so let's steer this back to what DA can learn from the Witcher and not....whatever is going on now....
Do you think the Ciri sections are something that they should look at? Instead of flashbacks being all cinematic (or even worse, all dialogue) would making them short playable sections with a different character and a different (if restricted) skillset be a better approach?
Yeah I just think on some fundamental levels what you see in DA vs TW is really structural, there's no magic elixir like RP your own character, you have flashbacks, you have full character rendering, and now magically the game is more fun to play. It permeates kind of every detail and decision and piece of the game.
Personally I've always been a fan of the "play a separate character for awhile," such as in lets say Breath of Fire 4, or in General Leo in FF6, or something like that. I'm glad it's in the TW3, however, it also matters that it's Ciri (or General Leo, or Fou) the most important thing is making a character people want to be around, in my opinion.
Like you made Loghain temporarily playable, or got to play his side of the story in DA:O, (You and Ser Cauthrien on a mission together) that would be kind of cool. They did a similar thing in Suikoden 3 when you play as Luc afterwards.
But playing Corypheus's side..... ehh.... playing as Meredith.... ehhh.........
And yet when I try and simplify things with broader points people just seem to get all finnicky.
Anyway, it's just of my larger irritation with how they treat these issues, and CDPR does it also with their incorporate the Skyrim gimmicks, I just don't think any of these kinds of things will twist the substance much one way or another.