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Feedback... be more like The Witcher 3


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#3826
Nefla

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But DA:I is all about a deconstruction of that idea. The whole point of the anchor being totally a fluke, and the equivalent of an elven skeleton key for the Fade, is to show that this idea of "chosen one" is, firstly, all about how much people believe in you and, secondly, mostly a product of your own competence and a string of impressive feats. 

 

You're the random person who was in the wrong place at the right time, and some religion - in a crisis of faith - built up a (completely incorrect) narrative that you're chosen. 

 

Not to mention that TW3 doesn't have a smaller scale story. 

 

 

 

Oh, so your issue isn't with being a special snowflake in the sense of clearly actually being the only person who's competent in the story and who does a series of legendary feats, but people recognizing it and venerating you for it? 

I give them credit for trying to subvert the chosen one thing but at the end of the day you're still the only one in the entire world who can stop the breach and save the world (not to mention you gain that power before the story begins). No other random hero or army could step up to the plate if you die, we even get a glimpse at what the future would be like if this lone person fails.

 

My problem is with the player being the only one capable of doing anything about anything and being lightyears ahead of every other person in the entire game as far as importance and ability (especially annoying when they don't actually have to earn their skills). This usually means that the player has some unique special power/blood/etc...(Dragonborn, last spirit monk, etc...) but sometimes there's just no reason given for it. My ideal story structure for Inquisition would have included something like:

 

-There is no breach and no special anchor mark, Corypheus stays in disguise but is no longer the obvious Larius/Janeka. He returned to Weisshaupt in that guise and transferred himself into the First Warden so now the wardens are under his control. I'd want him to be a clever, charismatic, and scheming enemy, more Grand Admiral Thrawn and less mindless evil.

 

-Justinia doesn't die at the beginning of the game, instead she founds the inquisition as she intended to (and not as an army, but as a smaller organization meant to get to the bottom of things) and the player is simply the commander of one group of many who go out and investigate mage/templar occurences. This would give an opportunity to add some more interesting characters as members of other groups and you'd see the effects of their exploits as well as yours. Every mission you do in the first act of the game would have something off about it, with the mages and templars being manipulated and driven at each other as well as innocent civilians. There would be subtle clues pointing to Corypheus' guiding hand. (there are no red templars or venatori, just groups of overall sane people who are tricked/desperate/manipulated)

 

-The mages and templars had become a widespread and terrifying threat to the regular people of Thedas but when things seemed like they were at their darkest, the heroic grey wardens stepped forward to protect the people and quickly worm their way into power and influence behind the scenes while keeping up the front of selfless heroes.

 

-You finally find out about this through your investigations and at the end of act 1 Justinia is assassinated and the inquisition is blamed. Several other inquisition task forces are executed but the player's group and a few others escape and have to go into hiding.

 

-I'd want strategy and suspense to play a big part. I would want my plans to succeed because they're good plans that are well executed and not because I'm the player so I can just do anything and it will work. I'd definitely want a lot more thought and detail put into the missions (looking at you Wicked Eyes Wicked Hearts...). I also wouldn't want to succeed every time at every turn. Sometimes I'd want to be outplayed (with a really good counter strategy on the enemy's part, not just my protagonist being hit with the dumb stick for a mission) and captured or barely escape with my life (but not my pride) and sometimes people would die for that success to happen or because of that failure.

 

As for TW3 not having a smaller scale story, there might be the looming threat of destruction but at the heart it's about a man trying to find his daughter. I do prefer stories without such extreme world killing disaster themes but I did find it refreshing that it was not the player who saves the world. I think a lot of game companies assume that the higher the stakes are, the more engaged people will be with it but in my case that's not true. Saving the world doesn't do it for me, it's the characters and the details that make or break a story in my mind. A good author can make me care about any plot. Take Telltale's TWD, you can't get much smaller scale than a small group of people just trying to survive but it was done in a way that made me care about what they were doing and where they were going. Fallout: New Vegas was definitely not earth shattering in scale either and it's one of my favorite games. Inquisition didn't make me care, it felt lazy. Another thing I don't like about large scale save the world/save the universe games is that when you're so big the world feels really small.


