2 KBomb
How did TW3 try to excuse the Baron's actions? I think it did a very thorough job of showing what an ass he was. The mission wasn't about exposing the Baron as being an abuser. With every submission, it told you a story of the dysfunctional family and how it was wrecked and the consequences of it.
For me the whole baron thing felt like it was almost shoved down my throat that the baron is oh so remorseful, but in a way that seemed shallow and superficial, as if he was merely feeling lonely. There were too many moments that rubbed me wrong. Take his remorse over his unborn child. It's so easy to be remorseful over someone who's done nothing wrong to you, right? And it's no surprise that while he was lamenting about the child there was no mention of commiting a wrong by beating a wife to the point of miscarriage. So it was ok to beat her, he was only remorseful that he accidentally killed the child? Brilliant... Maybe that was just bad writing. But that's what I got from it.
So leaving out the rest and the ending, there were too many "fake moments" for me to know whether he was or was not a shallow guy who's going to forget everything in a day or two after drinking himself senseless.
It isn't about reveling in misfortune, but if the story is focused around elves being mistreated, then yeah-- people expect to see it. If the story tells you a village has been ransacked and burned down, people expect to see it. If you're going to put in the effort to tell a story, whether uplifting or war-torn, then put in the effort to make the player believe it.
When I played DA:I, I had no desire to see elves being mistreated in Skyhold. Or to see the rest of my companions laughing at Solas and ridiculing Sera.
Seeing it in the world outside is another matter, but what I already saw was enough for me. Why should I want to ever see cutscenes with how Dalish elves are beaten and raped, hear their screams and see their contorted faces? It would cheapen everything by making their pain into a showcase of gratuitious violence.
I tend to believe that whenever explicit sex or explicit detailed violence are used in games, it's more often that not a commercial trick, and such tricks reduce the value of such a game for me by being so obviously a trick. Very rarely such details are actually relevant and need to be shown in a thorough fashion.
If you want a game that has happy, healthy and mentally sound people abound, you shouldn't have bought a game involving war.
DA:I involves a big-scale war, and it happens to be a perfect game for me. And please stop telling me what I need and don't need to buy. I'll decide what I need on my own.
This game is set in a time where peasants were uneducated, people are burned at the stake and fear ruled the day. Sounds pretty realistic when compared to medieval life. It was a brutal time.
Yes, and there's teleportation and Geralt can dodge faster than an arrow flies (according to books). That's pretty realistic compared to medieval life. It was a magical time.
Stop being so judgemental.
I am not, I know for a fact that there are audiences that enjoy certain things. If that does not apply to you personally, no need to be bothered.