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Feedback... be more like The Witcher 3


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#2551
Hanako Ikezawa

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There are actually non-lethal options sometimes. When given options, you can usually use your Axii Hex sign to mess with their minds, Jedi style, pay them or threaten them to leave.

Oh, I know. Both Bioware and CDPR have this to some extent and I applaud both companies for that. 

 

I'm just saying I would like there to be more opportunities like that. The Dues Ex franchise is a prime example. In Dues Ex: Human Revolution, the only people you had to kill were the bosses. In the upcoming Dues Ex: Mankind Divided, it is rumored that you can go the entire game without killing a single person.


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#2552
Morroian

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I'm just saying I would like there to be more opportunities like that. The Dues Ex franchise is a prime example. In Dues Ex: Human Revolution, the only people you had to kill were the bosses. In the upcoming Dues Ex: Mankind Divided, it is rumored that you can go the entire game without killing a single person.

 

Thats good news considering the trailer made it seem like an OTT action game.

 

Obsidian is also another example. POE is replete with options to resolve conflicts without violence.


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#2553
Dreadstruck

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Oh, I know. Both Bioware and CDPR have this to some extent and I applaud both companies for that. 

 

I'm just saying I would like there to be more opportunities like that. The Dues Ex franchise is a prime example. In Dues Ex: Human Revolution, the only people you had to kill were the bosses. In the upcoming Dues Ex: Mankind Divided, it is rumored that you can go the entire game without killing a single person.

 

Love Deus Ex. All of them. Well, maybe apart from the second one, even though it wasn't that bad.

 

Obsidian games would be another good company to look at when it comes to branching dialogue choices (New Vegas, Alpha Protocol, Project Eternity etc.)


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#2554
SnakeCode

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Yet I choose to reduce it as much as possible within the settings in DAI. This is something I would hope to be included in TW3, if it already is not extant.

 

Honestly, you continue to perplex me. I'm sincerely trying to understand where you're coming from, not belittle you. I'm utterly confused why someone who is so put off by any kind of sexual, violent and profane content wants to play R rated games where violence and adult content is a staple of the franchise.

 

 

It's like saying I want to eat a big mac, except I don't like burgers, lettuce, cheese, pickles or seeded buns.


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#2555
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I haven't purchased Witcher 3. But I've seen some videos and I have to say how much more I appreciate DAs voice actors. God does Geralt sound dumb as a rock. He makes my Inquisitor sound like the most interesting man in the world by comparison.

Some things about Witcher do intrigue me like that really good trailer where he fights a female spirit, and the mermaid monsters. I may pick it up when it's on sale. I am just not sold like I usually am on BioWare games - but this might also be because I quit Witcher 2 about 5 hours in and I paid full price for it.

#2556
Akrabra

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I haven't purchased Witcher 3. But I've seen some videos and I have to say how much more I appreciate DAs voice actors. God does Geralt sound dumb as a rock. He makes my Inquisitor sound like the most interesting man in the world by comparison.

Some things about Witcher do intrigue me like that really good trailer where he fights a female spirit, and the mermaid monsters. I may pick it up when it's on sale. I am just not sold like I usually am on BioWare games - but this might also be because I quit Witcher 2 about 5 hours in and I paid full price for it.

The Witchers are pretty emotionless, if thats a word. Side effect of the mutations they undergo. Actually Geralt reminds me abit of Snake in MGS. In a good way. Sexy gravely voice on both. 


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#2557
Seraphim24

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Honestly, you continue to perplex me. I'm sincerely trying to understand where you're coming from, not belittle you. I'm utterly confused why someone who is so put off by any kind of sexual, violent and profane content wants to play R rated games where violence and adult content is a staple of the franchise.

 

 

It's like saying I want to eat a big mac, except I don't like burgers, lettuce, cheese, pickles or seeded buns.

 

Yeah you kill tons of people in NWN, like in Hordes of the Underdark you basically commit genocide against the Drow race. In Vanilla you exterminate like a whole quarter full of Bandits or whatever in the very first chapter.

