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Feedback... be more like The Witcher 3


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#3576
Saphiron123

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And DAI had corpses in the nearby fields, as well as the buildings. And carrion and wolves were also seen there, too.

It was pretty limited. DAI doesn't make you feel like you're in a war, it makes you feel like you're taking a happy jaunt through the woods collecting rocks. Compared to say, seeing the army camp in chapter 2 of the witcher 2, it fails completely.

 

So is it fair to assume that you'd like more of those moments in the next game? That they form a valuable part of the experience? If yes, then we are all saying the same thing. A lot of posters here who actually played TW3 were overwhelmed by how many of those moments there were in that game, and that they would like to see more of it in the next DA game, which truly had a lot less. What we're saying is not a bad thing for the next DA game, but a good one that would benefit all players who enjoy having the games they play evoke emotions. Be it nostalgia, or awe, or shock, or bewilderment, or admiration, or compassion, or pain or horror, or love - in short, immersion - is what gamers look for, isn't it? It's not about the fact both games had wolves, or that there is a rational reason why Redcliffe was so different, but about what you feel when you play. BW games are great about evoking emotions. They truly are. But for me and apparently several others, another game did it even better, and by pointing out how this was achieved is constructive feedback with the aim of making the next game better. 

 

I guess my point is that I am unsure why you so ardently contradict almost every post about a game you have not played, without actually paying attention to the intention of those posts. 

DAI didn't focus on story or emotion unlike the past games, it focused on MMO elements and large maps, and then in the name of parity it cut the more interesting content.


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#3577
Elhanan

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So is it fair to assume that you'd like more of those moments in the next game? That they form a valuable part of the experience? If yes, then we are all saying the same thing. A lot of posters here who actually played TW3 were overwhelmed by how many of those moments there were in that game, and that they would like to see more of it in the next DA game, which truly had a lot less. What we're saying is not a bad thing for the next DA game, but a good one that would benefit all players who enjoy having the games they play evoke emotions. Be it nostalgia, or awe, or shock, or bewilderment, or admiration, or compassion, or pain or horror, or love - in short, immersion - is what gamers look for, isn't it? It's not about the fact both games had wolves, or that there is a rational reason why Redcliffe was so different, but about what you feel when you play. BW games are great about evoking emotions. They truly are. But for me and apparently several others, another game did it even better, and by pointing out how this was achieved is constructive feedback with the aim of making the next game better. 
 
I guess my point is that I am unsure why you so ardently contradict almost every post about a game you have not played, without actually paying attention to the intention of those posts.


I do try not to assume anything; others have posted numerous times that TW3 has far more cut-scenes than DAI; an element I do not wish to see return to another Bioware game (eg; ME3). No need to play a game, or eat a meal that has ingredients that I do not care to experience.

The question posed was about non-quest related exploration in DAI, and I tried to recall a few events that I was able to recall which were effective as designed. While I would like to see such writing and design continue, I do not wish to see other elements that I do not enjoy become integrated in a design I already like.

#3578
HowlingSiren

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DAI didn't focus on story or emotion unlike the past games, it focused on MMO elements and large maps, and then in the name of parity it cut the more interesting content.

I thought the main missions in DAI were great, personally. Problem was, they were too few and short in the scope of the game. And indeed the open areas, though very beautiful, felt detached from lack of interesting, overarching quests. I don't recall how many people were listed as Quest Designers in DAI, but what struck me in the TW3 credits was that on top of the writing team, there were at least 20 people listed under Quest Design. I'm not a developer so I don't know exactly what that entails, but if it is indeed as the name suggests, it could explain the difference? 



#3579
Sylvius the Mad

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Um...what? :huh: I don't have a problem with hearing the PC's voice, it's the resulting lack of dialogue options that worries me.

While I'll agree that any reduction in options would be bad, a voice I don't like (or even just one voice option) would ruin the game for me, so I take considerable solace in the knowledge that I can probably fix what could potentially be a catastrophic design choice.

A modder would have to rewrite most of the game's dialogue to change that as well as hiring people to voice act additional responses to the additional dialogue options.

