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Feedback... be more like The Witcher 3


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#326
Torgette

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I liked slower combat -- Then I get this action slasher DA2.. DAI became even less involved and more basic. I prefer DA2's combat to DAI and I dislike action slashers.

 

I haven't played DA2 in 4 years but I recall it being much faster paced than DA:I.

 

 

It's always relative.

 

Tactical in relation to what? It's certainly far more tactical than the Witcher. It's less tactical than some of the better grid or turn-based RPG for sure, but that's entirely expected. Once you have the ability to play over-the-shoulder, by necessity you need to sacrifice some spacing and tactical depth to accomodate that.

 

And I don't actually think that's a problem, since I prefer to play these games as Action RPGs. Accordingly, the games have a nice bit of tactical depth while still being fun to play in real-time. Of course, my selfish preference would be for them to do what Mass Effect 2 and 3 did for that series, and really focus on the action aspect to perfect it. But Dragon Age has a lot more cRPG fans than Mass Effect that still like playing it as if it were an iso RPG. So BioWare is left in the unenviable position of knowing they could easily make a more satisfying combat system if they go in either direction (more tactical or more actiony) but also knowing their best option is to continue to straddle the line so they don't alienate large groups of their fanbase entirely.

 

The Witcher's combat has always sort of been in-service of the fiction, it's decent but never been the strongest aspect of the games. The first game I had lot of fun changing up signs, but was maybe a little cut and dry on the movement and swordplay. 2 emphasized the action side a lot more while keeping signs, I remember getting frustrated when dealing with mobs and just had to approach it like a souls game and manage myself more and eventually got good at it (IIRC a lot of reviewers bitched that there wasn't a tutorial). I can understand why they removed xp for killing enemies in 3 for this reason, it's just a different beast than dragon age where combat is one of the identifying pillars of the franchise.



#327
AlanC9

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I've never played any of them in tactical cam. By the time I hit DAO, I was ready to be done with the isometric perspective. Tactics themselves were fun to play with sometimes, but I never really needed them. Setting them up felt like busywork, and the payoff was just having the game play itself - which can be satisfying, I guess, but meh.


I found the value of Tactics to come in when playing it as an action game. Set up the NPCs to run themselves, and play the PC in real-time. Not really necessary at normal difficulty, but I like the companions to use powers sensibly for RP reasons. So I crank difficulty up to keep things interesting. The two things I missed were some way to tell companion AI to use AoEs in a safe fashion, and some equivalent to NWN's command voicechats or a space sim's wingman orders.

#328
Linkenski

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I would never ever want Dragon Age to feel like it rips off Witcher in the same way I feel DA:I rips off WoW (AND Witcher 2 because dat L3 search mechanic... you're getting warmer and warmer, Bioware...) but amen to what OP says. Forget the LGBT pandering and focus on creating your gritty dark fantasy world again. You've been played by all the gaming media and hypocrisy claiming you're misogynist Bioware. Hell, you even offended the people you're trying to please through these dumb decisions: http://tay.kotaku.co...fant-1662330835

 

You can include as many gender and sexuality and race minorities in your new IP ,as long as its how it's established from the get-go, but I'm ****** sick of you backpedaling, changing and retconning everything between every title in every IP since Mass Effect in order to pander to fools and babies.


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#329
suirazul

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Politically correct games blows my mind, you people need to find a dictionary or thesaurus and expand your vocabulary.  :lol:

 

An example of a politically incorrect game is the GTA series.  That's what gives it that special charm. 


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#330
Vanth

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Yes, I am okay with keyboard and mouse but spam clicking something just isn't my thing. It felt clumsy as I tried and just grew frustrated. I felt my success was more rng factored.

 

Well, this is odd. TW1 combat wasn't spam clicking. If you did that you would die. In fact it was less spam clicking than DA:I.



#331
Torgette

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An example of a politically incorrect game is the GTA series.  That's what gives it that special charm. 

 

What does satire have to do with political correctness? C'mon man.


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#332
CronoDragoon

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The Witcher's combat has always sort of been in-service of the fiction, it's decent but never been the strongest aspect of the games. The first game I had lot of fun changing up signs, but was maybe a little cut and dry on the movement and swordplay. 2 emphasized the action side a lot more while keeping signs, I remember getting frustrated when dealing with mobs and just had to approach it like a souls game and manage myself more and eventually got good at it (IIRC a lot of reviewers bitched that there wasn't a tutorial). I can understand why they removed xp for killing enemies in 3 for this reason, it's just a different beast than dragon age where combat is one of the identifying pillars of the franchise.

