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Feedback... be more like The Witcher 3


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#4926
AmberDragon

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I'm still mad

Spoiler

Please use spoiler tags, not all countries get the show at the same time and it's selfish to post spoilers in unrelated threads on unrelated forums. Thank you.



#4927
Servo to the bitter end

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Can I get the two years I spent playing WOW back, as another random aside.


I wish I could get back the SIX years I spent on that time vampire on a near daily basis.

#4928
BioWareMod06

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Let's keep this thread on topic please. And remember to use the Spoiler tag so you don't ruin the surprise for others. Thanks!


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#4929
Spectre Impersonator

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Witcher 3 is simply the better game, but more than that, CDPR is simply the better developer now.

 

DAI was pushed out and then post-release support was cut, with the majority of the team reassigned to other projects, patches extremely slow (not to mention fails to acknowledge fan criticism) and terrible communication between fans and devs - enough to destroy 16 years of loyalty. "Bioware" is no longer the same, that much has been proven. Their practices are akin to other EA products; high on marketing, budget post-release support.

 

TW3 was polished but still with bugs, bugs that the developer fixed promptly and the game continues to enjoy post-release support not just in patches but in free DLCs. The game itself is of incredible and CONSISTENT quality, no lazy MMO fetch-quest design, and all that combined with a DRM-free package. Dev isn't even going on about their next game, their focus is still on TW3 despite its incredible success.

 

Regardless I don't think this thread can do much good, even if there are those within "Bioware" who treat their games as a labor of love, they still have to answer to their EA overlords who simply see you as nothing more than money bags to be exploited.

The sad truth, and it is evidenced by Bioware's lack of coherent/satisfying response post-release and their non-presence here. They just seemed happy to have the games bought whereas CDPR is more concerned with gamers experiencing their story properly. Not saying both devs aren't concerned with money but actions speak louder than words. CDPR has backed up their promises to fans while Bioware has just claimed to be "listening" but done very little.

Aliens: Colonial Marines is an objectively bad game.

:ph34r: I kinda liked it. Very flawed but still less offensive to me than the mess that was Inquisition.


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#4930
Spectre Impersonator

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Hmm, there's another thing, connected to those companies, that I just now realized.

 

Each next game of CDPR is improved in almost every aspect - both in an answer to feedback from players, and by realizing their own ideas:

  • People complained that Witcher 2 was too short - so The Witcher 3 is 3-5 times that long, without dropping the quality of content (even increasing it at points).
  • People complained, that Witcher 2 had corridor level design, so Wither 3 has full open world, of a massive scale.
  • People complained about stiff combat and Geralt rolling around like crazy, so combat was heavily streamlined and was made far more fluid. 
  • People complained about facial animations and body language, so both of those elements were heavily improved upon.
  • People (mostly fans of the books) complained about the game lacking crucial characters from the universe - so other witchers, Ciri, Yen, Dijkstra and many more characters are in the game and are crucial for the plot.

 

Apart from that, they improved crafting, increased the number of skills, expanded and streamlined alchemy... 

Inventory screen, while cluttered (I hope they fix this...) is still better than in previous game. 

 

Now, the main problem in last BioWare games, is that while they are really good, you cannot say that there is vast improvement from sequel to sequel. 

Mostly there is improvement in some area, and either a controversial design decision or just an objective step backward in terms of features. 

 

For example, Dragon Age: Inquisition vs. Dragon Age II:

  • People complained, that DA2 has the same few locations through the entire game - so Inquisition has a really large, semi-open world... with very little to do, and almost completely disconnected from the main plot. Improvement, but a very strange and controversial decision.
  • People complained about DA2 combat (waves of enemies, over-the-top, riddiculously fast animations with no impact), so DA:I removed wave combat, improved animations and slowed everything down to a reasonable pace, but at the same time stripped away most of the Tactics screen, gave a maximum of 8 active abilities and made all combat damage depend only on weapons. Improvements in one area, controversial design or just stripping features in another.
  • People complained about repetitive quest design, so main quests and some of the character specific missions are spectacularly done, but there is a metric ton of fetch quests all around the semi-open world.
  • People complained about not being able to customize equipment for their companions - in Inquisition you can (and they even retain their unique appearance!), but at the same time, the number of unique looking armor designs is embarassingly low.

