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Feedback... be more like The Witcher 3


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#4726
o Ventus

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Ok this is surprising (there are in fact some here who have never played TW and still hate it just just because)

Yeah, it's almost like I try to speak from experience so I actually know what I'm talking about.



#4727
RINNZ

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I hope we get voice options.

#4728
KaiserShep

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one thing that frustrates me is sometimes I'll pick a dialoge option in W3 and Geralt will say something completely different to what I was expecting.

I don't necessarily see a voiced protag as a plus tbh. Not sure why it's suddenly a thing.

taking the wait and see approach with FO4.

 

That's more of an interface issue than one with the voiced PC itself, though I'm pretty certain that part of it has to do with the awkwardness of the redundancy of having the full dialogue lines followed by the lines spoken verbatim. 

 

But in any case, for myself, I don't particularly care for the design of the PC being silent while everyone else has a proper voice, especially in Inquisition, where the Inquisitor can now participate in certain sequences of party banter with actual options rather than autodialogue (most of the time). It just wouldn't have the same effect if the response was purely text. 


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#4729
Eelectrica

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That's more of an interface issue than one with the voiced PC itself, though I'm pretty certain that part of it has to do with the awkwardness of the redundancy of having the full dialogue lines followed by the lines spoken verbatim.

But in any case, for myself, I don't particularly care for the design of the PC being silent while everyone else has a proper voice, especially in Inquisition, where the Inquisitor can now participate in certain sequences of party banter with actual options rather than autodialogue (most of the time). It just wouldn't have the same effect if the response was purely text.

The game not assuming direct control over my character works for me.

if a game is worth it such as Witcher 3 or deus ex I'll put up with it though.

#4730
Aren

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DA has its own identity, which after the success of DAI, is like DAI.

 

 

But DAI and Frostbite 3 are the basis of that identity.

Do you wish that DA4 will provide to us another special snowlflake, which is special since the begining because of.... reasons?..... And that the world couldn't live without her/him otherwise is doomed?
If Geralt dies nobody would even notice,nobody would care aside from who is close to him,which is not "realistic" is just reasonable.
Meanwhile in Inquisition Along with their decision to promote a complete amateur(at all the various role you are handed), It gives the Inquisition the feel of a band of utter fools,   you took all the various origins and backstories of the available character classes and races and crushed them together in giant transmutotronic genomorphic psychoneuro splicing chamber, and gave it a jolt of lightning on a dark and stormy Geheimnisnacht night, you might be able to create this remarkable specimen that you are, who is proficient at all of these things. Having the military know-how and survival skills of the Quanari merc, the educated courtly nous of the Noble, the arcane smarts of the Circle Mage etc. But without doing that, your character is simply drawing on vast reserves of knowledge and talent that they would have no realistic chance of possessing,all in service of pampering the player's ego. Which is what Dragon Age Inqusition is doing.
Basis of an identity?
 You may have a point since DA stories are reduced most of the time to be the generic  "saving the world" (or the city) but i genuinely believe that DAI is a colossal exageration.
If the basic identity of DA4 will be DAI, i cannot even imagine our next protagonist,an elven god (since they have become a fashion of the franchise lately) would not be enough.

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#4731
KaiserShep

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The game not assuming direct control over my character works for me.

if a game is worth it such as Witcher 3 or deus ex I'll put up with it though.

 

How much control the game has over the character doesn't really have anything to do with whether or not s/he's voiced. That's going to happen anyway, especially when the game's set on a fixed storyline beneath quests you can arrange to your liking. Origins assumes control over the Warden to some extent. Just because the Warden cannot automatically interject at any given instance doesn't really change that. It really just comes down to the way the actual dialogue system is presented, since paraphrasing is hit or miss for people. 


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#4732
TheOgre

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Okay, now I really don't understand the issue. Jack had no character to speak of in the original BioShock. Subject Delta had a bit more meat to him in BioShock 2, but he was still more or less just a vessel for the player but with a backstory. Ditto for Subject Sigma in Minerva's Den. In Infinite, Booker has a backstory and can think for himself and let his mindset and thought process be known through his words. He's an actual character. Ditto for Elizabeth in Burial At Sea (regardless of my distaste for Burial At Sea).