 

On that note, there's one easy way for BioWare to improve the combat without actually improving it: non-combat solutions to situations. Games like Fallout: New Vegas get a pass on **** combat because there are a lot of different ways to approach and solve situations. BioWare already has a dialogue system in place for dialogue solutions to quests, and they have begun differentiating classes by allowing environmental interaction like wall bashing and lockpicking.

 

It's very easy to hide bad or average combat in WRPGs. The genre has been doing it for a long time.


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#333
SnakeCode

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It's fair however there is no point in learning from others company just to lose yourself.

 

There is a difference between learning from and directly copying something. Bioware can learn from other games whilst still keeping their own distinct identity. And to be fair, Bioware games have all fit the same mould for so long now they could do with switching things up and adding a few new features.



#334
Bob Walker

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What an intelligent and thought out response! Thank you so much. I bet you're as edgy and cool as your comment. ;)

 

You can bet your sorry a$$.

 

But seriously, my apologies if you got offended by my opinion of Geralt being dreadful. It was not my intention.



#335
Spectre Impersonator

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Let's also add in some pointless explicit sex scenes and make absolutely sure that nearly every female in the game exists only to swoon over the main character.

Sounds like someone hasn't actually played a Witcher game.  :whistle:



#336
TheOgre

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I haven't played DA2 in 4 years but I recall it being much faster paced than DA:I.


Blood magic, more spells, a mana bar, more tactical demand for nightmare and no twisty twirly flinging my staff to sling magic as if it were elemental arrows..

When my Mage wasn't relegated to barrier duty. :/

#337
FKA_Servo

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Blood magic, more spells, a mana bar, more tactical demand for nightmare and no twisty twirly flinging my staff to sling magic as if it were elemental arrows..

When my Mage wasn't relegated to barrier duty. :/

 

DA2 originated the acrobatic magey twist dance. They toned it down a little bit in DAI.

 

Point taken about blood magic, but the plot demanded it. Methinks you wouldn't last very long around Cass and Cullen if you were a blood mage.


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#338
KBomb

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You can bet your sorry a$$.

But seriously, my apologies if you got offended by my opinion of Geralt being dreadful. It was not my intention.


Not offended in the least. I understand he isn't everyone's cup of tea and people have different tastes. I like that he is rough and has scars. I wasn't being jocular over your opinion, just the way you expressed it. It's all good.

#339
Spectre Impersonator

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Witcher Series

 

The witcher series know's what it is.  If you compare the first game to this third one, not a lot has changed and that's a good thing. The core principles that made the first one great are still present in the third.

 

Sadly, I cannot say the same thing about the Dragon Age series.  Inquisition doesn't feel like dragon age origins, not even dragon age 2, especially with the extreme amount of political correctness present in Inquisition.

 

Bioware needs to learn not to change their series so drastically.

 

If Bioware wants to make a PC, LGBT, Feminist game, then please start with a NEW fresh series.  Don't just morph an existing series into a politically correct game, it won't feel right.

Yeah, this is a very good point; a lot of Bioware's schizophrenic design and storytelling choices have come from cobbled together fan interactions/screaming. It ends up feeling like a sterile project sloppily created to appeal to a mythical PC fan that doesn't really exist. CDPR has balls and they've always stuck to their style. I really don't think Bioware knows what kind of fantasy RPG it wants to make anymore.



#340
CronoDragoon

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DA2 originated the acrobatic magey twist dance. They toned it down a little bit in DAI.

 

Point taken about blood magic, but the plot demanded it. Methinks you wouldn't last very long around Cass and Cullen if you were a blood mage.

 

But you can last a whole game against a crazy Meredith and a whole city scared of blood mages?

 

I mean, c'mon there was just too much dissonance there. Being able to be a blood mage was always a gameplay-story segregation conflict, and I'm glad it was replaced for Inquisition.



#341
FKA_Servo

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But you can last a whole game against a crazy Meredith and a whole city scared of blood mages?

 

I mean, c'mon there was just too much dissonance there. Being able to be a blood mage was always a gameplay-story segregation conflict, and I'm glad it was replaced for Inquisition.

 

I didn't say there wasn't, there, although in the case of DA2 it's more like "all mages" as opposed to "just blood mages," unless everyone was just passing off the staff glued to their back as a walking stick.

 

If your close companions in DA2 know you're a blood mage though, there's not much they can do about it other than voice their strong disapproval, assuming they even care (not all of them do). The inquisition leadership is a little more willing and able to do deal with you - likely with extreme prejudice.



