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Feedback... be more like The Witcher 3


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#2526
Saphiron123

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The Witcher's aesthetic is incredible. Although I think that DAI has the most appealingly cohesive look since ME1, and I'm pretty pleased with it overall.

 

TW equipment design looks fantastic though. I've always thought that (well, since I noticed it in TW2 at any rate).

I really like the fact they keep adding free dlc... weapons, armor, even hair and beards! Christ, we've been pushing for hair and beards with bioware since release, and nothing...


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#2527
SnakeCode

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I really like the fact they keep adding free dlc... weapons, armor, even hair and beards! Christ, we've been pushing for hair and beards with bioware since release, and nothing...

 

There's a new Witcher contract being released this week too.



#2528
herkles

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Since we are going North, I wouldn't mind if they took a look at different real world insperations. Take a look at Byzantine armor, Iberain armor(the armor used by medieval spain and portugal of both the christians and muslims), persian armor, and perhaps even Indian armor. 


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#2529
Dreadstruck

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The Witcher's aesthetic is incredible. Although I think that DAI has the most appealingly cohesive look since ME1, and I'm pretty pleased with it overall. Although, if they decided to move away from giant clown hammers and whathaveyou, I wouldn't mind.

 

TW equipment design looks fantastic though. I've always thought that (well, since I noticed it in TW2 at any rate).

 

:P

 

n5022.jpg

 

On a more serious note, I finally took a peek into the art book that came with TW3 and there were some pretty impressive designs.

 

Not saying Bio should outright copy them, but I wouldn't mind if they went into this direction, while still retaining the fantasy core. I am sure you can have both.



#2530
Rawgrim

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I really like the fact they keep adding free dlc... weapons, armor, even hair and beards! Christ, we've been pushing for hair and beards with bioware since release, and nothing...

 

Its EA now, not Bioware. Very important to keep that in mind.



#2531
Elhanan

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When it's said with the same intent - and is in fact a substitute for the word because of social convention - then it is the same. People who avoid swearing often ascribe greater significance to the swear word than people who do swear. It's a "damn" to me is "darn" to you situation.


And frequency dilutes the emphasis. Gone With The Wind's famous line would not have had the same impact if the characters had been using such language throughout the film.

#2532
KilrB

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"More like the Witcher 3" ... in some aspects yes.

 

More like CDPR? ... in every way Definitely.

 

Too bad that will never happen in the existing circumstances.

 

Nearing the end, I think, of "Family Ties".

 

There is more story in this one quest than all of DA:I.

 

"Here Princess!" ... "ting-a-ling" " ... Hahahaha!



#2533
Elhanan

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DA:I had surprising amount of swearing for a series that didn't use that kind of language before. Kinda threw me off at times, going "did he really just-".


One major error was that it appears to violate the lore made on the subject:

http://dragonage.wik...:_Common_Curses

#2534
Elhanan

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And we don't swear when we're in client meetings... we however are not having a client meeting with the witcher. It's escapism, it's gaming. And again, arguing about swearing doesn't actually matter. The witcher is what it is, and it did many things better then DAI, and DAI swears. First dragon age game to say the f-word in fact.

It's totally cool that you don't dig swearing, but that doesn't make what we have to say abut the gameplay and world moot, and nobody is saying everyone in DAI needs to say the f and c words every second sentence... that's not what this thread is about. It's about the richness of the npcs and the amount of dialogue that permeated every aspect of the game, the detailed towns and the fact exploration in the witcher is more rewarding with more interesting random events then DAI offers. I love exploration in games. I love it in the witcher. I felt bored in DAI.

Curse words here aren't the issue.


It is the issue when it keeps the Player from seeing the remaining content of the game.

#2535
Elhanan

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So you shy away from the F-word, but not from killing people (in the game, of course).


There are filters to reduce Gore. In DAI, there are ways to avoid nudity and sex, and those characters that tend to utilize profanity. This does not appear to be the case in TW3 where such content is more utilized; is commonplace.

And if killing and violence is so upsetting, then one should likely choose not to play games with such content; methodology works for me.

#2536
Elhanan

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Ok basing your assessment of the quality of something based on a few swear words is pretty insane to be honest. You might as well say that a filet mignon with .1% of the meat being slightly less tasty than the other 99.9% makes it utterly invalid as a meal.


