Spoiler
The above are spoilers for a major quest in the witcher 3.
Feedback... be more like The Witcher 3
#2602
Posté 29 mai 2015 - 12:57
Who is being degraded exactly? A collection of pixels?
Sometimes swear words do serve a purpose in works of fiction. For starters it might make more sense for the characters the author is writing to use profanity based on their background. You wouldn't want a group of outlaw bikers for example sounding like a group of church-going old ladies. Or at least you wouldn't if the characters are supposed to be taken seriously.
In a game like DA or the Witcher it might make sense for some of the common soldiers to use it, because soldiers have always been notoriously profane. Priests on the other hand? Probably not so much. It really depends on the characters.
If one is willing to type the characters, but continual swearing dilutes the impact, meaning, and emphasis of the dialogue; like adding too much water to stew. Utilizing interjections that are used in the fantasy realm do not have to be terms utilized in RL. And one of the more memorable police officers I have seen portrayed in films berated the star on his misuse of language; I smiled.
#2603
Posté 29 mai 2015 - 12:58
It's more for the players, not the character. Think of it this way, Geralt knows what he needs to use, he has the items equipped and for him, it's as simple as taking a bomb out of his pocket or using a specific sign. The player though, is not a Witcher. It's up to you, the player, to decide what to use, how to use it and to decide when the opportunity to use it comes. Geralt would know, but we don't. So, the pause, instead of outright pausing and giving us 20 minutes to think about what is going to work best, we have a few seconds (if the enemy is swinging at you) to make that decision. Maybe it's wrong, maybe it's right. But it's for the player to make that decision.
Most of the time I already know what kind of enemy I am going to fight (and even a good approximation of the amount of enemies). You can see them from a distance, open your inventory, meditate, prepare potions and everything. I sometimes change signs mid-battle, and it is quite easy to do so without an enemy swinging at you. And if you evaluated the threat wrong, just run.
As I said before, I am a turn-based player through and through, but combat like Dark Souls and The Witcher are quite manageable even if you are not used to action games. You can destroy enemies even with a planned approach or over-leveling them. You do press buttons in rapid succession (but no perfect timing is needed) so if you have a medical condition like neuropathy or arthritis it might be complicated.
I don't know if it helps, but I do manage to play TW3 with the controller seated on top of my desk, without holding it, but in Dark Souls I have to hold it because of the extensive use of the triggers. It requires some training but it is not hard to do.
#2604
Posté 29 mai 2015 - 12:58
- AmberDragon aime ceci
#2605
Posté 29 mai 2015 - 01:07
Spoiler
I could see random encounters at the Tavern with our companions next game. Instead of having static npc locations, I'd like to see them frequent around the quest hub area. Blackwall for example could have been seen more at the tavern, where Cassandra in the library.. Ect.. ect..
- SnakeCode et AmberDragon aiment ceci
#2606
Posté 29 mai 2015 - 01:08
If one is willing to type the characters, but continual swearing dilutes the impact, meaning, and emphasis of the dialogue; like adding too much water to stew. Utilizing interjections that are used in the fantasy realm do not have to be terms utilized in RL. And one of the more memorable police officers I have seen portrayed in films berated the star on his misuse of language; I smiled.
Dude, it's swearing. We can deal with it, you choose to avoid it, it's not worth derailing an entire thread over. If you are really against it, there's a CDPR forum and you can make your case to the developer... you can't change anything here, and it's honestly pretty irrelevant to the thread at large.
Feel free to make a thread about how you refuse to use blackwall or iron bull over the fact they curse at times as feedback since it's something holding up your enjoyment of a title you're playing (you may not get a lot of understanding but hey, it's feedback like anything else), but if you straight up refuse to even try the witcher then let us discuss it versus dragon age without this endless debate over a few words of dialogue. Cursing happens, it is in the witcher and the game is already made so it always will be. Nobody here is going to put the witcher down because we suddenly see the light and want to give up a great story over a few curse words, and if you just want us to comprehend that you don't like swearing in games and feel it doesn't belong there, cool, we do understand that.
I could see random encounters at the Tavern with our companions next game. Instead of having static npc locations, I'd like to see them frequent around the quest hub area. Blackwall for example could have been seen more at the tavern, where Cassandra in the library.. Ect.. ect..
Yeah that was one of my issues with DAI... everyone is so static. Most characters are in the same spot or walk the same tiny path from start to finish. The whole world seems static.
- Dreadstruck, Ashelsu, KBomb et 3 autres aiment ceci
#2607
Posté 29 mai 2015 - 01:22
Yeah that was one of my issues with DAI... everyone is so static. Most characters are in the same spot or walk the same tiny path from start to finish. The whole world seems static.
