Aller au contenu

Photo

Feedback... be more like The Witcher 3


  • Veuillez vous connecter pour répondre
15875 réponses à ce sujet

#2826
Steelcan

Steelcan
  • Members
  • 23 292 messages

Sorry been lurking and really curious about something. How are the controls in TW3? I tried TW2 and had trouble with the controls in that game somewhat. (Though this thread is giving me a craving to try and pick up TW2 again) Anyway sorry for the off topic post again.

its taken me some time to get used to them but I haven't had any issues



#2827
Dread-Reaper

Dread-Reaper
  • Members
  • 444 messages

Then I guess it would work if the supposed spin off series was set further in the past where Witchers were more common or on the brink of destruction.

If they set it further in the past then the chances of a female Witcher is even lower, since Witchers made specifically to protect humans from monsters while they were expanding. The Witchers are already on the brink of the destruction with no new Witchers being made and almost no one knows to perform the Trial of the Grasses.

 

I wouldn't mind a comic/book, maybe even a game about the current Witchers taking on new apprentices and seeking the help of sorcerers and sorceress on improving the TotG and making it compatible with females/ 



#2828
midnight tea

midnight tea
  • Members
  • 4 819 messages

Then I guess it would work if the supposed spin off series was set further in the past where Witchers were more common or on the brink of destruction.

 

Also, where does it say that Ciri has been trained in a School of the Cat style? I thought Bonhart specifically called her out on knowing her Kaer Morhen-Wolf style of fighting, when she was in the arena. Or was it mentioned later in the game? (In that case, I wouldn't know because I've just arrived to Novigrad)

 

And to my knowledge, there has been no specific info about the School of the Cat, apart from Geralt mentioning they became psychopaths and assassins for hire (and of course, there's Brehen). Never heard of them training female Witchers, unless it was in the comics which are deemed non-canon.

 

But if it's true, then shoot some sources my way, I am interested in more Witcher lore either way.

 

EDIT: Did some digging. Is this a reference to Coen being possibly from School of the Cat, who was also training her? It's mentioned only on the polish Wiki and even there, it says it's unconfirmed and there's no clear evidence for that. I am confused. :huh:

 

Yeah, I didn't remember when I've read this (it was a while since I've discussed Witcher extensively) and went to check it and so far I see only mention in this wiki. Gotta check it in books - I vaguely recall some faint mentions or suggestions, though mostly what I remember now is how confounded they were with training a girl, or in fact even raising one (thank GOD they've sent for Triss). Though - while I think, Kaer Morhen was place of training only for boys, the reason for problems with training young Ciri might as well be the fact that even during events in the book no new Witchers have been trained for past 25 years. Kaer Morhen itself was a ruin, after all, destroyed - and all Witchers (except who weren't there at at a time) from School of the Wolf, killed after a furious attack on the fortress.



#2829
The Elder King

The Elder King
  • Members
  • 19 630 messages

that's the case with all forums though


Well, yes. It was more about the remark of the whole world loving TW3 then BSN's reaction to TW3.
  • midnight tea aime ceci

#2830
Elhanan

Elhanan
  • Members
  • 18 539 messages

Depends on the laughter, and what brings it on. But I didn't mention the giggle scene this time.
 
Sure I could have just made up my own headcannon and gone "lalalalala I don't want to hear" every time auto-dialogue or a cutscene does a 180 on the personality, but that doesn't really work.


Hence, I prefer fewer cut-scenes and Player takeaways than more.

#2831
Han Shot First

Han Shot First
  • Members
  • 21 206 messages

I'm in the opposite camp. I found the lack of cutscenes and cinematic dialogue in DA:I part of what made it a less satisfying experience than DA:O. I think the game was less immersive because of it.

 

I'm hoping both make a return in DA4 and that ME:Next is more like previous Mass Effect games than DA:I.


  • Brockololly, London, KBomb et 11 autres aiment ceci

#2832
rapscallioness

rapscallioness
  • Members
  • 8 042 messages

^ This.



#2833
Hazegurl

Hazegurl
  • Members
  • 4 927 messages

Spoiler

I am so glad I made the choice I did.  I knew her plan was beyond stupid.

 

As for future Witchers.

Spoiler
so this could be a set up for future games and it would be nice if they modified it to create female Witchers.  However, I doubt it would be easy.



#2834
KBomb

KBomb
  • Members
  • 3 927 messages

Not even bothered with Hakkon at all been too busy exploring Witcher 3.  I even found a pod of whales around the islands in Skellige, made me jump when one surfaced near my boat then the whale song started it was so beautiful I just sat in the boat and watched them. 