A meal served on a garbage lid; no thanks.

#2537
SnakeCode

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It is the issue when it keeps the Player from seeing the remaining content of the game.

 

That's a non issue. If something contains elements I don't like, I tend to avoid them, it's much easier than campaigning to change it into something I do like. You not liking something doesn't mean it should be removed in order for you to be able to consume it.

 

I don't like Steven Seagal films because they have Steven Seagal in them. I don't think that they should take him out of the films because his presence is preventing me from seeing them.


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#2538
Suledin

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I'd call it a feedback...If it was more detailed and not like this 'much better gameplay'. What does it even mean to you? lol. Or 'properly filled world'? With what? This is no feedback what you just wrote. 



#2539
Elhanan

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salty sailor: I say to you terriable man, your mother is a wench
low class lout: How dare you good sir, you betrayed me. you foul mongrel cur. 
 
clearly everyone spoke nice and clean and never sweared, certainly not peasents, soliders, sailors, oh and people fighting for their life against monsters of doom and destruction(aka darkspawn and nearly any other sort of monster) we must have language like that because it would offend the delicate ears....


OTOH, there are many examples that it is not required: from the Pirates of the Caribbean series, The Crimson Pirate, the films of Errol Flynn, etc. But perhaps these writers were able to restrain themselves from lofty exaggerations, and actually craft great dialogue.

#2540
KBomb

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Sorry, but this 'realism' argument I've heard far too often is is flatly pathetic. Let's examine why.

Generally, when people talk about 'realism' in fiction, they mean what would most likely happen in these circumstances in real life. Correct?

Let's bypass the tedious historical arguments about a supposed era of 'fear ruling the day.' I'm sure historians can argue all day long about how 'brutal' a time it was, but what's absolutely beyond question is that a group of peasents methodically farming potatoes or something was an enormously, overwhelmingly, inarguably more commen scenario than say, peasants getting massacred by their evil king. Or alternatively, heroic peasents banding together to successfully stave off their evil king.

Why is it that we never see that?

Why is it, in supposedly 'realistic' fiction that supposedly 'shows life and society as it "really was," we see all the shiny assassinations and murders and whatnot, and not the mundane chores and lives many orders of magnitude more common? More 'realistic'?

Simple. Because how often they occurred is irrelevant. Because like all stories, it picks and chooses the events it wants to talk about.

Stories like this are not the slightest bit 'realistic' and have absolutely no intention to be. You don't get to throw realism out the window and then suddenly pretend to care about it when it suits your needs.

I was referring to the realism as far as the setting goes, not what occurs on a regular basis--as in what is relative in the story that CDRP is presenting. Also, just for the record, you do see a lot of the mundane peasantry of that time period. Have you played the game? The entire story isn't about the Bloody Baron. It isn't always about gore and war and "scumbags". For example, you can find a home for children who have been displaced after war touched their home. You can provide a safe haven to keep a mage from risking her life. As I stated earlier, both TW3 and DAI relate stories of a war, both grim and dire. TW3 just shows you the horrors of war, PTSD, terrible and impulsive actions taken by uneducated, hungry peasants, etc, instead of having you read random notes and codex. 

 

 

Even assuming the argument of historical accuracy, "minorities" should still be present. Blacks were deeply embedded in all facets of European life/aristocracy for millenia. Honestly, racism and white washing as we see it today is an artifact of modernity, pre-1400 or so, differences were contributed to money and connection to aristocracy.
 
As for females being chronically objectified and using rape as a trite plot point. I get that people want historical accuracy and a certain grittiness to games, but I don't think I would ever play a game called "Escape from Auschwitz". Certain traumas needn't be glorified. Furthermore, for the millions of people who have experienced rape, incest or other forms of sexual violence, why bring all that back to the surface??? Giving a "gritty" sheen for some while risking reopening wounds for others seems callous at best.
 
Lastly, even if we believe in a white washed version of history, and acknowledge the abusive way women were routinely treated, the game has you hunting monsters, your character is also a monster who flings magic as he charges through battle with super human powers, he's raised a god child and has the option to have sex on a unicorn later.... But having an empowered female or a token black person is just too unrealistic? The setting indulges in adolescent male Caucasian power fantasies, which is sickeningly at odds with the ethos of Geralt in the books.