 

The least violent game where conversation made a big difference is probably Baldur's Gate.



#2558
Hanako Ikezawa

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Thats good news considering the trailer made it seem like an OTT action game.

 

Obsidian is also another example. POE is replete with options to resolve conflicts without violence.

Love Deus Ex. All of them. Well, maybe apart from the second one, even though it wasn't that bad.

 

Obsidian games would be another good company to look at when it comes to branching dialogue choices (New Vegas, Alpha Protocol, Project Eternity etc.)

Yeah, Obsidian has also been good with that. I haven't played Pillars of Eternity, but I've heard about it. 



#2559
The Baconer

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Yeah you kill tons of people in NWN, like in Hordes of the Underdark you basically commit genocide against the Drow race.

I am interested in this.



#2560
Hazegurl

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The Witchers are pretty emotionless, if thats a word. Side effect of the mutations they undergo. Actually Geralt reminds me abit of Snake in MGS. In a good way. Sexy gravely voice on both. 

I love Geralt's voice, he can read to me anytime.  And every time someone complains about his lack of emotions I just smile cause it means the VA did what he was supposed to do.


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#2561
Andraste_Reborn

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Bioware can you kindly respond and tell us if this is acceptable? Appearance Pack DLC's for the various companions, please.

 

Both Mike Laidlaw and David Gaider have made it clear on Twitter that they have no intention of 'fixing' the appearance of any of the characters. I'm not sure what else you expect them to say.



#2562
SnakeCode

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I love Geralt's voice, he can read to me anytime.  And every time someone complains about his lack of emotions I just smile cause it means the VA did what he was supposed to do.

 

According to Doug Cockle (the VA) Geralt's voice was inspired by Clint Eastwood. 


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#2563
AresKeith

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According to Doug Cockle (the VA) Geralt's voice was inspired by Clint Eastwood. 

 

I can see it :P



#2564
Akrabra

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According to Doug Cockle (the VA) Geralt's voice was inspired by Clint Eastwood. 

Amazing. They should get him to voice something in the next Red Dead game, would be perfect for a Western.


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#2565
Dreadstruck

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The Witchers are pretty emotionless, if thats a word. Side effect of the mutations they undergo. Actually Geralt reminds me abit of Snake in MGS. In a good way. Sexy gravely voice on both.

I love Geralt's voice, he can read to me anytime.  And every time someone complains about his lack of emotions I just smile cause it means the VA did what he was supposed to do.

He's not that emotionless. He's actually able to crack a joke or two or even a pun sometimes.

(which usually catches me off guard, given how stoic and gruff he is.) :D
 
All in all, he and his voice are exactly how I have imagined them to be from the books


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#2566
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That's good feedback to know that this pays homage to the character and is accurate. As a Witcher outsider who doesn't know this, it can leave a poor impression. Especially if the dialogue is flowing awkwardly.

#2567
herkles

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Geralt just has a deadpan sense of humor. He can be really fun at times.


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#2568
VelvetV

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How did TW3 try to excuse the Baron's actions? I think it did a very thorough job of showing what an ass he was. The mission wasn't about exposing the Baron as being an abuser. With every submission, it told you a story of the dysfunctional family and how it was wrecked and the consequences of it. 

 

 

For me the whole baron thing felt like it was almost shoved down my throat that the baron is oh so remorseful, but in a way that seemed shallow and superficial, as if he was merely feeling lonely. There were too many moments that rubbed me wrong. Take his remorse over his unborn child. It's so easy to be remorseful over someone who's done nothing wrong to you, right? And it's no surprise that while he was lamenting about the child there was no mention of commiting a wrong by beating a wife to the point of miscarriage. So it was ok to beat her, he was only remorseful that he accidentally killed the child? Brilliant... Maybe that was just bad writing. But that's what I got from it.

 

So leaving out the rest and the ending, there were too many "fake moments" for me to know whether he was or was not a shallow guy who's going to forget everything in a day or two after drinking himself senseless.

