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Feedback... be more like The Witcher 3


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#3276
KilrB

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Waiting on what? They were developing the game and trying to get tech issues to work

 

Really?

 

Where is THAT game, because it wasn't on my DA:I dvd's.

 

I got a half-baked, mediocre (at best), console port that only works half the time and still ctod's after an hour tops.

 

Their "patches" and "updates" have only made it worse.

 

Where is this "developement" and "tech" savy you speak of?

 

(edit: ot > it)



#3277
KilrB

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Just adding another "Ewww" for premade protagonists like Geralt - an absolute dealbreaker. Carry on.

 

Your loss.


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#3278
Dreadstruck

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Really?

 

Where is THAT game, because it wasn't on my DA:I dvd's.

 

I got a half-baked, mediocre (at best), console port that only works half the time and still ctod's after an hour tops.

 

Their "patches" and "updates" have only made ot worse.

 

Where is this "developement" and "tech" savy you speak of?

 

I think you are being a bit unfair.

 

While I like TW3 over DA:I, I still think it wasn't that bad. It just left a lot to desire for when compared to the earlier titles that set the bar(which I hope is something that can be rectified for the next release if we bug them long enough :P ).

 

 

Another thing I hope Bioware would take inspiration from:

 

- it's a rather meaningless thing but I'd kinda like if NPCs around were less static and more... interactable? Meaning they react to you if you walk past them, bump into them or even ride a horse across their ass (also you can threaten them with a mouse click which is something  I repeatedly bring attention to for some reason :D ).

 

- The codex. Or journal. I liked having the beasts, characters and locations or lore in more special, divided sections complete with additional pictures (that could change over the course of the main quest), information, weaknesses etc. Looked and felt much more intuitive to me.


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#3279
Hazegurl

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Wow, if getting free stuff is considered a scam then sign me up.  I'd love to get scammed often then.  Whether the product was supposed to be a part of the original game or not, at least I don't have to pay out of pocket to get it later.  Unlike BioWare's Jaws of Hakkon and alternative look packs for ME.  Any company that's willing to give me something that they could have just charged for, for free, is free to scam me all they like.

 

I do agree that it's a marketing ploy though.  But face it, CDPR wouldn't have been able to pull off if every other game dev weren't nickle and diming customers at every turn.


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#3280
Guest_john_sheparrd_*

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Yeah, it's almost as if people feel the need to defend something they like against idiotic and nonsensical attacks. I say attacks and not criticism, because criticism implies the point being made has merit.

 

Not to call any names, but we both know the people I'm talking about.

People have brought up many good points here that indeed have merit (see DA:I's bad open world, lackluster story, fetch quests etc.)

 

Sadly some fans get a bit too defensive and equal good complaints with "idotic and nonsensical attacks" just because a game they like is getting criticized

 

There are a lot of things Bioware can learn from TW3 (a good open world, great side quests and story) while still keeping the typical Bioware formula (companions, creating our own protag etc.) that we like


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#3281
ashwind

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Yeah, I woud like to have The tomb of Fairel and Solasan and some more questlines to have been better tied into the main story. But on the other hand maybe they will in the future, especially regarding Solasan when you think of that last scene ;-)

 

Anyway now that I hve finished DAI I am giving TW3 my attention. It is looking good but what is it with Geralt and his constant converation with himself ? ;-)

 

Geralt talking to himself? Cos he is an auditory learner, just like Mordin in Mass Effect :P


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#3282
Iakus

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If it's not as open as Skyrm then it's still not an open world experience. Games like Skyrim, the upcoming Submerged, and Unreal Engine's Kite demo are truly open world. The Witcher games are still inspired by the original ore and driven by its main character, Geralt.

 

I don't care which engine is used. If developers wish to explore 'open world' concepts they need to free the player more from character restrictions, or offer more diversity. If I were in a big fantasy world I don't want to do quests. I want to discover the furthest edges of the world and watch the NPCs just interact on their own. Is there any MMO where players can build around areas of a game and allow other players to visit? If Disney and Lucas Arts allowed fans to build their own online Death Star simulation game that would be the coolest place to explore! Over ten levels to wander around and players can acquire or build their own starting points. If you want to be the poor clerk who sells the smoothies, go ahead! If you want to be an officer stationed near the emperor's throne room,  you get that choice! That's were I see open world developing!

