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Feedback... be more like The Witcher 3


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#2926
Br3admax

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Yeah I don't care at all, those little random spirtes had a lot of personality, rendered characters are a waste of time and resources in many ways IMO.

When everybody looks the same, that is by definition, a lack of personality. It doesn't get any more cut-and-dry than that. It's like saying a corpse has more life to it, and a pulse is a waste of time and resources. 


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#2927
Sylvius the Mad

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If the person in question isn't healthy, sure. An insane person can think they're The Doctor. Regardless, your average person with no major mental health disorder can safely claim to know that they are real and that they exist. To say otherwise smacks of pretension and wanting to be a contrarian.

I find the problem of other minds quite intractable, though I apply it somewhat more broadly.

I think you mean the norm, not the majority. And speaking of the norm, there's a reason why it's called that.

I meant the majority.  The norm is an arbitrary label.



#2928
Seraphim24

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When everybody looks the same, that is by definition, a lack of personality. It doesn't get any more cut-and-dry than that. It's like saying a corpse has more life to it, and a pulse is a waste of time and resources. 

 

When you judge everyone by how they look, that is by definition, a lack of looking at internal characteristics and characterization, it doesn't get any more cut and dry than that. It's like saying that the runway Models have more life to it than DA characters, and a concept that penetrates skin deep- ok I give up I couldn't finish the analogy beyond that.

 

Besides they didn't all look the same, Minsc had silvery hair and blue tabard, Edwin was all... red... Imoen was the rogue, Xan had the robe, my main character was always black and silver, it's enough for me in many ways.


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#2929
Sylvius the Mad

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I would argue that when the subject in question is not a physical thing that exists, that one's perception DOES change what it is. 

 

If I say something (example, when the weird things you say worry me), and another person claims to understand what I meant (when TheOgre said I was bashing you), that doesn't make what they said true because they don't know my intent unless I tell them. He perceives it to be me criticizing you, when I know I wasn't. You didn't take offense to my statement, so he's wrong on 2 accounts.

I would argue that they won't know your intent even if you do tell them, because your claim is potentially unreliable.

 

Moreover, what you actually said may have nothing to do with your intent.  You could have been mistaken about the meaning of a word, for example.

 

Talking to people is a minefield of uncertainty.



#2930
Sylvius the Mad

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Besides they didn't all look the same, Minsc had silvery hair and blue tabard, Edwin was all... red... Imoen was the rogue, Xan had the robe, my main character was always black and silver, it's enough for me in many ways.

I took the spites to be abstractions, and paid attention more to the 2D portraits.



#2931
Seraphim24

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Talking to people is a minefield of uncertainty.

 

Aannnd.................... there it is.

 

Anyway, I'll go all the way back to Steelcan's point (and the topic of this thread) which is that if people want to be super shy and try to  control everything they can be super shy, and people that are ok with more expression have that, but to go out and suggest that the people who don't mind a little bit of character expression and independent initiative are somehow problematic for everyone well that's your own personal issue because for many of us that's part of what gives TW it's appeal.

 

I took the spites to be abstractions, and paid attention more to the 2D portraits.

 

Oh good point! I almost forgot yeah Minsc was very distinguishable, they improved a lot for BG2 as well.



#2932
Enigmatick

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I took the spites to be abstractions, and paid attention more to the 2D portraits.

 

I don't really understand why anyone would argue for them and mention Minsc's horrible sprite.



#2933
o Ventus

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I find the problem of other minds quite intractable, though I apply it somewhat more broadly.

 

I meant the majority.  The norm is an arbitrary label.

 

I would describe myself as a skeptic, and I would be quick to say that the problem of other minds is a load of nonsense. It takes about 3 seconds of critical thinking and any rational person should see it for the crap it is. And no, the norm is not arbitrary in any way. 

 

Metaphysical philosophy is, by and large, stupid and pretentious tripe parroted by people who feel the need to come off as smarter than others.

 

 

I would argue that they won't know your intent even if you do tell them, because your claim is potentially unreliable.

 

Well, I'm not a liar, for starters, nor would I have any reason to lie (nor would anyone have any reason not to believe me), so there's no real reason why they wouldn't know my intent after I outright stated it.



