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Feedback... be more like The Witcher 3


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#5351
Fiery Phoenix

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Proof?

The way s/he put it is a little harsh but you don't need proof to see the point because that's been clear for BioWare recently. They are too worried about trying to please everyone and their mother, which while laudable, evidently comes at a cost.



#5352
TheOgre

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The way s/he put it is a little harsh but you don't need proof to see the point because that's been clear for BioWare recently. They are too worried about trying to please everyone and their mother, which while laudable, evidently comes at a cost.

This, prior to your post however I butchered the quote.. I can actually prove this part here being somewhat true to an extent. They were so afraid of it coming off as something that would offend people that he removed the scene. Fishing for it in my bookmarks.

 

" i mean there was that quest in inquisition champions of the just, an envy demon posing as Leliana that attempted to seduce the inquisitor was removed because it was "sexual violation of leliana by proxy..." actually sounds like what a envy/lust DEMON would do"

 

http://www.reddit.co...stions_asexual/

 

524a602c27af707a8aca05540cb70c56.png

 

The relevant piece of information here..

 

Spoiler

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#5353
correctamundo

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But according to Gaider it wasn't for fear of offending it was cut...

 

"...the fact remained that it wasn’t an element the writer wanted to introduce—it was supposed to be about Envy and its creepy probing only, so he elected to take it out (and, ultimately, the entire set-up of that part of the plot changed anyhow). I normally wouldn’t discuss an early form of a plot (all of them went through similar revisions on a constant basis), or bring up a plot point which got dropped (which happens a lot), except that in this specific case it felt telling that none of us guys really thought much beyond the author’s intention,..."



#5354
Tonio545

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Proof?

 

http://www.reddit.co...stions_asexual/

 

Its from here. Fear of offending people isnt how you make a mature game, and you especially keep your personal opinions out of it its not real life.

 

But according to Gaider it wasn't for fear of offending it was cut...

 

 

the introduction of an alternate interpretation (gender-based, or at least it seemed such) proved to be an incredibly valuable discussion point that we might have missed if the dynamics on the team had been different…

 

If you read into the lines here he practically admits that it was changed because female writers were upset about lelianias " violation by proxy". Element the "writer" didnt intend to introduce indeed.



#5355
TheOgre

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"Some people took that to mean the writer had actually put a rape into the story, and just didn’t realize it until the female writers pointed it out—which wasn’t the case at all, but since I couldn’t go into detail of the specifics, there wasn’t really any way to clarify."


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#5356
Tonio545

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God forbid someone puts mature themes into a story, better to close your eyes remove it, and pretend it never happens. I stand by it, unfortunately, Bioware will never again be able to write a story with the atmosphere of witcher.


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#5357
TheOgre

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It came off as rather quick to dismiss as he was afraid if they, the writers misunderstood him how many others could make that same assumption?


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#5358
SwobyJ

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Rape in a story? Next they'll have murder, and stealing!


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#5359
Elhanan

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Rape in a story? Next they'll have murder, and stealing!


Already included:

http://dragonage.wik...age-Templar_War

#5360
TheOgre

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Already included:

http://dragonage.wik...age-Templar_War


They used codexes to convey a lot of the controversial topics, racism, homophobia, and that as well.
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#5361
Elhanan

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They used codexes to convey a lot of the controversial topics, racism, homophobia, and that as well.


And notes which do not appear in the Codex entries, I believe. I became more of a fan of such entries from DA2 and Skyrim; can pass along quite a bit of info, emotion, as well as add another layer of depth, IMO.
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#5362
TheOgre

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It's not entirely a bad way to tell a story imo it works well for those that love reading. I'm pretty impatient so I have to slow down in my next play through.

Also I agree with the skyrim style of books and what not.

#5363
Elhanan

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It's not entirely a bad way to tell a story imo it works well for those that love reading. I'm pretty impatient so I have to slow down in my next play through.


Sim situation here; do not read much at all anymore, so I have to concentrate a bit more for these nuggets. This is another part of therapy, I guess; instead of reflexes, I re-train my mental processes. And as some here can attest, still working on it....

:lol:

#5364
panzerwzh

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A pretty good analysis of difference in the world setting and game experience between TW1,2 and DA2 and DAI.

 

He nails it.

 


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#5365
TheOgre

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I was going to timestamp and err translate the other video, I'll do it when I'm awake I promise hah.

#5366
Torgette

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Bioware are too big to ever create a game like witcher again, held back by red tape and trying to please everyone and their dog. The reason why Witcher's atmosphere is so brilliant is its not just black and white, it actually shows you war, rape torture and racism instead of telling you about it. You sympathise with the characters and the shitty lifes villagers lead. You would never have a questline with the baron in a modern dragon age game, i mean there was that quest in inquisition champions of the just, an envy demon posing as Leliana that attempted to seduce the inquisitor was removed because it was "sexual violation of leliana by proxy..." actually sounds like what a envy/lust DEMON would do. Instead of thinking about awesome quests to write in a GAME the writers are constantly worried about how not to insult that group or how to please this group, political correctness gone mad. I dont want that in what is supposed to be a mature video game.

The only problem with the Baron quest is that it's very easy to not care about anybody involved or feel vindicated by even getting involved in the first place, it's sort of shock for shock's sake at times (imo). I do think they missed opportunities with DAI with regards to the demons though, there's a lack of supernatural disgust in the game.