There's nothing wrong with an open world, or open world-ish like DAI.

 

The problem with DAI is that there was not enough story to fit into the world.  With richer area storylines (like Jaws of Hakkon), it could have been amazing.

 

Heck I'd happily buy a DLC that adds more story to zones like the Exalted Plains or The Storm Coast.  


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#3283
o Ventus

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People have brought up many good points here that indeed have merit (see DA:I's bad open world, lackluster story, fetch quests etc.)

Not really. Just saying "the open world is bad" and "the story is ****" doesn't tell anybody anything. What about the open world is bad? What about the story is bad? 9 times out of 10 it's people just coming in and saying "the game sucks Biower is evil TW3 is much better CDPR is the second coming", which isn't feedback in any capacity. It's an attack for the sake of having an attack.


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#3284
Guest_john_sheparrd_*

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Not really. Just saying "the open world is bad" and "the story is ****" doesn't tell anybody anything. What about the open world is bad? What about the story is bad? 9 times out of 10 it's people just coming in and saying "the game sucks Biower is evil TW3 is much better CDPR is the second coming", which isn't feedback in any capacity. It's an attack for the sake of having an attack.

I just mentioned the big points, people already explain enough, there has been some good feedback here I suggest you go back and read it

 

In my opinion:
Open world is bad because its big but lifeless, there is nothing going on no villiages, no interesting NPC's to meet or awesome side quests to do

Instead just huge areas with a few rifts here and there and some letters to read, very exciting indeed...

 

The story is lackluster, its too short, it has a terrible antagonist (Cory) and basically no sense of danger
From Haven on its just you owning Cory at every point

Its your typical Bioware saving the world story but its just done in a very rushed and half assed way this time around (THAT ending)

 

No one is saying that Bioware is evil just that DA:I is in lot ways inferior to TW3 (even if you like Bioware's style more)
Its clear that CDPR put more effort into the side quests for an example or do you want to deny that?
They aren't the second coming but they have proved with TW3 how to have a great story + characters AND a good open world


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#3285
AresKeith

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There's nothing wrong with an open world, or open world-ish like DAI.

 

The problem with DAI is that there was not enough story to fit into the world.  With richer area storylines (like Jaws of Hakkon), it could have been amazing.

 

Heck I'd happily buy a DLC that adds more story to zones like the Exalted Plains or The Storm Coast.  

 

I agree with this, if the areas had a storyline similar to JoH and Crestwood or played more of a role in the main story there would be less complaints about them



#3286
ashwind

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I just mentioned the big points, people already explain enough, there has been some good feedback here I suggest you go back and read it

 

In my opinion:
Open world is bad because its big but lifeless, there is nothing going on no villiages, no interesting NPC's to meet or awesome side quests to do

Instead just huge areas with a few rifts here and there and some letters to read, very exciting indeed...

 

The story is lackluster, its too short, it has a terrible antagonist (Cory) and basically no sense of danger
From Haven on its just you owning Cory at every point

Its your typical Bioware saving the world story but its just done in a very rushed and half assed way this time around (THAT ending)

 

No one is saying that Bioware is evil just that DA:I is in lot ways inferior to TW3 (even if you like Bioware's style more)
Its clear that CDPR put more effort into the side quests for an example or do you want to deny that?
They aren't the second coming but they have proved with TW3 how to have a great story + characters AND a good open world

 

To be fair, DAI's story is not that bad. The only bad thing about DAI's story to me is only the very end. Why did I wasted so much time upgrading Skyhold building towers and defenses and such, fully expecting an epic final battle.... and then... there was this silly final mission... 

 

If they actually had Corypheus laid siege to Skyhold and like ME2 suicide mission I could lose companions. DAI would be right up there with TW3. Still not TW3 standard because ugly hair and even uglier facial hair.  <_<



#3287
cotheer

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Mine certainly didn't. He was blue balling it for a straight 60 hours of play time until he finally got back with Yennefer.

...which is kinda ironic because....

