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Feedback... be more like The Witcher 3


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#3001
RINNZ

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Wraiths do indeed suck. Multiple hit quen and block breaking jerks.
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#3002
Gileadan

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Wraiths aren't hard.

Cast Yrden sign.
Wait for wraith to enter sign's circle.
Apply silver sword.

Yeah, you might have to turn around when the wraith teleport, but they are only trouble in numbers. Still quite manageable.
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#3003
SnakeCode

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FEEDBACK! 

Get someone at Bioware to play this game and have said person fight Wraiths, they are the most bullshit enemies in any game ever and enemies like them should never try to be copied! NEVER!

 

Enemies that make you think are bad? Wraiths are interesting enemies to fight, but it's easy once you know how. Specter oil and Yrden are your friends.


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#3004
Dreadstruck

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FEEDBACK! 
Get someone at Bioware to play this game and have said person fight Wraiths, they are the most bullshit enemies in any game ever and enemies like them should never try to be copied! NEVER!


This, I can sorta agree with. Wraiths are cancer.

#3005
Gileadan

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Enemies that make you think are bad? Wraiths are interesting enemies to fight, but it's easy once you know how. Specter oil and Yrden are your friends.

I'm quite happy with how useful Yrden has become. With a bit of patience it even lets you kill golems that outlevel you.
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#3006
SnakeCode

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I'm quite happy with how useful Yrden has become. With a bit of patience it even lets you kill golems that outlevel you.

 

Yeah, I wasn't expecting to use it much going into the game, but it's usefulness has made it a staple of my playthrough thus far. 



#3007
Dread-Reaper

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Enemies that make you think are bad? Wraiths are interesting enemies to fight, but it's easy once you know how. Specter oil and Yrden are your friends.

They don't make me think, Wraiths are literally just broken. Hit them to many times and they teleport behind you and come at you with 3 strong attacks that are really fast and can stun you. Get too much distance between them and they teleport behind you again, Spectre oil only adds like 10% extra damage at the first stage and I'm playing on Death March, so enemy health pools are already high. They can go into the mist like form of Noon/Night Wraiths unless they are in the Yrden circle or get hit with Moon Dust and since they are always behind me, catching them with Moon Dust is kinda hard. Fighting more than one is already a headache, fighting them in caves/small areas is just an easy way to get a brain tumor.



#3008
Eelectrica

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We don't all agree on what would constitute improvement.

LOL! Oh dear...
So NPC's telling interesting stories, enriching the lore wouldn't be an improvement over NPC's explaining how they're so tired of standing around... right...
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#3009
Sylvius the Mad

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LOL! Oh dear...
So NPC's telling interesting stories, enriching the lore wouldn't be an improvement over NPC's explaining how they're so tired of standing around... right...

Those things seem fairly widely liked.

But TW3 had many other features where opinions are more divided.

#3010
MisterJB

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There is a great deal of things that Bioware can learn from CDPR.

For instance, The Witcher 3 have cities that feels like actual cities. They do this by, first and foremost, making the cities VERY large and then add actual life to it.

Placing groups of NPCs standing immobile around Redcliff or Val Royeaux is passable but having some groups of people dancing, others soliciting prostitutes, others stumbling in a drunken stupor, others just walking around, etc actually makes Novigrad feel alive.

 

Likewise, the Witcher 3 actually has cinematic sidequests with a story. For the most part, they are really small things that can be finished in two, three steps but they are there, at least.

 

With that being said, we should not act as if CDRP is the Holy Grail of videogame companies. They have dropped the ball with the Witcher 3 on numerous instances. For example, I can confortably claim that DAI handled politics and returning characters better than Wild Hunt.

I could elaborate but that would lead to spoilers and I'm not sure what is the policy for that in this thread.


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#3011
In Exile

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Enemies that make you think are bad? Wraiths are interesting enemies to fight, but it's easy once you know how. Specter oil and Yrden are your friends.


They're annoying enemies to fight. They have a simple pattern to master (noonwraiths and similae enemies are a bit more of a pain but you can just run from them to stop the health drain). I wouldn't say it's a deep or tactical fight. Certainly the oil is pretty option also unless fully upgraded.

#3012
Gileadan

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You can also kind-of rapid fire your crossbow at a noonwraith's life draining mirror images. The crossbow auto-aims if fired quickly, and the mirrors seem to have 1 hitpoint each and die instantly.

