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Feedback... be more like The Witcher 3


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#4626
Elhanan

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While i prefer more tactical combat in games, i.e. turned-based or RTWP, i do really enjoy action-based combat as well. My issue with DA:I's combat is that it tries to do both but fails to do any of them really good/enjoyable. Lacks depth for the more tactical combat and isn't responsive enough for more action-based combat. 
 
It's just a frustrating experience no matter the playstyle.


The Tac-Cam issue mentioned was already patched, I believe, That said, I have had no problems; DA2 could be far worse when inside trying to target specific targets.

#4627
zyntifox

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The Tac-Cam issue mentioned was already patched, I believe, That said, I have had no problems; DA2 could be far worse when inside trying to target specific targets.

 

No idea what Tac-cam issues you are referring to. I'm just comparing the tactical combat of DA:O(PS3) with DA:I(PS4) and action combat of any action-based combat game i enjoy (such as The witcher) and DA:I(PS4). Which unfortunately DA:I falls short in both regards.

 

I just hope they pick one approach and perfect it for the next installment without worrying about the effects on various playstyles. Mass effect did this and it was for the better.



#4628
Maliken

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While i prefer more tactical combat in games, i.e. turned-based or RTWP, i do really enjoy action-based combat as well. My issue with DA:I's combat is that it tries to do both but fails to do any of them really good/enjoyable. Lacks depth for the more tactical combat and isn't responsive enough for more action-based combat. 

 

It's just a frustrating experience no matter the playstyle.

 

I share that opinion. 

 

I don't think combat is the crowning achievement of the Witcher series either, but it delivers quite nicely as an action game. Dragon Age on the other hand tries to have both action and tactical gameplay but falls flat on both areas. 


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#4629
SnakeCode

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I think TW3 combat is tactical in it's own way, especially on harder difficulties. Sure it's action based, but having to coat your sword in the right oils, knowing which signs, potions and bombs to use adds a modicum of preparation and tactics to combat.


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#4630
Gorguz

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NO! Since DA2 people say "be more like Darks Aristen" or "like the witcher". **** that! It's the first game that got us: be like the first game! They tried to implement witcher and dark aristen things in DA:1, and the game is BY FAR the worst of the franchise. Leave the story outside (that was disappointing too, but I think it is so because they want to make profit with dlcs), the game is just boring. I have already wrote this: usually when you got a new game, you have to force yourself off to it. DA:I pushes you away, it sucks that much! The exploration, the worst part of the game, is made on the witcher model. So if DA4 should be like an other game, it should be like DA:O.

And if you OP want to play the witcher, play the ****** witcher, leave the DA franchise as it was. It's that easy.



#4631
Dreadstruck

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I think TW3 combat is tactical in it's own way, especially on harder difficulties. Sure it's action based, but having to coat your sword in the right oils, knowing which signs, potions and bombs to use adds a modicum of preparation and tactics to combat.

 

To be fair, while TW3 is definitely far from a dumb hack and slash, I can understand that some people are unable to play it because they lack the needed reactions for this type of combat. It's fast, reactive and punishing (but also rewarding) and unfortunately, a big part of the game.

 

Then again, my almost 61 years old father plays and dominates Dark Souls just fine, so I guess it's just different for everyone. :P


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#4632
Torgette

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To be fair, while TW3 is definitely far from a dumb hack and slash, I can understand that some people are unable to play it because they lack the needed reactions for this type of combat (it's fast, reactive and punishing, but also rewarding).

 

Then again, my almost 61 years old father plays and dominates Dark Souls just fine, so I guess it's just different for everyone. :P

 

My problem with TW3's combat is that the animations are slow as molasses, i'm always 3 steps ahead of whatever Geralt feels like doing. If it were truly twitchy like Bayonetta or Ninja Gaiden, I would probably like it more.



#4633
The Elder King

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NO! Since DA2 people say "be more like Darks Aristen" or "like the witcher". **** that! It's the first game that got us: be like the first game! They tried to implement witcher and dark aristen things in DA:1, and the game is BY FAR the worst of the franchise. Leave the story outside (that was disappointing too, but I think it is so because they want to make profit with dlcs), the game is just boring. I have already wrote this: usually when you got a new game, you have to force yourself off to it. DA:I pushes you away, it sucks that much! The exploration, the worst part of the game, is made on the witcher model. So if DA4 should be like an other game, it should be like DA:O.
And if you OP want to play the witcher, play the ****** witcher, leave the DA franchise as it was. It's that easy.

