Not the actual penalties, they have negative results.
How so? Neither of them makes the game any more difficult. If anything the inquisition just grow stronger for it.
Not the actual penalties, they have negative results.
How so? Neither of them makes the game any more difficult. If anything the inquisition just grow stronger for it.
Rawgrim is right,
While I like how Haven was handled, overall most of the "setbacks" are shortlived and some actually end up being beneficial.
I'd say whoever you leave behind in the fade makes your feels sting (it did to mine) but it had no real negative impact on your story.. Varric still feels guilty no matter who is left behind. That's one thing I thought was kinda eh.. Would have been cool for him to be like "Wow I'm so glad Hawke made it out alive.." or if he was a rival to Hawke.. "YOU didn't die? Shame.." ((I don't personally know what rival Varric is like so if that interpretation of him was off my apologies)
Good point. The inquisitor has just met Stroud and Hawke, anyway. It is not like the Inq is losing a treasured friend or anything. And whoever you lose, it doesn't affect the Inquisition at all.
Good point. The inquisitor has just met Stroud and Hawke, anyway. It is not like the Inq is losing a treasured friend or anything. And whoever you lose, it doesn't affect the Inquisition at all.
.... As far as we know.
.... As far as we know.
Rawgrim is right,
While I like how Haven was handled, overall most of the "setbacks" are shortlived and some actually end up being beneficial.
What would have been cool, is this. You know when you can lose your alchemist and others during the Haven attack? The game just gives you a new one right off the bat. A nice setback there could have been that you had to spend money to hire a new one, or do a quest to get a new one. Something like that. Or solve a quest in a certain way to get one. Or better yet. Let Cory plant a spy in your midst via a replacement alchemist. Let the spy do some damage in Skyhold. That would make Cory more of an active villain too.
.... As far as we know.
Since neither were members of the inquisition to begin with.....yeah. Its a safe bet.
Since neither were members of the inquisition to begin with.....yeah. Its a safe bet.
What does this has anything to do with them being members of Inquisition?
What does this has anything to do with them being members of Inquisition?
Means whoever of them croaks won't affect anything at all. And it didn't.
Means whoever of them croaks won't affect anything at all. And it didn't.
.... As far as we know ![]()
I've always thought Bioware needs to include more negative consequences and setbacks in their games.
Preferably not like the hack job that was Kai Leng on Thessia.
I've always thought Bioware needs to include more negative consequences and setbacks in their games.
Preferably not like the hack job that was Kai Leng on Thessia.
Baldur's Gate 1-2 had some of those. And to some extent Kotor 1. Can't think of any real ones after that.
Being sent forward in time actually gives all the insight you need about Cory's plans. Not a setback at all.
Forced to flee Haven gives you Skyhold. Not a setback.
Being trapped in the fade is just a quest. It does not hamper the Inquisitor or the inquisition in any way.
All of these have a positive result in any case.
I would have love setbacks in DAI, but I do not know how many would find them enjoyable. For example, after Haven is buried the Inquisitor has to go looking for Skyhold and the longer it takes the more people in the group die. If the death count reaches a certain amount then the Inquisitor starts to lose influence and perks acquired. Maybe one of the chief advisers falls ill and dies. (like in the Oregon Trail, Josephine just died from wyvern poison).
In the fade quest instead of Hawke or Warden the Inquisitor had to leave a companion behind. Or maybe Cory plants a spy that nearly assassinates the Herald. The attempt does injure the Herald putting him/her out of commission during which time more rifts form. This event would happen if the spymaster missed noticing certain clues to prevent the attempt.
But then I remember that quite a few gamers were upset with the way Bioware handled Leliana becoming or not becoming more ruthless.
Yes, some setbacks would have been interesting.
I would have love setbacks in DAI, but I do not know how many would find them enjoyable. For example, after Haven is buried the Inquisitor has to go looking for Skyhold and the longer it takes the more people in the group die. If the death count reaches a certain amount then the Inquisitor starts to lose influence and perks acquired. Maybe one of the chief advisers falls ill and dies. (like in the Oregon Trail, Josephine just died from wyvern poison).
Aside from losing Power/perks, isn't it basically what happens in Haven if we don't rush and save people trapped by rubble or surrounded by enemy forces?
No; these are opportunities to become positives, which is what makes such events heroic. But being trapped, imprisoned, assaulted, and having friends perish are all negative experiences.
It isn't even opportunities. The Cory does some thing that messes with you a bit. 10 minutes later the game just hands you something that is 10 times better for free. You have no choice in the matter either. You get it on a plate. No need to work for it.
I didn't notice any friends perishing. Where did that happen?
Aside from losing Power/perks, isn't it basically what happens in Haven if we don't rush and save people trapped by rubble or surrounded by enemy forces?
You get new people right off the bat. With the exact same qualifications.
You get new people right off the bat. With the exact same qualifications.
Not only that, but sometimes the reasons given when a person you saved gets replaced are really... threadbare.
Quartermaster Threnn - "She had... opinions."
Aha. So we're that kind of organisation, huh? I remember that during my first playthrough, I stood dumbfounded for a moment after hearing that, thinking "That's their reason? Also, wasn't I just made inquisitor because I was apparently leading this bunch already anyway? Who decided this and didn't feel the need to check with me first?"
Not only that, but sometimes the reasons given when a person you saved gets replaced are really... threadbare.
Quartermaster Threnn - "She had... opinions."
Aha. So we're that kind of organisation, huh? I remember that during my first playthrough, I stood dumbfounded for a moment after hearing that, thinking "That's their reason? Also, wasn't I just made inquisitor because I was apparently leading this bunch already anyway? Who decided this and didn't feel the need to check with me first?"
I gave up on that bit when my Inquisitor, in a cutscene, promoted a templar to be top dog of their order. I had absolutely zero say in it. The inquisitor just went on and did it. It is so much fun playing an NPC.
You get new people right off the bat. With the exact same qualifications.
I gave up on that bit when my Inquisitor, in a cutscene, promoted a templar to be top dog of their order. I had absolutely zero say in it. The inquisitor just went on and did it. It is so much fun playing an NPC.
While I did think that Barris was a good pick as the new templar big hat, it is odd that we didn't get any choice in this matter.
Click the throne to promote Ser Barris. (but only once it actually becomes clickable because there's a judgment pending)
I think it's a rather tricky matter to successfully portray a protagonist as in charge of an entire organisation. I suspect the war table's main job was to give the player at least a little feeling of being in charge, in the absence of options like moving troops, garrisoning and customizing keeps and fortifying Skyhold with something other than cosmetics. War table aside, the Inquisitor still plays like an Inquisition agent - the leader of a small band of operatives. With added occasional formal representation duties.
The only consequence for not saving the people at Haven is not running into them in the courtyard and getting one line of dialogue.
How so? Neither of them makes the game any more difficult. If anything the inquisition just grow stronger for it.
I wasn't referring to the "setbacks", I was referring to the penalties. Apart from that I have never been a powergamer. I approach it always from a rpg perspective.
I wasn't referring to the "setbacks", I was referring to the penalties. Apart from that I have never been a powergamer. I approach it always from a rpg perspective.
Still not sure what you mean. What penalties?