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#3827
Elhanan

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How had you hopes for TW3 though? The franchise has been very consistent so things you didn't like in TW2 (I assume its the profanity?)
were not going to change suddenly in the third installment
 
Or is it something else that bothers you?


The lack of Pause functionality is also key. While I was informed this was in TW1, and gone in TW2, I was hoping for a return of this in TW3. Without it, re-loading all the time is less fun that some imagine.

#3828
Guest_john_sheparrd_*

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I give them credit for trying to subvert the chosen one thing but at the end of the day you're still the only one in the entire world who can stop the breach and save the world (not to mention you gain that power before the story begins). No other random hero or army could step up to the plate if you die, we even get a glimpse at what the future would be like if this lone person fails.

 

My problem is with the player being the only one capable of doing anything about anything and being lightyears ahead of every other person in the entire game as far as importance and ability (especially annoying when they don't actually have to earn their skills). This usually means that the player has some unique special power/blood/etc...(Dragonborn, last spirit monk, etc...) but sometimes there's just no reason given for it. My ideal story structure for Inquisition would have included something like:

 

-There is no breach and no special anchor mark, Corypheus stays in disguise but is no longer the obvious Larius/Janeka. He returned to Weisshaupt in that guise and transferred himself into the First Warden so now the wardens are under his control. I'd want him to be a clever, charismatic, and scheming enemy, more Grand Admiral Thrawn and less mindless evil.

 

-Justinia doesn't die at the beginning of the game, instead she founds the inquisition as she intended to (and not as an army, but as a smaller organization meant to get to the bottom of things) and the player is simply the commander of one group of many who go out and investigate mage/templar occurences. This would give an opportunity to add some more interesting characters as members of other groups and you'd see the effects of their exploits as well as yours. Every mission you do in the first act of the game would have something off about it, with the mages and templars being manipulated and driven at each other as well as innocent civilians. There would be subtle clues pointing to Corypheus' guiding hand. (there are no red templars or venatori, just groups of overall sane people who are tricked/desperate/manipulated)

 

-The mages and templars had become a widespread and terrifying threat to the regular people of Thedas but when things seemed like they were at their darkest, the heroic grey wardens stepped forward to protect the people and quickly worm their way into power and influence behind the scenes while keeping up the front of selfless heroes.

 

-You finally find out about this through your investigations and at the end of act 1 Justinia is assassinated and the inquisition is blamed. Several other inquisition task forces are executed but the player's group and a few others escape and have to go into hiding.

 

-I'd want strategy and suspense to play a big part. I would want my plans to succeed because they're good plans that are well executed and not because I'm the player so I can just do anything and it will work. I'd definitely want a lot more thought and detail put into the missions (looking at you Wicked Eyes Wicked Hearts...). I also wouldn't want to succeed every time at every turn. Sometimes I'd want to be outplayed (with a really good counter strategy on the enemy's part, not just my protagonist being hit with the dumb stick for a mission) and captured or barely escape with my life (but not my pride) and sometimes people would die for that success to happen or because of that failure.

 

As for TW3 not having a smaller scale story, there might be the looming threat of destruction but at the heart it's about a man trying to find his daughter. I do prefer stories without such extreme world killing disaster themes but I did find it refreshing that it was not the player who saves the world. I think a lot of game companies assume that the higher the stakes are, the more engaged people will be with it but in my case that's not true. Saving the world doesn't do it for me, it's the characters and the details that make or break a story in my mind. A good author can make me care about any plot. Take Telltale's TWD, you can't get much smaller scale than a small group of people just trying to survive but it was done in a way that made me care about what they were doing and where they were going. Fallout: New Vegas was definitely not earth shattering in scale either and it's one of my favorite games. Inquisition didn't make me care, it felt lazy. Another thing I don't like about large scale save the world/save the universe games is that when you're so big the world feels really small.

Now I want to play your version of DA:I it sounds soo much better than the mess of a cliche story we got


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#3829
ashwind

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Perhaps Geralt is quite pleasing to most of the Players; still it was not me that brought up the notion that many do not like him for whatever reason. I simply commented on that thought.

