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#3126
Ariella

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The **** are you talking about? Every single npc follows schedules, and have since '03 for that matter. Bandits talk all the time, to each other and themselves, Halted Stream; Broken Tower Redoubt; etc even having unique conversations, though DA:I does have a few of those. But considering even the towns and Skyhold are static as hell, I don't see the point to this post.


Every character in Ultima 5 had schedules too. Having a schedule does not equate with life. I found Skyrim to be rather boring, and grey brown. The landscapes did very little, the architecture was drab. The cities didn't feel alive.

I found the entirety of Skyrim static. With the exception of clearing out monsters, I don't really remember any major changes to the landscape or variations either.

#3127
KilrB

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How so? The big decisions I can think of in DAI are: Support the Mages or Templars, both are in trouble and whoever you don't save becomes a pawn for Coryfish; deciding whether to back Empress Celene or Gaspard/Briala is pretty gray too - Celene is guilty of wrongdoings but also keeps the peace, Gaspard is guilty of conspiracy but is stable and can be convinced not to goto war, Briala is also guilty of conspiracy but will bring prosperity to the Elves whom Orlais has subjugated; the decision over who to support for Divine is pretty gray too, both Cassandra and Leliana want sweeping changes but they differ in their nature as well as whether Leliana is hardened and whether Cassandra is disillusioned with what she learns about the Seekers. There's also the judgments and whether to exile/conscript/ally/etc. the major groups.

 

The only thing blatantly evil in this respect is Coryfish himself, when you think about it it's not much different from the darkspawn of DAO.

 

Having to decide between one bad guy/bad choice and another doesn't make either of them "gray".

 

None of the choices aside from LI had any impact for me.

 

IMO

 

Neither Cass nor Lil were good choices for Divine.

 

I hated all the pretenders to the throne of Orlais.

 

That I couldn't pull a Bonaparte and declare myself Holy Orlesian Emperor of All Thedas, imprison all of them, and kill Corypheus simply because he was "competition" is another great failing of not just DA:I but most/all such games.



#3128
Nefla

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None of the choices aside from LI had any impact for me.

Same here, they were all equivalent and imo dull. None of them made me care in the slightest.



#3129
Elhanan

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I never said there was zero sound in DA:I, just that the sound was lacking. There was water sound if I was near water, occasionally birds chirping, etc...but it just wasn't enough to feel real and the decision to not have persistent ambient music and instead rely on 30 second blurbs every half hour or so made that stand out even more. In TW3 when wandering the wilderness there was the sound of water, wind, leaves rustling, small birds chirping, crows lingering around corpses and making noise, flies buzzing near corpses, wolves howling, certain things creaking, in caves water dripping, etc...and in towns the constant background chatter of NPCs like in real life, anvils being hammered, wood being chopped, fires crackling, people dancing and playing music, etc...and to go with it all a really nice, subtle yet mood enhancing soundtrack. It goes a long way.


'Near dead silence' certainly gave that impression, but this was only stated as hyperbole, I guess. And while I cannot speak to the quality of TW3, the DAI world effects (and banter) are certainly not as absent and infrequent as these posts try and make it seem. The perception of bias seems to appear frequently in such threads; not all posters and fans, but an observation.
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#3130
KilrB

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I think it was mostly a "momentum" kind of thing - at the beginning Inquisition didn't have enough resources to keep Heralds in any sort of golden cage and needed them work on the field, even if only for PR reasons. And later Inquisitor/Herald established themselves as leaders with hands-on approach as well as enough power to overrule any decision that would keep them away from action (how much action they actually see is actually dependent on player. Aside from content that has to be done to further main quests, they can focus nearly entirely on just closing the rifts and skip almost everything else).

 

However, they never really go alone anywhere and in many instances Inquisitors had to intervene, personally.

 

I didn't get to "intervene personally" nearly as much as I wanted to ...



#3131
Nefla

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'Near dead silence' certainly gave that impression, but this was only stated as hyperbole, I guess. And while I cannot speak to the quality of TW3, the DAI world effects (and banter) are certainly not as absent and infrequent as these posts try and make it seem. The perception of bias seems to appear frequently in such threads; not all posters and fans, but an observation.

Most of the time in DA:I I was alone with my footsteps and the occasional chirping bird. This is insufficient and the occasional extra sounds even if they played constantly would not have been enough to make the world seem more alive to me. I think the lack of a persistent soundtrack was the biggest offender.

 

You of course have your own bias, only yours is positive.



#3132
SofaJockey

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I think the lack of a persistent soundtrack was the biggest offender.

 

Mileage varies, I was screaming at TW3s never ending persistent soundtrack after a while

and had to turn it down to 40% to cope with it.


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#3133
o Ventus

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The **** are you talking about?

 

I thought it was pretty clear.

