Geralt shows A LOT of emotion with things considering Ciri directly or indirectly. For example
That love felt stronger than any DA:I romance/relationship with PC.
Geralt shows A LOT of emotion with things considering Ciri directly or indirectly. For example
That love felt stronger than any DA:I romance/relationship with PC.
I don't know if anyone mentioned this before but I'll hide some of it because of light spoilers.
SpoilerEven on my second pt I still laughed during this scene. Even thoughSpoilerweren't in the game much. I felt like Geralt knew them forever in the small amount of time we've spent with them. The scene felt natural, not forced and awkward like the wicked grace scene in DAI. The phoney laughter where everyone took turns, the "funny" story that was never finished so you have to assume it's funny.
CDPR did a great job on making the fun interactions between Geralt and the others feel natural and actually fun.
That part was great, had me in stitches. ![]()
Um, okay. You do realize that Geralt is not a mutant like in X-men and also... Witchers do not have emotions.
@bold: Yes, we've established that you have a knack for missing the point and the joke.
Also, what? Geralt is in love with Yennefer (and was in love with Triss when he had his amnesia). If he has been in love with at least 2 people prior to the 3rd game, how is that not having emotions? And Vesemir in TW3 is explicitly mentioned to enjoy Ciri's mischievousness in the prologue. Again, in what way do Witchers not have emotions when they are very clearly seen expressing emotions?
That part was great, had me in stitches.
Especially the part where they dressed up. lol!!
"Summon the bitches!"
@O-Ventus, read my longer post. That's all I'm going to say on that topic. Not enough, oh well.
Geralt shows A LOT of emotion with things considering Ciri directly or indirectly. For example
SpoilerThat last scene had me in tears almost. But then, powerful father-daughter realtionships often do,
That love felt stronger than any DA:I romance/relationship with PC.
Ayyy wayy.... Ciri and Geralt's bond has been built since books themselves. Heck, it was the axis upon TW3 spun around - OF COURSE it would feel stronger then, since DAI, by design, wasn't focusing on a small group of characters that already had established relationships, nor couldn't really spare so much time on content that - I'd like to point out - is actually entirely optional and subject to change in every play-through, as it's entirely dependent on player's choices (NPCs can love IQ, hate them, not care about them, etc... while Ciri will always consider Geralt her father figure).
See, THIS is exactly what bothers me with some comparisons I see here - they're entirely, unabashedly unfair, because they don't even bother to take in account fundamental differences between even as basic things as gameplay and story focus.
Therefore some people here REALLY can't be surprised when some forum users are either somewhat annoyed or come here to disagree/point out things like that.
I disagree, on the whole. The bad VAs in TW3 are REALLY bad such as Dandelion and Letho (that accent!) but I think the general quality of the acting in better, even Triss was bearable this time around. I've always thought since the first game that the VAs in DA tend to over act. I think TW3 could've done with a greater variety of actors though. Every other character seems to be the VA of Roche, Ves, Blackwall or Iorveth. They do a good job of doing different voices and accents though, so it isn't off putting like Oblivion/Skyrim.
I actually kind of like Letho's voice. Haven't gotten to Dandelion yet.
I like the voice, it's just the accent. He constantly slips between an American and a Welsh accent, and it's really odd. I don't know why they get people to put on fake accents if they aren't good at it. Triss (well, the VA) is guilty of this as well.
Ayyy wayy.... Ciri and Geralt's bond has been built since books themselves. Heck, it was the axis upon TW3 spun around - OF COURSE it would feel stronger then, since DAI, by design, wasn't focusing on a small group of characters that already had established relationships, nor couldn't really spare so much time on content that - I'd like to point out - is actually entirely optional and subject to change in every play-through, as it's entirely dependent on player's choices (NPCs can love IQ, hate them not care about them, etc... while Ciri will always consider Geralt her father figure).
See, THIS is exactly what bothers me with some comparisons I see here - they're entirely, unabashedly unfair, because they don't even bother to take in account fundamental differences between even as basic things as gameplay and story focus.
Therefore some people here REALLY can't be surprised when some forum users are either somewhat annoyed or come here to disagree/point out things like that.
Haven't read the books so can't comment on that. But I wouldn't have minded if we had something similiar in intensity relationship-wise in DA. Which is the idea of the thread, no? To say what we liked in W3 and would like to see in DA. DA did something similiar in Origins but not as strongly. I wouldn't have minded some emotion for example with the Lavellan clan massacre.
No need to get your knickers in a twist.
Haven't read the books so can't comment on that. But I wouldn't have minded if we had something similiar in intensity relationship-wise in DA. Which is the idea of the thread, no? To say what we liked in W3 and would like to see in DA. DA did something similiar in Origins but not as strongly. I wouldn't have minded some emotion for example with the Lavellan clan massacre.