 

t6G5XLP.jpg

 



#3288
Elhanan

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With all due respect, I think people who have not played TW3 should refrain from having knee-jerk reactions of the “Noooo, never, I hate Geralt”- type, and look at what most people asking BW to take a closer look at TW3 are actually saying.
 
I’m a longtime, huge BioWare fan and they remain my favorite developer, but I have to say, The Witcher 3 is one of the best games I ever played, and to me, it outshines DAI (which I loved btw).  I’m definitely NOT calling for BioWare to make a carbon copy of TW3, to drop the different protagonists or the companions, but there are some aspects of TW3 that I personally believe would greatly enhance any BW game.
 
TW3 shines when it comes to quest design and the integration of both quests and main missions in an open world environment. Looking at what’s most criticized about DAI on these forums, I doubt there are many DAI players who wouldn’t have liked to have seen more meaningful quests in the different regions, and longer/more main missions. TW3 achieves that, and I would love to have more fleshed out sidequests and more/better integrated main missions in the next BW game. I adored the main quests in DAI, but I did feel that there were too few for the length of the playthrough and that there was no sense of urgency throughout.
 
Another thing I think TW3 did exceptionally well was insert choice into almost every conversation in the game, and the consequences of those choices are felt throughout the playthrough, culminating at the end. When I say “end”, I should say “endings”, because there are quite a variety of different outcomes, many of which will catch you by surprise. DAO had variety (although those endings were based on far less choices than you have in TW3), but sadly since then, the concept of different endings was kinda lost. I’d love to see it brought back for the next game.  
 
TW3 also manages to tell a deeply personal story with an epic backdrop, with a significant amount of character development over the playthrough, a lot of it driven by your choices as the player. As a result, as a female gamer very fond of playing different origins and races, I adored playing as Geralt in TW3. Again, not saying that BW should have straight white male protagonists, not at all, but by the end, I enjoyed playing my Geralt almost as much as my FemShep and that for me, is saying something. Never would have imagined that in a million years as I thought TW1 and 2 were merely okay games and Geralt until TW3 was just meh. 
 
Finally, the small touches: how the world reacts to you as a witcher, and how that perception evolves over the course of game, depending on what you did or did not do in a particular region. Ambient NPCs comment non-stop and you both see and feel your mark on the world in big and small ways. Just an example of the level of detail TW3 goes into: one of your potential love interests even comments on you growing a beard (there is automatic beard growth over time, you need to get to a barber to stay clean shaven), but only if you indeed have a beard. Those small touches make the experience very personal and unique. 
 
This is not to me about a dev war or a fan war. This is simply feedback from both a DA and ME fan on what particularly impressed her in another game in the same genre, and what she hopes to experience again. Feel free to take it or leave it, just had to say it.


All this may be quite true. But since CDPR chose to add so much offensive content to the quests, dialogue, story, and small touches, I choose to pass on it, and others are complaining. Even if it is not as pervasive as some describe, it is bad enough to create a tempest in the teacup. I am all for improving games, but this is not the droid I seek....

And before another discussion appears about this being Mature material, one has to go little further than the TW3 threads around here to see posts, pics, and locker room antics that appear to indicate that maturity has little to do with it.
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#3289
Sylvius the Mad

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True but there needs to be a balance. Honestly, DAI would be perfect for me if the finale isnt so... rush and given how ME3's ending was done... I cannot help but think that it was cut short due to budget and time.

The ending is often the part of the game seen by the fewest players. It makes good business sense to limit the resources spent on it.

I have never finished my favourite BioWare game. I frankly don't care what the ending is like.

#3290
CronoDragoon

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The ending is often the part of the game seen by the fewest players. It makes good business sense to limit the resources spent on it.

I have never finished my favourite BioWare game. I frankly don't care what the ending is like.

 

I assume this is BG1? How do you typically end your playthroughs?



#3291
SnakeCode

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Resist guys. Continue giving feedback, don't get caught up in this circular discussion again. Let's not keep allowing the same people to derail the thread over and over. It has become evident that that's what certain posters are here to do. Don't bite.


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#3292
Sylvius the Mad

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I assume this is BG1? How do you typically end your playthroughs?