 

Every single npc follows schedules, and have since '03 for that matter.

 

Not *every single* NPC, only those who serve some sort of function or provide a service. I.E. a merchant or quest giver.

 

Bandits talk all the time, to each other and themselves

 

You'll forgive me if I don't consider "it's freezing in this cave" and "it's him! Kill the Dragonborn!" to be personalization, because bandits say generic stock lines a lot. All with the same 2 or 3 voices, because Bethesda can't hire actual voice actors for anyone who isn't a central character.

 

But considering even the towns and Skyhold are static as hell, I don't see the point to this post.

 

The point is that Skyrim being "alive" is laughable when you turn around and say in the same breath that Skyhold is static. The NPC townspeople go about their daily business, but nobody else does. Go and sneak up on a bandit camp and observe what they do. $5 says that one of them will be wandering around aimlessly and staring at a wall while the other is sitting down in a chair doing nothing. The only NPCs who have any sort of spontaneity to them are the ones that "matter". It's been that way with Bethesda since at least Fallout 3 (by my knowledge, though I would guess Oblivion is the same).



#3134
FKA_Servo

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'Near dead silence' certainly gave that impression, but this was only stated as hyperbole, I guess. And while I cannot speak to the quality of TW3, the DAI world effects (and banter) are certainly not as absent and infrequent as these posts try and make it seem. The perception of bias seems to appear frequently in such threads; not all posters and fans, but an observation.

 

As far as I can tell, the banter is absolutely still as absent and infrequent as the forums suggests, if not more so. Which really sucks, as banter provides a ton of the characterization and charm. I don't know how they screwed up the banter triggers as much as they did in DAI, but I hope they go back to whatever system triggered it in DAO and DA2.

 

PC players get to use cheat engine to get around it, but I feel bad for console players. I know that without Cheat Engine, I'm still going hours without hearing a peep.


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#3135
Iakus

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Every character in Ultima 5 had schedules too. Having a schedule does not equate with life. I found Skyrim to be rather boring, and grey brown. The landscapes did very little, the architecture was drab. The cities didn't feel alive.

I found the entirety of Skyrim static. With the exception of clearing out monsters, I don't really remember any major changes to the landscape or variations either.

It takes a couple gigs worth of mods to make Skyrim really feel alive for me.

 

modability:  that's one thing DAI didn't emulate but I wish it had  :D


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#3136
The Hierophant

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Every character in Ultima 5 had schedules too. Having a schedule does not equate with life. I found Skyrim to be rather boring, and grey brown. The landscapes did very little, the architecture was drab. The cities didn't feel alive.

I found the entirety of Skyrim static. With the exception of clearing out monsters, I don't really remember any major changes to the landscape or variations either.

Still a step up from DA2, and DAI.

#3137
FKA_Servo

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It takes a couple gigs worth of mods to make Skyrim really feel alive for me.

 

modability:  that's one thing DAI didn't emulate but I wish it had  :D

 

My Skyrim install is about 20 gigs...



#3138
Jetblackbird

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Um, I'm pretty sure the lack of music at times in DAI is part of the party banter bug(not that that's a good thing, I guess)... I've had times where music is pretty consistent (when, coincidentally, I was also getting frequent banter). Most of the time I don't even get battle music in DAI... so I was pretty surprised when I got it recently after repairing the game. (I think its gone again though XD)


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#3139
Ariella

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It takes a couple gigs worth of mods to make Skyrim really feel alive for me.
 
modability:  that's one thing DAI didn't emulate but I wish it had  :D


I'm sure somebody will figure out something, and I do know there are mods out there so...

I, however, can't use mods. Console gamer and all. Ah well.

#3140
o Ventus

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It takes a couple gigs worth of mods to make Skyrim really feel alive for me.

 

modability:  that's one thing DAI didn't emulate but I wish it had  :D

 

It's a double edged sword though. The mods that are good, are really good, but Skyrim without mods is painfully average at best, and a buggy pile of trash at worst. I haven't played any other Elder Scrolls games, but on its own merits, Skyrim isn't that great unless you load enough mods to pretty up the rough edges and add actual heft to the game outside of the plentiful side quests. From a lot of what I've read online, Skyrim pales in comparison to Morrowind and Oblivion.

 

I only had the stomach to play through Skyrim once. I tried to make a new character and go through everything again, but I couldn't make it past the prologue bit in Helgen, it's so boring (coupled with the p***-awful optimization and bugs from Bethesda games, because Bethesda's QA team either doesn't exist or is grossly underfunded).


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#3141
Ariella

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Still a step up from DA2, and DAI.


Big empty nothing? I wouldn't call that a step up at all. If they'd added little blue people going 'are we there yet, Dragonborn?' It might have been more enjoyable tromping around.