The crossbow likewise instakills drowners under water. It seems the bolts become way more badass when they get to play torpedo.
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#3013
Elhanan

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They swore alright, in the sense that they seem to have had far less hang-ups when it comes to non-religious swearing, using sexual and fecal terms quite a lot in fact. It’s only much later that these terms began to be considered ‘obscene’. One of the reason this type of swearing still has some impact is possibly a result of a certain ‘cleaning up of everyday’ language in the modern era. Medieval Europeans (this also applies to other eras and cultures) may have been less shocked by much of our modern swearing than we ourselves.

Religiously-based swearing is another matter; putting God, Christ etc. in your swearing did occur, maybe even fairly frequently (we know it happened, but not how often) but the Church and local authorities could come down hard on the people who did this. Punishment could range from some time in the stocks and fines to branding and other fun forms of mutilation.

If CDPR really wanted to do a ‘realistic’ quasi-medieval RPG, non-religious swearing certainly would have its place, but defiling the name of major deity X…might lead to the local court ordering your tongue cut out or split in two.

If any CDPR dev is reading this: Feel free to use this as an idea for a quest in future DLC… ;)


TW3 is based on extant literature, I believe; no need to try and reflect supposed historical culture. And Fantasy can be made into what ever pleases the Devs.

#3014
KilrB

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The only lore-breaking that would maybe happen is that if the game takes place after Witcher 3, how are they gonna justify the creation of more witchers, wether they be male or female?

 

Basically every school stopped creating witchers simply because of the trials and how many children that end up dying. They are gonna have to come up with a very good reason and not just "meh we felt like creating some witcher's again because we need a chosen one.".

 

Spoiler



#3015
Ennai and 54 others

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I really don't see what's so great about, TW3. Honestly. I've seen gameplay, and played a friend's. I just don't see it. If people like it, fine, but keep it out of DA.

The word "gameplay" is very general and a little vague.What do you mean by "I have seen gameplay".A large part of gameplay is making decisions and dealing with consequences later.A cursory look at the game won't yield anything definitive on that front.
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#3016
Elhanan

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Congratulations on completely missing the point... as usual.
Unlike you I actually want the DA franchise to improve not stagnate.


If your point was to illustrate a favored moment involving guards in one game with another, it seemed a bit askew; attempted to give a better illustration utilizing favored guard interactions in Skyhold. There are several.

Unlike yourself, I am fond of the majority of the writing in the DA series, and believe it is Player freedom to craft the character of choice that is needed (eg; Attribute control, less weapon restrictions, etc), or some mechanics (eg; more quickslots).

I would prefer the zots to be invested in the storyline for a story based franchise; not the detailed mundane life of a villager from an Open World game.

#3017
Kierro Ren

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The word "gameplay" is very general and a little vague.What do you mean by "I have seen gameplay".A large part of gameplay is making decisions and dealing with consequences later.A cursory look at the game won't yield anything definitive on that front.

 

Should of said videos, but I've seen Streams, and actually played the game. I just don't see what's so great about it. Alright, hair is flowing and graphics are ok. Other then that *shrugs*



#3018
Elhanan

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There is a great deal of things that Bioware can learn from CDPR.
For instance, The Witcher 3 have cities that feels like actual cities. They do this by, first and foremost, making the cities VERY large and then add actual life to it.
Placing groups of NPCs standing immobile around Redcliff or Val Royeaux is passable but having some groups of people dancing, others soliciting prostitutes, others stumbling in a drunken stupor, others just walking around, etc actually makes Novigrad feel alive.
 
Likewise, the Witcher 3 actually has cinematic sidequests with a story. For the most part, they are really small things that can be finished in two, three steps but they are there, at least.
 
With that being said, we should not act as if CDRP is the Holy Grail of videogame companies. They have dropped the ball with the Witcher 3 on numerous instances. For example, I can confortably claim that DAI handled politics and returning characters better than Wild Hunt.
I could elaborate but that would lead to spoilers and I'm not sure what is the policy for that in this thread.


DA2 involved a very large city, and am fairly certain that this was not the setting proffered for the sequel. And the DA series is story based; not Open World, so many of the extras do not require behavioral mechanics and dialogue. Though more warm bodies on the streets would be preferable during daylight; a common theme posted by many in DA2 threads. This feedback seemed to be heard as the small civilized section of Orlais was occupied by many more characters.

And myself and others lobbied to finally get fewer cinematics; am rather pleased with the results. Sylvius has been vocal on this topic for years, and holds DAI as a much better game because of it.
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#3019
Torgette

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There is a great deal of things that Bioware can learn from CDPR.

For instance, The Witcher 3 have cities that feels like actual cities. They do this by, first and foremost, making the cities VERY large and then add actual life to it.