#5367
SwobyJ

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The only problem with the Baron quest is that it's very easy to not care about anybody involved or feel vindicated by even getting involved in the first place, it's sort of shock for shock's sake at times (imo). I do think they missed opportunities with DAI with regards to the demons though, there's a lack of supernatural disgust in the game.

 

Part of me feels this intentional. For all the shock of demons rampaging everywhere:

1)They're being dispatched easier than ever.

2)They're frenzied, and it seems like they're not 'in control' of themselves as previous demons would have been.

3)They're part of some larger metaphysical/magical process happening, not singularly preying on mortals (though they're technically doing this too).

4)We have stories and information that somewhat lessens the feeling of immediate threat from 'demons'. Talk to Cole and Solas and see their places in the story and the words in their lines.

 

Demons may be made into a major enemy faction, but that is specifically more like 'Demons', not 'facing a bad demon after another bad demon, because demons are 100% evil'. I'd say that individually, demons are 'neutered' but still made into a threat due to their seeming (greeen) connection to the Nightmare. But we can get a growing feeling that its not entirely their fault for being what they are, and that there are even potential (if super difficult) ways out of this mess (see: Solas' possible plans, Cole's nature, other more abstract character story messages).

 

So what I mean is that I think Bioware wanted players to feel immediate shock, horror, fear, concern, etc about demons in DAI, but not necessarily a lasting disgust. To feel, a *little* more, at *many* times, that demons are not necessarily so absolutely dangerous and so absolutely evil. Again, majorly bad and harmful enemies, but a little opening - 'breach' if you will - in the narrative to have us understand they could be more beyond our initial encounters and conflicts with them. Having them be VERY OFTEN disgusting in DAI could have defeated that possible purpose.

 

This might be part of the reasoning to not (well basically not) have desire demons - as the demons most (in theme) oriented around messing with your head, it could make demons be more outright evil in DAI than maybe intended. I think Bioware may be wanting us to occasionally wonder if this whole situation with demons could, maybe, be more than DAO's default and DA2's conflict.

 

This doesn't mean this approach is perfect or done perfectly. I'm just airing out some thoughts on the general matter.


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#5368
Tonio545

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The only problem with the Baron quest is that it's very easy to not care about anybody involved or feel vindicated by even getting involved in the first place, it's sort of shock for shock's sake at times (imo). I do think they missed opportunities with DAI with regards to the demons though, there's a lack of supernatural disgust in the game.

 

 

Spoiler


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#5369
midnight tea

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Part of me feels this intentional. For all the shock of demons rampaging everywhere:

1)They're being dispatched easier than ever.

2)They're frenzied, and it seems like they're not 'in control' of themselves as previous demons would have been.

3)They're part of some larger metaphysical/magical process happening, not singularly preying on mortals (though they're technically doing this too).

4)We have stories and information that somewhat lessens the feeling of immediate threat from 'demons'. Talk to Cole and Solas and see their places in the story and the words in their lines.

 

Demons may be made into a major enemy faction, but that is specifically more like 'Demons', not 'facing a bad demon after another bad demon, because demons are 100% evil'. I'd say that individually, demons are 'neutered' but still made into a threat due to their seeming (greeen) connection to the Nightmare. But we can get a growing feeling that its not entirely their fault for being what they are, and that there are even potential (if super difficult) ways out of this mess (see: Solas' possible plans, Cole's nature, other more abstract character story messages).

 

So what I mean is that I think Bioware wanted players to feel immediate shock, horror, fear, concern, etc about demons in DAI, but not necessarily a lasting disgust. To feel, a *little* more, at *many* times, that demons are not necessarily so absolutely dangerous and so absolutely evil. Again, majorly bad and harmful enemies, but a little opening - 'breach' if you will - in the narrative to have us understand they could be more beyond our initial encounters and conflicts with them. Having them be VERY OFTEN disgusting in DAI could have defeated that possible purpose.

 

This might be part of the reasoning to not (well basically not) have desire demons - as the demons most (in theme) oriented around messing with your head, it could make demons be more outright evil in DAI than maybe intended. I think Bioware may be wanting us to occasionally wonder if this whole situation with demons could, maybe, be more than DAO's default and DA2's conflict.

 

This doesn't mean this approach is perfect or done perfectly. I'm just airing out some thoughts on the general matter.

 

 

True, we can always discuss whether the approach was always 'perfect', but the fact that they make it such a large focus of the story is a big plus for me - I like that demons/spirits are shown to be gray, while previous 'heroic' factions are shown stooping to basically becoming badguy's unwitting lackeys or how many people or organizations hiding behind big, 'noble' words or began as righteous can devolve into basically yet another problem for Thedas... How is that not a "mature theme" exactly? Just because a story may not have as many "shocking" moments doesn't make the story any less mature.


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#5370
KBomb

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Spoiler

The Baron quest was one of my favorites. I felt very involved in the story.

Spoiler

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#5371
AmberDragon

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Spoiler

Just in case you didn't know

Spoiler


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#5372
Torgette

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Spoiler

 

Spoiler

 

Do agree he's a great example of what the Witcher series does well: impossibly gray situations instead of comically good or evil.



#5373
KBomb

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Spoiler


Do agree he's a great example of what the Witcher series does well: impossibly gray situations instead of comically good or evil.


Spoiler


I agree about it being an impossibly gray. That's why I love it. I do grow tired of "good" and "bad".
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#5374
Torgette

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Spoiler


I agree about it being an impossibly gray. That's why I love it. I do grow tired of "good" and "bad".

 

Spoiler



#5375
KBomb

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Spoiler


Well...

Spoiler