#2934
bondari reloads.

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As someone with a sibling having had psychosis for 15 years, I think I'm allowed to say the analogy is a bit off, but it is also true that actors do not act as much as they actually are the character they play. I metagame all the time, so it's intriguing to read about how others tend to play.

On another note, is it true that quests in W3 are in descending order of proximity to the quest marker on the map? Can the latter be disabled?

#2935
Br3admax

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When you judge everyone by how they look, that is by definition, a lack of looking at internal characteristics and characterization, it doesn't get any more cut and dry than that. It's like saying that the runway Models have more life to it than DA characters, and a concept that penetrates skin deep- ok I give up I couldn't finish the analogy beyond that.

Living people do have more life than fake people, so there's really no point here. This isn't about what you like, which apparently isn't runway models, but about what is more lifelike, which sadly, real people are. 

Besides they didn't all look the same, Minsc had silvery hair and blue tabard, Edwin was all... red... Imoen was the rogue, Xan had the robe, my main character was always black and silver, it's enough for me in many ways.

I'm with Enigmatick on this one, first, listing off generic class sprites doesn't make them unique, if anything it proves how they clearly aren't. Second, listing off sprites that aren't anywhere near a match to the portrait they are supposed to represent only hurts your argument. 

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#2936
Enigmatick

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As someone with a sibling having had psychosis for 15 years, I think I'm allowed to say the analogy is a bit off, but it is also true that actors do not act as much as they actually are the character they play. I metagame all the time, so it's intriguing to read about how others tend to play.

On another note, is it true that quests in W3 are in descending order of proximity to the quest marker on the map? Can the latter be disabled?

 

There's an actual thread for TW3 in off topic y'know. I don't remember it being that way though



#2937
Steelcan

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so let's steer this back to what DA can learn from the Witcher and not....whatever is going on now....

 

Do you think the Ciri sections are something that they should look at?  Instead of flashbacks being all cinematic (or even worse, all dialogue) would making them short playable sections with a different character and a different (if restricted) skillset be a better approach?


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#2938
AresKeith

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so let's steer this back to what DA can learn from the Witcher and not....whatever is going on now....

 

Do you think the Ciri sections are something that they should look at?  Instead of flashbacks being all cinematic (or even worse, all dialogue) would making them short playable sections with a different character and a different (if restricted) skillset be a better approach?

 

Playable flashbacks would be awesome to see


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#2939
bondari reloads.

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There's an actual thread for TW3 in off topic y'know. I don't remember it being that way though


If BW continues to have open world in DA, that is something which, given an overhaul of the inventory, would be something that could be adapted from W3, as it makes navigation far more convenient. It's a good idea in any case.

#2940
KBomb

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You being a **** and then trying to excuse it by spinning it into a criticism doesn't actually prove anything about either of the three games you mentioned, especially when you're as off base as you are about the bolded.

EDIT: Forgot there was a word filter, I'm sure you can guess what it was.


Just stop. Name calling isn't going to strengthen your opinion. Let us run back to the topic so this thread doesn't get the boot.
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#2941
Br3admax

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so let's steer this back to what DA can learn from the Witcher and not....whatever is going on now....

 

Do you think the Ciri sections are something that they should look at?  Instead of flashbacks being all cinematic (or even worse, all dialogue) would making them short playable sections with a different character and a different (if restricted) skillset be a better approach?

No, no, I'm quite enjoying the discussion of whether the exact opposite of something is a better example of that something, and if having abnormal mental tendencies is a problem. Don't ruin this. 



#2942
Enigmatick

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so let's steer this back to what DA can learn from the Witcher and not....whatever is going on now....

 

Do you think the Ciri sections are something that they should look at?  Instead of flashbacks being all cinematic (or even worse, all dialogue) would making them short playable sections with a different character and a different (if restricted) skillset be a better approach?

 

 

Playable flashbacks would be awesome to see

In theory any flashback in a video game should be playable. But if they take place in an area not already playable in the game world, they become a lot more expensive. (most DA flashbacks are like this)



#2943
Reznore57

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so let's steer this back to what DA can learn from the Witcher and not....whatever is going on now....

