Feedback... be more like The Witcher 3
#3201
Posté 02 juin 2015 - 03:44
#3202
Posté 02 juin 2015 - 05:26
2 words: Side Quests.
Bioware, there is no excuse now. CDPR created a whole new engine in their first attempt to create a open world game and yet find time to craft all those beautiful side quests! (CDPR is also a smaller studio with less people too right?)
- Nefla, Lord Bolton et AmberDragon aiment ceci
#3203
Posté 02 juin 2015 - 05:43
2 words: Side Quests.
Bioware, there is no excuse now. CDPR created a whole new engine in their first attempt to create a open world game and yet find time to craft all those beautiful side quests! (CDPR is also a smaller studio with less people too right?)
I agree the side quests in TW3 are much better than those in DAI. They are layered, meaty and more interactive. But then, I feel little motivations to complete every side quests in TW3. I am frankly bored. I just want to rush to the main storyline. While I hate the power system in DAI, at least it gives me some incentive to explore and complete the short quests (which are poorly made, but short enough to complete in mere minutes).
I don't know what's wrong with me as I really think TW3 has a better quest system, but it really bores me to death and I am currently putting this game aside.
#3204
Posté 02 juin 2015 - 06:30
They are big expansions not some lame 5 hour DLC's so I'm not sure how one can expect them to be free
DA:I on the other hand had the $ 15 Jaws of Hakkon DLC which was just boring all around and offered no new interesting content
Instead it was just another fetch quest filled area
Its like Bioware didn't even try to listen to feedback
I got the impression that the JoH area was originally part of the main game that didn't end up finished in time for release but was later finished and released as DLC because you're right, it's like they didn't listen to feedback at all when making it. It's the same as any other random area map except the random tasks seem to tie into the bigger "area quest" better. Maybe it's just me.
Empty map, huh? Lol, didn't play Hakkon much, ey?
Anyway - it's really not difficult to add new hair or beard option considering that Geralt began with only ONE, maybe two - not even a fifth of what DAI began with. Plus, there's no other way to customize his looks.
Yeah, it would have been amazing if Geralt could have had 15 versions of a shaved head to choose from instead of a handful of dynamic and well modeled styles... ![]()
Please don't . Dragon Age is fine as is. TW3 is a total drag.....
There is a reason why I haven't picked this game up yet...
Interesting that you can call a game a "drag" in one sentence and in the very next admit that you have never actually played it. I guess I'm qualified to say that CoD sucks because I've watched random 5 minute clips on youtube of other people playing it. ![]()
- SnakeCode, Lord Bolton, AmberDragon et 1 autre aiment ceci
#3205
Posté 02 juin 2015 - 06:45
Nope. Still not convinced of its sword play. The blocking and parrying don't appear to be efficient and the strikes are pretty basic.
#3206
Posté 02 juin 2015 - 06:48
2 words: Side Quests.
Bioware, there is no excuse now. CDPR created a whole new engine in their first attempt to create a open world game and yet find time to craft all those beautiful side quests! (CDPR is also a smaller studio with less people too right?)
And Bioware was working with a new engine that was originally meant for shooters causing them issues during their development
#3207
Posté 02 juin 2015 - 06:55
I'm gping to disagree with this, but it's probably not something BioWare was trying to do.Even at its worst, Skyrim's open world kills DA:I's by miles. DA:I is full of static empty space that is interrupted by the occasional rift. Even if combat wasn't boring as hell most of the time, these rifts go away after a good two minutes and never return, making the already lacking world even emptier. Skyrim feels alive, where as DA:I feels as dead as a doornail.
Bethesda seemed to know that, since they were building an open world, you might approach content from any direction. And they built the world to accommodate that. Very well. Sometimes too well.
BioWare has traditionally not had an open world, and they've known from which direction content will be encountered. But in DAI, the player is now free to approach content from any direction (even from above). But BioWare still seems to place content as if they think they know from which direction it will be encountered. Maybe they did this to simulate the enemies thinking they knew from which direction threats would come, but it's possible BioWare just didn't adapt their encounter design.
And I like it better that way. I like exploitable content, and DAI has lots of it.
#3208
Posté 02 juin 2015 - 06:56
I would love it, because it would require that we be allowed to play without the Inquisitor some of the time.Picture the complaints if Bioware actually did that
There's a team of 10 characters. Why does one of them always have to be included?
#3209
Posté 02 juin 2015 - 06:56
I agree the side quests in TW3 are much better than those in DAI. They are layered, meaty and more interactive. But then, I feel little motivations to complete every side quests in TW3. I am frankly bored. I just want to rush to the main storyline. While I hate the power system in DAI, at least it gives me some incentive to explore and complete the short quests (which are poorly made, but short enough to complete in mere minutes).
I don't know what's wrong with me as I really think TW3 has a better quest system, but it really bores me to death and I am currently putting this game aside.
Well then they must be doing the main story right as well otherwise you wont feel and urge to continue. I believe CDPR said that one of the biggest challenges in creating a story driven open world game is balancing between the main story and the other things you can do. If the balance is done badly aka Skyrim, people will lose a sense of progression and purpose. Which is why I know people who have spent 100+hours in Skyrim without doing the main story much.
Also, the main story quest in TW3 is also meatier than DAI. There are multiple ways to start them and do them. Depending on how you start the quest, you may experience something different and of course many of them you can choose how to do it as well and it has consequences.
As for myself, I never notice the power system in DAI, never bothered me a bit because I just do what I see along the way - same as in TW3. I enjoy the journey more.
TW3 to me is Dragon Age Origin on steroids. ![]()
- Lord Bolton et AmberDragon aiment ceci
#3210
Posté 02 juin 2015 - 06:58
2 words: Side Quests.
