MY biggest enemy rival in DAI early level?

I can live with it.
I tried to find something not really flamebaity and realized it'd only fan more so instead I'd like everyone to be distracted real quick by a series of cute puppies and kittens gifs.
Now where did I leave the.. Oh no, don't drink them they are innocent!
I feel like I could probably go back a hundred pages and stumble upon roughly the same conversation that's going on right now.
I still need to get around to compiling everybody's feedback into one ultimate feedback thread...
I just thought of something else that DAI could take away from TW3, make magic and mages something to be feared. Those Crones from TW3 make the argument of why mages and magic should be locked away.
I just thought of something else that DAI could take away from TW3, make magic and mages something to be feared. Those Crones from TW3 make the argument of why mages and magic should be locked away.
Basically balance is now done by making classes use exactly the same mechanics instead of outlining their strenghts and weaknesses. Thus we have mages who can take few heavy blows, have muscles and are as "powerful" as warriors but with more annoying light-show.
Also roleplaying is not the same as headcanon. If I chose a motivation for my PC, I want the game to allow me roleplay using those rules. If my options, provided by the game, contradict my motivation, I'm not going to imagine the events just to fit my PCs profile, assuming the game gave me those options. it's headcanon, not roleplaying. and it's terrible, terrible experience.
I just thought of something else that DAI could take away from TW3, make magic and mages something to be feared. Those Crones from TW3 make the argument of why mages and magic should be locked away.
Because being able to tear open a huge portal in the sky to another realm, conjure legions of demons, open gateways in time aren't really threatening enough. And I wouldn't call the Crones human or anything close to human like.
He never said the crones were human. What he said was,
I just thought of something else that DAI could take away from TW3, make magic and mages something to be feared. Those Crones from TW3 make the argument of why mages and magic should be locked away.
He was using their magic abilities as an example of dangerous magic and how their mere mention brings a viable and noticeable fear, which is what the magic, especially the forbidden, should represent in DAI, but didn't--at least for him. (I don't want to speak for him, that is just what I took from his comment.)
I agree with him that the majority of instances of magic and mages you saw out and about didn't come off as particularly frightening, no more so than any other enemy you encounter, anyway. I found that when siding with the templars, the mages weren't that tough to take down, whereas the templars proved a more aggressive adversary. I have seen many others share that same sentiment.
This was his opinion and his suggestion. You don't have to agree with it. I am not really sure why you have to throw snark at everyone who doesn't share your opinion. It isn't personal and only causes fighting. Let's not get this thread locked.
Do you have any suggestions to offer on the topic? Perhaps you'd like to share what DAI can offer towards improvement for TW3, since you don't seem to think it would be beneficial on the vice versa.
We love the dragon age, and have concerns that we want to voice.. Some would yell at the top of their voice dragon age is doomed ect ect.. We aren't those people. We just genuinely want to see stronger emphasis on elements in the next dragon age and believe they are capable in it.
Stand by for cute fuzzy gifs..
Hey.. hey.. we don't start attack the human lessons until level 4!

This isn't really related, but I just finished the Witcher books, and I have to say that I didn't really like them. Well, that is not really fair, I really enjoyed some parts like Brenna, Thanedd, the politics of the Northern Kingdoms and the league of sorceresses.
Basically the parts that didn't or barely involved Ciri, now that I think about it. I didn't really notice it in the games, but she just excels at everything she does it was driving me mad by the end.
Book spoilers
Always that one magical star pony that makes me scratch my head funny like.
Off topic.. But I freaking love Warcraft and how they handle their lore.
One of the coolest characters I remember from T.B.C. One of the first real death knights, and before that a powerful orc warlock..
WELL in this new expansion where time travel created an 'alternate universe' they couldn't just turn the legendary Teron Gorefiend into something like his previous concept, nahh..
Hahahahaaa.. Oh I want to see what other characters I enjoyed back then that they can truly take apart and make into a hideous abomination like that.
GET IN MAAAHHH BELLY!!
This isn't really related, but I just finished the Witcher books, and I have to say that I didn't really like them. Well, that is not really fair, I really enjoyed some parts like Brenna, Thanedd, the politics of the Northern Kingdoms and the league of sorceresses.
Basically the parts that didn't or barely involved Ciri, now that I think about it. I didn't really notice it in the games, but she just excels at everything she does it was driving me mad by the end.
Book spoilers
Spoiler
The worst part I think is, their deaths get kinda ignored afterwards. I wish Geralt would show them the same reverence, like Ciri did to those who helped her in the game (Bea, Skjall. etc.), even travelling all across the continent to thank them.