They also made some other questionable design choices - like many non-cinematic conversations, and didn't improve at all (or even made the problem worse) in other areas, like the rushed ending mission.

 

So while Inquisition is overally better game than DA2, and improvement is there, you cannot objectively say that BioWare sequels are better in nearly every way to their predecessors - and you can certainly say that about CDPR sequels. 

 

The same kind of comparison can be made for Mass Effect 1&2 of course (less so for Mass Effect 2&3). 

 

So if I had to give my feedback about the new Dragon Age game, this would be it.

Just improve upon every single aspect of DA:I - while spinning a new story with some new (and some old) characters. 

 

In terms of game design (with relation to sequels) I'd much prefer evolution (like The Witcher, or to a lesser degree Mass Effect 2&3) than revolution (like in Dragon Age games). 

Appreciate all the detailed evidence (even if it's laced with opinion, which I agree with  ;)). This sort of in-depth post is the point of this thread.



#4931
KBomb

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Just finished the mission with Avallac'h.

Spoiler


It really goes to show how scale and atmosphere can make you feel as though you're standing in the outskirts of a massive city, even when you aren't.

Also,

Spoiler


Just my opinion.
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#4932
Jackal19851111

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That's simply CDPR's attention to detail, heck they motion captured animations that are only used in single particular scenes, often to humorous effect - like the Baron's reaction to Ciri after the B.... fight and countless others - heck in fact, come to think of it unique animations are EVERYWHERE in TW3, not to mention the hilarious drunk scene at mid-late game. They didn't pull any punches at all.



#4933
In Exile

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That's simply CDPR's attention to detail, heck they motion captured animations that are only used in single particular scenes, often to humorous effect - like the Baron's reaction to Ciri after the B.... fight and countless others - heck in fact, come to think of it unique animations are EVERYWHERE in TW3, not to mention the hilarious drunk scene at mid-late game. They didn't pull any punches at all.

 

You can't mo-cap if you're not using custom character models. 



#4934
SnakeCode

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The sad truth, and it is evidenced by Bioware's lack of coherent/satisfying response post-release and their non-presence here. They just seemed happy to have the games bought whereas CDPR is more concerned with gamers experiencing their story properly. Not saying both devs aren't concerned with money but actions speak louder than words. CDPR has backed up their promises to fans while Bioware has just claimed to be "listening" but done very little.

 

 

 

Speaking of post-release presence I'm really impressed with CDPR's activity on their forums and how closely they listen to fans concerns.

 

Someone made a thread in the Tech Support section stating that they couldn't play the game because they couldn't see the red witcher vision visual clues due to being colour blind. The next patch rolled out less than a week later, with a colour blind friendly version you can toggle in the options. I thought that was really cool of them to do that.


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#4935
KBomb

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Speaking of post-release presence I'm really impressed with CDPR's activity on their forums and how closely they listen to fans concerns.

Someone made a thread in the Tech Support section stating that they couldn't play the game because they couldn't see the red witcher vision visual clues due to being colour blind. The next patch rolled out less than a week later, with a colour blind friendly version you can toggle in the options. I thought that was really cool of them to do that.

I saw that, too. I thought it was nice.

Wonder how long it will take before someone claims it's a publicity stunt? :P
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#4936
Grieving Natashina

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If CDPR ends up as big as BioWare, I'm wondering if they'll still be as open as they are now.  I hope so, for the sake of CDPR fans.



#4937
TheOgre

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@Nat

 

If they get bought out by any major business i'd likely think that would happen. (edited to be less edgy)



#4938
Grieving Natashina

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It doesn't happen to all companies with a big corporate publisher, so I'm hoping CDPR doesn't go that route.  Plus, when a fanbase gets very big, it becomes harder and harder to interact more regularly.  

 

This is not me trying to excuse much of BioWare's crappy communication skills on the forums when it comes to DA.  I'm glad I lurk in the Twitter thread, because they had a big Q&A about the characters and lore last week.  Which...was never transcribed by them on the forums.  They've answered questions about even little things like the hair...which they won't ever copy and paste on the forums.   I've let most of the bitterness go, since it frankly isn't going me much good.  Still stings though.