And Yes; still not planning on playing the game no matter how many others like it. While I regret skipping this more than watching GoT, Breaking Bad, and a host of other popular shows, books, games, etc, I prefer other content. And I hold out for hope that the occasional entertainment feature does not lure me into caving, and they change their minds about their presentations.

 

This thread should not even be about Geralt. If you have never played TW3, you would not know why it is critically acclaim and how beautiful the game is. This is one game that youtube does it no justice.

 

In this Feedback thread, I dont think people are asking Bioware to make a game like TW3; ie fixed protagonist, fixed character background etc.

 

The characters, the story, the lore. All those are preferences and we cant ask one game to be more like the other. It is unfair to do so. We can only compare things that both games offer.

 

What I believe Bioware and other game developers should learn from the Witcher 3 is CDPR's attention to detail. Especially the effort they put into side quests. Future RPG will be compared against TW3 when it comes to side quests. What excuse do big studios have now to lazily make kill X monster and collect X item side quests that does not even have a proper conversation scene? None. The only reason (the real reason) they can offer is - less time spent = more profit. They never had a reason to give player more when they can get away with so little using excuses like "It simply cant be done, too expensive, too time consuming" and when nearly every other studio is doing the same.

 

After playing TW3, I dont think I can endure the lazily crafted sides quests anymore. Would love for Bioware to add weather and day night cycle to bring life to their world as well; and FB3 can handle that too but as long as the side content are given the level of attention CRPD gave their side content, I am happy.

 

Yeah, I get it. You dont like Geralt, you dont like solo gameplay, you dont like this and that about the Witcher 3 but that is irrelevant; more so if you never played both games because you will have no idea whatsoever what you are saying. That is not the point.

 

Bioware learned from Skyrim and see how much better DAI turned out to be. 


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#3830
Elhanan

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This thread should not even be about Geralt. If you have never played TW3, you would not know why it is critically acclaim and how beautiful the game is. This is one game that youtube does it no justice.
 
In this Feedback thread, I dont think people are asking Bioware to make a game like TW3; ie fixed protagonist, fixed character background etc.
 
The characters, the story, the lore. All those are preferences and we cant ask one game to be more like the other. It is unfair to do so. We can only compare things that both games offer.
 
What I believe Bioware and other game developers should learn from the Witcher 3 is CDPR's attention to detail. Especially the effort they put into side quests. Future RPG will be compared against TW3 when it comes to side quests. What excuse do big studios have now to lazily make kill X monster and collect X item side quests that does not even have a proper conversation scene? None. The only reason (the real reason) they can offer is - less time spent = more profit. They never had a reason to give player more when they can get away with so little using excuses like "It simply cant be done, too expensive, too time consuming" and when nearly every other studio is doing the same.
 
After playing TW3, I dont think I can endure the lazily crafted sides quests anymore. Would love for Bioware to add weather and day night cycle to bring life to their world as well; and FB3 can handle that too but as long as the side content are given the level of attention CRPD gave their side content, I am happy.
 
Yeah, I get it. You dont like Geralt, you dont like solo gameplay, you dont like this and that about the Witcher 3 but that is irrelevant; more so if you never played both games because you will have no idea whatsoever what you are saying. That is not the point.
 
Bioware learned from Skyrim and see how much better DAI turned out to be.


er... I prefer solo gameplay; Bioware titles are among the few where I utilize Companions unless forced to have them along.

I could care less about Geralt one way or another; have not read the books or played the games to determine if he is a character I would like or not.

Seems little was 'gotten'; simply more assumptions....

#3831
ashwind

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er... I prefer solo gameplay; Bioware titles are among the few where I utilize Companions unless forced to have them along.

I could care less about Geralt one way or another; have not read the books or played the games to determine if he is a character I would like or not.

Seems little was 'gotten'; simply more assumptions....

 

That is fine and that is besides the point and that has nothing to do with this thread. We are not asking for Bioware to make a game like this. Again, we ask Bioware to learn from CDPR to craft better side quests. Pay more attention to detail. 

 

Same goes for us asking Bioware to learn from Skyrim and not use 1 dungeon map for the entire game that is DA2. We are not asking Bioware to make an open world sandbox that is like Skyrim.