Bioware, there is no excuse now. CDPR created a whole new engine in their first attempt to create a open world game and yet find time to craft all those beautiful side quests! (CDPR is also a smaller studio with less people too right?)
Two words: additional delay. Both games hade them. Bioware added races to the games among other choices; options I quite enjoy.
#3211
Posté 02 juin 2015 - 06:59
I don't have Hakkon yet, is it worth the money?
Frostback Basin is the best of the regions in my opinion.
I was very pleased with the zone, not least due to the fade-touched materials that allow all my party to have guard generating armour.
#3212
Posté 02 juin 2015 - 06:59
And Bioware was working with a new engine that was originally meant for shooters causing them issues during their development
And DICE is handling the engine. Like adding support to 4 legged creatures.
So while waiting, Bioware could have spent that time making more side quests or making them more meaty or maybe give us the epic final battle that we all expected! - The siege of Skyhold `
- AmberDragon aime ceci
#3213
Posté 02 juin 2015 - 06:59
The beauty of an open world like Skyrim is the wide variety of ruins, dungeons, and caves. You can also design your homes. It's that diversity that makes it fun to explore. But it's not completely story driven so some achievements aren't necessary.
#3214
Posté 02 juin 2015 - 07:01
People who say that forget how badly Oblivion needed mods. The entire XP/leveling system was broken at release.From a lot of what I've read online, Skyrim pales in comparison to Morrowind and Oblivion.
Personally, I think Skyrim was the best TES game since Arena.
- Nefla aime ceci
#3215
Posté 02 juin 2015 - 07:01
Two words: additional delay. Both games hade them. Bioware added races to the games among other choices; options I quite enjoy.
I dont mind the delay. In the words of probably one of the greatest video game creators:
"A delayed game is eventually good, a bad game is bad forever"- Shigeru Miyamoto
#3216
Posté 02 juin 2015 - 07:02
And DICE is handling the engine. Like adding support to 4 legged creatures.
So while waiting, Bioware could have spent that time making more side quests or making them more meaty or maybe give us the epic final battle that we all expected! - The siege of Skyhold `
Waiting on what? They were developing the game and trying to get tech issues to work
- blahblahblah et TheRaccoon aiment ceci
#3217
Posté 02 juin 2015 - 07:03
I think the patch made it worse. I preferred the original design where the banter was less regular.It's better, but I wouldn't call it "fixed"
#3218
Posté 02 juin 2015 - 07:06
That's exactly when I did it, and I thought it worked well.When did you do it in the story? I'm getting ready for WHWM and Into the Abyss. I was thinking about doing it after I get those two quests knocked out.
I was level 23 when I started it. I wouldn't want to be lower (on Hard).
#3219
Posté 02 juin 2015 - 07:07
I dont mind the delay. In the words of probably one of the greatest video game creators:
"A delayed game is eventually good, a bad game is bad forever"- Shigeru Miyamoto
I do not mind either. I appreciate what was done for DAI as it allowed the Players more options and choices. Have no real notion of what was done for TW3, but if it helped make side quests more in depth; good on 'em. What I do not care for are more cut-scenes, but that is my preference.
#3220
Posté 02 juin 2015 - 07:09
The area and quests more closely resembled Crestwood or the Exalted Plains, rather than the Hinterlands.Finished Hakkon, it felt closer to the hinterlands then story dlc i expect of dragon age. It felt unimportant.
#3221
Posté 02 juin 2015 - 07:11
Waiting on what? They were developing the game and trying to get tech issues to work
Bioware is not responsible for the Frostbite engine. DICE is handling that. So tech issues do not concern them, they will have to let DICE fix them. So use that time and dd more cinematic cut scenes to companion quests for example, give us more ways to approach them for example. Like... what they did in DAO maybe? Perhaps?
- Uccio aime ceci
#3222
Posté 02 juin 2015 - 07:14
I do not mind either. I appreciate what was done for DAI as it allowed the Players more options and choices. Have no real notion of what was done for TW3, but if it helped make side quests more in depth; good on 'em. What I do not care for are more cut-scenes, but that is my preference.
I dislike cut scenes in general and think that over use of cut scenes is bad... until I played TW3... until I met the "Bloody Baron". When they are done right... wow.. just wow.
- AmberDragon aime ceci
#3223
Posté 02 juin 2015 - 07:15
Bioware is not responsible for the Frostbite engine. DICE is handling that. So tech issues do not concern them, they will have to let DICE fix them. So use that time and dd more cinematic cut scenes to companion quests for example, give us more ways to approach them for example. Like... what they did in DAO maybe? Perhaps?
Yes they are. DICE gave Bioware the Frostbite toolkit to make DAI work on it, and that was it. DICE had nothing to do with DAI other than they created the engine Bioware used. If they worked on DAI, their name would be on the box.
2 words: Side Quests.
Bioware, there is no excuse now. CDPR created a whole new engine in their first attempt to create a open world game and yet find time to craft all those beautiful side quests! (CDPR is also a smaller studio with less people too right?)
CDPR also had to bring their other project Cyberpunk 2077 to a complete halt to work on TW3.
#3224
Posté 02 juin 2015 - 07:16
The quest design was a little better because we at least had some dialog on the way as well as some choices to make in a few of them.
Wouldn't mind if the took a leaf if PoE's book and offered different approache's to solving them. Of course the 'We All' committee might not approve
#3225
Posté 02 juin 2015 - 07:22
CDPR also had to bring their other project Cyberpunk 2077 to a complete halt to work on TW3.
And that shows that they didnt compromise the game. Even if it means making less money, losing money?
Awww well, those silly Polish developers. Why didnt they learn from the masters like EA and Activision.
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- AmberDragon aime ceci





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