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Feedback... be more like The Witcher 3


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#2776
Dreadstruck

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If there is another Witcher game at some point CD Projekt Red might be best off going the route they originally planned to go with the series, by having the main character being an original character rather than one established in the books. Have the main character be from a Witcher school other than the school of the Wolf, and allow for different options in character creation. They could keep it tied to the previous three games by having that Witcher cross paths with some of the established characters from the books/games.

 

It could be interesting to have that Witcher be from the fallen school of the Viper. Besides Letho there are least two other surviving members who were never named or seen, leaving plenty of room for customization if either one was made a protagonist.

Yeah, I remember that the 2003-2005 E3 demos and trailers for the first game originally envisioned a custom-created Witcher.

 

 

I am thinking it would be cool if we could pick our own "Origins" that would determine in which Witcher school we would start and our subsequent playstyle as well - something akin to choosing your class at the beginning of most RPGs (Bear school for pure warrior, Cat school for a fast "rogue-like", Wolf school for something in between etc.)


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#2777
Hanako Ikezawa

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If there is another Witcher game at some point CD Projekt Red might be best off going the route they originally planned to go with the series, by having the main character being an original character rather than one established in the books. Have the main character be from a Witcher school other than the school of the Wolf, and allow for different options in character creation. They could keep it tied to the previous three games by having that Witcher cross paths with some of the established characters from the books/games.

 

It could be interesting to have that Witcher be from the fallen school of the Viper. Besides Letho there are least two other surviving members who were never named or seen, leaving plenty of room for customization if either one was made a protagonist.

Well, with Cyberpunk 2077 they are going to try their hand at customizable protagonists so if it is well-liked they could make the next Witcher game let the player choose gender, appearance, personality, etc. 

 

May actually buy a Witcher game depending on how well they pull it off. 



#2778
TheOgre

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Sadly, it's true. I usually have no problem with uber-special characters, if they're still being made interesting by good writing - and in books she is (and stuff that happens to her because of her "specialness" is messed up) - but in the game so far (as far as my PT goes) she's very Sue-fied. I worry about that.


Can totally agree with both the critics on this one. I don't like uber characters. I felt like the inquisitor was a little too op to the storyline of dai. Not so much after seeing ciri.
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#2779
TheOgre

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If there is another Witcher game at some point CD Projekt Red might be best off going the route they originally planned to go with the series, by having the main character being an original character rather than one established in the books. Have the main character be from a Witcher school other than the school of the Wolf, and allow for different options in character creation. They could keep it tied to the previous three games by having that Witcher cross paths with some of the established characters from the books/games.

It could be interesting to have that Witcher be from the fallen school of the Viper. Besides Letho there are least two other surviving members who were never named or seen, leaving plenty of room for customization if either one was made a protagonist.


I'd be concerned seeing an original character interact with new companions personally. Someone did point out I believe it was midnight that why tw3 has such good connections with their relational characters is because of a pre established connection from the books.

I am surprisingly against too much choice if it could mean dai level writing.
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#2780
KaiserShep

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I'd be concerned seeing an original character interact with new companions personally. Someone did point out I believe it was midnight that why tw3 has such good connections with their relational characters is because of a pre established connection from the books.

I am surprisingly against too much choice if it could mean dai level writing.

 

But is the failing on the design of the character, or the writers themselves? I honestly don't see what one has to do with the other. If the guys at CDPR know how to write a character at all, the fact that the character is new and customizable should not make it beyond them to make it interesting. As for the books, I guess that's fine and good for fans of that series, but as one who's never read them and has no plans on doing so anytime soon, I don't suppose it makes a difference. Heck, more than likely, TW3 will be the first Witcher game I ever play. 


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#2781
BlueWaterNebula

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I honestly think the witcher 3 is a bit over hyped. The pace of the game utterly kills it for me. I'm about 10 or 12 hours in and each time I put the controller down I find it harder and harder to go back to. I even stopped playing it for a while to play jaws of haaken so boiware must be doing something right.



#2782
Torgette

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I'd be concerned seeing an original character interact with new companions personally. Someone did point out I believe it was midnight that why tw3 has such good connections with their relational characters is because of a pre established connection from the books.

I am surprisingly against too much choice if it could mean dai level writing.

Well unless they want to be the "that studio that makes witcher games and nothing else" they're going to have to take a stab at making an original protagonist at some point.

#2783
Torgette

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I honestly think the witcher 3 is a bit over hyped. The pace of the game utterly kills it for me. I'm about 10 or 12 hours in and each time I put the controller down I find it harder and harder to go back to. I even stopped playing it for a while to play jaws of haaken so boiware must be doing something right.


