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Feedback... be more like The Witcher 3


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#3101
Dreadstruck

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Don't know who that even is. If it's TW3 related then shhhhhhhhhhhhhhhhhh.


Nah, not really. He's a character from books who just appears on one of the Gwent cards, Nilfgaardian deck, ingame.

So no worries about spoilers. :P

#3102
I SOLD MY SOUL TO BIOWARE

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C'mon, guys. Really? I can't seperate myself from my Geralt and admit attraction?
As Geralt, definitely no. That's like his daughter.
As me? If i had the chance.


I thought you meant from Geralt's POV...I've seen so many who had no prior knowledge of their relationship express desire to romance her and I've needed to nope it from orbit each time. :S
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#3103
RINNZ

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I can try to understand that.. but.. There's also something that bothers me! She's way too erm.. Perfect? Too much power, too much.. everything, going good for her.

Haven't gotten that far so shut the fudge up before you get SMACKED the fudge up. xD

Are you happy BiowareMod3? I didn't say the big bad this time.

#3104
Shechinah

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People said: we want a more open world like Skyrim.... And people complained that DAI is too open. 

 

Yeah, take a look at what's been done but in the end (to paraphrase from West Wing): Let Bioware be Bioware.

 

In fairness, it is up to Bioware, barring potential EA involvement and enforced decisions, to decide which feedback they'll take into serious consideration and how they'll implement it so there is no harm in requesting they potentially look into other game mechanics.

 

Granted, there are people who seem to think that they looked into Skyrim unprompted and only did so because it is considered a high-selling game as oppose to being because some of their fanbase requested it and thought it might meld well with the Dragon Age franchise.
 



#3105
wolfhowwl

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People said: we want a more open world like Skyrim.... And people complained that DAI is too open. 
 
Yeah, take a look at what's been done but in the end (to paraphrase from West Wing): Let Bioware be Bioware.


I'm pretty sure a lot of complaints aren't that the game is too open but that the open spaces are filled with boring filler.
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#3106
Br3admax

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People said: we want a more open world like Skyrim.... And people complained that DAI is too open. 

 

Yeah, take a look at what's been done but in the end (to paraphrase from West Wing): Let Bioware be Bioware.

Even at its worst, Skyrim's open world kills DA:I's by miles. DA:I is full of static empty space that is interrupted by the occasional rift. Even if combat wasn't boring as hell most of the time, these rifts go away after a good two minutes and never return, making the already lacking world even emptier. Skyrim feels alive, where as DA:I feels as dead as a doornail. 


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#3107
Torgette

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Even at its worst, Skyrim's open world kills DA:I's by miles. DA:I is full of static empty space that is interrupted by the occasional rift. Even if combat wasn't boring as hell most of the time, these rifts go away after a good two minutes and never return, making the already lacking world even emptier. Skyrim feels alive, where as DA:I feels as dead as a doornail. 

 

Yep, one of the big strengths of Bethesda's open world rpg's is the same strength as a GTA or Far Cry or etc. - emergent gameplay and chaos, ie: in Fallout you'll have random NPC's and enemies travel around and start crazy stuff while you're busy doing something else. It's random stuff like that that makes an open world game fun, not just that there's stuff to do.

 

I'm not convinced that TW3 is very good at emergence, but at least there is an element of random.


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#3108
SofaJockey

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FEEDBACK! 

Get someone at Bioware to play this game ...

 

I understand playing other genre games is standard BioWare practice.

I'm sure they will take away what they find beneficial.


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#3109
AmberDragon

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I'm pretty sure a lot of complaints aren't that the game is too open but that the open spaces are filled with boring filler.

Exactly this ^ ... I don't have a problem with open world games at all, the problem I have with DAI is that it is so empty feeling and just feels devoid of life. Witcher 3 is open world and each area feels alive and interesting.


