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#4901
Das Tentakel

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Some visual consistency between DA games would be nice. Kaer Morhen and the palace in Vizima are virtually identical in both TW1 and TW3. As for Redcliffe and the castle...well the only thing I recognize in DAI is the red cliffs and that the castle has a lake.

But then DA has a problem with constantly changing art styles, visual design and combat mechanics across each game and not always for the better. I will never understand why tactics had to be dumbed down so badly.


Redcliffe was destroyed ‘off-screen’ in DA:O if I remember correctly and then rebuilt, but as I mentioned in another thread, there’s no continuity in the style of architecture either. For instance, ordinary Ferelden houses were timber-framed with thatched roofs in DA:O and Awakening and wooden with sod roofs in DA:I.

By itself it’s no biggie, but it IS a symptom of how BioWare handles it creative process when there’s nobody outside (or even inside, for that matter) that keeps an eye on them (meaning Wizards of the Coast or Lucas Arts).
It’s neither very economical nor particularly consistent; the designs from DA:O certainly needed work but there’s lots of examples from history and fantasy illustrations that suggest what they could have done yet remain consistent with the first game.

Then again, what can you expect when they put tropical parrots in locations that should resemble southern Thedosian equivalent of the uplands of Norway or Scotland?

#4902
Elhanan

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With Redcliffe, I was able to move around in the interior based upon memory from Origins.  So they did a decent job there, as far as I'm concerned.  I think we'll see less style changing after this game.  Each DA game before this had been on different engines, so that will affect the art style.  It does need to be more consistent, but that's something I could easily see happening from here on out.  EA has said many times that they plan on having all of their games on the FB engine, and that will help provide a consistent style for the series.
 
The tactics, well...I found DA:O's system too bloated, but I thought that DA2's system was okay.  It's the idiotic AI in this game I can't stand.  I'm having flashbacks to bad pick-up groups from MMOs every time I encounter a dragon or a giant.  Prior this game, the AI was at least decent enough to where rogues and mages wouldn't run up to enemies and stay in their faces.  They'd keep to a ranged distance, or at least not directly in front of the damned monster and usually stay flanked without my input.  For DA:I, the programmers failed to give the players something that basic while stripping any real tactics out of the game.  It's a shame, really, and another thing I never want to see repeated in a DA game.   <_<


Pls try these changes to Tactics and Behaviors for Dragons:

* For ranged (all of the characters actually), set Follow to Self.
* Disable Fade Step and control it manually; use it myself to close when the dragon begins to Wing Buffet. This is why I want ranged to be close; not searching for safety at distance.

For Giants and most encounters:

* Set Leaping Shot to Preferred for archers; Set Fade Step to Preferred for Mages. These seem to help insure distance.
* Set defensive abilities (eg; Barrier, Evasion, Guard abilities) to Preferred.
* Set Mana/ Stamina usage to 20%; Potion usage to 20%. Allows for more casting, and less drinking of needed elixirs.

These changes work well for my sessions on Nightmare difficulty; hope they will aid your campaigns.

#4903
Elhanan

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Redcliffe was destroyed ‘off-screen’ in DA:O if I remember correctly and then rebuilt, but as I mentioned in another thread, there’s no continuity in the style of architecture either. For instance, ordinary Ferelden houses were timber-framed with thatched roofs in DA:O and Awakening and wooden with sod roofs in DA:I.

By itself it’s no biggie, but it IS a symptom of how BioWare handles it creative process when there’s nobody outside (or even inside, for that matter) that keeps an eye on them (meaning Wizards of the Coast or Lucas Arts).
It’s neither very economical nor particularly consistent; the designs from DA:O certainly needed work but there’s lots of examples from history and fantasy illustrations that suggest what they could have done yet remain consistent with the first game.

Then again, what can you expect when they put tropical parrots in locations that should resemble southern Thedosian equivalent of the uplands of Norway or Scotland?


In a game which includes magic, I expect fantasy over some simulated reality. While inspiration and accents may reflect RL cultures, cannot see the necessity to replace tropical plumage over another type when there are isolated Ancient Elves living close by to them.

#4904
Das Tentakel

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With Redcliffe, I was able to move around in the interior based upon memory from Origins.  So they did a decent job there, as far as I'm concerned.


What on earth are you talking about? The plan of the rebuilt Redcliffe is totally different from the old castle...
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#4905
Grieving Natashina

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What on earth are you talking about? The plan of the rebuilt Redcliffe is totally different from the old castle...

