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Feedback... be more like The Witcher 3


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#3776
SofaJockey

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I confess I'm a little tired of the grumbling, on whatever forum.

 

If something is not perfect (and most things are not) does not mean it sucks.

Because an individual personally does not enjoy something does not mean it is unenjoyable.

 

Disappointment is often self inflicted.

 

Going to keep playing games, avoiding boarding hype trains and enjoying games for what they are, not fixating on what they are not.


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#3777
rashie

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Hopefully without spoiling anything, after having completed the game now, one thing bioware can definitely take a note from CDPR (at least in their fantasy franchise, Mass Effect is fine thus far) on how to do properly, is how to make something seemingly extremely powerful actually appear threatening to the player. It had an actual proper buildup to the final fight.

 

At no point during the game did the wild hunt ever appear to be as much of a joke as Cory and his troops towards the climax of DA:I.


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#3778
Elhanan

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Hopefully without spoiling anything, after having completed the game now, one thing bioware can definitely take a note from CDPR (at least in their fantasy franchise, Mass Effect is fine thus far) on how to do properly, is how to make something seemingly extremely powerful actually appear threatening to the player. It had an actual proper buildup to the final fight.
 
At no point during the game did the wild hunt ever appear to be as much of a joke as Cory and his troops towards the climax of DA:I.


And I do not get that, as my initial confrontation with Cory took several attempts. With my second Inq, it was much easier, but I then knew what to expect. Still, much better than the running of the maze ending of Legacy DLC, IMO.

#3779
Grieving Natashina

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At no point during the game did the wild hunt ever appear to be as much of a joke as Cory and his troops towards the climax of DA:I.

I'm going to call it, at least for me.  Personally, Corypheus was the most underused main villains for a BioWare in any game I've ever played.  

 

Also, after 16 years of BioWare games only missing two (KotoR and Jade Empire,) Corypheus was the lamest, most anti-climatic final boss fight in BioWare's history.  I don't count Mass Effect 3, due to not having a boss fight at all outside of two marauders and a husk.

 

NWN: Three mind controlled adult good aligned dragons.  This was after the dracolich from a few hours earlier.

NWN: HotU: Saved the city (and maybe the Realms) from a powerful Demon Lord.

 

ME1: The Saren fight was at least made interesting by the dialogue.  The fight itself wasn't anything special, but the atmosphere was great.

ME2: I liked the Baby Reaper fight personally.  At least I was fighting a giant killer robot while taking out all sorts of crap at the same time.

ME3: No final boss, but taking out a freaking Reaper on foot did help make it for it.

 

DA:O: One on one duel with Loghain, then the Archdemon and all of his friends.

DA:A:  Possibly the Architect and definitely the Mother.

DA2: Meredith was an extremely fun and frankly, badass fight.  For the rushed time, they did good on that front imho.

DA2: MotA: A wyvern, a bunch of guard mooks, while dodging fire rings

DA2: Legacy: Corypheus.  If you are at least a little bit of a fan of DA2 and haven't played the DLC, I recommend it.  It does explain a lot about Corypheus and how he was released, but I also thought it was a great DLC and of itself.  Tip: Take Anders along for a pre-boss warm up.

 

DA:I:  Doctor Corypheus Evil, shooting freaking laser beams out of his hands.  After showing up on occasion in the game to "Mwhahaha" in some memorable but sparse sequences.  Halfheartedly summoning a few mooks that even without white masterwork Tier 3 takes literally seconds to kill.  His dragon provided something of a challenge, but it was over all too briefly.  Between that and the plot flag bug I tripped the first time, that's been since patched (did too much damage too quick = cutscenes didn't kick in = I had to restart the fight,) it took some of the wind out of my sails.  


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#3780
In Exile

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I think the Corypheus fight - the actual battle - was visually impressive and as meaninglessly underwhelming as ever single Bioware fight ever done. The issue with the ending isn't the boss battle, which is more or less like all other boss battle in Bioware games. 