 

 

It isn't about reveling in misfortune, but if the story is focused around elves being mistreated, then yeah-- people expect to see it. If the story tells you a village has been ransacked and burned down, people expect to see it. If you're going to put in the effort to tell a story, whether uplifting or war-torn, then put in the effort to make the player believe it. 

 

When I played DA:I, I had no desire to see elves being mistreated in Skyhold. Or to see the rest of my companions laughing at Solas and ridiculing Sera.

 

Seeing it in the world outside is another matter, but what I already saw was enough for me. Why should I want to ever see cutscenes with how Dalish elves are beaten and raped, hear their screams and see their contorted faces? It would cheapen everything by making their pain into a showcase of gratuitious violence.

 

I tend to believe that whenever explicit sex or explicit detailed violence are used in games, it's more often that not a commercial trick, and such tricks reduce the value of such a game for me by being so obviously a trick. Very rarely such details are actually relevant and need to be shown in a thorough fashion.

 

 

If you want a game that has happy, healthy and mentally sound people abound, you shouldn't have bought a game involving war. 

 

 

DA:I involves a big-scale war, and it happens to be a perfect game for me. And please stop telling me what I need and don't need to buy. I'll decide what I need on my own.

 

 

This game is set in a time where peasants were uneducated, people are burned at the stake and fear ruled the day. Sounds pretty realistic when compared to medieval life. It was a brutal time. 

 

 

Yes, and there's teleportation and Geralt can dodge faster than an arrow flies (according to books). That's pretty realistic compared to medieval life. It was a magical time.

 

Stop being so judgemental.

 

 

I am not, I know for a fact that there are audiences that enjoy certain things. If that does not apply to you personally, no need to be bothered.



#2569
SnakeCode

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Will people stop spreading false information regarding the Baron's Quest? We've been over this. Anna went to the crones to (in essence) get a magical abortion. It was their magic that caused the miscarriage, which was something she desired. As someone who has played through the quest you know this, it's disingenuous to misrepresent what actually happened.


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#2570
VelvetV

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I wish more games would offer non-lethal options more often, either using the power of words or just knocking people out rather than killing. It would lead to more roleplayability. 

 

Deus Ex: HR was great for that alone. What would otherwise be an ordinary shooter became something else. And it did seem awfully weird to kill a lot of people when your plan was to remain undetected anyway. Unfortunately, I failed to locate a short-cut near the end of the game and was forced to kill to survive. ;)

 

Gothic games that were already mentioned here offered an option to knock people out rather than kill them. Even a thief could avoid being a killer. Knock out, steal from pockets, move on.



#2571
TheOgre

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Spoiler

Spoiler

 

The above are spoilers for a major quest in the witcher 3.



#2572
VelvetV

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Will people stop spreading false information regarding the Baron's Quest? We've been over this. Anna went to the crones to (in essence) get a magical abortion. It was their magic that caused the miscarriage, which was something she desired. As someone who has played through the quest you know this, it's disingenuous to misrepresent what actually happened.

 

It isn't relevant that I know this. Did the baron know this at that moment?



#2573
TheOgre

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Spoiler


Spoiler

 

The above are spoilers for a major quest in the witcher 3.



#2574
SnakeCode

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It isn't relevant that I know this. Did the baron know this at that moment?

 

Of course it's relevant. The fact you just admitted you know shows that you're deliberately spreading false information to those who haven't played the game. Al that we're told in game is that the Baron beat his wife, which started after she attempted to murder him. There's no mention of how badly he beat her, it's entirely your headcanon that he beat her to the point of miscarriage, and you're reporting that as fact. 


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#2575
midnight tea

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Of course it's relevant. The fact you just admitted you know shows that you're deliberately spreading false information to those who haven't played the game. Al that we're told in game is that the Baron beat his wife, which started after she attempted to murder him. There's no mention of how badly he beat her, it's entirely your headcanon that he beat her to the point of miscarriage, and you're reporting that as fact. 

 

Now you're spreading misinformation yourself - Tamara tells us exactly how bad the beatings were, when we see her in Oxenfurt.