The map looked the same to me and I didn't get lost.  Everything looked right in the same area as before.  I knew when I had walked into the Arl's old room as well as Conner's without checking the map.  I remembered the two small rooms right by one of the stairs.  I knew where I was at in the cells, because I remembered where Jowan was in Origins.   I could tell when I was getting close to the Courtyard, because aside from all the red lyrium, it looked exactly the same to me.

 

Redcliffe Village was rebuilt after the undead attacks, but I have seen nothing in the EU or supplementary material for this game that said that applied to Redcliffe Castle.  If I missed something, would you mind tossing me a link?  I could be wrong, but this is the first I've heard of this.


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#4906
Rawgrim

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I think only the town got rebuilt, not the castle.


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#4907
correctamundo

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Redcliffe was destroyed ‘off-screen’ in DA:O if I remember correctly and then rebuilt, but as I mentioned in another thread, there’s no continuity in the style of architecture either. For instance, ordinary Ferelden houses were timber-framed with thatched roofs in DA:O and Awakening and wooden with sod roofs in DA:I.

By itself it’s no biggie, but it IS a symptom of how BioWare handles it creative process when there’s nobody outside (or even inside, for that matter) that keeps an eye on them (meaning Wizards of the Coast or Lucas Arts).
It’s neither very economical nor particularly consistent; the designs from DA:O certainly needed work but there’s lots of examples from history and fantasy illustrations that suggest what they could have done yet remain consistent with the first game.

Then again, what can you expect when they put tropical parrots in locations that should resemble southern Thedosian equivalent of the uplands of Norway or Scotland?

 

So we know for a fact that Thedas is a planet circling a star? Axis inclination? I would't presume geophysics could or should be the same on Thedas as on Earth.



#4908
Saphiron123

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What on earth are you talking about? The plan of the rebuilt Redcliffe is totally different from the old castle...

For starters, they removed the cliff.

The tavern isn't in the same place, neither is the blacksmith, I don't get this either... hell,  they don't even have the pier they used to light the bodies floating out to sea.



#4909
Saphiron123

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I think only the town got rebuilt, not the castle.

My redcliff never got destroyed in origins, we beat the undead, the buildings were intact, the chantry was intact, the tavern was intact.

Lothering was destroyed, but I've seen nothing to suggest redcliff fell to the undead or the darkspawn. Hell, redcliff sent me a good chunk of support in denerim with the arl leading the army.



#4910
Elhanan

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My redcliff never got destroyed in origins, we beat the undead, the buildings were intact, the chantry was intact, the tavern was intact.

Lothering was destroyed, but I've seen nothing to suggest redcliff fell to the undead or the darkspawn. Hell, redcliff sent me a good chunk of support in denerim with the arl leading the army.


End game, right before marching to Denerim, the Darkspawn raze the town of Redcliffe, though the keep remains intact.

#4911
RINNZ

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Late to the party, but I gotta vent somewhere.

GAME OF THRONES.






WHY????

I wanted to cry so hard, but couldn't. It hit me 10 minutes later though.

#4912
MoonDrummer

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Late to the party, but I gotta vent somewhere.

GAME OF THRONES.






WHY????

I wanted to cry so hard, but couldn't. It hit me 10 minutes later though.

Well at least HBO will finally stop destroying Stannis' character. 



#4913
Guest_john_sheparrd_*

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Well at least HBO will finally stop destroying Stannis' character. 

I love me some GoT but this season was very disappointing

I hate what they did to Stannis too, in two episodes his character was ruined


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#4914
thevaleyard

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Some say it was GRRM's plan all along and that it'll be in TWOW. 



#4915
MoonDrummer

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I love me some GoT but this season was very disappointing

I hate what they did to Stannis too, in two episodes his character was ruined

The only thing that kept me watching this season was Jon and Stannis. Everything outside of the North was rubbish tbh. 



#4916
RINNZ

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Alright boys don't mention names. That's kinda spoiling it for the unlucky few.

Still...

#4917
Das Tentakel

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For starters, they removed the cliff.

The tavern isn't in the same place, neither is the blacksmith, I don't get this either... hell,  they don't even have the pier they used to light the bodies floating out to sea.


Checked some things, but it's easy to see where the confusion comes from. While it's not on the Dragon Age wiki, here's from an interview with Mike Laidlaw:
 

Mike Laidlaw: Yeah, Fereldan is in fairly rough shape actually. I mean, the Fereldans are tough; but they’ve had to rebuild in a lot of ways - most of the South fell to the Blight, Redcliffe Village had to rebuild after being sacked and Darkspawn were still active. You do run into characters who have ties back to Loghain, the events of Ostagar, what happened to the original Redcliffe; all these things will come up and you get hints of how Fereldan’s been doing. Now, it’s had time to rebuild...