I'm enjoying it, but yeah it's easy to fall into the same hole I fell into on my first playthrough of DAI where I'm looking at my phone or watching youtube while I play.

#2784
Dread-Reaper

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If there is another Witcher game at some point CD Projekt Red might be best off going the route they originally planned to go with the series, by having the main character being an original character rather than one established in the books. Have the main character be from a Witcher school other than the school of the Wolf, and allow for different options in character creation. They could keep it tied to the previous three games by having that Witcher cross paths with some of the established characters from the books/games.

 

It could be interesting to have that Witcher be from the fallen school of the Viper. Besides Letho there are least two other surviving members who were never named or seen, leaving plenty of room for customization if either one was made a protagonist.

I hope this never happens because:

 

A. It wouldn't make any sense whatsoever

 

B. It would be a waste of resources and time



#2785
KaiserShep

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A. It wouldn't make any sense whatsoever

 

Why?



#2786
Dread-Reaper

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Why?

Only males can be Witchers, so you won't be able to choose your sex and there are currently no Witcher Schools taking in apprentices. 



#2787
TheOgre

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Well unless they want to be the "that studio that makes witcher games and nothing else" they're going to have to take a stab at making an original protagonist at some point.

 

 

But is the failing on the design of the character, or the writers themselves? I honestly don't see what one has to do with the other. If the guys at CDPR know how to write a character at all, the fact that the character is new and customizable should not make it beyond them to make it interesting. As for the books, I guess that's fine and good for fans of that series, but as one who's never read them and has no plans on doing so anytime soon, I don't suppose it makes a difference. Heck, more than likely, TW3 will be the first Witcher game I ever play. 

 

It's a crazy suspicion but I think Bioware has experience over CDPR on the create your own characters. That's why I'm afraid they won't have the same magic as TW1-3 if you 'made your own Witcher'. 

 

Only males can be Witchers, so you won't be able to choose your sex and there are currently no Witcher Schools taking in apprentices. 

 
When someone said that in a Twitch chat on a streamer's channel, their girlfriend, a moderator took that as super sexist and perma banned him. Is it?
 
Here's what I think, I think it's misinformed if anything. As Han said in the post below, they observed no natural female witchers. There was nothing to concretely rule out a female witcher.
 
I didn't think the man was being malicious, I just think he was reaching in logic. I PM'd that moderator to tell him I think he shouldn't be banned but timed out for 24 hours and reconsider his words next time in a chat since it can be considered sexist.


#2788
Han Shot First

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Only males can be Witchers, so you won't be able to choose your sex and there are currently no Witcher Schools taking in apprentices. 

 

As far as I can remember the books never said that women couldn't be Witchers, it's just that all the Witchers mentioned in the books are male. It could be easily hand waved by CD Projekt Red as a female protagonist being an exception to the general rule that Witchers are men. It is nothing that skilled writers couldn't write around. In fact the Polish movie has already done that. There was an entire school of female Witchers in that.

 

As for new apprentices...a new protagonist wouldn't have to be a new apprentice. As I mentioned in my earlier post, there are existing Witchers that don't appear in the books or the games. At the end of TW2 Letho briefly mentions two surviving Viper school Witchers who never actually appear in the game. Either one of those could quite easily be used for the protagonist of a new game, and because they are only briefly mentioned, there is plenty of room for character customization. Just as with Geralt the player steps into the boots of an experienced Witcher, the same could also be true with a new protagonist.


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#2789
TheOgre

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As far as I can remember the books never said that women couldn't be Witchers, it's just that all the Witchers mentioned in the books are male. It could be easily hand waved by CD Projekt Red as a female protagonist being an exception to the general rule that Witchers are men. It is nothing that skilled writers couldn't write around. In fact the Polish TV series has already done that. They had a female Witcher.

 

As for new apprentices...a new protagonist wouldn't have to be a new apprentice. As I mentioned in my earlier post, there are existing Witchers that don't appear in the books or the games. At the end of TW2 Letho briefly mentions two surviving Viper school Witchers who never actually appear in the game. Either one of those could quite easily be used for the protagonist of a new game, and because they are only briefly mentioned, there is plenty of room for character customization. Just as with Geralt the player steps into the boots of an experienced Witcher, the same could also be true with a new protagonist.

 

 

I liked what DA2 did with Hawke, technically they were a pre established character that you could customize. Despite having a fixed story, the diplomatic, sarcastic and commanding personalities were rather inventive. I'd hope for something similar to that if they ever made another Witcher instead of a "Create your own" completely.