 

 

No trauma is being glorified. Furthermore, if someone has been traumatized by such horrors, they should stay clear of these types of games, just as they have to stay clear of stressors in everyday life. Games and media in general shouldn't have to sanitize their content on the chance that it could offend or traumatize, if they choose to, then great. They shouldn't be forced to. If those topics bother you, then this game isn't for you. I am not certain what games you could find, since the DA universe also deals with rape and sexual violence toward women. I am sure there are games that do exist, though that would suit your gaming needs better. 

 

 

 

To me it feels like the Northern kingdoms were more late medieval, around the 1400 and early 1500s; with Nilfgaard being around the 1500 and 1600s. :)

 

I can probaly exusce the witcher because it has its own narrative, plus it draws far more insperation from the renaissance eras of the 1500s then the middle ages. Of course being someone with a passion for history, I could correct you. Notably in the middle ages, burning at the stake was rather rare as the witch burning craze happened after the period.

 

Actually, death by burning was a common punishment. It wasn't exclusive to witch-taking. For instance, during the 14th century thousands of jewish people were burned at the stake because they were thought to have a hand in causing the plague. Crimes such as theft, sexual deviance (usually related to homosexuality) and vandalism could also result in death by fire. The witch hunts are just a small tip of that iceberg. Also, TW3 happens during the 15th century, if I am not mistaken. No need to correct me, I have a degree in Historical Arts. But I appreciate you discussing it with me. :)


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#2541
Elhanan

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Has no problem slaughtering people in the hundreds. Triggered by a little profanity. Classic BSN.


Classic response. But am guessing that this one has not a problem with any of the offensive content, yet prefers to belittle those that do.

I can reduce the violence, nudity and sex, and to some degree, the profanity used in DAI. This is what I would like to see happen to TW3 (just trying to stay OT).....

#2542
Elhanan

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It is because they are threathened by a big bad game that is obviously better than their current favorite game. Reminds me of the Marvel vs DC fanboy war. Bash the other product by default, and we "win".


Actually my fave game would be NWN1. But even there, I choose to skip the mods that included such violations of the language.

#2543
SnakeCode

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Classic response. But am guessing that this one has not a problem with any of the offensive content, yet prefers to belittle those that do.

I can reduce the violence, nudity and sex, and to some degree, the profanity used in DAI. This is what I would like to see happen to TW3 (just trying to stay OT).....

 

You cannot reduce the violence. You can reduce the gore. The violence is in the act of killing, not the blood that spurts out. The only way to succeed or be defeated in DA is through violence.


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#2544
Elhanan

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Since it is completely arbitrary people need to quit crying about it. No one is hurt by hearing an f-bomb or two.


Not the point, though I believe folks are indeed hurt. The notion that such language does nothing to improve the remaining content; it's purpose is to degrade.

#2545
Hanako Ikezawa

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I wish more games would offer non-lethal options more often, either using the power of words or just knocking people out rather than killing. It would lead to more roleplayability. 


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#2546
Elhanan

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That's a non issue. If something contains elements I don't like, I tend to avoid them, it's much easier than campaigning to change it into something I do like. You not liking something doesn't mean it should be removed in order for you to be able to consume it.
 
I don't like Steven Seagal films because they have Steven Seagal in them. I don't think that they should take him out of the films because his presence is preventing me from seeing them.


I agree; avoiding them is my choice. This is something I hope lessens in the Bioware and CDPR titles so I will not have to skip them.

#2547
Dreadstruck

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There are actually non-lethal options sometimes. When given options, you can usually use your Axii Hex sign to mess with their minds, Jedi style, pay them or threaten them to leave.



#2548
Elhanan

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You cannot reduce the violence. You can reduce the gore. The violence is in the act of killing, not the blood that spurts out. The only way to succeed or be defeated in DA is through violence.


Yet I choose to reduce it as much as possible within the settings in DAI. This is something I would hope to be included in TW3, if it already is not extant.

#2549
KBomb

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There are actually non-lethal options sometimes. When given options, you can usually use your Axii Hex sign to mess with their minds, Jedi style, pay them or threaten them to leave.

I do this every time I get a chance, but I love that sometimes someone will notice you casting the Axii in a crowd and call you out on it, causing people to attack you. 



#2550
Morty Smith

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So many informed consumers evolve into second hand commenters.