Oh wow. I haven't made it to Skellige yet. I have been doing all the contracts, Treasure Hunts, points of interest, etc. before moving on. At least that is how I wanted to do it, but now I am thinking of scooting there. You talked me into it! Sounds lovely.

 

 

What are you talking about? I saw what would happen to her by a mile (such graphic death was bit of a shocker, but I knew she'd die horribly).

 

Radovid and Eternal Fire folks are obviously touted as zealots with absolute hatred towards magic and sorcerers... what ELSE did you expect to happen if you'd send her to Vlad the Impal... I mean Radovid?

 

(especially that her reasoning behind going there was kinda... wonky, when you meet her on Fyke Isle)

 

I don't think anyone doubted what would happen, especially considering who she was going to see. I think it was more of the shock of actually seeing the consequence. She was kind of a major character and I assumed her fate would be found out through a conversation, letter or banter and not as a ...

 

Spoiler



#2835
midnight tea

midnight tea
  • Members
  • 4 819 messages

I am so glad I sent her to Kaer Mohren.  I knew her plan was beyond stupid.

 

Wasn't it? Even with all her hatred for countryside, phobia of rats and dislike of bedbugs, it's preferable to meeting with Radovid, especially that the more game goes into detail about him, the more he looks like a maniac. 


  • AmberDragon et TheOgre aiment ceci

#2836
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

Spoiler

:sick:



#2837
MoonDrummer

MoonDrummer
  • Members
  • 1 897 messages

What are you talking about? I saw what would happen to her by a mile (such graphic death was bit of a shocker, but I knew she'd die horribly).

 

Radovid and Eternal Fire folks are obviously touted as zealots with absolute hatred towards magic and sorcerers... what ELSE did you expect to happen if you'd send her to Vlad the Impal... I mean Radovid?

 

(especially that her reasoning behind going there was kinda... wonky, when you meet her on Fyke Isle)

I'm not surprised her plan didn't work,  I didn't let her go through with it. It was more the shock of seeing a character I'm quite fond off like that.


  • KBomb et Hazegurl aiment ceci

#2838
Dreadstruck

Dreadstruck
  • Members
  • 2 326 messages

If they set it further in the past then the chances of a female Witcher is even lower, since Witchers made specifically to protect humans from monsters while they were expanding. The Witchers are already on the brink of the destruction with no new Witchers being made and almost no one knows to perform the Trial of the Grasses.

 

I wouldn't mind a comic/book, maybe even a game about the current Witchers taking on new apprentices and seeking the help of sorcerers and sorceress on improving the TotG and making it compatible with females/ 

Well, my suggestion was more in veins of having a customizable male Witcher ala Alpha Protocol or Bound by Flame style. But I like your idea of the apprentices.

Spoiler

 

So it could be greatly piggybacking to that.



#2839
MoonDrummer

MoonDrummer
  • Members
  • 1 897 messages

Wasn't it? Even with all her hatred for countryside, phobia of rats and dislike of bedbugs, it's preferable to meeting with Radovid, especially that the more game goes into detail about him, the more he looks like a maniac. 

There is a little bit of an explanation for her bad plan here. (53 seconds in)

Spoiler



#2840
Maliken

Maliken
  • Members
  • 234 messages

There are no female witchers, period. Ciri never underwent the Trial of Grasses because the virus inoculations, chemicals and hormone alterations would negatively impact her 'womanly assets'.



#2841
Han Shot First

Han Shot First
  • Members
  • 21 206 messages

I'm not surprised her plan didn't work, so I didn't let her go through with it. It was more the shock of seeing a character I'm quite fond off like that.

 

Same here.

 

Spoiler


  • Hazegurl et MoonDrummer aiment ceci

#2842
midnight tea

midnight tea
  • Members
  • 4 819 messages

There is a little bit of an explanation for her bad plan here. (53 seconds in)

Spoiler

 

 

.... Telling and not showing that bit, ey? She doesn't come across as a woman with such massive princess complex when playing the game, TBH.



#2843
Han Shot First

Han Shot First
  • Members
  • 21 206 messages

There are no female witchers, period. Ciri never underwent the Trial of Grasses because the virus inoculations, chemicals and hormone alterations would negatively impact her 'womanly assets'.

 

That's actually not true. It's just a fan assumption because all the Witchers you run into in the books and games are male. There is no point in the books where it is said that women can't become Witchers at all. I've never seen a female taxi driver, but that doesn't mean a woman couldn't drive a cab.

 

CD Projekt Red wouldn't have to break lore to have either a set female Witcher protagonist or a Witcher protagonist whose gender was chosen at startup.



#2844
midnight tea

midnight tea
  • Members
  • 4 819 messages

There are no female witchers, period. Ciri never underwent the Trial of Grasses because the virus inoculations, chemicals and hormone alterations would negatively impact her 'womanly assets'.