 

I felt stuck with a personality I couldn't get into because he was voiced. In DA2 it wasn't such a problem for me since I could to some degree have control over his personality. I understood Booker's personality and why he was the way he was, but I just felt more annoyed whenever a conversation between him and Elizabeth happened. 

 

In DA I at least understand I'm supposed to have a control of sorts over the reactions, and personality afforded to my character. 



#4733
Aren

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What troubles me the most about modern Bioware is how they pretend to listen to fan feedback and go on and on about how much they value it, only to turn around and completely ignore the majority of the fan base .....

What will really blow your mind is when you realize that they took what was arguably the loudest criticism of DA2 (waves of enemies falling from the sky) and instead of getting rid of that, decided to make the next game EXACTLY about that (waves of enemies falling from a hole in the sky).

:P

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#4734
ashwind

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What will really blow your mind is when you realize that they took what was arguably the loudest criticism of DA2 (waves of enemies falling from the sky) and instead of getting rid of that, decided to make the next game EXACTLY about that (waves of enemies falling from a hole in the sky).

:P

 

 

To their credit, demons falling out from the skies is more believable than... I dunno, Dwarves falling from the sky. We all know that Dwarves only fall into the sky and not the other way around :P


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#4735
Hanako Ikezawa

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To their credit, demons falling out from the skies is more believable than... I dunno, Dwarves falling from the sky. We all know that Dwarves only fall into the sky and not the other way around :P

Not if they grip the ground tightly with their toes. :P


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#4736
In Exile

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That's more of an interface issue than one with the voiced PC itself, though I'm pretty certain that part of it has to do with the awkwardness of the redundancy of having the full dialogue lines followed by the lines spoken verbatim. 

 

But in any case, for myself, I don't particularly care for the design of the PC being silent while everyone else has a proper voice, especially in Inquisition, where the Inquisitor can now participate in certain sequences of party banter with actual options rather than autodialogue (most of the time). It just wouldn't have the same effect if the response was purely text. 

 

While I think that silent PC options have some serious design issue because people keep forgetting pragmatics are a thing in speech and super important, I don't actually object to silent PCs in principle beyond wanting an even playing field. If the PC is silent, I want the NPCs to be silent too. God, POE was just a nightmare before I realized I could turn off character voices. 



#4737
Andreas Amell

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I'd like to see an open world game where you don't even have to be an active participant in the conflicts. If you could just play a nobody who's just trying to survive then you don't have worry about building up the character. If I were a gnome who just watches these big fights, and talks about them to somebody else, I'd enjoy exploring these worlds more. Maybe they can create a game where we are dopplers who assume the identity of the most recently killed NPC. You scavenge their belongings, explore their homes or camps, take some items, and be off to the next area.



#4738
Saphiron123

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Do you wish that DA4 will provide to us another special snowlflake, which is special since the begining because of.... reasons?..... And that the world couldn't live without her/him otherwise is doomed?
If Geralt dies nobody would even notice,nobody would care aside from who is close to him,which is not "realistic" is just reasonable.
Meanwhile in Inquisition Along with their decision to promote a complete amateur(at all the various role you are handed), It gives the Inquisition the feel of a band of utter fools,   you took all the various origins and backstories of the available character classes and races and crushed them together in giant transmutotronic genomorphic psychoneuro splicing chamber, and gave it a jolt of lightning on a dark and stormy Geheimnisnacht night, you might be able to create this remarkable specimen that you are, who is proficient at all of these things. Having the military know-how and survival skills of the Quanari merc, the educated courtly nous of the Noble, the arcane smarts of the Circle Mage etc. But without doing that, your character is simply drawing on vast reserves of knowledge and talent that they would have no realistic chance of possessing,all in service of pampering the player's ego. Which is what Dragon Age Inqusition is doing.
Basis of an identity?
 You may have a point since DA stories are reduced most of the time to be the generic  "saving the world" (or the city) but i genuinely believe that DAI is a colossal exageration.
If the basic identity of DA4 will be DAI, i cannot even imagine our next protagonist,an elven god (since they have become a fashion of the franchise lately) would not be enough.