 

Could be just my mood tonight.  I'm trying to be in a decent enough mood, but it's my wedding anniversary and my husband has to work tonight.  We'll have the weekend, but I apologize if I end up coming across as grumpy.



#4939
KBomb

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It doesn't happen to all companies with a big corporate publisher, so I'm hoping CDPR doesn't go that route. Plus, when a fanbase gets very big, it becomes harder and harder to interact more regularly.

This is not me trying to excuse much of BioWare's crappy communication skills on the forums when it comes to DA. I'm glad I lurk in the Twitter thread, because they had a big Q&A about the characters and lore last week. Which...was never transcribed by them on the forums. They've answered questions about even little things like the hair...which they won't ever copy and paste on the forums. I've let most of the bitterness go, since it frankly isn't going me much good. Still stings though.

Could be just my mood tonight. I'm trying to be in a decent enough mood, but it's my wedding anniversary and my husband has to work tonight. We'll have the weekend, but I apologize if I end up coming across as grumpy.


Sorry about your husband having to work. That blows. It seems like everytime me and my guy have plans, the same thing happens. He has to go out if town on business or I have to do a lot of course work and/or paper work. Sometimes it seems like we end up making plans to make plans.

And I know it's a bit off topic, but do you remember what the question was about the hair and what their answer was?

#4940
JezrelM

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Not really, as there are already filters for reducing gore, but there are no such toggles for removing profane speech. So unless one is using a censored copy of the game, vulgarity will be served with the lovely vistas.

Men, you are the standar of the perfect witch hunter on witcher 3 XD



#4941
Grieving Natashina

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Sorry about your husband having to work. That blows. It seems like everytime me and my guy have plans, the same thing happens. He has to go out if town on business or I have to do a lot of course work and/or paper work. Sometimes it seems like we end up making plans to make plans.

And I know it's a bit off topic, but do you remember what the question was about the hair and what their answer was?

It's not all bad.  The dogs are getting kenneled for a few days this weekend.  As much as I love them, they tend to get me up early and I'm gonna enjoy sleeping in.  After we do yard work and spend time with my family for Father's Day, we're planning on seeing the new Jurassic Park movie.   :)  It's just a long night.  Making time isn't always easy, and I hope you and your guy get more chances to enjoy the summer.

 

The question that was asked of one of the devs was about sideburns being on all hairstyles.  The response at first was so that women and men could have access to the same options, if women felt like it.  The person politely asked if they had considered putting the sideburns on separate sliders, since not all men liked sideburns as well.  He said they would consider it, and thanked them for their suggestion.  It was brief, but it was one of those little exchanges that could have been easily copied and pasted onto the forums on a sort of official thread that players aren't allowed to respond in.  A "Devs Only" type of thread.



#4942
Das Tentakel

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Just finished the mission with Avallac'h.

Spoiler


It really goes to show how scale and atmosphere can make you feel as though you're standing in the outskirts of a massive city, even when you aren't.

Also,

Spoiler


Just my opinion.


Well, by way of a spoilerwrap-protected reply…

Spoiler


The massive city you're referring too is a particular telling difference, since it's basically only a 'skybox'. For reasons I can't quite fathom - well, lack of resources presumably, at least that's better than 'we just forgot' - Val Royeaux 'bazaar' did not have such a 'city skybox'. Really feels weird, since this is a common feature of videogame cities that are only partly traversible (DA:O and DA2 had them, racers have them since times immemorial, TW1 has them, Dreamfall, Age of Conan, etc. etc.).
Another possibility in the case of Val Royeaux is that it's a leftover asset of, say, the cancelled DA2 expansion that was never entirely finished, given a bit of a makeover and inserted into DA:I. It's certainly an old-style 'overworld dungeon' (tunnels and rooms) area in terms of structure.

#4943
Elhanan

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Speaking of post-release presence I'm really impressed with CDPR's activity on their forums and how closely they listen to fans concerns.
 
Someone made a thread in the Tech Support section stating that they couldn't play the game because they couldn't see the red witcher vision visual clues due to being colour blind. The next patch rolled out less than a week later, with a colour blind friendly version you can toggle in the options. I thought that was really cool of them to do that.