#342
Spectre Impersonator

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I gave dai crud for its combat but I should have been a bit more fair now that I think about Tw1

I'll concede this point. I wasn't a fan of Witcher 1's combat at all and I'd even put Inquisition's over it (not crappy Origins combat though). But it was hugely improved for the sequel and looks to be similar but more fluid in Witcher 3. A lot of people found it too hard in The Witcher 2, but I like a challenge.



#343
Sylvius the Mad

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As I see it, The Witcher takes all of the good parts of BioWare's games and throws them away, while taking all the bad parts and expanding on those.

I want BioWare to get as far away from The Witcher as it can.
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#344
TheOgre

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DA2 originated the acrobatic magey twist dance. They toned it down a little bit in DAI.

Point taken about blood magic, but the plot demanded it. Methinks you wouldn't last very long around Cass and Cullen if you were a blood mage.


But dancing and flinging magic is what made me feel even more ridiculous.. My point about magic on nightmare was our ability to use what we call rift magic now to pull everything together.. And have my parter aoe the group down. It was nice using coordination.

Also too true about the inquisition. I could not be a blood mage. I argue we shouldn't be allowed to be necromancers either however. We could have had a "holy" type magic instead that fits, it's possible.

#345
CronoDragoon

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Necromancy is more considered weird outside of Nevarra than forbidden, though.



#346
Guest_john_sheparrd_*

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I would never ever want Dragon Age to feel like it rips off Witcher in the same way I feel DA:I rips off WoW (AND Witcher 2 because dat L3 search mechanic... you're getting warmer and warmer, Bioware...) but amen to what OP says. Forget the LGBT pandering and focus on creating your gritty dark fantasy world again. You've been played by all the gaming media and hypocrisy claiming you're misogynist Bioware. Hell, you even offended the people you're trying to please through these dumb decisions: http://tay.kotaku.co...fant-1662330835

 

You can include as many gender and sexuality and race minorities in your new IP ,as long as its how it's established from the get-go, but I'm ****** sick of you backpedaling, changing and retconning everything between every title in every IP since Mass Effect in order to pander to fools and babies.

Agree 100% but they don't have any balls I mean just look at how sanitized DA:I is compared to DA:O 

And sadly it seems that many like this new Bioware which is a shame

 

I'm sick of the pandering too 


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#347
AresKeith

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Agree 100% but they don't have any balls I mean just look at how sanitized DA:I is compared to DA:O 

And sadly it seems that many like this new Bioware which is a shame

 

I'm sick of the pandering too 

 

Brah you need to explain your vocabulary because you already made Disney and sanitized into buzzwords  


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#348
FKA_Servo

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You can include as many gender and sexuality and race minorities in your new IP ,as long as its how it's established from the get-go, but I'm ****** sick of you backpedaling, changing and retconning everything between every title in every IP since Mass Effect in order to pander to fools and babies.

 

Agree 100% but they don't have any balls I mean just look at how sanitized DA:I is compared to DA:O 

And sadly it seems that many like this new Bioware which is a shame

 

I'm sick of the pandering too 

 

These two posts might be the silliest in the thread. An accomplishment, all things considered.

 

Dragon Age has included "gender, sexuality and race minorities" since Origins (in other words, it's a game which features people who are humans). None of these things have been "retconned" or "backpedaled" upon. Also... "every IP since Mass Effect" - so, Dragon Age.

 

And mere acknowledgement=/="pandering."


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#349
Hanako Ikezawa

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Dragon Age has included "gender, sexuality and race minorities" since Origins (in other words, it's a game which features people who are humans). None of these things have been "retconned" or "backpedaled" upon. Also... "every IP since Mass Effect" - so, Dragon Age.

Not to mention that Mass Effect wasn't even the first Bioware game to do this. They've been doing it since the beginning. 

 

Baldur's Gate had minorities and women. 

KOTOR had a homosexual woman(first confirmed lesbian in Star Wars history in fact).

Jade Empire had bisexuals. 

 

These came out years before Mass Effect and Dragon Age. 


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#350
Shadow Fox

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That is one aspect of the Witcher series that Bioware could do without. However there is a flip side to that coin, and it is that Bioware's handling of romance and sex scenes have often been as ridiculous, though by going in the opposite direction. You have characters comically rolling around in their small clothes in DA:O, in Morrigan's case even putting on more clothing than she was wearing previously, and in Mass Effect 3 you had Traynor and Fem Shep showering together clothed or Ashley waking up after sex having apparently put her bra back on before going to sleep. As gratuitous as some of the Witcher's scenes were, at least the characters involved actually behaved like real people having sex.

See people this is a fair criticism of Bioware compared to the Witcher.