(Source: http://mmgn.com/ps4/...ew-bioware-talk ).

 

And...


The events of the Ferelden civil war left Redcliffe in tatters. Its reconstruction has been a slow process, but the city has made a remarkable recovery after its ordeal at the hands of young Lord Connor Guerrin.

After the battle of Denerim, Arl Eamon gave the arling over to his younger brother in order to devote his full attention to advising the throne. He left the new Arl Teagan with the monumental task of rebuilding the town and perhaps the even greater challenge of dealing with the influx of mages into the area following the breaking of the Circles.

From The Changing Face of Thedas by Sister Petrine, Chantry scholar

 

I stand corrected regarding the possible destruction of the castle, it's nowhere actually stated this happened or there was a major rebuilding of it. It came up in some threads discussing the visual discontinuity; since Laidlaw mentioned the destruction and rebuilding of the village, it was speculated the same thing happened with the castle itself. That would explain the fact that the castle doesn't look like anything like the DA:O original.

 

As for the layout of the castle, you can find the actual maps for DA:O Redcliffe Castle here http://guides.gamepr...ide.asp?ID=8623 and for DA:I Redcliffe here: http://guides.gamepr...de.asp?ID=27981.

 

They are quite different, but both are merely rooms-and-tunnels dungeons, and not actually complete buildings with more or less corresponding interiors and exteriors, as with Skyhold and some other keeps in DA:I or Kaer Morhen and Kaer Trolde in TW3. The problem with dungeons is that they very often can feel the same because there are only so many ways you can combine tunnels and rooms.

 

But in general: There is very little continuity between DA:O and DA:I Redcliffe. The name, the location next to a lake and the possible presence of Connor are the main links, sort of. Personally I'm quite flabbergasted they even put the location in the game, it's not as if people can't see 'continuity issues' coming from a mile away when you revisit an old but major location.  If they called it 'Castle Schreck'  nobody would have complained. IF, on the other hand, they had taken meticulous care of ensuring a degree of visual continuity they would have been praised.

As it is, there's apologists, critics and the uninterested. It shouldn't have needed apologists.

 

Sigh. As with so much in life, it probably looked better on paper / as a model etc.


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#4918
Guest_john_sheparrd_*

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The only thing that kept me watching this season was Jon and Stannis. Everything outside of the North was rubbish tbh. 

True especially the Dorne plotlines were atrocious

Wasn't a fan of the King's Landing plot either this year



#4919
FemShem

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The Witcher 3 will be way better than anything BioWare has ever done.

 

*hides*

Shield-wall-vikings-tv-series-34096808-2

DA2 is the best game ever.

I can be random too.

Can I get the two years I spent playing WOW back, as another random aside.



#4920
TheOgre

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I am so glad I don't care at all about game of Thrones. The spoilers though...

And lack of consistency through the series is one thing I am disappointed by.
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#4921
ashwind

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Late to the party, but I gotta vent somewhere.

GAME OF THRONES.






WHY????

I wanted to cry so hard, but couldn't. It hit me 10 minutes later though.


I wanted to cry too but only because of how boring the "anyone can die" nonsense has become. Its like they r just killing characters for the sake of it.

So many lose ends and instead of rounding things up, they just go for cheesy and meaningless character death. Kinda like cheap jump scare in horror movies.

Any monkey can create/start unexplained lore to create the illusion of mystery but only a master can tie things up.
  • TheOgre aime ceci

#4922
AmberDragon

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Please can people either stay on topic or at the very least use spoiler tags when discussing Game of Thrones. Not all countries get the show at the same time and people are not going to expect spoilers for that show in a thread about Witcher 3 and DAI. :-) 


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#4923
TheOgre

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Please can people either stay on topic or at the very least use spoiler tags when discussing Game of Thrones. Not all countries get the show at the same time and people are not going to expect spoilers for that show in a thread about Witcher 3 and DAI. :-) 

 

I am so glad I don't care at all about game of Thrones. The spoilers though...

And lack of consistency through the series is one thing I am disappointed by.

 

 

You guys keep taking your spoilers into the thread, people commented on it before and it just kept happening. STOP. use tags. [ Spoiler ] [ / Spoiler ]


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#4924
RINNZ

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Hey, I was the first one who said watch the spoilers...


Though this is kinda myd fault.


SHAME. SHAME. SHAME.

#4925
RINNZ

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Tag your posts breh.