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Feedback... be more like The Witcher 3


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#2726
Hazegurl

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Yen > Triss :P

Blasphemy!

 

Triss is the only woman for Geralt.  B) 


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#2727
TheOgre

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wrong

I may like Morrigan but 3edgy5me Morrigan who makes Radovid look like a bleeding heart... No

 

I'm on the Yen train sorry



#2728
AresKeith

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wrong

I may like Morrigan but 3edgy5me Morrigan who makes Radovid look like a bleeding heart... No

 

So Morrigan > Yen > Triss then? :P


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#2729
Steelcan

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So Morrigan > Yen > Triss then? :P

you blaspheme

#2730
AmberDragon

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Another thing I like in Witcher 3 are the traveling merchants, they can be quite handy if you are between villages or in an area where settlements are deserted or too small to have merchants.


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#2731
SnakeCode

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I touched on this in another thread, but one of the biggest things i've found i'm loving in TW3 is how people aren't just treated as cannon fodder. Not to say that there aren't any, but that this game does a good job of showing that human lives matter. Geralt makes remarks multiple times about his regret that people had to die after a fight breaks out.

 

A memorable one was where three peasants were going to hang a Nilfgaardian deserter who was trying to get back home to his wife. The peasants cannot be talked down so you either have to let them hang the guy or forcibly stop them. I chose to stop them and ended up killing them in the ensuing fight. The Nilfgaardian thanked Geralt and told him that he'd done the right thing, to which Geralt replies (paraphrasing here) with something like "Did I? If I hadn't have intervened one man would've died, now there's three."

 

The fact that Geralt doesn't take a life lightly is a refreshing change from most videogame protagonists.


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#2732
In Exile

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Narrative wise I agree with you on lives being treated as if they matter (vs. DAI hanging a lampshade on what a murder machine RPG protagonists are supposed to be) but I think the game runs into verisimilitude issues since Geralt massacres bandits and others by the score. I'd wager I've already killed at least 200 people by level 16 at Novigrad. That's just the nature of RPG gameplay though and I've never been bothered by gameplay story segregation.
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#2733
Zinho73

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Narrative wise I agree with you on lives being treated as if they matter (vs. DAI hanging a lampshade on what a murder machine RPG protagonists are supposed to be) but I think the game runs into verisimilitude issues since Geralt massacres bandits and others by the score. I'd wager I've already killed at least 200 people by level 16 at Novigrad. That's just the nature of RPG gameplay though and I've never been bothered by gameplay story segregation.

They all attacked me first.



#2734
chrstnmonks

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Another thing I notied was when you are attacking the bandits or what not and you cast a sign the banditsor whatever will yell (paraphasing here) " he is bleedin using witchcraft" or something like that. The fact that random mooks react to that is cool. I hope future Da Games have something like this.


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#2735
KBomb

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I have really been loving the water mechanics. Swimming and exploring underwater and especially the boats. I love those boats and the steering animation. I loved exploring the water in Skyrim, too. I would love to see that implemented in future games as I feel it adds a whole new level of game mechanics.
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#2736
AmberDragon

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I have really been loving the water mechanics. Swimming and exploring underwater and especially the boats. I love those boats and the steering animation. I loved exploring the water in Skyrim, too. I would love to see that implemented in future games as I feel it adds a whole new level of game mechanics.

Me too, the water looks fantastic and it's great how there are shipwrecks, smugglers caches, and even out of the way islands only accessible by boat or swimming. I have found the different modes of transport in Witcher 3 have really encouraged me to explore, even found somethings that weren't marked on the map with a ? or ! :) 


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#2737
Torgette

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I have really been loving the water mechanics. Swimming and exploring underwater and especially the boats. I love those boats and the steering animation. I loved exploring the water in Skyrim, too. I would love to see that implemented in future games as I feel it adds a whole new level of game mechanics.

 

I was actually thinking about this while playing tonight, it always frustrated me in DAI that you jumped deep water and instantly died like Assassins Creed 1. Also it would be pretty funny to dive deep for stuff and look up and your companions are swimming desperately while you're busy treasure hunting.  :lol:


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#2738
Hazegurl

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Another great moment in TW3. 

 

These guys were harassing this elf woman.  I intervened (never saw this happen in my first pt). I didn't fight the guys or anything, I threatened them and told them to leave her alone. Geralt asks if she's okay and she gets angry and asks why Geralt bothered to help.  Geralt explains that she looked like she needed help, or something like that.  She gets even angrier and berates Geralt for playing a white knight and says she doesn't need his pity.  End  of encounter. lol!

 

I actually wanted to reload and pick the "not my problem" option. But I let it go.  It was nice not to have every single person you help be grateful for it and treat you like the savior of their lives because you decided to do something. 


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#2739
Nefla

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Just finished TW3 yesterday and damn...Hope for the future of the gaming industry rekindled. I couldn't help but see the similarities between it and DA:I and yet I found TW3 much better in almost every aspect. The world felt like it was alive, the people felt like people, the side quests were fantastic and had me eagerly scouring the countryside for more, even the characters which I used to think was BioWare's strong point were better in my opinion.