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#3110
midnight tea

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Yep, one of the big strengths of Bethesda's open world rpg's is the same strength as a GTA or Far Cry or etc. - emergent gameplay and chaos, ie: in Fallout you'll have random NPC's and enemies travel around and start crazy stuff while you're busy doing something else. It's random stuff like that that makes an open world game fun, not just that there's stuff to do.

 

I'm not convinced that TW3 is very good at emergence, but at least there is an element of random.

 

Yep, one of the big strengths of Bethesda's open world rpg's is the same strength as a GTA or Far Cry or etc. - emergent gameplay and chaos, ie: in Fallout you'll have random NPC's and enemies travel around and start crazy stuff while you're busy doing something else. It's random stuff like that that makes an open world game fun, not just that there's stuff to do.

 

I'm not convinced that TW3 is very good at emergence, but at least there is an element of random.

 

Well TW3's definitely more "Skyrimmy", in a sense that rather than many smaller maps with more varied terrain it's a bigger, more compact map with not that much variety between landscape (no deserts or snowy mountain ranges) and even less so infrastructure (medieval cities and settlements are a focus, very little ruins or styles of different cultures, like say elven or darven) than Skyrim or Inquisition - that's not to say that there ISN'T any variety or that it's inherently bad. Just a different approach.

 

Still, it's probably as random as DAI is - the most that can attack me at-random are bandits on horses or a pack of wolves//dogs, no griffins or basilisks. Same with DAI - I can actually get randomly attacked by red templars or bears. No random dragons.



#3111
KilrB

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BioWare should look at stuff like side-content quality, world design, choice and consequence, and arguably narrative that are superior as a matter of design and resource investment.

 

This can be done without trying to be a thematic clone or dropping some of DA's differentiating features like a custom PC or a party so I find it a little disingenuous when people bring up their dislike of TW setting or Geralt as if it all that relevant to the discussion.

 

One thing sadly lacking (IMO) in any "Bioware" game since Origins is having to put any thought into your choices.

 

The "good guys" are good, the "bad guys" are bad.

 

The "good" answers are good, the "bad" answers are bad.

 

etc., etc.

 

In TW3 this is not so.

 

I have several times made the "good" choice, and regretted it later.

 

I came to the conclusion that one side in the war must be their version of Nazis so the other side must be the "good guys" to find that not necessarily so.

 

etc., etc.


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#3112
AresKeith

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I never had a "resource problem" either.

 

My complaint is having subs do missions that I should have been doing/playing ...

 

You're the head of an organization, sending people to do missions is one of the perks of the job

 

Now I'd argue that some of them should have been side missions for the player (And I have a feeling that some of them were meant to be side missions)



#3113
Torgette

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One thing sadly lacking (IMO) in any "Bioware" game since Origins is having to put any thought into your choices.

 

The "good guys" are good, the "bad guys" are bad.

 

The "good" answers are good, the "bad" answers are bad.

 

etc., etc.

 

In TW3 this is not so.

 

I have several times made the "good" choice, and regretted it later.

 

I came to the conclusion that one side in the war must be their version of Nazis so the other side must be the "good guys" to find that not necessarily so.

 

etc., etc.

 

How so? The big decisions I can think of in DAI are: Support the Mages or Templars, both are in trouble and whoever you don't save becomes a pawn for Coryfish; deciding whether to back Empress Celene or Gaspard/Briala is pretty gray too - Celene is guilty of wrongdoings but also keeps the peace, Gaspard is guilty of conspiracy but is stable and can be convinced not to goto war, Briala is also guilty of conspiracy but will bring prosperity to the Elves whom Orlais has subjugated; the decision over who to support for Divine is pretty gray too, both Cassandra and Leliana want sweeping changes but they differ in their nature as well as whether Leliana is hardened and whether Cassandra is disillusioned with what she learns about the Seekers. There's also the judgments and whether to exile/conscript/ally/etc. the major groups.

 

The only thing blatantly evil in this respect is Coryfish himself, when you think about it it's not much different from the darkspawn of DAO.


