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Feedback... be more like The Witcher 3


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#2951
Elhanan

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And I sure want those uneducated peasants in my medieval RPGs to come across as "professional" above all else!  B)


Would not know; never met a medieval peasant in a Fantasy setting. Perhaps they use proper grammar and have the self discipline to hold their tongues when speaking to those with weaponry....

#2952
Hazegurl

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so let's steer this back to what DA can learn from the Witcher and not....whatever is going on now....

 

Do you think the Ciri sections are something that they should look at?  Instead of flashbacks being all cinematic (or even worse, all dialogue) would making them short playable sections with a different character and a different (if restricted) skillset be a better approach?

I've actually asked about this a long time ago.  The idea of splitting up companions and even sending certain companions off on missions, select who you want to lead and control them (if possible) is a good way to add to missions, add something more to battles and so on.  Imagine if we could have had small stories controlling our companions or something. It could be a way to learn more about them without the main character being dragged around.  There is a lot they can do with this.


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#2953
Seraphim24

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so let's steer this back to what DA can learn from the Witcher and not....whatever is going on now....

 

Do you think the Ciri sections are something that they should look at?  Instead of flashbacks being all cinematic (or even worse, all dialogue) would making them short playable sections with a different character and a different (if restricted) skillset be a better approach?

 

Yeah I just think on some fundamental levels what you see in DA vs TW is really structural, there's no magic elixir like RP your own character, you have flashbacks, you have full character rendering, and now magically the game is more fun to play. It permeates kind of every detail and decision and piece of the game.

 

Personally I've always been a fan of the "play a separate character for awhile," such as in lets say Breath of Fire 4, or in General Leo in FF6, or something like that. I'm glad it's in the TW3, however, it also matters that it's Ciri (or General Leo, or Fou) the most important thing is making a character people want to be around, in my opinion.

 

Like you made Loghain temporarily playable, or got to play his side of the story in DA:O, (You and Ser Cauthrien on a mission together) that would be kind of cool. They did a similar thing in Suikoden 3 when you play as Luc afterwards.

 

But playing Corypheus's side..... ehh.... playing as Meredith.... ehhh.........

 

And yet when I try and simplify things with broader points people just seem to get all finnicky.

 

Anyway, it's just of my larger irritation with how they treat these issues, and CDPR does it also with their incorporate the Skyrim gimmicks, I just don't think any of these kinds of things will twist the substance much one way or another.



#2954
bondari reloads.

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I've actually asked about this a long time ago.  The idea of splitting up companions and even sending certain companions off on missions, select who you want to lead and control them (if possible) is a good way to add to missions, add something more to battles and so on.  Imagine if we could have had small stories controlling our companions or something. It could be a way to learn more about them without the main character being dragged around.  There is a lot they can do with this.


Varric's Family Matter in DA2 attempted this and revealed his taste in films if nothing else. Non-companion story parts could work too, a bit like Henselt dueling Saskia in W2. Just imagine taking control of Meredith during some interrogation or something.
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#2955
KaiserShep

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The prison break sequence of DA:O is a pretty good example of playing separate characters. I like it even more because you're doing it to rescue your protagonist. 


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#2956
Seraphim24

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The prison break sequence of DA:O is a pretty good example of playing separate characters. I like it even more because you're doing it to rescue your protagonist. 

 

How much of that was the hilarious dialogue though you know? It's just something I think about, there usually has to be a kind of inspiration behind the idea. The notion that you should do it because CDPR did it and so on might not translate well by itself. 



#2957
AresKeith

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How much of that was the hilarious dialogue though you know? It's just something I think about, there usually has to be a kind of inspiration behind the idea. The notion that you should do it because CDPR did it and so on might not translate well by itself. 

 

This isn't why people are saying it

 

The idea itself is interesting to see and do on it's own


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#2958
Grieving Natashina

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This thread needs a bit of Natashina. She has a strange zen-like ability to calm a thread.

You flatter me.  I appreciate it.   :)

 

I noticed you guys came up with some more great ideas this weekend.  This is a fun read, when folks aren't being snippy with each other.  If someone makes you that frustrated, please use the ignore function for the sake of civility.   ;)

 

You know, I thought about quests that would have benefited from a small cutscene in DA:I and one that I can think of is the quest where you gather some last words from a bunch of soldiers in the Exalted Plains.  Having an actual small cutscene to start the quest and one to finish it would have been nicely impactful.

 

I had a ton of yard work to do.  Our backyard basically became jungle-like after nearly a solid month of rain, so I was a busy gal this weekend.  My husband and I got most of the back yard done.  Now we spend the week off and on finishing up.


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#2959
KaiserShep

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How much of that was the hilarious dialogue though you know? It's just something I think about, there usually has to be a kind of inspiration behind the idea. The notion that you should do it because CDPR did it and so on might not translate well by itself. 

 

 

I can't really comment on CDPR's approach since I haven't played yet, but I enjoyed the DA:O sequence for a number of reasons. Sure, funny dialogue is part of it, but I'm rather fond of the idea of simply having one or two of our companions get a moment to shine without our PC's help, or better yet saving our PC in the process. Another example that I rather enjoyed was holding the gates of Denim. There was no funny dialogue here. You were simply controlling a companion of your choosing to help keep the darkspawn back while the Warden made his/her way through the city.


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#2960
Seraphim24

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This isn't why people are saying it

 

The idea itself is interesting to see and do on it's own

 

And I'm saying the fact that it's Ciri with her nifty flashy teleport and whiny white hair is as important or as much of the appeal as the technique itself.