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#3832
Saphiron123

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This thread should not even be about Geralt. If you have never played TW3, you would not know why it is critically acclaim and how beautiful the game is. This is one game that youtube does it no justice.
 
In this Feedback thread, I dont think people are asking Bioware to make a game like TW3; ie fixed protagonist, fixed character background etc.
 
The characters, the story, the lore. All those are preferences and we cant ask one game to be more like the other. It is unfair to do so. We can only compare things that both games offer.
 
What I believe Bioware and other game developers should learn from the Witcher 3 is CDPR's attention to detail. Especially the effort they put into side quests. Future RPG will be compared against TW3 when it comes to side quests. What excuse do big studios have now to lazily make kill X monster and collect X item side quests that does not even have a proper conversation scene? None. The only reason (the real reason) they can offer is - less time spent = more profit. They never had a reason to give player more when they can get away with so little using excuses like "It simply cant be done, too expensive, too time consuming" and when nearly every other studio is doing the same.
 
After playing TW3, I dont think I can endure the lazily crafted sides quests anymore. Would love for Bioware to add weather and day night cycle to bring life to their world as well; and FB3 can handle that too but as long as the side content are given the level of attention CRPD gave their side content, I am happy.
 
Yeah, I get it. You dont like Geralt, you dont like solo gameplay, you dont like this and that about the Witcher 3 but that is irrelevant; more so if you never played both games because you will have no idea whatsoever what you are saying. That is not the point.
 
Bioware learned from Skyrim and see how much better DAI turned out to be.


Exactly. Nobody is saying we want Geralt 2.0. We want side quests that aren't fetch quests with little to no dialogue and +2 power. We want a world that isn't totally static, choices that matter, and moments of real emotion.

We want the stuff dragon age used to offer, and the witcher is now doing better, because there was a time that bioware did the best and most complex cinematic storylines of any studio. That wasn't the case in inquisition.
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#3833
Elhanan

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That is fine and that is besides the point and that has nothing to do with this thread. We are not asking for Bioware to make a game like this. Again, we ask Bioware to learn from CDPR to craft better side quests. Pay more attention to detail. 
 
Same goes for us asking Bioware to learn from Skyrim and not use 1 dungeon map for the entire game that is DA2. We are not asking Bioware to make an open world sandbox that is like Skyrim.


Mentioned it because you said you got it; clearly you did not. Now it's fine, besides the point, and is off topic. And I am the one not paying attention....
 
:rolleyes:

Better side quests are fine; more cut-scenes not so much. Next....

#3834
chrstnmonks

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I can't post pics but I would also like for Bioware to look at some of the hairstyles. Not all are great but there are quiet a few that would work. Like for example Triss bun or Geralt undercut ponytail. I still maintain that the undercut hairstyle in inquistion would have looked better has a ponytail.


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#3835
Torgette

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I give them credit for trying to subvert the chosen one thing but at the end of the day you're still the only one in the entire world who can stop the breach and save the world (not to mention you gain that power before the story begins). No other random hero or army could step up to the plate if you die, we even get a glimpse at what the future would be like if this lone person fails.

 

My problem is with the player being the only one capable of doing anything about anything and being lightyears ahead of every other person in the entire game as far as importance and ability (especially annoying when they don't actually have to earn their skills). This usually means that the player has some unique special power/blood/etc...(Dragonborn, last spirit monk, etc...) but sometimes there's just no reason given for it. My ideal story structure for Inquisition would have included something like:

 

-There is no breach and no special anchor mark, Corypheus stays in disguise but is no longer the obvious Larius/Janeka. He returned to Weisshaupt in that guise and transferred himself into the First Warden so now the wardens are under his control. I'd want him to be a clever, charismatic, and scheming enemy, more Grand Admiral Thrawn and less mindless evil.

