I'm in the opposite camp. I found the lack of cutscenes and cinematic dialogue in DA:I part of what made it a less satisfying experience than DA:O. I think the game was less immersive because of it.
Especially because they're going to the trouble of presenting so much else in the game in that cinematic way. It's just a completely baffling and contradictory design decision in my view to go to the trouble of employing a voiced protagonist with tons of cinematic dialogue for the main quest content but then relegate most of the side content to the most barebones MMO level interactions with barely any visible animations going on.
I'm not saying they need full on elaborate cutscenes every time out, but something even just more akin to Origins style zoom in so you can actually see who your PC is supposed to be speaking to would be great.
The larger comparison point between Wild Hunt and DAI is just how much better and authentic the semi-open world is pulled off in The Witcher than DA. Even just in the opening tutorial zone in The Witcher, the world actually feels like a lived in world and not just some pretty MMO level. And I think in large part, its the attention to detail and little things that add up to ahcieve that feeling- the day night cycle, the dynamic weather, having actual towns and villages with actual people going about their daily routines- those are all things completely missing from DAI that in retrospect make the world there feel static and less a living breathing world and more like a pretty diorama.
Hell, going across a burned out town and seeing some NPC family hugging as their kid sat crying amidst the ashes of their home was far more emotionally affecting than anything I came across in the world of DA:I and yet both games at times are trying to basically portray the same sort of war torn world. With DAI, most of the environmental storytelling is relegated to random skeletons clutching letters or cheese wheels. If BioWare is going to keep on going down the whole open world path, they need to step their game up majorly because Wild Hunt absolutely puts them to shame, not only in terms of crafting a world you can give a damn about but also in terms of having interesting side quests that aren't just blatantly "Find 10 wolf pelts!" Sure, Wild Hunt has those sorts of quests too with things like the Monster Nests but those are never surfaced to you and left only as things you just run across on the map, unlike DAI where they're the majority of the side content.