The funny thing is that in mass effect 3, that wasn't the case. Your Companions could be in different places after missions. I recall seeing vega and javik playing poker in the lounge once, and later in the kitchen. and that was the case for many companions. In what ever faction base we get, I want to be able to have life there. I want my companions to perhaps drink with me in the tavern, or more games like wicked grace.
- Akrabra aime ceci
#2608
Posté 29 mai 2015 - 01:36
I agree with herkles, Ogre and Saph up there. That would have really helped make Skyhold feel more alive. It was also neat in ME3 to check my map and see that Javik and Garrus were chatting in the lounge or Javik trolling James in the kitchen. That's something that needs to come into DA games in general. It's been very static, and little touches like that would help a great deal.
- SnakeCode aime ceci
#2609
Posté 29 mai 2015 - 01:42
I agree with herkles, Ogre and Saph up there. That would have really helped make Skyhold feel more alive. It was also neat in ME3 to check my map and see that Javik and Garrus were chatting in the lounge or Javik trolling James in the kitchen. That's something that needs to come into DA games in general. It's been very static, and little touches like that would help a great deal.
Yeah, I agree with this, as well. While walking around in Novigrad, I even ran into Zoltan (a close friend of Geralt's). He was just passing by, out and about with his own business. It was nice to see that he wasn't just sitting in the pub where I last left him. It would have been nice maybe to scoot to Val Royeaux and see Vivienne or another companion running about.
- SnakeCode aime ceci
#2610
Posté 29 mai 2015 - 01:45
I agree with herkles, Ogre and Saph up there. That would have really helped make Skyhold feel more alive. It was also neat in ME3 to check my map and see that Javik and Garrus were chatting in the lounge or Javik trolling James in the kitchen. That's something that needs to come into DA games in general. It's been very static, and little touches like that would help a great deal.
Would've also been nice to see some of the companions chat with the agents ![]()
#2611
Posté 29 mai 2015 - 01:49
I think the reason they were able to do it in ME3 and not DAI is because ME3 is a lot more linear a story. Bioware knew when the player would return to the Normandy. Bioware doesn't know when the player will return to Skyhold, so aren't able to do that.
#2612
Posté 29 mai 2015 - 01:49
Would've also been nice to see some of the companions chat with the agents
Like Varric and Harding.
#2613
Posté 29 mai 2015 - 01:50
Like Varric and Harding.
Or IB and Katari, The Templar chick talking to Cassandra or Cullen
so many variables to look at with it lol
Barris and Lysette
#2614
Posté 29 mai 2015 - 01:52
I think the reason they were able to do it in ME3 and not DAI is because ME3 is a lot more linear a story. Bioware knew when the player would return to the Normandy. Bioware doesn't know when the player will return to Skyhold, so aren't able to do that.
Well it is possible that they could've done it when the story basically forced you back at Skyhold
#2615
Posté 29 mai 2015 - 01:54
Well it is possible that they could've done it when the story basically forced you back at Skyhold
That's what I was thinking as well.
#2616
Posté 29 mai 2015 - 02:02
Well it is possible that they could've done it when the story basically forced you back at Skyhold
They did to an extent. After the main quest missions is when the cut scenes with companions interacting with each other occur. In that respect they are better than ME3 was since ME3 just had the standing around distant camera thing people complain about in DAI for most of them. The only one getting a cutscene was the one interaction with Liara and Javik.
#2617
Posté 29 mai 2015 - 02:03
I agree with herkles, Ogre and Saph up there. That would have really helped make Skyhold feel more alive. It was also neat in ME3 to check my map and see that Javik and Garrus were chatting in the lounge or Javik trolling James in the kitchen. That's something that needs to come into DA games in general. It's been very static, and little touches like that would help a great deal.
Yeah, I agree with this, as well. While walking around in Novigrad, I even ran into Zoltan (a close friend of Geralt's). He was just passing by, out and about with his own business. It was nice to see that he wasn't just sitting in the pub where I last left him. It would have been nice maybe to scoot to Val Royeaux and see Vivienne or another companion running about.
Could do both. Have areas that they would return to in the main city, say Minrathous or Val royeaux and the skyhold equivlent(asuming that the next game doesn't have the skyhold equivlent in the main city)
- KBomb aime ceci
#2618
Posté 29 mai 2015 - 02:09
They did to an extent. After the main quest missions is when the cut scenes with companions interacting with each other occur. In that respect they are better than ME3 was since ME3 just had the standing around distant camera thing people complain about in DAI for most of them. The only one getting a cutscene was the one interaction with Liara and Javik.
