I liked slower combat -- Then I get this action slasher DA2.. DAI became even less involved and more basic. I prefer DA2's combat to DAI and I dislike action slashers.
I haven't played DA2 in 4 years but I recall it being much faster paced than DA:I.
It's always relative.
Tactical in relation to what? It's certainly far more tactical than the Witcher. It's less tactical than some of the better grid or turn-based RPG for sure, but that's entirely expected. Once you have the ability to play over-the-shoulder, by necessity you need to sacrifice some spacing and tactical depth to accomodate that.
And I don't actually think that's a problem, since I prefer to play these games as Action RPGs. Accordingly, the games have a nice bit of tactical depth while still being fun to play in real-time. Of course, my selfish preference would be for them to do what Mass Effect 2 and 3 did for that series, and really focus on the action aspect to perfect it. But Dragon Age has a lot more cRPG fans than Mass Effect that still like playing it as if it were an iso RPG. So BioWare is left in the unenviable position of knowing they could easily make a more satisfying combat system if they go in either direction (more tactical or more actiony) but also knowing their best option is to continue to straddle the line so they don't alienate large groups of their fanbase entirely.
The Witcher's combat has always sort of been in-service of the fiction, it's decent but never been the strongest aspect of the games. The first game I had lot of fun changing up signs, but was maybe a little cut and dry on the movement and swordplay. 2 emphasized the action side a lot more while keeping signs, I remember getting frustrated when dealing with mobs and just had to approach it like a souls game and manage myself more and eventually got good at it (IIRC a lot of reviewers bitched that there wasn't a tutorial). I can understand why they removed xp for killing enemies in 3 for this reason, it's just a different beast than dragon age where combat is one of the identifying pillars of the franchise.





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