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#3114
Joseph Warrick

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I for one like that the bad guys are bad. Bill the Butcher in Gangs of New York is a wonderful bad guy. He is mean, xenophobic, self-aggrandizing, a murderer. That we get to spend time with him and know him doesn't make him a good person. That we are able to empathize with him -a villain- shows complexity, not a grey morality. He's morally black, not grey. But he's a badass so we like him.

#3115
Torgette

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I for one like that the bad guys are bad. Bill the Butcher in Gangs of New York is a wonderful bad guy. He is mean, xenophobic, self-aggrandizing, a murderer. That we get to spend time with him and know him doesn't make him a good person. That we are able to empathize with him -a villain- shows complexity, not a grey morality. He's morally black, not grey. But he's a badass so we like him.

 

Right which is why I think a human villian for the next DA would be great, you'd get all the complexities of a badass evil smart villian but none of the obvious "he's literally a monster" stuff that breaks that connection.


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#3116
dreamgazer

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You're the head of an organization, sending people to do missions is one of the perks of the job

 

Technically, unless it involves closing rifts with the mark, the Inquisitor probably shouldn't be doing anything that puts them in harm's way.

 

All the things the Inquisitor does, however, are rather significant. And yeah, along the way, you gather some stuff.



#3117
AresKeith

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Technically, unless it involves closing rifts with the mark, the Inquisitor probably shouldn't be doing anything that puts them in harm's way.

 

All the things the Inquisitor does, however, are rather significant. And yeah, along the way, you gather some stuff.

 

Picture the complaints if Bioware actually did that  :lol:



#3118
midnight tea

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Technically, unless it involves closing rifts with the mark, the Inquisitor probably shouldn't be doing anything that puts them in harm's way.

 

All the things the Inquisitor does, however, are rather significant. And yeah, along the way, you gather some stuff.

 

I think it was mostly a "momentum" kind of thing - at the beginning Inquisition didn't have enough resources to keep Heralds in any sort of golden cage and needed them work on the field, even if only for PR reasons. And later Inquisitor/Herald established themselves as leaders with hands-on approach as well as enough power to overrule any decision that would keep them away from action (how much action they actually see is actually dependent on player. Aside from content that has to be done to further main quests, they can focus nearly entirely on just closing the rifts and skip almost everything else).

 

However, they never really go alone anywhere and in many instances Inquisitors had to intervene, personally.



#3119
o Ventus

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Skyrim feels alive

 

Lol

 

Only in the towns and cities, where NPCs *sometimes* interact with things. The blacksmith in Whiterun will go and occasionally use the leather tanning area and the grindstone, but not much anywhere else outside a named establishment. When you're out and about and find a bandit camp, the bandits in the camp won't do anything but walk around, sit down, and sleep. They don't talk, they don't interact with anything, they just walk around like drones.

 

Skyrim is "alive" in the same way someone in a vegetative state is "alive".


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#3120
Nefla

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Was in DAI the other day, and the ambient sound had dogs barking, and lots of other sounds one expected/ noticed. Perhaps this problem is based on Settings or other sound related tech?

I never said there was zero sound in DA:I, just that the sound was lacking. There was water sound if I was near water, occasionally birds chirping, etc...but it just wasn't enough to feel real and the decision to not have persistent ambient music and instead rely on 30 second blurbs every half hour or so made that stand out even more. In TW3 when wandering the wilderness there was the sound of water, wind, leaves rustling, small birds chirping, crows lingering around corpses and making noise, flies buzzing near corpses, wolves howling, certain things creaking, in caves water dripping, etc...and in towns the constant background chatter of NPCs like in real life, anvils being hammered, wood being chopped, fires crackling, people dancing and playing music, etc...and to go with it all a really nice, subtle yet mood enhancing soundtrack. It goes a long way.