Usually by getting too excited about my options and starting a different one.

Other times, I decide that my character simply wouldn't do whatever was next (this is how my most complete DA2 playthrough ended). Or by dying in an RP-appropriate way (this is how my favourite DAO playthrough ended).

And you're right, that was BG1. I also never finished BG2 or DA2. But I did finish the NWN OC (and SoU, but not HotU), KotOR, JE, ME, ME2, DAO, and DAI (I didn't play ME3). I think I finished KotOR and JE 3 times each, but that's my max so far.
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#3293
Elhanan

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Resist guys. Continue giving feedback, don't get caught up in this circular discussion again. Let's not keep allowing the same people to derail the thread over and over. It has become evident that that's what certain posters are here to do. Don't bite.


Am all for better content, but not when it comes with virtual vermin in the dough....

#3294
Torgette

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The ending is often the part of the game seen by the fewest players. It makes good business sense to limit the resources spent on it.

I have never finished my favourite BioWare game. I frankly don't care what the ending is like.

 

Yes, very few people finish any game nowadays, i'm guilty of this too - like 90% of the games I buy I don't finish but rpg's are the one exception to the rule I almost always finish them. That said a bad ending can lead to bad worth of mouth, so it's at least worth some effort - ME1's amazing ending led to a lot of people encouraging others to play the game as when it came out the slow first 3 hours put lots of people off.

 

Resist guys. Continue giving feedback, don't get caught up in this circular discussion again. Let's not keep allowing the same people to derail the thread over and over. It has become evident that that's what certain posters are here to do. Don't bite.

 

Well I left about as much feedback as I could in posts #3019 and #3094

 

I exhausted myself with those, I don't have much else to give until I finish TW3.  -_-


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#3295
Dreadstruck

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Resist guys. Continue giving feedback, don't get caught up in this circular discussion again. Let's not keep allowing the same people to derail the thread over and over. It has become evident that that's what certain posters are here to do. Don't bite.


Agreed. Hold the line. :P
 

Well I left about as much feedback as I could in posts #3019 and #3094
 
I exhausted myself with those, I don't have much else to give until I finish TW3.  -_-

 
I wouldn't mind if someone tore the thread apart and made a cohesive list of all the suggestions that were posted (and subsequently posted it on the first page. It would then get updated each time something new or interesting would turn up)

 

Just need to find someone who has a lot of time at their hands :lol:


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#3296
SofaJockey

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There are a lot of things Bioware can learn from TW3 (a good open world, great side quests and story) while still keeping the typical Bioware formula (companions, creating our own protag etc.) that we like

 

This quote would sum up this whole thread rather nicely. +1.



#3297
AresKeith

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Resist guys. Continue giving feedback, don't get caught up in this circular discussion again. Let's not keep allowing the same people to derail the thread over and over. It has become evident that that's what certain posters are here to do. Don't bite.

 

To be fair here, it's people on both sides responsible for that


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#3298
Rawgrim

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People have brought up many good points here that indeed have merit (see DA:I's bad open world, lackluster story, fetch quests etc.)

 

Sadly some fans get a bit too defensive and equal good complaints with "idotic and nonsensical attacks" just because a game they like is getting criticized

 

There are a lot of things Bioware can learn from TW3 (a good open world, great side quests and story) while still keeping the typical Bioware formula (companions, creating our own protag etc.) that we like

 

The sad part, really, is that Bioware can learn the exact same things from their earlier titles. They don't have to look at The Witcher at all.


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#3299
Torgette

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Agreed. Hold the line. :P
 

 
I wouldn't mind if someone tore the thread apart and made a cohesive list of all the suggestions that were posted (and subsequently posted it on the first page. It would then get updated each time something new or interesting would turn up)

 

Just need to find someone who has a lot of time at their hands :lol:

 

Well i've got a deadline for a huge project in a week so i'm not doing it!  :P



#3300
TheOgre

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Ah.. I'm between temporary positions, but for those that are actually professional and have lives yet are bored at their job, can you do [ spoiler ] [ / spoiler ] no spaces between the pictures? and tag them for NSFW..

 

Meanwhile in the jammas here trying to beat TW1.. distracted by images... O_O