 

See, that's why i liked origins, sure the warden had potential and that's why duncan selected him, but then he/she was alone with one other warden and it felt like the world was sort of against them.

Inquisition is like "hey, nice to meet you, here's your army (which you never get to see) and a castle and you're basically halfway to pope status". For a glowing hand, they sure handed him a lot of responsibility instead of just drafting the character and using him as a soldier.

I get that the main story was super short, but the only worse offender for giving you supreme rank in no time would be the mage quests in skyrim. Quest 1, cast a basic fireball, quest 2, explore a building, quest 3 become archmage... have 20 in destruction and less magical power then most townsfolk? No problem, you're still archmage.

Still the worst, but man is "glowing hand" ever NOT the reason to make someone the most powerful person in thedas.


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#4739
Saphiron123

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Never said nobody wants them, just said they typically can't hold up as flagship franchises regardless of whether we're talking about wrpg's or jrpg's. Also pretty sure ME2 and ME3 blew out DAO's numbers, IIRC. Also the Origins obsession needs to stop, that game was not the citizen kane that people like to pretend it was. Then we're sitting here talking about wanting nothing about the series to evolve or change - meanwhile CDPR evolves and changes The Witcher drastically between each game and blows Bioware out. It's more like Bioware rushed DA2, then they bit off more than they could chew with DAI, and now people are afraid of change altogether.

It wasn't citizen kane, but it was amazing. it still hold sup damned well, and you can discover stuff you never knew was there and hear dialogue you've never heard before even after 8 playthroughs... and not just a bit, whole sequences. Like Wynne and loghain at ostagar, or controlling first enchanter irving in the fade. there's so many branching paths and decisions and instances of party dialogue even for small side quests.

What it is, is incredibly replayable. Inquisition isn't. 99% of the side quests in inquisition are the same the second time as they are the first. The main story is good, but short and disconnected form most of the world, which is pretty, but unrelated to the plot in any way that matters.

I can kill every single red templar in the mountains, and it has zero impact of corypheus' forces.

Origins showed you the events that matters, inquisition often just mentions them in the war room. Oh, we annihalated corypheus's entire army? i wish i'd seen that rather then fighting 6 groups of 5 guys on the way to the temple.

It's having it's praises sung because inquisition promised so much, and delivered so little. The keeps and poisoning the wells and the tactics system that were teased were all cut, leading to pretty, empty, and unimportant locations filled with chores instead of missions. Origins was simply the better game.


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#4740
In Exile

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See, that's why i liked origins, sure the warden had potential and that's why duncan selected him, but then he/she was alone with one other warden and it felt like the world was sort of against them.

 

I don't know what game you played, but in DA:O everyone tripped over themselves to help you. The only place you had to work at it a bit was Orzammar, and even then dwarves were just delighted to die on the surface for your benefit. Hell, even in Denerim, you had the lawful authorities straight up ignore the fact the nominal ruler of that city but marked you for death as a traitor. 


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#4741
Xetykins

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I don't know what game you played, but in DA:O everyone tripped over themselves to help you. The only place you had to work at it a bit was Orzammar, and even then dwarves were just delighted to die on the surface for your benefit. Hell, even in Denerim, you had the lawful authorities straight up ignore the fact the nominal ruler of that city but marked you for death as a traitor.

Dont know what Origins you played but no one absolutely tripped over to help me. IF i remember rightly, they wont even help me if i don't bleed first. It was the warden bending over backwards and forewards just to secure their help. Otherwise they would just happily let the blight eat them alive. Because their problems however small > blight.
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#4742
Torgette

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It wasn't citizen kane, but it was amazing. it still hold sup damned well, and you can discover stuff you never knew was there and hear dialogue you've never heard before even after 8 playthroughs... and not just a bit, whole sequences. Like Wynne and loghain at ostagar, or controlling first enchanter irving in the fade. there's so many branching paths and decisions and instances of party dialogue even for small side quests.