No need to get your knickers in a twist.
This thread has been mostly awkward from the beginning anyways.
I'm sorry, but you can't blame for starting anything here or ascribe any sort of ill will on my part here - I simply said that I prefer Polish VO and pretty much left it at that; everything else I commented on later was on the misconception that Geralt is supposedly near-purged from emotion.
Could you please read my comments more carefully?? I said that Geralt mentions the supposed emotion wiping in book - and that he does it in a bout of self-pity, which I'd like to point out, is exactly what he does in the quote you've presented. It's so laden with feelings that I'm surprised you even thought of using it as evidence to support your claim.
It's even more obvious how badly this quote serves you when you read it in context of story it was taken from* - and that particular quote is from part that is probably one of the most emotional and intimate moments between Geralt and Yen (and probably the most melodramatic piece of prose Sapkowski has written for this series).
*And just to prove that I'm not talking nonsense - here's a piece of the story you took your quote from:
Spoiler
So many feels!
Spoiler
Just to make it clear - Geralt is one of those people who will use hings like supposed purge of emotions as both a shield in certain situations or when he has his "oh woe is me" moments. But just because he states that he's apparently deprived of (most) emotions, doesn't mean that he literally means it - especially when books (and games as well) provide us evidence that it's on the contrary.
Saying that they don't feel the same as regular people and saying that the process of becoming a Witcher "strips emotions" are two different things.
The top part -- I initially thought it was you that got really angry at someone for disagreeing with you earlier.
That wasn't the case. I just noticed on the BSN whenever someone gets angry they like to type in a very aggressive or start to use condescending tones in their text (it happens, don't say that there's no hostility in text). That's why I suggested it should stop because it's ultimately coming down to who we prefer. You prefer Polish, and I prefer English. At the time it seemed like it all came down to personal tastes. People posting the context to why he is or isn't stripped to emotion. At the end of the day, FROM WHAT I experienced, the man is just dry and its hard for him to get invested in others, or feel for others, aside from the 3. I accepted his voice acting. Others experience may vary.
added tidbit about myself.
I like foreign music because I can't understand the annoying lyrics associated with otherwise catchy beats here in Murricaland. I get lost in the words and tend to over analyze how poor the song is written for lyrics. I also enjoy Anime in subtitles because I freaking dislike english VA's usually, can't quite capture the atmosphere or the character for me.
Despite preferring subtitles or things I can't understand for the voice and not the understanding, I think I'd rather stick with English VA (not that your trying to convince me to play Polish VA). Only and only because I often have ADHD moments and look away, but I still want to hear and understand the story without missing it. If I look away during a cutscene I can't just rewind :/ It's a shame really, I'd love to hear Dandelion and Triss voice acting over the english ones.
Haven't read the books so can't comment on that. But I wouldn't have minded if we had something similiar in intensity relationship-wise in DA. Which is the idea of the thread, no? To say what we liked in W3 and would like to see in DA. DA did something similiar in Origins but not as strongly. I wouldn't have minded some emotion for example with the Lavellan clan massacre.
Liking something is one thing - wishing to see anything of the sort it in a game with an entirely different focus and structure is another.
Modifié par midnight_tea, 30 mai 2015 - 09:09 .
The top part -- I initially thought it was you that got really angry at someone for disagreeing with you earlier.
That wasn't the case. I just noticed on the BSN whenever someone gets angry they like to type in a very aggressive or start to use condescending tones in their text (it happens, don't say that there's no hostility in text). That's why I suggested it should stop because it's ultimately coming down to who we prefer. You prefer Polish, and I prefer English. At the time it seemed like it all came down to personal tastes. People posting the context to why he is or isn't stripped to emotion. At the end of the day, FROM WHAT I experienced, the man is just dry and its hard for him to get invested in others, or feel for others, aside from the 3. I accepted his voice acting. Others experience may vary.
added tidbit about myself.
I like foreign music because I can't understand the annoying lyrics associated with otherwise catchy beats here in Murricaland. I get lost in the words and tend to over analyze how poor the song is written for lyrics. I also enjoy Anime in subtitles because I freaking dislike english VA's usually, can't quite capture the atmosphere or the character for me.
Despite preferring subtitles or things I can't understand for the voice and not the understanding, I think I'd rather stick with English VA (not that your trying to convince me to play Polish VA). Only and only because I often have ADHD moments and look away, but I still want to hear and understand the story without missing it. If I look away during a cutscene I can't just rewind :/ It's a shame really, I'd love to hear Dandelion and Triss voice acting over the english ones.