 

-Justinia doesn't die at the beginning of the game, instead she founds the inquisition as she intended to (and not as an army, but as a smaller organization meant to get to the bottom of things) and the player is simply the commander of one group of many who go out and investigate mage/templar occurences. This would give an opportunity to add some more interesting characters as members of other groups and you'd see the effects of their exploits as well as yours. Every mission you do in the first act of the game would have something off about it, with the mages and templars being manipulated and driven at each other as well as innocent civilians. There would be subtle clues pointing to Corypheus' guiding hand. (there are no red templars or venatori, just groups of overall sane people who are tricked/desperate/manipulated)

 

-The mages and templars had become a widespread and terrifying threat to the regular people of Thedas but when things seemed like they were at their darkest, the heroic grey wardens stepped forward to protect the people and quickly worm their way into power and influence behind the scenes while keeping up the front of selfless heroes.

 

-You finally find out about this through your investigations and at the end of act 1 Justinia is assassinated and the inquisition is blamed. Several other inquisition task forces are executed but the player's group and a few others escape and have to go into hiding.

 

-I'd want strategy and suspense to play a big part. I would want my plans to succeed because they're good plans that are well executed and not because I'm the player so I can just do anything and it will work. I'd definitely want a lot more thought and detail put into the missions (looking at you Wicked Eyes Wicked Hearts...). I also wouldn't want to succeed every time at every turn. Sometimes I'd want to be outplayed (with a really good counter strategy on the enemy's part, not just my protagonist being hit with the dumb stick for a mission) and captured or barely escape with my life (but not my pride) and sometimes people would die for that success to happen or because of that failure.

 

As for TW3 not having a smaller scale story, there might be the looming threat of destruction but at the heart it's about a man trying to find his daughter. I do prefer stories without such extreme world killing disaster themes but I did find it refreshing that it was not the player who saves the world. I think a lot of game companies assume that the higher the stakes are, the more engaged people will be with it but in my case that's not true. Saving the world doesn't do it for me, it's the characters and the details that make or break a story in my mind. A good author can make me care about any plot. Take Telltale's TWD, you can't get much smaller scale than a small group of people just trying to survive but it was done in a way that made me care about what they were doing and where they were going. Fallout: New Vegas was definitely not earth shattering in scale either and it's one of my favorite games. Inquisition didn't make me care, it felt lazy. Another thing I don't like about large scale save the world/save the universe games is that when you're so big the world feels really small.

 

Or just remove the anchor from your hand, make it a tool that the Inquisitor accidentally picked up and stole. Conclave still blows up, you're still wrongfully worshiped, hell make the rift something you can't close until you get mythal's help to use the tool in the end.

 

Anyways sometimes "chosen one" stories are fun, the only problem i've ever had with them is when you don't have to do anything to get there.


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#3836
Nefla

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Or just remove the anchor from your hand, make it a tool that the Inquisitor accidentally picked up and stole. Conclave still blows up, you're still wrongfully worshiped, hell make the rift something you can't close until you get mythal's help to use the tool in the end.

 

Anyways sometimes "chosen one" stories are fun, the only problem i've ever had with them is when you don't have to do anything to get there.

Fine and dandy for many people but like I said, that scenario was my ideal. No unique/chosen one status and no breach. ^_^ Something I would enjoy though would be a game about a charlatan who's goal it is to convince everyone he or she is a chosen one in order to gain wealth and power and has to jump through hoops, hire people to stage different scenarios, etc... :lol:

 

 

I can't post pics but I would also like for Bioware to look at some of the hairstyles. Not all are great but there are quiet a few that would work. Like for example Triss bun or Geralt undercut ponytail. I still maintain that the undercut hairstyle in inquistion would have looked better has a ponytail.

Definitely agree, I don't even care if the hair moves! It seems like BioWare actually gets worse at hair with each game O_o

 

Better side quests are fine; more cut-scenes not so much. Next....

What would you do instead? Although I like cutscenes, I'm fine with simply zoomed in conversations and scripted events happening

in-game with no transition like Bethesda does it.

 

 

Now I want to play your version of DA:I it sounds soo much better than the mess of a cliche story we got

Thank you kind sir ^_^



#3837
Enigmatick

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Your story doesn't explain why the inquisitor would stay with the inquistion. Or get recruited for that matter.



#3838
BabyPuncher

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The idea of the Inquisitor intelligently 'subverting' the Chosen One archetype is flatly a joke.