How is the exploration in DAI Based on TW :huh:? Until TW3 CDPR's games weren't open world.
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#4634
Dreadstruck

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My problem with TW3's combat is that the animations are slow as molasses, i'm always 3 steps ahead of whatever Geralt feels like doing. If it were truly twitchy like Bayonetta or Ninja Gaiden, I would probably like it more.

 

True enough. I dislike that the animations are sometimes kinda inconsistent. Sometimes Geralt closes in with a very fast swing, and something he has to do these stupid spinning pirouttes which are usually interrupted by enemies and their faster attacks. No matter the distance.

 

I don't know how many times have I parried and tried to swing my sword into the group of enemies, only for Geralt to turn into a ballerina that gets slapped immediately afterwards.


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#4635
Maliken

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It's not the responsiveness that bothers me about Witcher 3's combat, but the same reverse difficulty curve that plagued its predecessor. Some of the alchemical items spin out of control when fully upgraded, 100% critical hit chance on Thunderbolt for example. It's genuinely difficult to start the game on Death March, only to end up being able to handily defeat opponents that are 8-10 levels higher than you are once you develop your character with some of these things. 



#4636
Guest_john_sheparrd_*

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There are exactly two good songs on that list, and that's 1 and 3. ME1's music is just garbage. I mean this is the most generic orchestral track you can get:

 

And DA:I's music wasn't generic and garbage? The bias is strong here

Anyway its all subjective I think ME1's soundtrack is great even though it only got better



#4637
Guest_john_sheparrd_*

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DA has its own identity, which after the success of DAI, is like DAI.

 

I expect DA4 to be most like DAI, but I hope with:

  • Better / more cinematic side quests
  • Improved tactical combat
  • Improved use of destructibles and mechanics held back by last gen.

But DAI and Frostbite 3 are the basis of that identity.

Screw the other two games I guess? How is that an identity? Why not start a new fantasy series then?

DA:O was also successful and instead of making a proper sequel they made DA2

But after the latter's flop and DA:I's success I guess the days of reinventing are over

I'm still hoping that they don't make a DA:I 2 (would be terrible) but it seems they will


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#4638
Torgette

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Screw the other two games I guess? How is that an identity? Why not start a new fantasy series then?

DA:O was also successful and instead of making a proper sequel they made DA2

But after the latter's flop and DA:I's success I guess the days of reinventing are over

I'm still hoping that they don't make a DA:I 2 (would be terrible) but it seems they will

 

I would hope they improve upon their design goals and learn what people liked/disliked about DAI than burn it all down again and start over, again.



#4639
Torgette

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How is the exploration in DAI Based on TW :huh:? Until TW3 CDPR's games weren't open world.

 

TW3's gameplay loop is actually pretty similar to TW1, format wise the series was always ripe to be made into an open world game.

 

DA's problem is that the series' format was never conducive to an open world style game in the traditional sense without simply making it an MMO-lite, hence DAI. That said I think there's some under-executed ideas in DAI that would work well for their own unique brand of open world - namely a quest tree where the zones are the roots of a tree system where an Old Crestwood-style main quest is tied into the trunk of the system via an important character or plot device. Said main zone quest would then splinter off into smaller exploration-style side quests much like the smaller roots of a tree.



#4640
Han Shot First

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I actually kind of like the way Leliana's song sounds, but man that corny moment in the game kind of ruined it for me lol

 

The way it is executed is just so unnatural. TW3 handled a similar scene a lot better:

 


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#4641
Dreadstruck

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The way it is executed is just so unnatural. TW3 handled a similar scene a lot better:

 

 

She's also voiced (and sung) by Emma Hiddleston, sister of Tom Hiddleston.

 

A useless piece of trivia, I know. :P


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#4642
Elhanan

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No idea what Tac-cam issues you are referring to. I'm just comparing the tactical combat of DA:O(PS3) with DA:I(PS4) and action combat of any action-based combat game i enjoy (such as The witcher) and DA:I(PS4). Which unfortunately DA:I falls short in both regards.
 
I just hope they pick one approach and perfect it for the next installment without worrying about the effects on various playstyles. Mass effect did this and it was for the better.


And respectfully, I do not. I prefer Player options of either method, and use mostly Tac-Cam, but also let Action mode take over to flow the combat when specifics are not required.

Some have complained about the Tac-Cam not being used well inside due to limited ceilings. This never bothered me; maybe never noticed as it allows for the immersion of being in an enclosed space. This is the type of thing that mods were made and used for in Skyrim.