Rather ungrateful Geralt! ![]()
Spoiler
Always that one magical star pony that makes me scratch my head funny like.
The worst part I think is, their deaths get kinda ignored afterwards. I wish Geralt would show them the same reverence, like Ciri did to those who helped her in the game (Bea, Skjall. etc.), even travelling all across the continent to thank them.
Rather ungrateful Geralt!
Spoiler
The worst part I think is, their deaths get kinda ignored afterwards. I wish Geralt would show them the same reverence, like Ciri did to those who helped her in the game (Bea, Skjall. etc.), even travelling all across the continent to thank them.
Rather ungrateful Geralt!
Has nothing to do with head canon; has to do with Roleplaying. The game has implemented rewards, penalties, and nothing as results for tasks, but it is the Player that assigns the motivation for that specific PC as to what action to perform.
Some may select a choice completely independent of the results, and others may govern their choices based entirely upon them. Both type of approaches are motivated by the Player, and the game simply implements the tasks and results. And as an option is to skip the task, this would apparently be something apart from the game itself as material generally is not implemented to be missed , and is seemingly motivated by the Player.
Where did you run into any penalties? I certainly never found any of those.
Guest_john_sheparrd_*
I think I may have a heart attack... actual sensible constructive critique one the subject... I didn't think it was ever going to happen. In all seriousness, thank you for proving me wrong.
Someone wasn't reading the thread.. there is plenty of constructive criticism here
But of course its only constructive if you like DA:I and think that the latter and TW3 are equal games
Where did you run into any penalties? I certainly never found any of those.
Much like losing Thessia in ME3, there are also setbacks in DAI:
* sent back in time in Redcliffe.
* forced to flee Haven.
* trapped in the Fade. Etc.
Not every quest ends with a positive result.
As for actual penalties, some choices made in the game have a negative result towards Approval with Companions, losses in War Table assignments, etc. I recall being somewhat saddened when receiving penalties from Cole, as it made me wonder if I had failed to see a clue, insight, or other storyline option.
I was angry at Cole for being disappointed in my decision to forgive the Wardens at Adamant :/ I was like, "but their intentions! Desperate intentions but intent nonetheless!"
He never said the crones were human. What he said was,
He was using their magic abilities as an example of dangerous magic and how their mere mention brings a viable and noticeable fear, which is what the magic, especially the forbidden, should represent in DAI, but didn't--at least for him. (I don't want to speak for him, that is just what I took from his comment.)
I agree with him that the majority of instances of magic and mages you saw out and about didn't come off as particularly frightening, no more so than any other enemy you encounter, anyway. I found that when siding with the templars, the mages weren't that tough to take down, whereas the templars proved a more aggressive adversary. I have seen many others share that same sentiment.
This was his opinion and his suggestion. You don't have to agree with it. I am not really sure why you have to throw snark at everyone who doesn't share your opinion. It isn't personal and only causes fighting. Let's not get this thread locked.
Do you have any suggestions to offer on the topic? Perhaps you'd like to share what DAI can offer towards improvement for TW3, since you don't seem to think it would be beneficial on the vice versa.
She. And that is exactly what I meant.
Much like losing Thessia in ME3, there are also setbacks in DAI:
* sent forward in time in Redcliffe.
* forced to flee Haven.
* trapped in the Fade. Etc.
Not every quest ends with a positive result.
As for actual penalties, some choices made in the game have a negative result towards Approval with Companions, losses in War Table assignments, etc. I recall being somewhat saddened when receiving penalties from Cole, as it made me wonder if I had failed to see a clue, insight, or other storyline option.
I always managed to **** everybody off, they're all so stubborn. ![]()
Much like losing Thessia in ME3, there are also setbacks in DAI:
* sent forward in time in Redcliffe.
* forced to flee Haven.
* trapped in the Fade. Etc.
Not every quest ends with a positive result.
As for actual penalties, some choices made in the game have a negative result towards Approval with Companions, losses in War Table assignments, etc. I recall being somewhat saddened when receiving penalties from Cole, as it made me wonder if I had failed to see a clue, insight, or other storyline option.
Being sent forward in time actually gives all the insight you need about Cory's plans. Not a setback at all.
Forced to flee Haven gives you Skyhold. Not a setback.
Being trapped in the fade is just a quest. It does not hamper the Inquisitor or the inquisition in any way.
All of these have a positive result in any case.
Being sent forward in time actually gives all the insight you need about Cory's plans. Not a setback at all.
Forced to flee Haven gives you Skyhold. Not a setback.
Being trapped in the fade is just a quest. It does not hamper the Inquisitor or the inquisition in any way.
All of these have a positive result in any case.
Not the actual penalties, they have negative results.