Everything the Inquisitor accomplishes is because of the almighty power of 'Because BioWare says so.' From building up the Inquisition from nothing into the supposed most powerful force in Thedas, to being a super-competent badass in combat, to gaining the gushing loyalty of just about every friendly character in the game, to all of the supposed 'incredible deeds,' there's very little evidence that's there's any legitimate reason behind it. Very little to demonstrate any believable competence, and sure as hell nothing even remotely close to convince me that this was a person capable of carving an empire from nothing.

The closest we saw was the attack on Haven, but it just wasn't anywhere near enough to carry the rest of the game.

I really hope BioWare does not try this drivel again for the next ME game...
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#3839
KaiserShep

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The idea of the Inquisitor intelligently 'subverting' the Chosen One archetype is flatly a joke.

Everything the Inquisitor accomplishes is because of the almighty power of 'Because BioWare says so.' From building up the Inquisition from nothing into the supposed most powerful force in Thedas, to being a super-competent badass in combat, to gaining the gushing loyalty of just about every friendly character in the game, to all of the supposed 'incredible deeds,' there's very little evidence that's there's any legitimate reason behind it. Very little to demonstrate any believable competence, and sure as hell nothing even remotely close to convince me that this was a person capable of carving an empire from nothing.

The closest we saw was the attack on Haven, but it just wasn't anywhere near enough to carry the rest of the game.

I really hope BioWare is not stupid enough to try this drivel again for the next ME game...

 

The irony is that the one protagonist between both Dragon Age and Mass Effect that can truly get off the hook from a lot of this is the one that people complained about the most: Hawke. 


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#3840
midnight tea

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The idea of the Inquisitor intelligently 'subverting' the Chosen One archetype is flatly a joke.

Everything the Inquisitor accomplishes is because of the almighty power of 'Because BioWare says so.' From building up the Inquisition from nothing into the supposed most powerful force in Thedas, to being a super-competent badass in combat, to gaining the gushing loyalty of just about every friendly character in the game, to all of the supposed 'incredible deeds,' there's very little evidence that's there's any legitimate reason behind it. Very little to demonstrate any believable competence, and sure as hell nothing even remotely close to convince me that this was a person capable of carving an empire from nothing.

The closest we saw was the attack on Haven, but it just wasn't anywhere near enough to carry the rest of the game.

I really hope BioWare is not stupid enough to try this drivel again for the next ME game...

 

How many times people have to explain to you that how competent someone is in role of Inquisitor depends in considerable part from competence and involvement  of the player? You don't get super-competent badass in combat if you don't gain enough levels (and you always have powerful companions to support you) and experience. People don't gush out of nowhere - you have to gain their approval, otherwise they'll leave you after, or even before Corypheus is dealt with. If you don't work hard enough, you won't gain enough influence for Inquisition to survive long after the current story ends, which is pretty strongly hinted at in epilogue. And Inquisition wasn't built from nothing - Justinia began building it even before the Conclave. Have you paid attention to anything in the story at all??

 

Seriously - having legit issues with Inquisitor or DAI is one thing; downright LYING about content in the game for the sake of upholding personal status quo about how 'howwwwible' the game is, is another.


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#3841
BabyPuncher

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Meaningful struggle is tough, isn't it?

DAI forget the struggle and DA2 forgot the meaning.
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#3842
BabyPuncher

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How many times people have to explain to you that how competent someone is in role of Inquisitor depends in considerable part from competence and involvement  of the player? You don't get super-competent badass in combat if you don't gain enough levels (and you always have powerful companions to support you) and experience. People don't gush out of nowhere - you have to gain their approval, otherwise they'll leave you after, or even before Corypheus is dealt with. If you don't work hard enough, you won't gain enough influence for Inquisition to survive long after the current story ends, which is pretty strongly hinted at in epilogue.


All of any of that amounts to is the player doing chores.

Gaining influence, completing quests, leveling up...I'm playing a game. I'm sitting in my chair and pressing buttons on a plastic controller. You can't pass that off as a meaningful and legitimate reason the Inquisitor is awesome. This is about the Inquisitor being awesome, not me, and I need to see that in the story. And I don't. 'Me' gaining levels and influence points doesn't do anything for the story.
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#3843
Lady Artifice

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-There is no breach and no special anchor mark, Corypheus stays in disguise but is no longer the obvious Larius/Janeka. He returned to Weisshaupt in that guise and transferred himself into the First Warden so now the wardens are under his control. I'd want him to be a clever, charismatic, and scheming enemy, more Grand Admiral Thrawn and less mindless evil.