But in DA2, there were times one could not see select the target due to restricted views; walkaround was found by using Next Target function until the desired one was located.

#4643
Elhanan

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To be fair, while TW3 is definitely far from a dumb hack and slash, I can understand that some people are unable to play it because they lack the needed reactions for this type of combat. It's fast, reactive and punishing (but also rewarding) and unfortunately, a big part of the game.
 
Then again, my almost 61 years old father plays and dominates Dark Souls just fine, so I guess it's just different for everyone. :P


Am gonna guess that said Father does not have neuropathy, never had a stroke, and has normal Eye-hand coordination. Hope he continues to feel well.

OTOH, there is myself, and even before this occurred, was unable to drive a manual shift, type using more two fingers, and had some extant nerve damage. Now I do not drive at all, etc, etc, etc. Not feeling sorry for myself, as many other Players have it worse. This is only the reality of it.

And I rather like Pause anyway to review the field, and choose the desired tactic, but to hamper a character with the Player's restrictions is unwise. I much prefer RPG's to Action games; have several of the former, and have only played maybe one of the latter. This may be SWTOR; no Pause function, but the Disability Friendly controls allowed me to get through the stories before hitting the ceiling with End Game content.

#4644
correctamundo

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The way it is executed is just so unnatural. TW3 handled a similar scene a lot better:

 

 

Yes it is nice but it is one song, Maryden does 21 or 22.



#4645
correctamundo

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And DA:I's music wasn't generic and garbage?

 

Exactly.



#4646
Dreadstruck

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Am gonna guess that said Father does not have neuropathy, never had a stroke, and has normal Eye-hand coordination. Hope he continues to feel well.

OTOH, there is myself, and even before this occurred, was unable to drive a manual shift, type using more two fingers, and had some extant nerve damage. Now I do not drive at all, etc, etc, etc. Not feeling sorry for myself, as many other Players have it worse. This is only the reality of it.

And I rather like Pause anyway to review the field, and choose the desired tactic, but to hamper a character with the Player's restrictions is unwise. I much prefer RPG's to Action games; have several of the former, and have only played maybe one of the latter. This may be SWTOR; no Pause function, but the Disability Friendly controls allowed me to get through the stories before hitting the ceiling with End Game content.

 

Huh, well. I didn't know.

 

Sorry to hear that, I guess that now I can understand your point of view a bit more and as to why enjoying this kind of game would be difficult, given your disability. Hope someone makes the pause mod, once REDKit is out!

 

Damn, now I kinda feel like a dick, given some of my past responses to you, lol


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#4647
Han Shot First

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Yes it is nice but it is one song, Maryden does 21 or 22.

 

I love the bard songs in DA:I, but I don't think you can compare them to that scene because Maryden's songs are overheard, not experienced in a cutscene. Priscilla's song about Geralt and Yennefer has much more in common with Leliana's singing in the camp during Dragon Age: Origins.

 

The equivalent to Maryden's songs in TW3 are the songs that the bands play in taverns and town squares, like this one:

 


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#4648
HowlingSiren

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The way it is executed is just so unnatural. TW3 handled a similar scene a lot better:

 

As TeamYen, that song really resonated with me on my playthrough. Also love how the King of Beggars just stops dead in his tracks, lol.

 

Really enjoyed the Maryden songs in DAI too. DAI definitely went the extra mile with their tavern music. It was a great touch. 


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#4649
Han Shot First

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Really enjoyed the Maryden songs in DAI too. DAI definitely went the extra mile with their tavern music. It was a great touch. 

 

That's one element that definitely needs to return for DA4. Hopefully next time we get a song about the Warden and the 5th Blight in the rotation. The battle of Denerim, maybe? Thats ripe for the Song of Roland treatment.


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#4650
correctamundo

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I love the bard songs in DA:I, but I don't think you can compare them to that scene because Maryden's songs are overheard, not experienced in a cutscene. Priscilla's song about Geralt and Yennefer has much more in common with Leliana's singing in the camp during Dragon Age: Origins.

 

The equivalent to Maryden's songs in TW3 are the songs that the bands play in taverns and town squares, like this one:

 

 

Yes, there are of course the cut-scene and all but on the other hand I have always gone specifically to Maryden when I have found a new song and she always gives a personal show. The other people in the inn are just peripheral. A cut scene is a little bit more zoomed in but the difference isn't much. And it is 21 (or 22?) shows instead of one. I really, really like Priscillas performance of course but DAI has a lot to offer on the musical front. I am really impressed with the attention to detail there.


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