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Feedback... be more like The Witcher 3


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#4551
Rawgrim

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Nope - DA does not need to be more like Witcher 3 - they are both great games - and different.

 

DA needs to get back to having its own identity, and not try to be a patchwork of whatever "kewl" elements they can rip off from other games.


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#4552
Sartoz

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Nope. Not saying that. But I do want the characters to be as believable and as well written as possible. But those things you list up were things I expected to see as well. + all those story-heavy side quests each area were to have.

 

                                                                                          <<<<<<<<<<>>>>>>>>>>

 

Agreed. But with a limited word budget too many romances means cutting the story elsewhere. 



#4553
In Exile

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DA needs to get back to having its own identity, and not try to be a patchwork of whatever "kewl" elements they can rip off from other games.


DAs original identity was a patchwork of cool elements ripped off from other games and fantasy works. They are being as faithful to that process as they can be given how it started.

I think what you mean is that you want them to keep to the original patchwork of cool elements.
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#4554
Rawgrim

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DAs original identity was a patchwork of cool elements ripped off from other games and fantasy works. They are being as faithful to that process as they can be given how it started.

I think what you mean is that you want them to keep to the original patchwork of cool elements.

 

The first one did rip off GRRM's work rather muchly, yes. But the races and the lore etc, although familiar, had their own spice to it. Whatever they did they managed to make it feel fresh. Maybe it was the gritty tone of it all, I dunno. It is gone now, anyway.


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#4555
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DAs original identity was a patchwork of cool elements ripped off from other games and fantasy works. They are being as faithful to that process as they can be given how it started.

I think what you mean is that you want them to keep to the original patchwork of cool elements.


So because Origins wasn't very original and unique (who cares?) instead of building on it and improving it (like most reasonable developers do) they should keep making games that don't even feel like they belong into the series ?

Especially DA I feels zero like DA, it could be a completely new fantasy series apart from few names (talking about the artstyle etc.) and no one would notice
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#4556
In Exile

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The first one did rip off GRRM's work rather muchly, yes. But the races and the lore etc, although familiar, had their own spice to it. Whatever they did they managed to make it feel fresh. Maybe it was the gritty tone of it all, I dunno. It is gone now, anyway.


I suppose where we differ is that I didn't find DAO to have a gritty tone. I just didn't find it atmospheric or enjoyable, which is why I'm less critical of the sequels on this point. I can't say I cared for DA2s pretend it was written by Joss Whedon approach to dialogue either, but it was the same sort of thing to me (or rather it fell as flat).

In the end I'm alright with DA continuing to switch things up because I don't think the series has ever gotten more than a few elements right in any one iteration and they're dedicated to removing those elements in the next iteration anyway.

#4557
Rawgrim

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I suppose where we differ is that I didn't find DAO to have a gritty tone. I just didn't find it atmospheric or enjoyable, which is why I'm less critical of the sequels on this point. I can't say I cared for DA2s pretend it was written by Joss Whedon approach to dialogue either, but it was the same sort of thing to me (or rather it fell as flat).

In the end I'm alright with DA continuing to switch things up because I don't think the series has ever gotten more than a few elements right in any one iteration and they're dedicated to removing those elements in the next iteration anyway.

 

I think it was certain elements here and there that made the game feel gritty and more dark than it probably was. The blood splatters on the characters. The finishing moves. The mutilated corpses the darkspawn had left behind. And that eerie rhyme leading up to the broodmother sequence. Things like that.



#4558
In Exile

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So because Origins wasn't very original and unique (who cares?) instead of building on it and improving it (like most reasonable developers do) they should keep making games that don't even feel like they belong into the series ?

Especially DA I feels zero like DA, it could be a completely new fantasy series apart from few names (talking about the artstyle etc.) and no one would notice


That isnt what I said, and I don't want to get into a debate about DA games in this thread.

#4559
In Exile

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I think it was certain elements here and there that made the game feel gritty and more dark than it probably was. The blood splatters on the characters. The finishing moves. The mutilated corpses the darkspawn had left behind. And that eerie rhyme leading up to the broodmother sequence. Things like that.