I don't need NPC dialogue to be voiced, either.

Even if that were possible, not everyone plays on PC (I sure don't).

That's a choice you made when you elected for a closed platform. Playing on console grants tacit approval to all of the devs' design choices.

My point was that BioWare should stick to one style or the other and focus on making it as strong and well done as possible rather than trying a little of this and a little of that and ending up with something so limited and "blah."

I would object to that. Since I only tolerate one of those two designs, I want my preference for a blank slate protagonist supported in all games. I am wholly indifferent to the extent to which fixed protagonists are supported.

#3580
Hazegurl

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They did that in ME as well for Shepard. Voice direction is a key complaint in these games.

Although this personal story business I don't get. They gave Hawke a personal story and everyone just said it was a bad one.

I think some people preferred FShep due to her sounding more emotional than MShep whereas some preferred MShep due to his deadpan delivery.  Then of course the VA wars started. Those who complained about either MShep or FShep simply preferred one over the other.

 

I actually loved Hawke's story, the pacing was a bit meh but I can say that out of all the DA Protags, I know Hawke the most. If his story was woven into a better plot I think it would have been nice. 



#3581
RINNZ

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I think some people preferred FShep due to her sounding more emotional than MShep whereas some preferred MShep due to his deadpan delivery. Then of course the VA wars started. Those who complained about either MShep or FShep simply preferred one over the other.

I actually loved Hawke's story, the pacing was a bit meh but I can say that out of all the DA Protags, I know Hawke the most. If his story was woven into a better plot I think it would have been nice.


What's there to argue about, anyway? Sheploo had the best voice. ;)
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#3582
Grieving Natashina

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What's there to argue about, anyway? Sheploo had the best voice. ;)

 

I've met Mark Meer and Jennifer Hale.  Both are really nice people, but Sheploo seemed lifeless to me until ME3.  Between the too stoic voice acting and the laughable running animation, I doubt I'll ever play a Sheploo.  I tried in ME1 and tried again in ME2.  The voice was too boring and the movements too exaggerated.  To each their own.   Mark's Sheploo voice was terrible to me, and I preferred his vorcha voice.



#3583
Andreas Amell

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I've read the Witcher short story "The Bounds of Reason" and I'm enjoying this depiction of the Witcher characters better than the game. I don't imagine Geralt has the voice of the major of Carmel, and his speech is more agreeable. I love the part where Dandelion purposefully oodles at Yennefer's exposed ****** while they're all tied to wagon wheels. "Ballad of the Two ******". Hilarious! :lol:



#3584
Guest_john_sheparrd_*

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I've met Mark Meer and Jennifer Hale. Both are really nice people, but Sheploo seemed lifeless to me until ME3. Between the too stoic voice acting and the laughable running animation, I doubt I'll ever play a Sheploo. I tried in ME1 and tried again in ME2. The voice was too boring and the movements too exaggerated. To each their own. Mark's Sheploo voice was terrible to me, and I preferred his vorcha voice.


I agree about ME1 he really wasn't very good in that game too robotic and no emotions

But in my opinion he already improved a lot in ME2 and in ME3 he was just all around great and much better than Jennifer Hale

#3585
Grieving Natashina

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I agree about ME1 he really wasn't very good in that game too robotic and no emotions

But in my opinion he already improved a lot in ME2 and in ME3 he was just all around great and much better than Jennifer Hale.

I tried in ME2 as well, and I couldn't do it.  The animation is just too stupid and Sheploo still sounded like a robot.  I prefer Ms. Hale, but hey, they are both great voice actors.  I think no matter which you prefer, we both won.  ;)



#3586
Guest_john_sheparrd_*

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I tried in ME2 as well, and I couldn't do it. The animation is just too stupid and Sheploo still sounded like a robot. I prefer Ms. Hale, but hey, they are both great voice actors. I think no matter which you prefer, we both won. ;)


Yeah you are right, its definitely one of the good things about Bioware games (having options)

#3587
The Elder King

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I played with English VA only in ME3, and I think Meer did a good job. Though overall the main reason for try ing the English VA was the supporting cast, since the Italian male VA for Shep was great.