*sigh* I really didn't go beyond "Polish VO feels more pleasant and less forced for me in tone" and pretty much left it at that. It's obviously a matter of preference and I didn't force an issue or said "go play Polish VO now, as English one sux!". It does sound quite Nolany-Batmany for me, but eh - to each its own.
If anything, I thought that some people might find interesting what voice actors CDPR picked for original language of the game and compared differences, if they felt so inclined. The VO pack doesn't really weight much and it's as easy as switching things back and forth in Language Settings *shrug*
Liking something is one thing - wishing to see anything of the sort it in a game with an entirely different focus and structure is another.
You suggested dropping something that wasn't even an issue.
Also - how do I get "very easily invested and offended when someone disagrees with me"? Because I sometimes make lengthy comments and dare to add a bit of little snark here and there? That happens no matter if I disagree with someone or not. If I'm discussing things, and I have a bit of time to write, I do try to present at least a modicum of evidence or decent argument. It's hardly a crime, especially in threads like this one.
I hid that post because I was mistaken by the way. I am surprised you actually have that quote as the second I put it up I removed it.
It wasn't an issue, but I know from observation that you and Kefka had two pages full of back and forth's where someone got offensive as a result of your back and forth. It would have become one.
Liking something is one thing - wishing to see anything of the sort it in a game with an entirely different focus and structure is another.
I think this is important - afterall many of the strengths in TW3 were around in 1 and 2 and yet people weren't putting DAO down for not having those qualities. There's also a lot of people just now getting introduced to The Witcher in general, maybe the sudden surge in popularity will make sentiments more widespread, I don't know. I do think a lot of people more than anything just want a really well fleshed out game where they don't feel like they're wasting their time. To me DAI already has all the pieces to do that, it's just structurally unpolished and unbalanced. Some people *cough* weirdos *cough* blame that on SJW's/the illuminati/bush/thermite/aliens, that's their time to waste - to me it was Bioware juggling too many things at the same time and also taking a risk without really knowing where to go after the monumental disappointment DA2 was. Now that they took that plunge they can focus on what needs fixing, see what other developers do (including their counterparts in Montreal working on ME) and move on.
As for feedback itself, it's also important not to be so damn defensive about criticisms - if somebody felt like they really enjoyed the story about ciri but you don't feel it has any place in Dragon Age then constructively explain why - afterall not everything in DA would fit in The Witcher series either.
I hid that post because I was mistaken by the way. I am surprised you actually have that quote as the second I put it up I removed it.
It wasn't an issue, but I know from observation that you and Kefka had two pages full of back and forth's where someone got offensive as a result of your back and forth. It would have become one.
Wasn't hidden when I left it - I edited it.
Anyway - me and Kefka didn't have "back and forth" on something as trivial as purely subjective opinion on voice acting, plus it was dropped a while ago.
I think this is important - afterall many of the strengths in TW3 were around in 1 and 2 and yet people weren't putting DAO down for not having those qualities. There's also a lot of people just now getting introduced to The Witcher in general, maybe the sudden surge in popularity will make sentiments more widespread, I don't know. I do think a lot of people more than anything just want a really well fleshed out game where they don't feel like they're wasting their time. To me DAI already has all the pieces to do that, it's just structurally unpolished and unbalanced. Some people *cough* weirdos *cough* blame that on SJW's/the illuminati/bush/thermite/aliens, that's their time to waste - to me it was Bioware juggling too many things at the same time and also taking a risk without really knowing where to go after the monumental disappointment DA2 was. Now that they took that plunge they can focus on what needs fixing, see what other developers do (including their counterparts in Montreal working on ME) and move on.
Constructive criticism is important - but comparing two pieces of game that are very different or pretty much inapplicable to another title due to fundamental differences in story focus isn't constructive, merely creates an illusion of "oh, yet another thing Witcher does BETTER", while the truth is that it simply occupies a different niche, at least in that regard.
And it doesn't really take in-depth knowledge to notice these differences. It's fair if people want to criticize how unfocused or maybe unbalanced DAI is; we can always talk or ask Bioware about about level design or quests or else - but unless DA team changes its focus from telling the story of Thedas rather than fixed protagonist in Thedas, story and relationships (while hopefully will expand and we'd get exponentially more chances and variety of to interaction with NPCs) will be approached differently.
As for feedback itself, it's also important not to be so damn defensive about criticisms - if somebody felt like they really enjoyed the story about ciri but you don't feel it has any place in Dragon Age then constructively explain why - afterall not everything in DA would fit in The Witcher series either.