 

The issue is that the ending is crazy abrupt. The other Bioware games have a lot of build up. ME1 has the race through the Conduit, building tension, to the run through the Citadel (outside, in Space™!), to the Saren showdown. ME2 has the suicide mission, which is still (IMO) the greatest end sequence in a Bioware game ever. Even ME3's run through Earth is a solid mission, with the issue (again, IMO) being the game turning into an anti-climatic troll sequence you when you get blasted by Harbinger. 

 

DA has the same approach - DA:O gives you the run through Denerim, which is a great sequence despite the very underwhelming (IMO) AD fight, and DA2 gives you the rush through Kirkwall. 

 

With Corypheus, you're just plopped into the boss battle. That sequence could only have worked if: 

 

(1) Re-opening the breach again send out hordes of demons, like Wrath of Heaven, but this time even worse. 

(2) You had to race to the breach while the world was being torn to shreds as the breach expanded, raising tension. Ideally you'd have to have suicide mission like mechanics, explaining why most of your squad isn't with you at the final showdown. 

(3) You finally reached Corypheus. 


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#3781
correctamundo

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Geralt is fine =). I play him like charming rogue. Mostly a little snarky but sometimes I have him be more gentle and sometimes he just says my way or my way ;-).  He has grown on me at least. I would prefer to make my "own" character but they have done a great job with him I think.


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#3782
rashie

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And I do not get that, as my initial confrontation with Cory took several attempts. With my second Inq, it was much easier, but I then knew what to expect. Still, much better than the running of the maze ending of Legacy DLC, IMO.

Its more about story structure than gameplay.

 

Cory was already beaten by the time they dump you in front of him for a final confrontation and plagued by constant military failures, along with it happening seemingly at random and far to abrupt. Having the enemy already being beaten by the time you fight him is a big no no in rpg storytelling, and something bioware never did before that point as far as i can recall.

 

ME1 - The geth are assaulting the citadel in force and its pretty clear **** is about to go down unless Saren is stopped.

ME2 - For all its flaws with its main story, the final confrontation have the collectors actually fighting you in full force.

ME3 - Same thing as the above with the reapers on earth really. (this ending have other problems)

Could go on but point should be clear.


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#3783
correctamundo

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I think the Corypheus fight - the actual battle - was visually impressive and as meaninglessly underwhelming as ever single Bioware fight ever done. The issue with the ending isn't the boss battle, which is more or less like all other boss battle in Bioware games. 

 

The issue is that the ending is crazy abrupt. The other Bioware games have a lot of build up. ME1 has the race through the Conduit, building tension, to the run through the Citadel (outside, in Space™!), to the Saren showdown. ME2 has the suicide mission, which is still (IMO) the greatest end sequence in a Bioware game ever. Even ME3's run through Earth is a solid mission, with the issue (again, IMO) being the game turning into an anti-climatic troll sequence you when you get blasted by Harbinger. 

 

DA has the same approach - DA:O gives you the run through Denerim, which is a great sequence despite the very underwhelming (IMO) AD fight, and DA2 gives you the rush through Kirkwall. 

 

With Corypheus, you're just plopped into the boss battle. That sequence could only have worked if: 

 

(1) Re-opening the breach again send out hordes of demons, like Wrath of Heaven, but this time even worse. 

(2) You had to race to the breach while the world was being torn to shreds as the breach expanded, raising tension. Ideally you'd have to have suicide mission like mechanics, explaining why most of your squad isn't with you at the final showdown. 

(3) You finally reached Corypheus. 

 

Yes, I would more or less agree to that. The boss battle was as the usually are but there was a lacking in build-up to it. I found the way through Denerim was much tougher than the archdemon itself.


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#3784
In Exile

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Its more about story structure than gameplay.

 

Cory was already beaten by the time they dump you in front of him for a final confrontation and plagued by constant military failures, along with it happening seemingly at random and far to abrupt. Having the enemy already being beaten by the time you fight him is a big no no in rpg storytelling, and something bioware never did before that point as far as i can recall.

 

ME1 - The geth are assaulting the citadel in force and its pretty clear **** is about to go down unless Saren is stopped.

ME2 - For all its flaws with its main story, the final confrontation have the collectors actually fighting you in full force.

ME3 - Same thing as the above with the reapers on earth really. (this ending have other problems)

Could go on but point should be clear.

