About the kingdoms..
Tw3 gets me to care about even the subplots such as politics. Heh.. Damn.
Good to hear you enjoy it, politic in TW3 is just OK really, Radovid turns on full retard mode. TW2 has done a much better and realistic job regarding politic conflicts and schemes. Politic issues is also a major theme in TW book series as well.
There is an excellent blog to analyze political issues in TW2.
http://knightofphoen...blr.com/witcher
And CDPR forum as well
http://forums.cdproj...778#post1808778
By comparison, politics in DAI is basically a joke or power fantasy. For example, the inquisitor turns from a murder suspect to "Jesus walking among us" takes less than 2 hours. Why? Are there any political competitions? Are there any serie backfires and consequences within the order itself? Why seekers and other religions leader or forces don't approach you with different propositions for alliance in exchange for their own personal or political scheme?
Why would any existing monarchs so easily allow such a religion-based military order (e.g. Knights of Templar) exist if they gain not economical or political benefits from it but risks? How about each advisers on the war-table represents certain country or fiction and holds secret schemes/responsibilities then as the leader instead of choosing various cards you have to prevent them from getting each others' throat? To make certain compromises in exchange for their finical/ military support in stead of the stupid fetch quests and "power + n" logo.
How about allowing more knights from Orlesian Empire or magics from Tevinter Imperium join the inquisition would give you temporary strength to overcome the first Cory assault but eventually leads to scheme to overthrow you as inquisitor? When you finally deal with the conspiracy they turn to Cory for their own agenda hence force you to retreat to Skyhold for final confrontation?
There are so many potential but missed opportunities to provide a realistic experience of a chaos, bleak fantasy world with depth in DAI. Instead Bioware decide to create a beautiful Skyrim simulator + MMO RPG leveling + the savior for the world again. Compared to TW series, that is a shame really.
In short, DA writers really needs to lean some basics like what politic is, what is suitable motivations for political maneuver and feasible schemes/ compromises to achieve it. War is always the easiest choice for an RPG setting. But the depth illustrated through political schemes, human emotions/conflicts and different perspectives behind the war is what really makes it epic. That is also why TW3 is so amazing.