I thought the blood splatter was ridiculous. It was like a 13 year old's idea of gritty. Like the abominable this is the new **** trailer. Ugh.

DAO had more visible body horror (sometimes making 0 sense - remember all that gore in the circle tower)?

Honestly if it were not for that one scene with Hespith I don't think there's be a case for DAO to be gritty at all. Mind you I loved that scene.

#4560
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I suppose where we differ is that I didn't find DAO to have a gritty tone. I just didn't find it atmospheric or enjoyable, which is why I'm less critical of the sequels on this point. I can't say I cared for DA2s pretend it was written by Joss Whedon approach to dialogue either, but it was the same sort of thing to me (or rather it fell as flat).

In the end I'm alright with DA continuing to switch things up because I don't think the series has ever gotten more than a few elements right in any one iteration and they're dedicated to removing those elements in the next iteration anyway.

DA:O got most things right, they had a good thing and they threw it away for reasons that elude me

 

DA:O was still high fantasy but it was a lot darker than DA:I which is basically DA in Wonderland (be it artstyle, story etc.)

You could pull some nasty stuff and there were some dark moments

 

It had a more medieval feel too which is non existent in DA:I


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#4561
Rawgrim

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I thought the blood splatter was ridiculous. It was like a 13 year old's idea of gritty. Like the abominable this is the new **** trailer. Ugh.

DAO had more visible body horror (sometimes making 0 sense - remember all that gore in the circle tower)?

Honestly if it were not for that one scene with Hespith I don't think there's be a case for DAO to be gritty at all. Mind you I loved that scene.

 

The blood splatters could have been toned down a bit, yes. But it did make it look like the characters had just been in a fight.

 

Yeah I remember the circle tower. Too much there too. But I think the politics on Orzammar, for example was rather gritty. The whole place was more or less inhabited by the Borgias.



#4562
Rawgrim

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DA:O got most things right, they had a good thing and they threw it away for reasons that elude me

 

More action, more awesome, more simplified. Add completely ignoring the lore of the lands to the mix, and there you have it. The devil is in the details. If you write the details to begin with, stick with them.


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#4563
Little Princess Peach

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heres some feedback how about Dragon age gets it's own identiy instead of ripping stuff off from other games nuff said


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#4564
In Exile

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DA:O got most things right, they had a good thing and they threw it away for reasons that elude me

 

DA:O was still high fantasy but it was a lot darker than DA:I which is basically DA in Wonderland (be it artstyle, story etc.)

You could pull some nasty stuff and there were some dark moments

 

It had a more medieval feel too which is non existent in DA:I

 

DAO wasn't at all dark. What you had were some terrible situations where the PC swooped in and - through the power of murdering people you disliked - resolved every issue to an almost utopian ideal, with the sole (sort of) exception being Orzammar where you had to empower a progressive dictator to materially improve the lives of the dwarves. 

 

There were resolutions to the main plot in DA:O that weren't super ideal, but that was a matter of player choice. There are playthroughs - just like the pure paragon approach of ME1/ME2 - where your options are so positive and heroic, where you save so many lives and put every society on a path to a purely progressive and modern liberal ideal - that it's hard to see how DA:O qualifies as "gritty". 

 

Also, wait, Alice in Wonderland is your reference to a Saturday Morning Cartoon style piece of media? I think you need to re-read that insane and trippy story. 

 

The blood splatters could have been toned down a bit, yes. But it did make it look like the characters had just been in a fight.

 

Yeah I remember the circle tower. Too much there too. But I think the politics on Orzammar, for example was rather gritty. The whole place was more or less inhabited by the Borgias.

 

Orzammar had an interesting take on politics, and it was a cynical take, certainly. I'm not sure "grit" is the right word for it, though, esp. since the casteless location is so sanitized. I don't think Bioware did a good job with portraying the class disparity. 