What it is, is incredibly replayable. Inquisition isn't. 99% of the side quests in inquisition are the same the second time as they are the first. The main story is good, but short and disconnected form most of the world, which is pretty, but unrelated to the plot in any way that matters.

I can kill every single red templar in the mountains, and it has zero impact of corypheus' forces.

Origins showed you the events that matters, inquisition often just mentions them in the war room. Oh, we annihalated corypheus's entire army? i wish i'd seen that rather then fighting 6 groups of 5 guys on the way to the temple.

It's having it's praises sung because inquisition promised so much, and delivered so little. The keeps and poisoning the wells and the tactics system that were teased were all cut, leading to pretty, empty, and unimportant locations filled with chores instead of missions. Origins was simply the better game.

 

We've been posting constant suggestions/feedback on why the side content didn't work in DAI, this much is already known. As for DAO, structurally if you decentralized DAI and made the zones much beefier in content and made those the main quest, you'd end up with something very similar to what DAO did (which was structurally very, very simple). The overriding thing that made Origins good was how well the content itself was made, not so much how those pieces were actually put together, the problem I have with somebody saying they want an Origins 2 is that it has less meaning than you think.



#4743
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I don't know what game you played, but in DA:O everyone tripped over themselves to help you. The only place you had to work at it a bit was Orzammar, and even then dwarves were just delighted to die on the surface for your benefit. Hell, even in Denerim, you had the lawful authorities straight up ignore the fact the nominal ruler of that city but marked you for death as a traitor. 

Compared to the asskissing the Inquisitor receives (from the beginning on) The Warden is pretty alone

 

I like hero stories (see DA:O and ME Trilogy) but Bioware went too far with the Inquisitor

The Inquisitor has it too easy he just owns Cory all the time (Haven being the exception), the Inquisition gets bigger and bigger (even though he/she is a terrible leader its still suddenly something that even countries fear? lol)

 

And with his silly mark he is basically Jesus 2.0 (probably because of the criticism of DA2, Hawke wasn't in control enough for some players and lost too often so they turn you into a religious prophet who can't do no wrong)



#4744
KaiserShep

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Compared to the asskissing the Inquisitor receives (from the beginning on) The Warden is pretty alone

 

I think it helps to compare these two characters within the context of their stories. In Origins, the Wardens are considered fugitives from the law and have a bounty on their heads by the Regent, yet this is seldom reflected in the game. At most you meet some desperate yokels and one ornery knight that wants to duel you, but every major NPC you meet conveniently doesn't buy into Loghain's sh** and stands ready to aid you. For all intents and purposes, the Warden should have had a seriously hard time in just about any populated area. Entering Denerim at all should have been problematic, because Rendon Howe is currently in control, but heck if it ever felt like he was running the show. At least in Inquisition, our character was in chains as a suspect, and saved only because the very being that caused the whole mess made himself conveniently available to determine that the mark might help, which turned out to be true. 

 

The Warden is both alone, and not alone, because while you don't have allies coming to help you from the start, the fact that no one snitches on your whereabouts ever is kind of the same thing really.


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#4745
Aren

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I don't know what game you played, but in DA:O everyone tripped over themselves to help you. The only place you had to work at it a bit was Orzammar, and even then dwarves were just delighted to die on the surface for your benefit. Hell, even in Denerim, you had the lawful authorities straight up ignore the fact the nominal ruler of that city but marked you for death as a traitor. 

Sure,not before however they had asked the moon in return.


#4746
Guest_john_sheparrd_*

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I think it helps to compare these two characters within the context of their stories. In Origins, the Wardens are considered fugitives from the law and have a bounty on their heads by the Regent, yet this is seldom reflected in the game. At most you meet some desperate yokels and one ornery knight that wants to duel you, but every major NPC you meet conveniently doesn't buy into Loghain's sh** and stands ready to aid you. For all intents and purposes, the Warden should have had a seriously hard time in just about any populated area. Entering Denerim at all should have been problematic, because Rendon Howe is currently in control, but heck if it ever felt like he was running the show. At least in Inquisition, our character was in chains as a suspect, and saved only because the very being that caused the whole mess made himself conveniently available to determine that the mark might help, which turned out to be true. 