I agree they did do it to an extant, but having them stand in their stationary spot to be transported by a cutscene is kinda eh
I didn't have a problem with the way ME3 did it, but if DAI did that AND included cutscenes with them that would've been a ++ for me ![]()
- coldwetn0se et Grieving Natashina aiment ceci
#2619
Posté 29 mai 2015 - 02:14
I agree they did do it to an extant, but having them stand in their stationary spot to be transported by a cutscene is kinda eh
I didn't have a problem with the way ME3 did it, but if DAI did that AND included cutscenes with them that would've been a ++ for me
That was weird, I agree. They could just have both standing then when you enter the room the cutscene triggers.
Only an A++? I'd give it an

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- KBomb et coldwetn0se aiment ceci
#2620
Posté 29 mai 2015 - 02:34
That was weird, I agree. They could just have both standing then when you enter the room the cutscene triggers.
Only an A++? I'd give it an
I am giving you a like for that awesome gif. One of the greatest.movies.ever.made!
- Hanako Ikezawa et coldwetn0se aiment ceci
#2621
Posté 29 mai 2015 - 06:12
Spoiler
Once again, you rely on hyperbole to represent your argument. Can you please, with spoiler tags, link me or PM me a scene from TW3 that showcases any of that "gratuitous violence that you mention?
I had no idea that we were talking about TW3 here. I didn't. I merely explained why I think that detailed violence in the games is often a trick that cheapens the story, rather than deep adult content. It goes for any game or movie when it isn't relevant. Detailed violence in a horror movie, especially in subgenre dubbed "torture porn"? Relevant. Explicit eroticism in erotic movie? Relevant. Any game, movie, or even anime that uses these things clearly out of place just to hook audience? Cheap and a big turn-off.
There's no need to perceive what I say as an attack on a particular game. Or on forum posters.
Hearing the word knife-ear over and over and over as proof of their abuse doesn't draw me in. Reading a codex is informative, but seeing it firsthand packs a more powerful punch. Had they shown a desolate and filthy alienage, or the aftermath of some of the things that happened in Halamshiral, or see the product of their suppression, it would had been more believable.
Finally we're talking normally. I for one agree with this, DA:I went overboard with "tell-don't-show", but for me it's mostly about their side-quests with their many text pop-ups instead of talking to characters or seeing things happen. Too much "tell" there. One or two quests like that would be ok, but there were too many.
As for alieanage, yeah I wouldn't mind seeing that, either. I just don't need Skyhold to be like an alienage and the whole game and all characters in the game to hate elves for me to sink in that they're despised.
You're entitled to do as you please. I just wonder why you'd invest time in a game you find even partly repulsive.
I'm not sure that I'm going to finish it, so far it's proving to be difficult. I haven't played for at least a few days and not missing it. But it's a good game otherwise. When you perceive flaws in a game but also perceive the good in it, it's only a matter of whether one outweighs the other enough to drop it. I'm undecided, but since I really really liked TW1 and TW2, I'd like to finish TW3, too, otherwise I'd miss out on its good elements.
You totally missed the point, but that isn't surprising anymore.
Can't we talk like adult people that we are? Aggression is a sign that the person knows he's wrong, they say. I'm not entirely sure that's true, but it's a sign of being unable and unwilling to continue conversation for sure. If you're planning to write something else like that to me, then please don't bother writing, you'll save us both time.
#2622
Posté 29 mai 2015 - 06:16
Hey -- I'd rather this thread not get locked. Keep it clean.
#2623
Posté 29 mai 2015 - 06:16
Spoiler
The above are spoilers for a major quest in the witcher 3.
The only minor flaw of spoiler tags is that for anyone who has subscribed to the thread and reads emails, the tags wouldn't be in them, but the "hidden" text would be.
So I guess, anyone who hasn't finished the game shouldn't subscribe to this topic.
#2624
Posté 29 mai 2015 - 06:19
Hey -- I'd rather this thread not get locked. Keep it clean.
Sorry just trying to talk normally and defend and explain myself. The person was openly agressive towards me, and some people even liked his post. I keep hearing there is an ignore list here, maybe I need to research that function. But I'd rather not hide from people who merely insult others, it seems lame (although responding to them is probably equally lame).
#2625
Posté 29 mai 2015 - 06:20
I don't see how we can provide feedback about elements from TW3 for any silent devs then without risk of spoiler then. The examples provided thus far are specific because it has to be. Spoiler is our only last hope to keep it from being accidentally leaked to someone still interested in playing the game themselves.
As you said their only way to prevent being spoiled then would be to not subscribe and everyone adhere to the 'spoilers' when using real examples from tw3.
- VelvetV aime ceci





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