@Eluvianus Rex: It's just how I see them, not how anyone else should. The qualities that resonate with other people for those characters - mostly repulse me. Specifically Alistair... but also Morrigan. That's a topic for somewhere else though.
@Br3dmax: I appreciate what you're saying, and I'd settle for a middle ground... but I won't ever play something like TW3 because that's not roleplaying to me. I gave it a try with TW2 and got my answer.
My preferences are not antiquated however - just because you don't agree with them. Neverwinter Nights, with it's persistant worlds, I believe - is the future of the cRPG since it is what an RPG "actually" is... a group of people gathered for a dynamic story. Single player RPGs are nice - I will always play them - but they're just "some other style of game using the title because of similar elements" for me.
I look forward to Storm Coast Legends to move my style of roleplaying forward and I am praying it is well designed, does well, and spawns many styles like it. (Toolset, DM Client, Co-OP Player)
@Specter Impersonator: Fair enough and I actually totally agree with you when suggesting that "lives matter" is an important aspect. Hence my suggestion for Shadowrun: Dragonfall. You can skirt a whole lot of killing in that game... and it feels smart (vs. just "being the nice guy")
Also - every fight so far has felt like it was supposed to be there. Not just more battle filler.
@Rawgrim: We don't agree on much - but, Fallout 4 was just announced! So our niche style of play is still going strong.
But seriously - aren't we talking DA:I? Wasn't the raining enemies DA:2?