Uh, but I did explain why story as one in Witcher 3 wouldn't work in titles like DAI :/ I'm sorry, but you can't accuse me of not doing so - in fact, I implore to find any of my comments (or string of comments) that wasn't predominantly trying to constructively explain why I disagree or think that this or that wouldn't work/would work. I'm fairly sure there won't be that many, if at all.
Just to expand a little more about how dynamic NPCs can be and how the smallest thing makes the world feel alive. I was in Novigrad and it was pouring rain, I popped into a pub and by the time I left, it had stopped. There were some children in front of the pub laughing and playing in some puddles.
I really hope Bioware can do something more with the NPCs next game. The smallest thing like a kid singing a song about you or playing in puddles can bring so much to life and give it flavor.
That is awesome!
I recently ran into a group of kids on Skellige. I stopped and stood for a bit and one kid started staring up at Geralt, even stood on his tippy toes and placed his hand to his forehead for a moment like he was either trying to compare heights or to shield his eyes from the sun while he was looking up at Geralt.
That is awesome!
I recently ran into a group of kids on Skellige. I stopped and stood for a bit and one kid started staring up at Geralt, even stood on his tippy toes and placed his hand to his forehead for a moment like he was either trying to compare heights or to shield his eyes from the sun while he was looking up at Geralt.
Even back in TW2, the kids in Flotsam would follow Geralt around for a bit. I gathered half a dozen once. ![]()
Then I stood still and turned around, and they stood in a half circle, eyeing Geralt and whispering. I clicked on one. Poor boy screamed "Mommy!" and ran... I actually felt sorry for scaring him.
But yes, I love those little things. Leave Roach close enough to a fodder trough, and he'll trot over and start munching.
Just to expand a little more about how dynamic NPCs can be and how the smallest thing makes the world feel alive. I was in Novigrad and it was pouring rain, I popped into a pub and by the time I left, it had stopped. There were some children in front of the pub laughing and playing in some puddles.
I really hope Bioware can do something more with the NPCs next game. The smallest thing like a kid singing a song about you or playing in puddles can bring so much to life and give it flavor.
For whatever reason I don't remember kids being in TW2 but they were pretty prominent in TW1 (even doing the same song & dance thing and running for cover when it's raining) so it's a good thing to bring back for 3. It's such a touchy subject for the video game industry though, very few games - open world or not - ever show them. I definitely think it would be a good addition in areas like Val Royeaux and Redcliffe where Bioware isn't likely to have combat or blow things up.
Kids aside I do think other NPC's could be more animated, stuff like dynamic day/night cycle and rain is mostly engine and development dependent - maybe them ditching the 360/PS3 would help when using FB3, not sure. Even without that, it would be neat to have NPC's at least move around and doing jobs. I did think Jaws of Hakkon did a better job of this with the cliff climbing and battle training (too bad they weren't actually npc's, just 3d animations you can walk through).
Constructive criticism is important - but comparing two pieces of game that are very different or pretty much inapplicable to another title due to fundamental differences in story focus isn't constructive, merely creates an illusion of "oh, yet another thing Witcher does BETTER", while the truth is that it simply occupies a different niche, at least in that regard.
And it doesn't really take in-depth knowledge to notice these differences. It's fair if people want to criticize how unfocused or maybe unbalanced DAI is; we can always talk or ask Bioware about about level design or quests or else - but unless DA team changes its focus from telling the story of Thedas rather than fixed protagonist in Thedas, story and relationships (while hopefully will expand and we'd get exponentially more chances and variety of to interaction with NPCs) will be approached differently.
...
Uh, but I did explain why story as one in Witcher 3 wouldn't work in titles like DAI :/ I'm sorry, but you can't accuse me of not doing so - in fact, I implore to find any of my comments (or string of comments) that wasn't predominantly trying to constructively explain why I disagree or think that this or that wouldn't work/would work. I'm fairly sure there won't be that many, if at all.
I'm more or less just saying instead of arguing concepts just provide concrete examples and stick to those, it's a lot easier for people to understand a POV when you provide specific examples than when it boils down to internet rabble.
them ditching the 360/PS3 would help when using FB3, not sure.
I highly suspect that will be the case, as the 360 and PS3 held them back due to their limitations compared to the current gen systems, I doubt the witcher3 could be done if it had to stick to the last gen.
I'm more or less just saying instead of arguing concepts just provide concrete examples and stick to those, it's a lot easier for people to understand a POV when you provide specific examples than when it boils down to internet rabble.
.... Which I am doing, consistently. I'm really not sure what you're trying to argue here at this point. Anyhoo, time to move on.
All you heartless people hating on Triss
Shamefur dispray
Yen > Triss ![]()
wrongYen > Triss