 

My favorite part of your version. I'm really apathetic to Corypheus as an antagonist. 


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#3844
BabyPuncher

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I think people often place way too much stock in the importance of antagonists. It should be kept be mind that although the antagonist is the source of danger, the conflict of the story quite often has nothing to do with him. It's important to keep that in focus.

Some of absolute best arcs I can think of have very simple, even one dimensional antagonists.

#3845
Gileadan

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Another thing BioWare can learn from the Witcher - reduce the number of idiot balls tossed at individuals or entire factions.

TW3 - or really any game of the Witcher series - generally does not base its plot on the fact that people make stupid decisions. I couldn't count how often I facepalmed at mages and templars in DA2. In DAI seemingly enough templars thought that gulping down red lyrium was perfectly safe, mages felt that joining the Venatori would be really beneficial, the Orlesian nobility went about their backstabbing while demons popped up everywhere, and the Wardens went "yay demon army and blood sacrifices" because of course that sounds good!

I still haven't finished TW3, but so far... while there are crazy people like Radovid, even he is a dangerously competent madman, quite the opposite of the different brands of foolishness mentioned above. Having the feeling that the world would keep going without the protagonist showing everyone how to tie their shoelaces might do some good for having a more believable story and setting.
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#3846
Nefla

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Another thing BioWare can learn from the Witcher - reduce the number of idiot balls tossed at individuals or entire factions.

TW3 - or really any game of the Witcher series - generally does not base its plot on the fact that people make stupid decisions. I couldn't count how often I facepalmed at mages and templars in DA2. In DAI seemingly enough templars thought that gulping down red lyrium was perfectly safe, mages felt that joining the Venatori would be really beneficial, the Orlesian nobility went about their backstabbing while demons popped up everywhere, and the Wardens went "yay demon army and blood sacrifices" because of course that sounds good!

I still haven't finished TW3, but so far... while there are crazy people like Radovid, even he is a dangerously competent madman, quite the opposite of the different brands of foolishness mentioned above. Having the feeling that the world would keep going without the protagonist showing everyone how to tie their shoelaces might do some good for having a more believable story and setting.

This is one of the biggest things I hope BioWare learns. A bunch of random idiots and crazy people don't make for a good story.


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#3847
LightningPoodle

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-To much awesomeness!-

 

I would like that 10 more times if that were even possible! *ponders on making ten different accounts just to like it again*


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#3848
DragonsDream

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Geralt is a set character from a series of polish fantasy books the whole franchise is based upon, replacing him isn't really an option if they want to tell the same story as they have and have some manner of proper continuity with the already established lore.

but that's just it. why must they tell the same story? why can't Gerralt be like Hawke or Shepard - a sort-of set character, but customizable by the player. I can guarantee that 95% of the people playing the game haven't read the books and perhaps only half were even aware of them.

 

"Gerralt needs to be like he is because of the books" isn't a good answer because he doesn't need to be like anything. How much of the Witcher game story is hurt if Gerralt isn't an older straight white male?



#3849
DragonsDream

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I think people often place way too much stock in the importance of antagonists. It should be kept be mind that although the antagonist is the source of danger, the conflict of the story quite often has nothing to do with him. It's important to keep that in focus.

Some of absolute best arcs I can think of have very simple, even one dimensional antagonists.

it's a pretty basic story telling truism that a hero is only as good as her antagonist. A weak enemy means the hero doesn't have to overcome much and thus doesn't have to change or grow much which means a boring story.


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#3850
Br3admax

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Yes, except the entire franchise, especially the end which is arguably the best game of the series revolves entirely around relationships established for a set Geralt. He does need to be Geralt, because this is Geralt's story, and this is Geralt's family. It's that simple. Nothing presented here would be any good, and I say that as a fan of the game, without the dynamics built up by Geralt with the others over 20+ years. The story is far from groundbreaking without them. 


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