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#2790
Han Shot First

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I liked what DA2 did with Hawke, technically they were a pre established character that you could customize. Despite having a fixed story, the diplomatic, sarcastic and commanding personalities were rather inventive. I'd hope for something similar to that if they ever made another Witcher instead of a "Create your own" completely.

 

I do agree with that. Blank slates make for uninteresting characters. Customization should be mostly limited to appearance, with some form of an established backstory like there was with Shepard or Hawke.


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#2791
Dread-Reaper

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As far as I can remember the books never said that women couldn't be Witchers, it's just that all the Witchers mentioned in the books are male. It could be easily hand waved by CD Projekt Red as a female protagonist being an exception to the general rule that Witchers are men. It is nothing that skilled writers couldn't write around. In fact the Polish TV series has already done that. They had Geralt run into a female Witcher.

 

As for new apprentices...a new protagonist wouldn't have to be a new apprentice. As I mentioned in my earlier post, there are existing Witchers that don't appear in the books or the games. At the end of TW2 Letho briefly mentions two surviving Viper school Witchers who never actually appear in the game. Either one of those could quite easily be used for the protagonist of a new game, and because they are only briefly mentioned, there is plenty of room for character customization. Just as with Geralt the player steps into the boots of an experienced Witcher, the same could also be true with a new protagonist.

I can't remember where but it is mentioned, that's the reason why Geralt didn't initially take Ciri with him when they first met, only males can be Witchers. The Trial of the Grasses was specifically made to work on males.

if they're going to have us play an already existing character, I'd prefer they just give him a defined look and not waste time on customization options.



#2792
KaiserShep

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if they're going to have us play an already existing character, I'd prefer they just give him a defined look and not waste time on customization options.

 

This assumes that CDPR will always use a character established in the books as the protagonist in their game. They might, and probably will, but nothing precludes them going with a PC you can customize. Whether or not it's a waste of resources depends more on how well they pull it off. I guess we'll see in Cyberpunk 2077.



#2793
Dread-Reaper

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This assumes that CDPR will always use a character established in the books as the protagonist in their game. They might, and probably will, but nothing precludes them going with a PC you can customize. Whether or not it's a waste of resources depends more on how well they pull it off. I guess we'll see in Cyberpunk 2077.

I mean, if they use a character from the books, who's appearance is also described in the books, then I'm pretty sure they won't allow any customization, except maybe for hairstyles.



#2794
Saphiron123

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I do agree with that. Blank slates make for uninteresting characters. Customization should be mostly limited to appearance, with some form of an established backstory like there was with Shepard or Hawke.

Origins did it well too, having the origins before the main story begins really let you give your character a personality. Inquisition didn't do that and I felt the omission.


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#2795
Dreadstruck

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As far as I can remember the books never said that women couldn't be Witchers, it's just that all the Witchers mentioned in the books are male. It could be easily hand waved by CD Projekt Red as a female protagonist being an exception to the general rule that Witchers are men. It is nothing that skilled writers couldn't write around. In fact the Polish movie has already done that. There was an entire school of female Witchers in that.


Yeah, well I wouldn't call the TV Series/Movie an exactly good source for inspiration or skilled writing, since it was so shitty that even the original author (Andrzej Sapkowski) hated it. Samurai Witchers anyone? :P

 

And female Witchers are a different issue altogether. They seem to be really uncommon/non-existent in the book and game canon which gives me the impression that Witcher schools simply don't take/accept them. Meaning if a Witcher found an orphan in a ditch and she was a female, he'd mostly likely just leave her there, as opposed to a boy.. the Witchers probably don't feel comfortable risking women and that men are more expendable. Call it medieval misogyny if you want. :P

 

So it's not that a girl couldn't become one, it's just that a girl was never "given" the chance and it seems like the devs and author himself (if his new Season of Storm book is anything to come by) still don't really feel like changing it.

 

Of course, the could try to write a possibility for a female Witcher, but I am afraid it would turn her too much into the "special snowflake" kind of trope.

Then again, we haven't yet seen anything like this from CD Projekt so far, so it could be good. Who knows.
 

As for new apprentices...a new protagonist wouldn't have to be a new apprentice. As I mentioned in my earlier post, there are existing Witchers that don't appear in the books or the games. At the end of TW2 Letho briefly mentions two surviving Viper school Witchers who never actually appear in the game. Either one of those could quite easily be used for the protagonist of a new game, and because they are only briefly mentioned, there is plenty of room for character customization. Just as with Geralt the player steps into the boots of an experienced Witcher, the same could also be true with a new protagonist.

