You do realize I'm not talking about exploiting chest loot here, right?
I'm talking about the orange Masterwork schematics. The ones that take gold and a fair amount of game play to even purchase outside of TBE. The top end stuff (that isn't from JoH.) The stuff that takes the Short List perk in order to even unlock in the Hissing Wastes. I'm not talking about the white version of the Masterwork schematics. I know those are fairly easy to get.
The orange Tier 3 armor schematics that come from the vendor in the Hissing Wastes, should be set by the PC's class. If you roll a mage, you get the orange Masterwork mage armor schematic 100% guaranteed once. If you're a warrior, you get a warrior schematic, and so on. That would have been a better way to handle this. This randomization crap makes all that work feel more like a joke than a reward.
No excuse for it. I agree that I think a person should not be able to go back and buy it over and over again. This is a one time deal and I think that's more than fair for those that not only prefer a certain look or style, but those that actually want the best upgrade.
Those players that, again, took the time and care to get to the Short List perk, had enough cash saved up, then rode through the desert, and had leveled at least enough to survive the spiders should have been rewarded with one orange armor schematic that's for your class.
I cannot stress this enough: Having one guaranteed orange Masterwork Tier 3 armor schematic available for purchase for my class is all I was talking about. No exploits, no chance of buying another one. That's fair to me. Keeping it as RNG is silly and I cannot think of one single good reason for it.