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Feedback... be more like The Witcher 3


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#4401
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12 manning it was hardly absurd.  The base was obviously much larger than the parts we saw.  If I could just take three or four people into that base and kill all the Collectors that would have been lame.

 

Although I do agree about that baby Terminator thing.  Terrible. I think that was added at the last minute because if the Reapers take on the form of whatever race they harvest, then where are the prothean shaped reapers or any reapers shaped like the races from past harvests.  The ME series wasn't perfect but it still beats the DA series by a mile.

Agreed its at least consistent, with DA every game feels like its own series instead of a real sequel (artstyle, gameplay etc.)


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#4402
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I think you thought I was going in a different direction than I was. I don't think three manning it is preferable to twelve manning it. I think they both seem completely insufficient to the point of being silly. Take a fleet, I dunno. Though a fleet probably wouldn't work either, since as things stand, it would get torn apart on approach. I'm underwhelmed by the "suicide" mission in general.

 

Honestly, I don't know precisely how I'd change things or what I'd do differently. I just know that I don't like the overarching story in ME2 or ME3 at all. The setting is still wonderful, and moment to moment, a lot of it's good, and a bunch of the smaller storylines are generally satisfying, but big picture, I just don't like it. I haven't played ME2 since 2011 and I haven't played ME3 since whenever Citadel was released. DA hasn't disappointed me in the same way at all, and I've been pretty happy with the characters and the plot in each game.

ME2 and ME3's stories were definitely not perfect (but then again ME1's story wasn't either) but still very good

 

But to each their own I have been overall happy with all Bioware games I have played except DA:I



#4403
Hazegurl

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I think you thought I was going in a different direction than I was. I don't think three manning it is preferable to twelve manning it. I think they both seem completely insufficient to the point of being silly. Take a fleet, I dunno. Though a fleet probably wouldn't work either, since as things stand, it would get torn apart on approach. I'm underwhelmed by the "suicide" mission in general.

 

Honestly, I don't know precisely how I'd change things or what I'd do differently. I just know that I don't like the overarching story in ME2 or ME3 at all. The setting is still wonderful, and moment to moment, a lot of it's good, and a bunch of the smaller storylines are generally satisfying, but big picture, I just don't like it. I haven't played ME2 since 2011 and I haven't played ME3 since whenever Citadel was released. DA hasn't disappointed me in the same way at all, and I've been pretty happy with the characters and the plot in each game.

We saw what happened when just one ship went through.  I think a fleet would have gotten destroyed through all that debris.  Plus the Normandy has a cloaking system that not all space crafts can afford.  I'm not saying you should like the mission or game but I do think ME2 did a good job with giving the player a reason to pick up everyone.  I never felt that with DAI.  Almost every one joining up just felt so optional and random.  Which can make people think they were useless, especially when you can just go fight Cory at the end with only three. 


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#4404
Servo to the bitter end

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We saw what happened when just one ship went through.  I think a fleet would have gotten destroyed through all that debris.  Plus the Normandy has a cloaking system that not all space crafts can afford.  I'm not saying you should like the mission or game but I do think ME2 did a good job with giving the player a reason to pick up everyone.  I never felt that with DAI.  Almost every one joining up just felt so optional and random.  Which can make people think they were useless, especially when you can just go fight Cory at the end with only three. 

 

Well, I did note the problem with taking a fleet through.

 

Anywho, I agree: DAI doesn't give you any real reason to pick up everyone, and that's one of the things I like about it.

 

I know everyone loves ME2. I'm not trying to convince them otherwise, and my opinion isn't a popular one. I just think there were too damn many characters, way too many to get invested in (quality suffered too, in my opinion, but meh). And there has to be a reason why they pared the available squaddies down so drastically in ME3, anyway.



#4405
Elhanan

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We saw what happened when just one ship went through.  I think a fleet would have gotten destroyed through all that debris.  Plus the Normandy has a cloaking system that not all space crafts can afford.  I'm not saying you should like the mission or game but I do think ME2 did a good job with giving the player a reason to pick up everyone.  I never felt that with DAI.  Almost every one joining up just felt so optional and random.  Which can make people think they were useless, especially when you can just go fight Cory at the end with only three.


But the reason there are only three in the party is due to Cory's surprise attack; not a planned assault like Shepard. The opponent takes the initiative forcing the Inquisition to improvise.

#4406
Sylvius the Mad

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Sorry for the off-topic, but my video card decided to die last night...right as I was getting ready to leave Skyhold to check out JoH for the first time. I got back from talking with Morrigan in the Sorta-Fade, the loading screen came up and my HDMI port on my vid card died. It's been on the verge of death for a bit, and I was hoping it would last long enough for me to finish this character. Guess not. :P

I've got my HDMI cable hooked up to my motherboard and using on-board graphics for the next two weeks until payday. I'm not playing any modern games (this integrated chip doesn't even run DA2 that well,) so I was wondering if any PC users had a video card recommendation. I was using a AMD Raedon Sapphire R9 290 and I'd like something as good if not better than I had.

My Sapphire R9 295x2 runs the game brilliantly. And it's quiet.
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#4407
Drantwo

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TW3 loads up so quickly..like about 25 seconds. Whereas, DAI takes around 70-80 seconds. Why is that? Frostbyte? DRM? 



#4408
Servo to the bitter end

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TW3 loads up so quickly..like about 25 seconds. Whereas, DAI takes around 70-80 seconds. Why is that? Frostbyte? DRM? 