 

I also found the killing blows to be way more "Rule of Cool" that gritty combat, because gritty combat is really visceral, physical and based around grappling and entaglements. DA:O's killing blows were really elegant and clean.


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#4565
Torgette

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heres some feedback how about Dragon age gets it's own identiy instead of ripping stuff off from other games nuff said

 

To be fair TW3 ripped off stuff as well when they went open world, the core stuff remained the same though - story, gameplay, settings, themes and characters. I think DA already has a great identity, I mean i'm loving TW3 atm but never at any point has it made me want less DA (if anything, these games are made stronger by having those differences), I think people just wanted to be more satisfied by the overall experience.


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#4566
midnight tea

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Well, the characters have existed long before Witcher games. Story - not as much, but it was still heavily inspired/was a follow-up to what happened in Sapkowski's novels. In that regard Witcher story will always be more focused: there's always a reference material to glance into or an author to consult.



#4567
TheOgre

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To be fair TW3 ripped off stuff as well when they went open world, the core stuff remained the same though - story, gameplay, settings, themes and characters. I think DA already has a great identity, I mean i'm loving TW3 atm but never at any point has it made me want less DA (if anything, these games are made stronger by having those differences), I think people just wanted to be more satisfied by the overall experience.

 

Love TW1 now, hate the combat but still love it, can't wait to get back into TW3. That itself does not make me not want DA to continue. Would like a strong DA series and a strong TW series.


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#4568
Dread-Reaper

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Love TW1 now, hate the combat but still love it, can't wait to get back into TW3. That itself does not make me not want DA to continue. Would like a strong DA series and a strong TW series.

Am I the only person who actually enjoyed TW1 combat?


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#4569
Akrabra

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Am I the only person who actually enjoyed TW1 combat?

No i do enjoy it aswell, not sure why people complain about it. But the combat is far superior in TW2 and 3, though i prefer TW2 over 3. I hate the drink potion in the middle of combat, cheap mechanic. Personal preference. 



#4570
In Exile

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No i do enjoy it aswell, not sure why people complain about it. But the combat is far superior in TW2 and 3, though i prefer TW2 over 3. I hate the drink potion in the middle of combat, cheap mechanic. Personal preference. 

 

But from what I recall drinking potions mid-battle was how it worked in TW1 too. 



#4571
Seraphim24

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TW is gritter than DA.



#4572
Saphiron123

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DA:O got most things right, they had a good thing and they threw it away for reasons that elude me

 

DA:O was still high fantasy but it was a lot darker than DA:I which is basically DA in Wonderland (be it artstyle, story etc.)

You could pull some nasty stuff and there were some dark moments

 

It had a more medieval feel too which is non existent in DA:I

Spot on. Zero respect for their own series.



#4573
Hanako Ikezawa

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Well, the characters have existed long before Witcher games. Story - not as much, but it was still heavily inspired/was a follow-up to what happened in Sapkowski's novels. In that regard Witcher story will always be more focused: there's always a reference material to glance into or an author to consult.

It's one reason I'm interested in CDPR doing Cyberpunk 2077. It's the first time they've had to support the story of a game by themselves. Sure they have the writer of the Cyberpunk trilogy consulting them, but that franchise was built on a tabletop RPG and all the books are prequels to this game, so the story of the game is on them. 



#4574
Erstus

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I have never seen a game series with as much of an identity crisis as Dragon Age.

I agree with above posters they had a solid theme going with Origins and they should have improved upon that.

I still think one the aspects that hurts DAI is the generic and forgettable soundtrack. Inon Zur set a unique theme and atmosphere for the DA series and then Bio ditched him for Morris who is just simply boring and generic

I can only wonder what the next installment in the series will hold....
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#4575
Hanako Ikezawa

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I still think one the aspects that hurts DAI is the generic and forgettable soundtrack. Inon Zur set a unique theme and atmosphere for the DA series and then Bio ditched him for Morris who is just simply boring and generic

I found Inon Zur's DA OST more boring and generic than Trevor Morris' DA OST personally.


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