#3588
Shechinah

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I think Mark Meer's Shepard might lie in the voice direction he recieved for the character since he seems to be able to play a variety of character voices and tones if what I've heard and seen are true.


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#3589
KilrB

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I was prepared to concede that "Bioware" was better @ the "romances" ... but I just finished The Last Wish quest in TW3.


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#3590
untuvainen

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It would be strange for a game that features professional beast hunter to NOT have numerous and varied beasts to hunt :)

 

What I also like is that - aside from the fact that a lot of plot points and bestiary is sort of generic European fantasy thing - people also learn quite a lot about Eastern European folklore.

 

A lot of these monsters, beasts and spirits are actually taken straight from local myths and old superstitions - noonwraiths, goodlings, Bloody Baron's unborn child turning into a demon if buried improperly and turned into spirits if rites are done. Local to the boot.

 

The Fyke Island storyline? Based entirely on old Polish legend (about the king and his family being eaten by rodents). And so on and so forth.

Now I gotta ask.. Is the botchling based on some polish myth? It definitely isin't similiar with the lubberkin of England.



#3591
Steelcan

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I'm not totally unconvinced that to get their monsters CDPR hired Tim Burton and left him in a room with drawing supplies, a dozen hits of LSD and a pile of cocaine


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#3592
SnakeCode

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I'm not totally unconvinced that to get their monsters CDPR hired Tim Burton and left him in a room with drawing supplies, a dozen hits of LSD and a pile of cocaine

 

Nah, I doubt Burton would accept working on the project unless Geralt was modeled after and voiced by Johnny Depp, and Helena Bonham Carter the same for Yennefer. 


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#3593
RINNZ

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I tried in ME2 as well, and I couldn't do it. The animation is just too stupid and Sheploo still sounded like a robot. I prefer Ms. Hale, but hey, they are both great voice actors. I think no matter which you prefer, we both won. ;)


Yeah, he wasn't the BEST in ME1. But he improved a LOT. I think what makes me prefer Meer over Hale is his delivery when Joker makes the joke about Asari strippers right after we lose Thessia. Compared to Hale who sounded tired, Meer really sounded extremely pissed off. I loved it.

#3594
Grieving Natashina

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Nah, I doubt Burton would accept working on the project unless Geralt was modeled after and voiced by Johnny Depp, and Helena Bonham Carter the same for Yennefer. 

Shhh, don't give the man any ideas!  I'm still wondering what childhood story I love he's going to ruin next.  Don't give him ideas that video games should be his next step.  :P


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#3595
Steelcan

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Shhh, don't give the man any ideas!  I'm still wondering what childhood story I love he's going to ruin next.  Don't give him ideas that video games should be his next step.   :P

go read his collection of short stories, its..... a thing



#3596
AlanC9

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Nah, I doubt Burton would accept working on the project unless Geralt was modeled after and voiced by Johnny Depp, and Helena Bonham Carter the same for Yennefer.


i can totally see that getting made, actually.

#3597
RINNZ

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But...but I liked Tim Burton's NbfC...and his Corpse Bride...and 9. ( Oh my god, 9. 900/10.)
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#3598
Grieving Natashina

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But...but I liked Tim Burton's NbfC...and his Corpse Bride...and 9. ( Oh my god, 9. 900/10.)

Burton didn't direct Nightmare though; he was only the producer.  The director title for that movie belongs to Henry Selick, who also did Coraline and James and the Giant Peach.  Shane Acker directed 9, and Burton was a producer.  Burton hasn't been the helm of as many movies as you might think.   ;)


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#3599
SnakeCode

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i can totally see that getting made, actually.

 

So can I. That's... not a pleasant thought.


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#3600
Grieving Natashina

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So can I. That's... not a pleasant thought.

The thought of Burton doing his "special touch" in a movie version of any of the games we love scares me a little.  We just got rid of Uwe for Odin's sake!


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