 

Sounds good. Either that or perhaps like my original idea about the different Witcher schools with a semi-custom Witcher for a spin-off series or something along those lines. Something akin to Alpha Protocol or Mass Effect in terms of customization, backstory (maybe a bit more), while still retaining the strong writing for a pre-determinted, semi-established character.



#2796
Seraphim24

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My biggest problem with the TW3 I think the Skyrim experiment was mostly a failure, riding a bazillion miles out to find some checkpoint and kill more drowners is pretty unfulfilling.

 

I would have been fine if they just made TW3 as a sequel to the TW2.

 

As is the story quests and stuff pretty much more than compensate for that, and are generally more fun than the majority of them in pretty much all western games released in the past year (including DA:I) so...... yeah, good times.



#2797
Han Shot First

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I think another area where the TW3 was better than DA:I regarding side content is that you usually weren't required to clear bandit camps or monster lairs on your way to main quests or more meaningful side quests. Usually the question marks on the map weren't in your way if you stuck to the roads. In DA:I quite often the opposite was true, and you'd need to close rifts and establish camps to gradually make your way across the map to where your active main/side quest objective was. The way healing works in DA:I also plays into that since you need camps to restock on potions or rest, whereas in the Witcher you can just rest a hour anywhere in the world to heal/restock before that next fight. The DA:I setup can also force more backtracking.

 

DA:I also had more terrain obstacles that forced exploration. There were too many times that you'd have to find a long circuitous path around rocks or a mountain or whatever, instead of a straight shot to your objective. That was less an issue in TW3 where I found I could often have Roach gallop full speed straight to an objective even when off-road.


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#2798
BabyPuncher

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The witcher suffers from scope creep.This is the tendency for an author to raise the stakes just to keep the readers interest.


Uh, no. That has precisely nothing to do with what scope creep is.
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#2799
Torgette

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My biggest problem with the TW3 I think the Skyrim experiment was mostly a failure, riding a bazillion miles out to find some checkpoint and kill more drowners is pretty unfulfilling.

 

I would have been fine if they just made TW3 as a sequel to the TW2.

 

As is the story quests and stuff pretty much more than compensate for that, and are generally more fun than the majority of them in pretty much all western games released in the past year (including DA:I) so...... yeah, good times.

 

My biggest problem with all these rpg's trying to do open world is that imo the best open world games have vehicles and/or emergent gameplay in them - aka chaos with multiple (fun) methods of traversal. Riding around on a horse isn't that fun by itself, but it was in Red Dead because you randomly came across other horses to tame or wild animals to kill/run away from or bandits trying to steal your stuff. Far Cry would be significantly less fun too if enemies weren't randomly spawned and you had to do everything on foot, and most of the fun of GTA is the chaos and random ways you get caught or die. One of the biggest problems I had with DAI wasn't even the fetch quests it was just that nothing was ever dynamic, TW3 has that same problem too but gets around it somewhat by surprising you with side quest structure (ie: do a job for somebody and come across a completely different weirder quest). Bethesda nailed it with open world rpg's because random stuff happened all the time and quests were always tied to characters - meaning you could accomplish things in crazy (sometimes hilariously stupid) ways.

 

I'm really hoping chaos is something Bioware really tries with ME as an open world shooter with a vehicle would be less fun without it, and hopefully they apply that to Dragon Age too. TW3 is still a great game obviously, they did enough to make it fun even without the open world itself being dynamic, but I don't know if it's a model for every game to try.


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#2800
Torgette

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I think another area where the TW3 was better than DA:I regarding side content is that you usually weren't required to clear bandit camps or monster lairs on your way to main quests or more meaningful side quests. Usually the question marks on the map weren't in your way if you stuck to the roads. In DA:I quite often the opposite was true, and you'd need to close rifts and establish camps to gradually make your way across the map to where your active main/side quest objective was. The way healing works in DA:I also plays into that since you need camps to restock on potions or rest, whereas in the Witcher you can just rest a hour anywhere in the world to heal/restock before that next fight. The DA:I setup can also force more backtracking.

 

DA:I also had more terrain obstacles that forced exploration. There were too many times that you'd have to find a long circuitous path around rocks or a mountain or whatever, instead of a straight shot to your objective. That was less an issue in TW3 where I found I could often have Roach gallop full speed straight to an objective even when off-road.

 

I agree with this, though I liked the crazy terrain in DAI - the horse felt tacked on instead of useful.