#3142
The Hierophant

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Um, I'm pretty sure the lack of music at times in DAI is part of the party banter bug(not that that's a good thing, I guess)... I've had times where music is pretty consistent (when, coincidentally, I was also getting frequent banter). Most of the time I don't even get battle music in DAI... so I was pretty surprised when I got it recently after repairing the game. (I think its gone again though XD)

Funny thing is that for one map like say Emerald Graves i would consistently hear the soundtrack and party banter. For the next map, the Hissing Wastes specifically, all i'd hear is silence for the entirety of the map. 

 

It was maddening...

 

2564634-cocaine.jpg



#3143
Torgette

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Kind of like a more Loghain type character, but not so easily undermined? Maybe someone that isn't met with a public downfall but defeated in private yet his zeal for whatever reason has a split base of fans/dissenters?

 

What's harder than a villian who has to hide themselves? A villian who is openly popular, powerful, sly and smart and isn't easily undermined by anybody or anything and has nothing to hide - think like an Emperor or something.



#3144
AresKeith

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Funny thing is that for one map like say Emerald Graves i would consistently hear the soundtrack and party banter. For the next map, the Hissing Wastes specifically, all i'd hear is silence for the entirety of the map. 

 

It was maddening...

 

*snip*

 

It's Bioware's secret agenda to make you go crazy :P


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#3145
Torgette

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Having to decide between one bad guy/bad choice and another doesn't make either of them "gray".

 

None of the choices aside from LI had any impact for me.

 

IMO

 

Neither Cass nor Lil were good choices for Divine.

 

I hated all the pretenders to the throne of Orlais.

 

That I couldn't pull a Bonaparte and declare myself Holy Orlesian Emperor of All Thedas, imprison all of them, and kill Corypheus simply because he was "competition" is another great failing of not just DA:I but most/all such games.

 

I never felt like I was forced to choose between one bad guy or another, even some bad guys didn't feel like bad guys (re: Alexius), most choices had merit regardless of which way you went. As for you feeling all rpg's fail, that's not really for me to argue.



#3146
kmansp30

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I cannot emphasize the OP's post enough, every word of it.  Dragon age Inquisition was such a huge disappointment due to all of the OP's reasons. 

 

I cannot put the witcher 3 down; it is everything I wanted in dragon age and then some.  THIS is how an open world game is supposed to be.  I have tried playing through dragon age inquisition and restarted multiple times, but have lost interest in it and have no urge to even finish it once.  The Witcher 3 has all the elements of a great RPG:  great story, great gameplay, great QUESTS (none of the lame sh!t DA:I tries to pull with wannabe MMO quests).  Great atmosphere, and I had NO problems with Framerates or graphics from the first launch. 

 

I also love their different stance in DLC:  they offer them free!!!  They aren't trying to ****** them out right at game launch.  EA is sooooo bad.  I would gladly buy witcher 3 dlc in the future because I see that they are putting in a lot of effort in their game and I know it will be worth it!


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#3147
TheOgre

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As far as I can tell, the banter is absolutely still as absent and infrequent as the forums suggests, if not more so. Which really sucks, as banter provides a ton of the characterization and charm. I don't know how they screwed up the banter triggers as much as they did in DAI, but I hope they go back to whatever system triggered it in DAO and DA2.

 

PC players get to use cheat engine to get around it, but I feel bad for console players. I know that without Cheat Engine, I'm still going hours without hearing a peep.

 

Couldn't like the post, ran out of likes. Sadly, one of my gripes about this was how infrequent my conversations were. I think I had 3 conversations in five hours in one playthrough. I may have had a better experience if I used cheat engine.



#3148
dreamgazer

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As far as I can tell, the banter is absolutely still as absent and infrequent as the forums suggests, if not more so. Which really sucks, as banter provides a ton of the characterization and charm. I don't know how they screwed up the banter triggers as much as they did in DAI, but I hope they go back to whatever system triggered it in DAO and DA2.

PC players get to use cheat engine to get around it, but I feel bad for console players.

 
Console player here, and I've had fairly persistent banter since launch. (shrug)
 
Music is another story, but that's improved with subsequent patches.



#3149
o Ventus

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I also love their different stance in DLC:  they offer them free!!!  They aren't trying to ****** them out right at game launch.  EA is sooooo bad.  I would gladly buy witcher 3 dlc in the future because I see that they are putting in a lot of effort in their game and I know it will be worth it!

 

Bioware didn't do this with DAI either, so... ?

 

Also, what? There's a season pass available for purchase for TW3.



#3150
The Hierophant

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Big empty nothing? I wouldn't call that a step up at all. If they'd added little blue people going 'are we there yet, Dragonborn?' It might have been more enjoyable tromping around.

Sadly that's probably more than what most of DAI's NPC's are capable of. In DAI the blue people would have been muted by some bug.


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