Sim thing occurred for HotU as I recall; color titles appeared on puzzles soon after some mentioned the affliction. Good to know more companies are doing things like this for us as consumers.

#4944
Elhanan

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Men, you are the standar of the perfect witch hunter on witcher 3 XD


Considering the date on that quote, witchcraft could be examined as the source of that Raise Dead effect....

Note: a difference is that magic no longer is extant; the problem with content is still around. Pass.

#4945
Rawgrim

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My redcliff never got destroyed in origins, we beat the undead, the buildings were intact, the chantry was intact, the tavern was intact.

Lothering was destroyed, but I've seen nothing to suggest redcliff fell to the undead or the darkspawn. Hell, redcliff sent me a good chunk of support in denerim with the arl leading the army.

 

It got destroyed by the Darkspawn attack, not the undead attack.



#4946
TheOgre

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Finished TW1, going to replay it despite the combat. I regret choosing the path I played because I felt absolutely vile about my actions at times and felt bad for those who were left twitching in the wind as a result of my actions. 

 

If anyone at all cares about the path I chose, spoiler tags

 

Spoiler

 

Spoilers about Alvin and why I liked and felt sad about his story

Spoiler

 

It's crazy to think how well the witcher series progressed after TW1. The story is rich in 1, it gets better in the later installments from what I understand. I hope it continues to trend in that way.

 

I know this thread is about TW3 and what DA could possibly consider for the next DA game but I felt compelled to share.


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#4947
Grieving Natashina

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It got destroyed by the Darkspawn attack, not the undead attack.

Oh, thanks for clearing that up for me.  :)  



#4948
Dreadstruck

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Finished TW1, going to replay it despite the combat. I regret choosing the path I played because I felt absolutely vile about my actions at times and felt bad for those who were left twitching in the wind as a result of my actions. 

 

If anyone at all cares about the path I chose, spoiler tags

 

Spoiler

 

Spoilers about Alvin and why I liked and felt sad about his story

Spoiler

 

It's crazy to think how well the witcher series progressed after TW1. The story is rich in 1, it gets better in the later installments from what I understand. I hope it continues to trend in that way.

 

I know this thread is about TW3 and what DA could possibly consider for the next DA game but I felt compelled to share.

 

Spoiler

 

I also agree about Alvin. Even though I was at first not a big fan of how TW1 was basically an aggressive rehash of everything cool from the books, I still found the plot compelling as well.


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#4949
TheOgre

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Spoiler

 

I also agree about Alvin. Even though I was at first not a big fan of how TW1 was basically a aggressive rehash of everything cool from the books, I still found the plot compelling as well.

 

Spoiler

 

I will admit it felt like it was forced for some situations for violence. I am curious about 'book witcher' but I'm terrible with actually reading. Audio books are my go too.


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#4950
Dreadstruck

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Spoiler

 

I will admit it felt like it was forced for some situations for violence. I am curious about 'book witcher' but I'm terrible with actually reading. Audio books are my go too.

 

Wait, so if I understand it correctly, you are currently re-doing the TW1 playthrough again, but this time with Scoia'Tael and next time as Neutral, before moving to TW2? Man, that takes some dedication, hah!

 

I finished TW1 only twice and both of them were Neutral playthroughs (I wasn't satisfied with the first one).

 

As for the canon "book" Geralt, I sadly can only recommend the books for the best description (or worst case scenario: Youtube videos or wikia).

I am sure audio books of the saga exist (at least they do in my language), but not sure if it's fully in English.

 

Basically, if I had to narrow it down, I'd probably say the best way to describe him as such would be : Neutral (taking no sides), loyal to friends or people who helped him (Siegfried in the sewers) but still having a code of honor of sorts (saving people/nonhumans in need. But not in a pompous trumpet way).

 

Oh and of course, again shameless advertising: I suggest you give the Rise of the White Wolf mod a try! It's basically a very lore-friendly texture pack that helps the continuity between the games! Like the Raven armor looking like the TW2 counterpart, Geralt looking more like in subsequent games, Triss having freckles, the Witchers wearing their TW3 outfits etc and overall the entire game looking much better in a very canon way.

 

It's also very highly modular so you can pick only things you'd want. :)


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