 

The Warden is both alone, and not alone, because while you don't have allies coming to help you from the start, the fact that no one snitches on your whereabouts ever is kind of the same thing really.

I agree that the fugitive aspect could have been shown more in DA:O but its still a pretty lame comparison

 

In DA:I the problem is that its too exaggerated, The Warden while he still won most of the time had only his companions and allies he gathered (quite difficult too)

 

The Inquisitor receives asskissing from the moment everyone notices his mark (pretty lame plot device too since it doesn't feel earned, being in chains for a few minutes is really not that big of a deal) and suddenly he is the leader of this powerful organization? Pls

And in Haven they actually loose to Cory but a few minutes later they find a big castle and suddenly everything is restored and hell they are even more powerful than before?

Compare that to DA:O where depending on the Origin story, bad things happened that made the protag join Duncan

And after that they loose at Ostagar the freaking King and leader of the Grey Warden die, The Warden is basically alone with the task to to gather allies via the Warden treaties

 

How is that even comparable to the lame ass Inquisitor?

 

I just couldn't relate with the Inquisitor at all, it didn't help that there were no origin stories, that the Inquisitor had no personality and was bland as hell (worst Bioware protag to date I would rather have a mute protag back)


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#4747
Aren

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 the Warden should have had a seriously hard time in just about any populated area. Entering Denerim at all should have been problematic, because Rendon Howe is currently in control, but heck if it ever felt like he was running the show. At least in Inquisition, our character 

DAO gives to the players complete freedom of exploration after Lothering,it's easy to roleplay a more compelling journey simply by pursuing a more "realistic" approach to the game.
Denerim was my last location,visiting Denerim when i had already acquired a large part of the army while in the meantime the civil war had ruined both Loghain and Howe allowed me to not have this problem,who can be seen as inconsistency to the more "quick-witted" player.


#4748
Xetykins

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Entering Denerim at all should have been problematic, because Rendon Howe is currently in control.



I think you missed the subtle portrayal of divided loyalties in Denerim. Someone for example Sgt. Kaylon when you talk to him, you know what he feels about loghain and howe thats why he's willing to look the other way. Because everywhere else you go with loghain/howe cronies around, you get attacked straight away.

That's how I understand going to Denerim anyway. Or I could head canon that I crawled through networks of sewers to go from a-b-c. But thats just.. ewww.
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#4749
Hazegurl

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Howe was in control but there is only so much a person can do before rising major suspicions.  I doubt he could have just shut Denerim down.  Perhaps the elven slums, because no one cares about them, but a whole city? That could be a problem.  Especially considering the fact that other nobles reside there. And look what happens later on.  A crowd was at the estate protesting.  Howe was powerful but only because he was Loghain's lap dog and neither of them were all powerful to the point where no one could challenge them.  That's why we had to do the Landsmeet.   



#4750
Cantina

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I never played the previous Witcher games. After hearing the amazing reviews I decided to give it a try and I am glad I did. The Witcher 3 is miles better than Inquisition. Is it better than Origins? No. Only because I enjoyed Origins main story quite a bit. If Origins story was just as bad as Inquisition's then yes, W3 would be my all time favorite game.

 

The OP wants DA to more like The Witcher. Good idea. But some forget the developers did take inspiration from E.S.S. and they did not do so well. Games should be like themselves not like every other game. Why? Two reasons. First, if all games were alike players would get bored. Second trying to be like something else generally does not end well.

 

Every time a game comes out that exceeds a player (s) expectations they want another game to be just like it - it is and always will be a never ending cycle.

 

(Personally) - If DA series wants to impress me they should go back and do what they did for Origins. Simple game with no baggage of trying to be like another game.


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