Placing groups of NPCs standing immobile around Redcliff or Val Royeaux is passable but having some groups of people dancing, others soliciting prostitutes, others stumbling in a drunken stupor, others just walking around, etc actually makes Novigrad feel alive.

 

Likewise, the Witcher 3 actually has cinematic sidequests with a story. For the most part, they are really small things that can be finished in two, three steps but they are there, at least.

 

With that being said, we should not act as if CDRP is the Holy Grail of videogame companies. They have dropped the ball with the Witcher 3 on numerous instances. For example, I can confortably claim that DAI handled politics and returning characters better than Wild Hunt.

I could elaborate but that would lead to spoilers and I'm not sure what is the policy for that in this thread.

 

There's a pretty big list of things I could write up thus far, let's get started!

 

Side Quests -

+ Writing (DAI and TW3), this is something that bugs me the most about DAI's side quests (shitty fetch quests aside) is they're well written but you wouldn't know it based on their presentation.

+ Presentation (TW3 hands down), cutscenes > notes, while TW3 also uses notes and letters to provide more background they still use dialogue and cutscenes to add atmosphere and keep players interested.

+ Acquiring (TW3 hands down), CDPR did a really great job of surprising you with new quests or surprising you with the path of quests, all side quests in DAI are nonchalantly dropped in your lap.

+ Scale (DAI and TW3, advantage TW3), scale has always been Bioware's favorite storytelling tool that much is known, but having multiple steps to a quest is something CDPR has always loved tinkering with and that continues with TW3; there's also too many side quests in DAI that are just "hand in item" that brings down the average even for Bioware's scale preference.

 

Gameplay -

+ Lore (TW3 hands down), CDPR has never made great gameplay but they did at least always heavily lean on lore for their combat, this adds a lot with things like the Bestiary, Witcher sense, tactical use of signs, alchemy, etc.

+ Combat (DAI), AI issues aside DA's ceiling is still higher than most AAA rpg's, they did a better job with ranged characters but a much poorer job with warriors.

+ Loot (TW3 and DAI), I haven't finished TW3 yet but it reminds me of previous Witcher games, DAI's schematics are also something I enjoyed - never was bothered by the loot management.

+ Enemies (TW3 and DAI), both added a lot of variety that was sorely needed.

- Emergence (TW3 and DAI), both completely fail on this front.

- Character Navigation (TW3 and DAI), both games took stabs at open world and both still have issues here, Geralt's movement is awful and DAI's cheese jumping is equally bad.

~ Open World Navigation (TW3 and DAI, advantage TW3), TW3 did a great job borrowing autodrive from Far Cry with the horse, but i'm not a fan of needing to go to a sign for fast travel, combat on a horse in TW3 isn't great either, swimming is a much better thing here than DAI obviously; DAI's jumbled landscapes and the horse feeling tacked on isn't great, there's also too much stuff in the way which slogs down exploration.

~ Dialogue (TW3 and DAI), DAI at times feels too neutral for the PC but the companions are all fairly interesting, TW3 at times is too much autodialogue (but then most TW games were like this), also don't know if it's translation issues but the witcher's dialogue has never felt as witty or memorable as it could be, sometimes sleep inducing.

+ Exploration (TW3), while I actually enjoy the more fantastical locations of DAI more I feel like things are too crammed with stuff for exploration to be as fun as it should here, TW3 spaces things out enough that a discovery feels special.

- Menus (TW3 and DAI), not a fan of either here.

 

Presentation -

+ Rural Environments (TW3 and DAI), both are great here, though i'm not sure being open world really benefits either.

+ Urban Environments (TW3 hands down), clearly Bioware's city efforts haven't been their best even if they got the themes right.

+ Atmosphere (TW3 and DAI, TW3 advantage), despite lack of animated npc's or day/night cycle I thought Bioware still did a great job of differentiating atmosphere. Desert felt like desert, marsh felt suffocating, rain felt like rain, night felt like night, etc. Clearly TW3 has a huge advantage here though with more engine opportunities - day/night cycles, creakling trees, moving trees, dynamic rain, etc. all add some atmosphere.

+ Animation (TW3 hands down), kids running around, npc's doing work, cutscene animations, etc. TW3 has a lot more of it than DAI (though TW3 still lacks compared to something like The Last of Us).

+ Characters (TW3 and DAI), both are superb at characters even if most TW3 characters look derpy - if it's intentional then it worked.

+ Music (TW3 and DAI), I like both games' music.

+ Story/Themes (TW3 hands down), this goes back to DAI's "show don't tell" issues.