 

There's no issue with Corypheus having been beaten. Bioware could absolutely have run with Corypheus just totally losing his ****, cracking open the breach, and allowing it to take and wreck the entire world because he's a sore loser. 

 

You don't actually need Corypheus and his mooks to win any of the previous times to make a threatening end-game when you've got a supernatural apocalypse in the background. 


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#3785
rashie

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There's no issue with Corypheus having been beaten. Bioware could absolutely have run with Corypheus just totally losing his ****, cracking open the breach, and allowing it to take and wreck the entire world because he's a sore loser. 

 

You don't actually need Corypheus and his mooks to win any of the previous times to make a threatening end-game when you've got a supernatural apocalypse in the background. 

Having corypheus actually doing something threatening during the climax is in effect the same thing, albeit in a different manner.

 

What I meant more is having him being beaten along the way and then just dumping him in there like they suddenly realized the game needs to end at some point.



#3786
AresKeith

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Even ME3's run through Earth is a solid mission, with the issue (again, IMO) being the game turning into an anti-climatic troll sequence you when you get blasted by Harbinger. 

 

Priority Earth still remains one of the most disappointing finally mission imo  :wacko:  


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#3787
In Exile

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Having corypheus actually doing something threatening during the climax is in effect the same thing, albeit in a different manner.

 

What I meant more is having him being beaten along the way and then just dumping him in there like they suddenly realized the game needs to end at some point.

 

Sure, but I think it's important to recognize that, in principle, the villain losing throughout the story doesn't have to weaken the villain for an epic finale. I say this because I hate, hate, hate the way games always have load bearing bosses. The AD is the best example of this (the darkspawn literally give up winning when it dies) and it's just the cheapest possible plot contrivance. In my view. 


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#3788
rashie

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Sure, but I think it's important to recognize that, in principle, the villain losing throughout the story doesn't have to weaken the villain for an epic finale. I say this because I hate, hate, hate the way games always have load bearing bosses. The AD is the best example of this (the darkspawn literally give up winning when it dies) and it's just the cheapest possible plot contrivance. In my view. 

Can certainly see the reasoning for that, there's a thin line between having the enemy still being somewhat of a threat by the final fight and wielding a doomsday weapon as a last resort, few games manages to hit the right spot there.

 

Far too many games use that trope, that I agree on.



#3789
AresKeith

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With Corypheus, you're just plopped into the boss battle. That sequence could only have worked if: 

 

(1) Re-opening the breach again send out hordes of demons, like Wrath of Heaven, but this time even worse. 

(2) You had to race to the breach while the world was being torn to shreds as the breach expanded, raising tension. Ideally you'd have to have suicide mission like mechanics, explaining why most of your squad isn't with you at the final showdown. 

(3) You finally reached Corypheus. 

 

There's no issue with Corypheus having been beaten. Bioware could absolutely have run with Corypheus just totally losing his ****, cracking open the breach, and allowing it to take and wreck the entire world because he's a sore loser. 

 

You don't actually need Corypheus and his mooks to win any of the previous times to make a threatening end-game when you've got a supernatural apocalypse in the background. 

 

This actually would've been really good to set up the final confrontation with Corypheus, especially if they added some of the elements from DAO's battle of Denerim 


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#3790
The Elder King

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And you are partially correct; am not playing the game. I know little of the character, and likely will not attempt to do so.But the previous poster appears to be addressing those that do not care for Geralt, and they seem to understand why. My point is that since it seems to be a beautifully crafted environment, perhaps making a PC that was able to be enjoyed by more than the current group of Players might have been more of a priority.Again, bias blinds context....


Why would they change the PC in the third game? Or Are you saying they should've chosen a customizable PC from the First game?

#3791
Elhanan

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Its more about story structure than gameplay.
 
Cory was already beaten by the time they dump you in front of him for a final confrontation and plagued by constant military failures, along with it happening seemingly at random and far to abrupt. Having the enemy already being beaten by the time you fight him is a big no no in rpg storytelling, and something bioware never did before that point as far as i can recall.
 