 

I don't really think a thread like this will be helpful though, since BioWare tends to miss the point of what people liked about whatever they're trying to emulate. "People like JRPGs so lets give our characters huge eyes and spiky hair in DA2!" "people like CoD so lets make our enemies explode into meat chunks when stabbed for DA2!" "people liked Skyrim so lets add big maps and Jarl's bounty posting type quests to DA:I!" If they tried to emulate TW3 with the next DA, the aspects they'd add would probably be something like:

 

-Fast travel using signs

-Add chicken sandwiches to the game

-More people with white hair

 

:lol:

-


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#2740
o Ventus

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 "People like JRPGs so lets give our characters huge eyes and spiky hair in DA2!"

 

I don't know whether to laugh or to cry, considering how profoundly untrue this is.


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#2741
Torgette

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I don't know whether to laugh or to cry, considering how profoundly untrue this is.

 

Bioware should make a hyperbole forum so we can keep that separate from the feedback forum.  :lol:


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#2742
blahblahblah

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Just finished TW3 yesterday and damn...Hope for the future of the gaming industry rekindled. I couldn't help but see the similarities between it and DA:I and yet I found TW3 much better in almost every aspect. The world felt like it was alive, the people felt like people, the side quests were fantastic and had me eagerly scouring the countryside for more, even the characters which I used to think was BioWare's strong point were better in my opinion.

 

I don't really think a thread like this will be helpful though, since BioWare tends to miss the point of what people liked about whatever they're trying to emulate. "People like JRPGs so lets give our characters huge eyes and spiky hair in DA2!" "people like CoD so lets make our enemies explode into meat chunks when stabbed for DA2!" "people liked Skyrim so lets add big maps and Jarl's bounty posting type quests to DA:I!" If they tried to emulate TW3 with the next DA, the aspects they'd add would probably be something like:

 

-Fast travel using signs

-Add chicken sandwiches to the game

-More people with white hair

 

:lol:

-

WTF man. If you can't make a good feedback just leave.


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#2743
untuvainen

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I'm loving how many strong women this game has breaking gender roles.


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#2744
Saphiron123

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WTF man. If you can't make a good feedback just leave.

He's not wrong, i mean people complained in da2 that the whole game took place in a city. So they removed cities entirely.

Bioware needs a lead who understands the elements that go into a good rpg.


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#2745
Eelectrica

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I don't really think a thread like this will be helpful though, since BioWare tends to miss the point of what people liked about whatever they're trying to emulate. "People like JRPGs so lets give our characters huge eyes and spiky hair in DA2!" "people like CoD so lets make our enemies explode into meat chunks when stabbed for DA2!" "people liked Skyrim so lets add big maps and Jarl's bounty posting type quests to DA:I!" If they tried to emulate TW3 with the next DA, the aspects they'd add would probably be something like:

 

-Fast travel using signs

-Add chicken sandwiches to the game

-More people with white hair

 

:lol:

-

It's funny because it's true... unfortunately.

Hopefully next time around they can get quests right. Wouldn't mind more choice and consequence either. Not sure how far they can go because they have left themselves so restricted by the keep and trying to keep things consistent.


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#2746
TheOgre

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WTF man. If you can't make a good feedback just leave.

... Are you a troll?

What exactly makes a "good feedback" for you?

" couldn't help but see the similarities between it and DA:I and yet I found TW3 much better in almost every aspect. The world felt like it was alive, the people felt like people, the side quests were fantastic and had me eagerly scouring the countryside for more, even the characters which I used to think was BioWare's strong point were better in my opinion."

That was the feedback.
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#2747
Nefla

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I don't know whether to laugh or to cry, considering how profoundly untrue this is.


I did both when I saw DA2's elves an their attempt at a DA "anime" spinoff as well as hairstyles like the ones sported by the pickpocket in act one, Seamus Dumar, etc...

#2748
Bfler

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If it's DA:I vs Witcher 3 then for me it's:

DA needs better and normal chars like Ciri, who is more likable than the companions in DA:I, who are mostly freaks and the quests, like the one with Cassandra's book, make them laughing stocks.

DA needs better quests. The quests in Witcher 3, like the Baron and his family, are miles better than the ones in Inquisition.

DA a needs a more realistic environment, e.g. Novigrad in Witcher 3 is like a real city, Val Royeux in DA:I is small, lifeless and boring.

A copy is maybe the best they could do, because Witcher 3 is better than Inquisition in every aspect.


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#2749
blahblahblah

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... Are you a troll?

What exactly makes a "good feedback" for you?

" couldn't help but see the similarities between it and DA:I and yet I found TW3 much better in almost every aspect. The world felt like it was alive, the people felt like people, the side quests were fantastic and had me eagerly scouring the countryside for more, even the characters which I used to think was BioWare's strong point were better in my opinion."

That was the feedback.

So hyperbole is a good feedback then? And you agree with him/her that Bioware never have the tendency to take a good feedback.


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#2750
wright1978

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If it's DA:I vs Witcher 3 then for me it's:

DA needs better and normal chars like Ciri, who is more likable than the companions in DA:I, who are mostly freaks and the quests, like the one with Cassandra's book, make them laughing stocks.

DA needs better quests. The quests in Witcher 3, like the Baron and his family, are miles better than the ones in Inquisition.

DA a needs a more realistic environment, e.g. Novigrad in Witcher 3 is like a real city, Val Royeux in DA:I is small, lifeless and boring.

A copy is maybe the best they could do, because Witcher 3 is better than Inquisition in every aspect.

 

Character wise DAI were largely a miss for me but i still have faith in Bioware's ability to write good characters.

Bioware needs to relearn the notion of secondary quests with choices. The witcher 3 put them to shame completely.

Environmental design in witcher 3 is streets ahead.


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