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#3121
Nefla

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Lol

 

Only in the towns and cities, where NPCs *sometimes* interact with things. The blacksmith in Whiterun will go and occasionally use the leather tanning area and the grindstone, but not much anywhere else outside a named establishment. When you're out and about and find a bandit camp, the bandits in the camp won't do anything but walk around, sit down, and sleep. They don't talk, they don't interact with anything, they just walk around like drones.

 

Skyrim is "alive" in the same way someone in a vegetative state is "alive".

Think your game might be glitched O_o in Skyrim I found the bandits always talked to each other or grumbled about what they were doing or sang songs (if you snuck up on them and didn't just run in to attack) and NPCs had their daily routines and would also stop and talk to each other very often. The NPCs in Skyrim also reacted to danger or crimes committed and you can talk to every single one. Some have only a short comment but many have lengthy conversations available.. The NPCs in DA:I are statues that do nothing, react to nothing, 99% can't be interacted with at all and if you're lucky an ambient dialogue will play as you go by them.



#3122
Br3admax

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Lol

 

Only in the towns and cities, where NPCs *sometimes* interact with things. The blacksmith in Whiterun will go and occasionally use the leather tanning area and the grindstone, but not much anywhere else outside a named establishment. When you're out and about and find a bandit camp, the bandits in the camp won't do anything but walk around, sit down, and sleep. They don't talk, they don't interact with anything, they just walk around like drones.

The **** are you talking about? Every single npc follows schedules, and have since '03 for that matter. Bandits talk all the time, to each other and themselves, Halted Stream; Broken Tower Redoubt; etc even having unique conversations, though DA:I does have a few of those. But considering even the towns and Skyhold are static as hell, I don't see the point to this post. 



#3123
Guest_john_sheparrd_*

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Lol

 

Only in the towns and cities, where NPCs *sometimes* interact with things. The blacksmith in Whiterun will go and occasionally use the leather tanning area and the grindstone, but not much anywhere else outside a named establishment. When you're out and about and find a bandit camp, the bandits in the camp won't do anything but walk around, sit down, and sleep. They don't talk, they don't interact with anything, they just walk around like drones.

 

Skyrim is "alive" in the same way someone in a vegetative state is "alive".

 

I'm not a fan of Skyrim (need a good story and characters) but the open world in Skyrim is very well done and certainly feels alive

They definitely talk and interact (from the few hours I played the game)

DA:I's "open world" is pretty lackluster in comparison, its just unconnected big (I remember how Bioware proudly announced that the first area is bigger than all of Origins as if it was a good thing) areas that are lifeless with a few rifts here and there thats it

 

Of course TW3 (in my opinion) owns both of them in the open world department



#3124
Hazegurl

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One thing sadly lacking (IMO) in any "Bioware" game since Origins is having to put any thought into your choices.

 

The "good guys" are good, the "bad guys" are bad.

 

The "good" answers are good, the "bad" answers are bad.

 

etc., etc.

 

In TW3 this is not so.

 

I have several times made the "good" choice, and regretted it later.

 

I came to the conclusion that one side in the war must be their version of Nazis so the other side must be the "good guys" to find that not necessarily so.

 

etc., etc.

I agree, it doesn't matter if you pick the Mages or the Templars because both choices are correct.  You get one minor skirmish if you conscript the mages I think but overall, you've made the right call.

 

The only choice that isn't completely rosy is if you choose for Celene, Gaspard, and Briala to work together.  But overall, you still get them tow ork together until Cory is gone, so no real consequences there.

 

I don't mind being rewarded for some choices, but I also like consequences for both "good" and "bad" decisions.



#3125
TheOgre

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Right which is why I think a human villian for the next DA would be great, you'd get all the complexities of a badass evil smart villian but none of the obvious "he's literally a monster" stuff that breaks that connection.


Kind of like a more Loghain type character, but not so easily undermined? Maybe someone that isn't met with a public downfall but defeated in private yet his zeal for whatever reason has a split base of fans/dissenters?