Okay, so, all you have to say is that a game like Origins being released today would not be as successful as it had been five years ago because it doesn't include a voice for the PC. Keep in mind that Dragon Age 2 contradicts your rather weak argument here.
Your first sentence and your second sentence have literally nothing to do with one another.
You're implying that because Dragon Age 2 exists, that Origins would be successful today because of a silent protagonist. That is a pretty glaring non-sequitur, but I'll address it anyway. In what way does Dragon Age 2, a game with a voiced protagonist, mean that a game like Origins (which has a silent protagonist), contradict the idea that a game with a silent protagonist would not be successful in today's age? Those 2 ideas do not logically coincide with one another. The fact that Dragon Age 2 released AFTER Origins and started the trend of voiced PCs in Dragon Age supports the notion that no, silent NPCs tend not to be very successful anymore.
Bioware changed DA two times radically (DA2 and then DA:I) and both times they failed (in my opinion and others agree too)
I know, right? It's almost like people are individuals or something. I don't know why people feel the need to mention "and others agree too", as though that isn't common knowledge that you (not you specifically, "you" in a general sense in regards to all people) are not a special and unique snowflake who invented a new idea.





Retour en haut





