The narrative of the game doesn't point you towards them or provide you with a reason to contest these areas, when skyhold opens it tells you to be ready for the ball and to meet Hawke which logically leads to those two quests and so you are free to do that but once those are finished, that's it, Cory is in the arbor wilds and the narrative urges you to rush there, you are not compelled, save for a short text description of things to wander off the beaten path. Contrast this to the witcher 3, after milking all the information about Ciri I can get from the Baron, I owe him nothing and have no real reason to stay. Yet I agreed to help him get his wife back because the main quest before has made me invested in events. It's a clever way of melding main quests and side quests which bioware can learn from.
That's the problem you see, you have a village consisting of half a dozen houses being threatened as representative of the world at large and several nearby skirmishes (as in the case of the hinterlands) to represent this apocalyptic battle. There's just too much telling and not enough showing.
Actually exclamation points in the witcher 3 don't appear on the minimap until you find them. And a ? denotes an optional place of interest, what I mean is that level design in DA:I can benefit from a healthy does of subtlety. As for your opposition to voiced quests, well skip the narrative, the spacebar is there for you.
You're missing my point entirely, I did not imply that he should step back into the closet or immediately return to tevinter. I've got no problem with his lifestyle, however, the moral 'lesson' in his quest is cut and dried and shoved down your throat, dorian good, actions right, father bad and you are given no option but to be confined to one perspective of events, that is to say the game automatically assumes that you're siding with dorian, without any other options, which seems rather obnoxious. Personally my quizzy would've left the inn out of sheer embarrassment, it's a family matter in which I really don't have the right to judge.
Well if you don´t contest the red templars and venatori you are basically giving the world to Cory. They could have used the war table more, like xcom or something like that but would probably be a little to much for a rpg.
Can you chop of the barons head? He seems to deserve it.
It is a little more than a village. There is just so much our hardware can take however. But the exalted plains is total war zone, crestwood and emprise full of unnatural weather situations, doomdark etc.
In a replay I will use the spacebar not in the first playthrough. Cut scenes are nice but I think TW3 could benefit with a little less. I read a post somewhere on BSN where the poster claimed that there were no cut-scenes in EDL. I could have sworn there were when encountering Imshael. But maybe that is true. Maybe my memory is at fault. In that case anyway a cut scene would be redundant. I am immersed enough as it is.
Generally I agree that it would be a plus if BW had tied what the venatori were looking for closer to the main-quest line but incitament to hunt them down and stop them and the red templars should not be needed more than their alliance to Cory.
I agree on the sublety by the way, at least make the hud optional. Will look in on that in TW3.
Dorian, I don't see how it would be realistic to sway him. But you can avoid the quest can you not? I have only done it once and I was very open and supportive to Dorian. It was a bit funny with all the rumours abound about Dorianand my male Inquisitor all the while my IQ was romantically involved with mlle Montilyet. ,-)