+ Sound Effects (TW3 hands down), CDPR spent a lot more time on this aspect, which isn't a killer for rpg's but is appreciated.

 

Main Quest -

??? Plot/Story (TW3) Haven't finished TW3 yet, but DAI has issues here with the rushed ending (also Coryfish isn't a great villian).

??? Player Character (TW3 and DAI), neither Geralt not the 'Quiz are the most exciting characters to play as, but they're still pretty decent, and the Inquisitor does have a good arc, and from what I understand Geralt has one too (trying to avoid spoilers).

 

Lore -

+ History (TW3 and DAI), I think both have well established they have interesting backstory and setups.

~ Politics (TW3 and DAI, advantage DAI), this was a hugely important part of TW2 but it seems scaled back heavily for 3, DAI does a good job of keeping with the politics though you don't really get to influence Fereldan any and you wish WEWH was less mechanic based and more conversation based.

+ Important People (TW3 and DAI, advantage DAI), imo DAI's important people have always been more interesting than TW's bastards, but TW2 was actually pretty amazing in this respect, not sure about 3 yet but all the important people seem to have regressed to a mean of "jerk" or "unlikable bastard".

~ Unimportant People (DAI and TW3, advantage TW3), everybody's destitute in TW we get that, though CDPR maybe takes it to an extreme by making you wish you could just leave and not help anybody really; Bioware did a good job of fleshing out the average folk in the Mass Effect universe but for whatever reason not so much post DAO in Dragon Age, all the civilians in DAI feel like caricatures.

 

Feel free to blow up this post.  -_-


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#3020
Hazegurl

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They don't make me think, Wraiths are literally just broken. Hit them to many times and they teleport behind you and come at you with 3 strong attacks that are really fast and can stun you. Get too much distance between them and they teleport behind you again, Spectre oil only adds like 10% extra damage at the first stage and I'm playing on Death March, so enemy health pools are already high. They can go into the mist like form of Noon/Night Wraiths unless they are in the Yrden circle or get hit with Moon Dust and since they are always behind me, catching them with Moon Dust is kinda hard. Fighting more than one is already a headache, fighting them in caves/small areas is just an easy way to get a brain tumor.

There's a decoction that protects against those stuns.
 I forgot the name of it though.


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#3021
Dread-Reaper

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There's a decoction that protects against those stuns.
 I forgot the name of it though.

I know what it is, but I'm still in the early game so I haven't got it yet.



#3022
Hazegurl

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The only lore-breaking that would maybe happen is that if the game takes place after Witcher 3, how are they gonna justify the creation of more witchers, wether they be male or female?

 

Basically every school stopped creating witchers simply because of the trials and how many children that end up dying. They are gonna have to come up with a very good reason and not just "meh we felt like creating some witcher's again because we need a chosen one.".

I don't think it would take much to be convinced that the world needs Witchers.  Geralt mentions more than once how people try to take care of monsters by themselves and only end up making matters worse.  I even ran into a guy trying to explain to a bunch of soldiers that the Wyvern he had in his cage was a Cocatrice.  Had to set that guy straight.  I think Witchers will always be needed. And it would be nice if the next game focus more on Witchers.


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#3023
Milan92

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I don't think it would take much to be convinced that the world needs Witchers.  Geralt mentions more than once how people try to take care of monsters by themselves and only end up making matters worse.  I even ran into a guy trying to explain to a bunch of soldiers that the Wyvern he had in his cage was a Cocatrice.  Had to set that guy straight.  I think Witchers will always be needed. And it would be nice if the next game focus more on Witchers.

 

Not exactly. The whole theme behind Witcher 3 is that Witchers aren't really needed anymore, plus they are a dying breed.

 

Also creating Witchers isn't like recruiting a few grey wardens. 



#3024
KilrB

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Oh yes that would be great, they could have done something like that in DAI, perhaps allowing you to play as one of your advisors on their war table missions or something like that. Perhaps play as Leliana as she carries out spy/assasin missions or play as Cullen in a few skirmishes.

 

I hate the War Table.

 

There I am sending subordinates out to do interesting/important things while I, the awe inspiring (figure?) head of The Inquisition, gather crafting resources ...


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#3025
dreamgazer

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I hate the War Table.

 

There I am sending subordinates out to do interesting/important things while I, the awe inspiring (figure?) head of The Inquisition, gather crafting resources ...

 

Only if you want to. You can also send subordinates out to gather crafting resources while you go around doing interesting/important things. 

 

Between enemy drops and only picking up a few materials and here and there while traveling between locations, I never had any resource issues.