 

It's roughly 25-30 seconds for me with a SSD.



#4409
Grieving Natashina

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My Sapphire R9 295x2 runs the game brilliantly. And it's quiet.

It's also more expensive than I can afford.  I did look it up, but thanks for the recommendation.   :)

 

My video card is going to have to wait longer than I anticipated.  My poor parents had their basement flood for the second time in 3 years thanks to some serious rain.  My dad is on disability, and they need the help.  So, between that and outright buying this house, that's a luxury that I can't afford for the foreseeable future.  If I truly get the itch to play DA:I, I can afford the $60 or so for the PS4 version. 



#4410
Sylvius the Mad

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TW3 loads up so quickly..like about 25 seconds. Whereas, DAI takes around 70-80 seconds. Why is that? Frostbyte? DRM?

It's Frostbite, I think. There's some weirdly complicated compression going on in there.

#4411
Drantwo

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It's Frostbite, I think. There's some weirdly complicated compression going on in there.

 

Don't know about others, but I really think that BioWare should develop a separate engine for DA series instead of bringing a foreign engine with which they have less experience with. This might lead to faster loading screens, less overheating and faster patching. I might be wrong though since I am no expert.



#4412
Servo to the bitter end

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Don't know about others, but I really think that BioWare should develop a separate engine for DA series instead of bringing a foreign engine with which they have less experience with. This might lead to faster loading screens, less overheating and faster patching. I might be wrong though since I am no expert.

 

I think they should develop a separate engine for the DA series so they can give us a toolkit.


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#4413
Sylvius the Mad

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I think they should develop a separate engine for the DA series so they can give us a toolkit.

I want a toolkit for Frostbite, because unmoddable engines simply shouldn't exist.
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#4414
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I want a toolkit for Frostbite, because unmoddable engines simply shouldn't exist.

Frostbite was purposefully made in such a way to discourage modding on the engine.



#4415
Torgette

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It's roughly 25-30 seconds for me with a SSD.

 

Anecdotal but when I was still using an AMD CPU I could floss my teeth in the time it took to load, when I upgraded the board and cpu to an i5 it now loads in 25 seconds or less. TW3 loads about the same speed.



#4416
AlanC9

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Don't know about others, but I really think that BioWare should develop a separate engine for DA series instead of bringing a foreign engine with which they have less experience with. This might lead to faster loading screens, less overheating and faster patching. I might be wrong though since I am no expert.


How good an idea this is depends on how much they have to pay for Frostbite.

#4417
Dread-Reaper

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How good an idea this is depends on how much they have to pay for Frostbite.

They don't pay to use Frostbite.



#4418
Servo to the bitter end

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How good an idea this is depends on how much they have to pay for Frostbite.

 

Meanwhile...

 

I thought the whole reason they went with the damn thing in the first place was because EA owned it, and that made things easier.

 

Meh.



#4419
Drantwo

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I think they won't release toolkits at all...or maybe very late. If they do, then surely there will be Weapon and armour mods. Nobody is going to by the latest $5 DLC in that case. I don't know how or what EA thinks, but modding will boost their sales and the profit earned would be higher than Spoils of War DLC...which is rather expensive and not needed at all.  I had around 65 hours of gameplay on vanilla Skyrim and about 500-600 hours on modded Skyrim. Modding really brings a whole new lot of potential into the game. CDPR does have plans to release toolkits for TW3. That's one more thing I really want in DA:I taken from Witcher franchise or any other franchise in general that allows modding. 



#4420
AresKeith

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I want a toolkit for Frostbite, because unmoddable engines simply shouldn't exist.

 

It was created that way to avoid modders to cheat in their games like Battlefield, etc.



#4421
AlanC9

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They don't pay to use Frostbite.


I'm not certain that's the case. EA doesn't pay, but Frostbite licensing might show as a cost for the Bio games that use it. It's a useful way to handle the cost of developing the engine.
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#4422
ashwind

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TW3 loads up so quickly..like about 25 seconds. Whereas, DAI takes around 70-80 seconds. Why is that? Frostbyte? DRM?


Generally TW3 loads faster and I think this is because Redengine3 is created specifically with creating huge environment game in mind. FB3 on the other hand is not.

#4423
Realmzmaster

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I'm not certain that's the case. EA doesn't pay, but Frostbite licensing might show as a cost for the Bio games that use it. It's a useful way to handle the cost of developing the engine.

 

Actually it would be a wash, because anything that Bioware develops to modify the engine goes back to the development. For example Bioware developed quadrupedal like horses in Frostbite 3 which had not been done before. I remember a racing game that was develop in Frostbite 2 or 3 when it had never did that before.

 

All of that goes back to the engine development and enhances the engine for future projects.



#4424
midnight tea

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Generally TW3 loads faster and I think this is because Redengine3 is created specifically with creating huge environment game in mind. FB3 on the other hand is not.

 

I might be wrong on it, because I'm not familiar with game engines, but I've read that Frostbite was created specifically with huge environments in mind as well...?



#4425
I WANT YOU TO FUCK ME JERY

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The annoying thing about TW3's loading, though, is that on my SSD drive it more often than not loads faster than Dandelion finishes talking in those recaps that play during every loading screen. So, I have to keep waiting until the recap finishes even though the game actually finished loading about 5-10 seconds ago. 

 

Grinds my gears. Thank you mods for getting rid of that.