 

Um, no, she never went through the Trials, because she began exhibiting a powerful magical gift. That's why they sent for Triss in the first place, and then gave her for Yen to help and train it.

 

Even if it was even considered for her to be turned (though I find it unlikely myself), that magical gift would probably make it too dangerous, not just for Ciri (the Trials and training are already demanding and kill many Witchers-in-training), but for others as well, if left unchecked.



#2845
MoonDrummer

MoonDrummer
  • Members
  • 1 897 messages

.... Telling and not showing that bit, ey? She doesn't come across as a woman with such massive princess complex when playing the game, TBH.

Spoiler



#2846
midnight tea

midnight tea
  • Members
  • 4 819 messages

Spoiler

 

Spoiler



#2847
AmberDragon

AmberDragon
  • Members
  • 291 messages

I'm in the opposite camp. I found the lack of cutscenes and cinematic dialogue in DA:I part of what made it a less satisfying experience than DA:O. I think the game was less immersive because of it.

 

I'm hoping both make a return in DA4 and that ME:Next is more previous Mass Effect games than DA:I.

Same here and surprisingly you seemed to have more choice as Geralt personality wise than you got as the Inquisitor in DAI, you could choose to be bloodthirsty or to spare people and monsters and you sometimes get brutal consequences to your decisions.

 

One of the things I disliked in DAI was the War Table missions that you never got to go on and all you saw was a written report. I get a game to play not sit and read reams of stuff.

 

As for the amount of cut scenes in Witcher 3, they are well done, not boring and most importantly (unlike those in DAI) don't make your character do a 180 on their decision etc... I much prefer a good well scripted cut scene to reading a report or codex.



#2848
Elhanan

Elhanan
  • Members
  • 18 539 messages

Same here and surprisingly you seemed to have more choice as Geralt personality wise than you got as the Inquisitor in DAI, you could choose to be bloodthirsty or to spare people and monsters and you sometimes get brutal consequences to your decisions.
 
One of the things I disliked in DAI was the War Table missions that you never got to go on and all you saw was a written report. I get a game to play not sit and read reams of stuff.
 
As for the amount of cut scenes in Witcher 3, they are well done, not boring and most importantly (unlike those in DAI) don't make your character do a 180 on their decision etc... I much prefer a good well scripted cut scene to reading a report or codex.


And I prefer to play a game, and not watch a collection of film shorts.

#2849
Brockololly

Brockololly
  • Members
  • 9 032 messages

I'm in the opposite camp. I found the lack of cutscenes and cinematic dialogue in DA:I part of what made it a less satisfying experience than DA:O. I think the game was less immersive because of it.


Especially because they're going to the trouble of presenting so much else in the game in that cinematic way. It's just a completely baffling and contradictory design decision in my view to go to the trouble of employing a voiced protagonist with tons of cinematic dialogue for the main quest content but then relegate most of the side content to the most barebones MMO level interactions with barely any visible animations going on.

I'm not saying they need full on elaborate cutscenes every time out, but something even just more akin to Origins style zoom in so you can actually see who your PC is supposed to be speaking to would be great.


The larger comparison point between Wild Hunt and DAI is just how much better and authentic the semi-open world is pulled off in The Witcher than DA. Even just in the opening tutorial zone in The Witcher, the world actually feels like a lived in world and not just some pretty MMO level. And I think in large part, its the attention to detail and little things that add up to ahcieve that feeling- the day night cycle, the dynamic weather, having actual towns and villages with actual people going about their daily routines- those are all things completely missing from DAI that in retrospect make the world there feel static and less a living breathing world and more like a pretty diorama.

Hell, going across a burned out town and seeing some NPC family hugging as their kid sat crying amidst the ashes of their home was far more emotionally affecting than anything I came across in the world of DA:I and yet both games at times are trying to basically portray the same sort of war torn world. With DAI, most of the environmental storytelling is relegated to random skeletons clutching letters or cheese wheels. If BioWare is going to keep on going down the whole open world path, they need to step their game up majorly because Wild Hunt absolutely puts them to shame, not only in terms of crafting a world you can give a damn about but also in terms of having interesting side quests that aren't just blatantly "Find 10 wolf pelts!" Sure, Wild Hunt has those sorts of quests too with things like the Monster Nests but those are never surfaced to you and left only as things you just run across on the map, unlike DAI where they're the majority of the side content.
  • Dreadstruck, Han Shot First, ESTAQ99 et 3 autres aiment ceci

#2850
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Do those games let you design your own personality and motivations?

Any game that never shows your personality or motivations on screen allows you to design your own.

This is why I oppose cutscenes and cinematics. It's much easier for the developers to avoid showing those details if there aren't any cutscenes.