ME1 - The geth are assaulting the citadel in force and its pretty clear **** is about to go down unless Saren is stopped.
ME2 - For all its flaws with its main story, the final confrontation have the collectors actually fighting you in full force.
ME3 - Same thing as the above with the reapers on earth really. (this ending have other problems)
Could go on but point should be clear.


An attack of surprise, revenge, and tactically sound seems rather in character to me. With his troops defeated, and his plans of global domination ruined, Cory still had some personal scores to settle. Am guessing killing Hawke, Stroud, or Varric might have created some issues with a few fans, so isolating the Inq to a small party appears to be a sound move, IMO. And since the end game is determined by the Player to promote when it occurs, I have no issue with it being presented as is.

And since I am replaying part of the ME series currently, Saren was no longer an issue; Sovereign was the problem. In ME3, the final confrontation could have possibly been better without the actual final stand. Enjoyed getting there a lot (minus lengthy cut-scenes); disliked the overwhelming re-spawns and mad dash to hit a button for the actual battle. ME2; have only played a single time, and is not my fave title, and almost the entire confrontation was more like "In a minute; got to police my thermal clips first" moments rather than something dire.

Some of the final Boss fights I have enjoyed:

* HotU for NWN1- end of the second Chapter. Wish most games offered this.
* DAO - Archdemon and army vs Warden, party, and his armies.
* Return to Ostegar DLC.
* MotA DLC for DA2 - surviving the various forms of attacks was more enjoyable than some of the static patterns seen elsewhere.
* ME1 - fitting conclusion.
* The Citadel DLC for ME3; the banter heard in combat is worthy alone, let alone the challenge.

#3792
KaiserShep

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ME2 - For all its flaws with its main story, the final confrontation have the collectors actually fighting you in full force.

 

Sort of. The Collector Base had a curious lack of praetorians guarding it. 



#3793
Elhanan

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Why would they change the PC in the third game? Or Are you saying they should've chosen a customizable PC from the First game?


I have no idea who Geralt is, or if it has been changed; only know it is pre-made, and appears to be a personality not accepted by all.

And some players may be new to the franchise, and not have any idea of the past events, books, etc; game should (and already might) help such fans along.

#3794
In Exile

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Sort of. The Collector Base had a curious lack of praetorians guarding it.


Presumably they got caught off guard.

#3795
Xetykins

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I have no idea who Geralt is, or if it has been changed; only know it is pre-made, and appears to be a personality not accepted by all..


Aside from CC, it sounds like Hawke:-)

#3796
KaiserShep

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Presumably they got caught off guard.

 

I guess, but they were presumably at alert the moment the cruiser left the station. Ultimately, I think multiple praetorians might have ended up being game-breaking in difficulty, because just the one on Horizon was a total pain in the ass unless you had a Cain with you.



#3797
In Exile

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Aside from CC, it sounds like Hawke:-)

 

Hawke gets more variance in personality, though it's a YMMV if people think that matters. 



#3798
Elhanan

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Aside from CC, it sounds like Hawke:-)


Hawke was limited, but did have at least three distinct personalities from which to choose. My fave campaigns are the ones where I ignored the Approval mechanics, and simply chose the desired response. This was much like NG+ games with Shepard, as I was no longer entrapped to choose Paragon & Renegade options for the overall benefit. SWTOR also offers such variances; great dialogue system; simply unable to play End Game content well enough to continue.

#3799
rashie

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I have no idea who Geralt is, or if it has been changed; only know it is pre-made, and appears to be a personality not accepted by all.

And some players may be new to the franchise, and not have any idea of the past events, books, etc; game should (and already might) help such fans along.

Geralt is a set character from a series of polish fantasy books the whole franchise is based upon, replacing him isn't really an option if they want to tell the same story as they have and have some manner of proper continuity with the already established lore.


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#3800
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I have no idea who Geralt is, or if it has been changed; only know it is pre-made, and appears to be a personality not accepted by all.And some players may be new to the franchise, and not have any idea of the past events, books, etc; game should (and already might) help such fans along.

From my knowledge (I didn't read any books before the firs Two games, Though I didn't play yet TW3), I had no problems relato v to the characters and the events before the games.
Ad for Geralt's personality, he's a set character. They can't completely overhaul him. I read howewer that people were more pleased with Geralt in TW3.