Effect is very much an active game, and I'd prefer if it stayed consistent in that manner for the speech mechanics. I've always found speech checks annoying. Rather than challenge the player to artfully navigate a conversation (much like they must in the battle field), stat checks just add arbitrary gates in dialog that forces the player to choose between fun combat stuff and unlocking that gate. Considering how little Mass Effect factors in combat effectiveness in actual decisions, the game is essentially forcing the player between having fun and ultimately obtaining victory. It doesn't matter how well I fight, if I didn't divert my points into speech, I'm screwed in all the parts that actually matter to the story.

 

I would prefer certain dialog options be limited based on knowledge unlocks or context based stat checks (like Pillars of Eternity). Certain culturally sensitive options might be unlocked after speaking to squad mates and occupational dialog might be associated by class affinity (like an engineer getting certain tech-based options). Overall, it encourages players to be invested in exploring the universe and doesn't get in the way of leveling.

 

I'd also accept a system that's entirely based on attributes (again, like PoE). Investing in attributes separate to everything else like wisdom, intelligence, strength, etc. that gives you both combat bonuses and appropriate dialog options (e.g. wisdom: cultural facts, intelligence: computer knowledge, strength: intimidation). It would still unfortunately mitigate the challenge of speech, but at least it wouldn't get in the way of combat.


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#17
Arcian

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I do not know; lying makes me feel funny inside.

That's not how you spell Tali.


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#18
Luke Pearce

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You had the option to lie back in KOTOR (although I don't remember if there were any consequences or not) such as when pledging yourself to the Jedi or Sith. You had the option to say the code but not mean it (as in stay true to your character). Did anyone call you out on it? I don't remember.



#19
BraveVesperia

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These all came to mind too.

 

 

I think the best is the Genophage arc. There's a lot of lies or withholding truth in that.

 

Also, I wonder if Garrus' meetup shooting bottles can be considered. It says "Miss on purpose", but is that for the player? Or from Shepard's point of view?

For me, it's from the player's PoV first. I tend to look at that choice as "can they make the shot or not". After all, Garrus is known for being a good sniper, whereas some of my Sheps haven't even held a sniper rifle since ME1 - where they couldn't hit the broadside of the Normandy.  :lol: If I'm playing a Shep who is a skilled shot, then it's from Shep's PoV - whether they want to bolster Garrus' confidence or take the win.


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#20
omgodzilla

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I'd love to deceive the hell out of people like we were able to do when sabotaging the genophage cure. 



#21
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I always felt guilty lying, even in a video game.  Even to a villain.

I felt it better to just say I was going to do something, then to do it, no matter what it was.

"I'm going to walk in there, and shoot you."
/Walks in
/Shoots you

Honesty.



#22
SwobyJ

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There was some lying in the previous games, but yes, I ABSOLUTELY want it to be an outright mechanic of the next game.

 

I don't want checks for it, at least not like RPGs have more traditionally had them. I'd rather a focus on the consequences of lying (good/bad/other) and providing varied motivations for it depending on previously set-up context.

 

I'd go so far as to want the game to convincingly get me to think that providing the lie is actually okay because technically the 'lie' was also truth, from another point of view.



#23
Mcfly616

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One of my favorite part of discussions in The Witcher series. You can outright lie. And it wouldn't always be a case of you just being a jerk. You could lie because the npc you were talking to may have sketched you out. The game doesn't judge you or tell you which is right or wrong. You're just doing what's right by you.