 

Do you think the Ciri sections are something that they should look at?  Instead of flashbacks being all cinematic (or even worse, all dialogue) would making them short playable sections with a different character and a different (if restricted) skillset be a better approach?

 

I only saw the Witcher 3 on Twitch but ...I would say a Ciri kind of thing could work or would have been nice for Hawke in DAI.

But otherwise I'm against multiple protagonist for that type of game , well I don't mind a short sequence like Joker in ME2 or Varric in DA2 .


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#2944
I SOLD MY SOUL TO BIOWARE

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so let's steer this back to what DA can learn from the Witcher and not....whatever is going on now....

 

Do you think the Ciri sections are something that they should look at?  Instead of flashbacks being all cinematic (or even worse, all dialogue) would making them short playable sections with a different character and a different (if restricted) skillset be a better approach?

 

I was pretty impressed with how well CDPR wove the Ciri segments into the game. While they started off as flashbacks, eventually they became rather GTA V-esque once their stories conjoined, and for the main story quests in the latter half of the game you tended to bounce back and forth between Geralt and Ciri as they decided to split up to cover more ground, take on two different enemies at once, etc etc...and it was actually pretty fun and always served as a nice change of pace, I wouldn't say no to something similar in a BioWare game if they ever decided to do that. 


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#2945
KBomb

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so let's steer this back to what DA can learn from the Witcher and not....whatever is going on now....

Do you think the Ciri sections are something that they should look at? Instead of flashbacks being all cinematic (or even worse, all dialogue) would making them short playable sections with a different character and a different (if restricted) skillset be a better approach?


I definitely think it's something that should be looked at. I enjoyed those. Maybe a flashback using a party member, along the lines of Leliana's song type flashback.

#2946
Sylvius the Mad

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I would describe myself as a skeptic, and I would be quick to say that the problem of other minds is a load of nonsense. It takes about 3 seconds of critical thinking and any rational person should see it for the crap it is. And no, the norm is not arbitrary in any way.

Metaphysical philosophy is, by and large, stupid and pretentious tripe parroted by people who feel the need to come off as smarter than others.

I would argue that metaphysics is a pointless exercise without first solving epistemology.

At their heart, issues of skepticism are epistemological, not metaphysical. And if you're willing to ask how or whether you know something, why ask it of some things and not others?

Well, I'm not a liar, for starters, nor would I have any reason to lie (nor would anyone have any reason not to believe me), so there's no real reason why they wouldn't know my intent after I outright stated it.

There ia a mountain of assumptions between that conclusion and the rational default position of uncertainty.

Moreover, I would argue that belief is a positive act. So I need a reason to believe something; I don't need a reason not to believe something.
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#2947
AresKeith

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I was pretty impressed with how well CDPR wove the Ciri segments into the game. While they started off as flashbacks, eventually they became rather GTA V-esque once their stories conjoined, and for the main story quests in the latter half of the game you tended to bounce back and forth between Geralt and Ciri as they decided to split up to cover more ground, take on two different enemies at once, etc etc...and it was actually pretty fun and always served as a nice change of pace, I wouldn't say no to something similar in a BioWare game if they ever decided to do that. 

 

They did mention the idea of using multiple protags in a future game



#2948
Sylvius the Mad

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Aannnd.................... there it is.

There what is?

Unless you're a mind-reader, you never really know what other people are thinking, so dealing with them is all basically guesswork.

To live in the world, you need to be okay with that guesswork. I tolerate it by recognizing that the accuracy of my guesswork makes no material difference.

#2949
Elhanan

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so let's steer this back to what DA can learn from the Witcher and not....whatever is going on now....


Mordin Solus: "No, that would... Hmm. Perhaps stimulate cell regeneration with... mmm... mm-hmm. Could... tsk, tsk, tsk... Ah, but... Should test... ffffffff-pa-pa-pa-pa... "

:lol:

#2950
Spectre Impersonator

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Not really alone in this, as was mentioned earlier:

http://smallbusiness...cmp=sbcfeatures

Swearing is unprofessional.

And I sure want those uneducated peasants in my medieval RPGs to come across as "professional" above all else!  B)