Words fail me. You missed ... so badly you should receive some kind of reward.
While I loath DA:I in possibly every concievable way, let me put his point in a way even should understand
Influence felt (kinda): Inquisitor shows up at the Winter Palace and gets offers from every major political player .
Influence told: 2000 Influence points grinded by closing rifts.
In the first case the player is aware he has achieved some importance due to important people taking notice of his character. In the second case, the player did not advance the plot in any way. Now DA:I had few moments were they actually attempted the former (in every instance doing a ******-poor job of it) and consisted to an overwhelming degree of the latter. Which is fine, most game do, even good ones. However, good games will offer the player some incentive other than an increase of a number to do so, such as a particular rewarding fight, a good reward or a character defining sidequest. Routinely filling in a requisition, closing a rift or hunting a shard does none of this, it's just time wasting.
BabyPuncher may correct me, but I gather he was saying that a game telling the player he is gaining influence/power/prestige has more in common with accounting than storytelling. And he did so in a way which was completely understandable to anyone not knee-deep in denial.
Why of course, what else should I be expecting here other than accusations of being knee-deep in denial from people who themselves seem to have sunk into denial as deep as their ears....
But I digress. It really speaks of particularly biased perspective, when incentives you mention actually ARE in the game, yet you act as if they didn't exist - and claim that the game itself consisted mostly of filling in requisition (which can be entirely ignored, as we end up with Power Point surplus if we focus even on half of the content available of the game), gaining shards (entirely optional, offers nice stat boosts a pretty nice boss fight/loot if unlocked entirely) or closing rifts (there's a moderate amount of rifts in every zone aside from Hissing Wastes and is easily outnumbered by amount of routine monster nest or bandit camp clearing we encounter in TW3, for example) or adding numbers to influence/experience-meter, with that not being reflected through narrative of the game - something that is demonstrably untrue.
Inquisitor obtains a certain level of fame and influence simply because of how they've stumbled upon power (and how Inquisition spins the story in order to obtain legitimacy in eyes of nobility and people) - which makes the story inherently different from that of Witcher's - but a lot of that power and potential can either be expanded, left idle or wasted. If you don't do enough to secure your place in hearts of people, they won't care much about you. If you don't gain enough power to unlock all the additional content and areas, you miss on a lot of lore/some story content and additional perks, like good loot or stat boosts. If you don't gain enough nobility approval, you can get kicked out of Winter Palace faster than you can tell "I probably should be better at playing the Game". And if you end up pissing off your allies, you can pretty much kiss goodbye to majority of character-defining companion quests (majority of them is written in a way that is reflecting not just character of a companion, but Inquisitor's as well) - not my fault if you miss those, as I say; it's entirely player-dependent.
Honestly, if you don't like DAI or its content didn't "speak" to you, you're entitled to dislike or criticize it. Not all people will feel the same way you or I do. But there's no point of lying what is or isn't in the game or making comments that consist entirely on laugh-inducing hyperbole - at least if you want to have a semblance of reasonable discussion here.





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