 

Like the very same game Suikoden 3 has a part where you play a side story as Thomas the 13 year old heir to a mansion with a rusty short sword (not Luc the uber mage disciple gone rogue) and it was kinda a big pain to play.

 

Anyway, it seems like most of you have enthusiasm for this kind of thing regardless, but I just think if they manage to make interesting core ideas they can do a lot of things with them and make it work, without though, it gets more challenging no matter the techniques applied.


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#2961
KaiserShep

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Well, thing is, it can sometimes serve as a character arc. Jowan, for example, gets to redeem himself if you send him into the Fade. The fight's a bit tougher but I feel it's worth it, since I think the dialogue there's a bit better (like Eamon getting angry at Jowan). Otherwise, he's just a fool that made a mistake and did little to nothing to make up for it.



#2962
AresKeith

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Well, thing is, it can sometimes serve as a character arc. Jowan, for example, gets to redeem himself if you send him into the Fade. The fight's a bit tougher but I feel it's worth it, since I think the dialogue there's a bit better (like Eamon getting angry at Jowan). Otherwise, he's just a fool that made a mistake and did little to nothing to make up for it.

 

Nah, Jowan's not worth it :P



#2963
KaiserShep

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Nah, Jowan's not worth it :P

 

Lol, well I'm pretty sure you can have Jowan mess up too. 



#2964
TheOgre

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Nah, Jowan's not worth it :P


The templar lass he was smitten with wasn't worth it either!
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#2965
Grieving Natashina

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The templar lass he was smitten with wasn't worth it either!

Actually, she was going to become a Chantry Sister, not a Templar.  Basically, Jowan was having an affair with a nun-in-training.   :P

 

Tossing you a like, because you have a point.  That being said, young hormones are worse than almost any drug, so they were both making a big mistake.


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#2966
TheOgre

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Actually, she was going to become a Chantry Sister, not a Templar.  Basically, Jowan was having an affair with a nun-in-training.   :P

 

Tossing you a like, because you have a point.  That being said, young hormones are worse than almost any drug, so they were both making a big mistake.

 

 

My head, I swear to god I need to replay DAO. But that would mean dusting off the cringeworthy ps3. I remember it being a lot better on xbox360 when I went to my friends place.

 

Off Topic and not at all related to the witcher 3 or DA:

Spoiler



#2967
Ennai and 54 others

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I have to say this is probably my only issue with TW3. The stakes kept being raised to the point of world ending disaster but I also have to praise them on this because this is the last Witcher game involving Geralt. So they at least have enough sense to know when to stop beating the horse. However, I do wonder what else can they do with the Witcher verse and honestly, if it's starring Ciri, I might have to pass.

Don't get me wrong, I liked Ciri a lot and adore her relationship with Geralt but she is a Mary Sue character, almost to the point where I

Spoiler
I just need more out of a main character than "I just want to be normal."


I don't think the stakes could have been raised any more than they were in this game.The stakes are even higher than mass effect 3,since Ciri ends up

Spoiler
Offscreen.

#2968
the black emporium

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Dragon age is not witcher . The less their alike the better off they are.
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#2969
KotorEffect3

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Dragon age is not witcher . The less their alike the better off they are.

Right now I am probably not even close to halfway through TW3 and I am already beginning to tire of it.  While they are good games, it just reminds how overhyped these Witcher games are.



#2970
TheOgre

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Right now I am probably not even close to halfway through TW3 and I am already beginning to tire of it.  While they are good games, it just reminds how overhyped these Witcher games are.

 

It's not a game for everyone -- Hardly any game, if any game can appeal to all audiences. It's overhyped, for you, as DAI was for me. 


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#2971
Dreadstruck

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Right now I am probably not even close to halfway through TW3 and I am already beginning to tire of it.  While they are good games, it just reminds how overhyped these Witcher games are.


Aren't you the guy who was proclaiming some kind of crusade againts "TW fanboys"?

Then it's not suprising. If you already went into the games with such negative notion (or disliking it because of fanboys), then I doubt things are gonna get better from there. No need to force yourself there. ;)
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#2972
Eelectrica

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Dragon age is not witcher . The less their alike the better off they are.

Whilst I absolutely don't want DA to become a Witcher clone, they do share many common elements. Witcher 3 did several things better like bringing the world to life and side quests.

I'm not far through the game myself, but ride through a village hearing one of the peasants tell a war story is a stark contrast to the exalted plains where the best they could do is have the soldiers say how tired they are of standing around, and how bored they are. Is that really the best BioWare could do there? Really?


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#2973
Elhanan

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Whilst I absolutely don't want DA to become a Witcher clone, they do share many common elements. Witcher 3 did several things better like bringing the world to life and side quests.
I'm not far through the game myself, but ride through a village hearing one of the peasants tell a war story is a stark contrast to the exalted plains where the best they could do is have the soldiers say how tired they are of standing around, and how bored they are. Is that really the best BioWare could do there? Really?


No, as Bioware had characters tell tales of missing turnips, and then turnip soup served to a man shortly before passing away, as the aroma was a long held memory of home, as I recall. This is when Cole became my fave new NPC of the series.
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#2974
bEVEsthda

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This is an entirely rational position I'm advancing here.

 

If I exist for the game to speak to, then I break the game's setting merely by existing.  The only way for the game world to be coherent is for me not to exist within it.

 

The logic is fairly straightforward.

 

- Indeed!

- Crystal clear all the way.

 

I'm quite shocked that we have so many here on the forum who don't even recognize the fundamental characteristics of a genuine role playing game. And the experience that many of us want to have from them.



#2975
Milan92

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Gwent.

 

Bioware tak a a look at Gwent.

 

Best minigame ever.


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