Would honestly prefer being able to use a bow as a warrior
If limiting your ability to use things is good that works for you, I hate being limited and considering they took away healing magic from the game entirely outside potions, not a fan of this design choice.
I dislike SWTOR style equipment. If I wanted to make a crit heavy reaver, the weapon of choice is a two handed mace because of the two leather slots. Metal, Cloth, for sword I think..
I didn't find jumping a nice feature, I found I had to save and quit whenever I got stuck on something thanks to jumping.
Not quite contrary to your point about singular specialization - The talent system with DAI at first was horrendous as a lot of the passives were simply not working as intended. It was a trial and error process to find out what worked. Not that the combat at all was challenging after the hinterlands. The most challenging fights were the dragons, and I could only count on my warriors to stay alive because of how broken Guard was. Meanwhile the other people found standing on top of each other even after being controlled to go to the opposite side of the arena a smart thing to do when the dragon punishes clumpers.
I also would like fewer restriction on weapons, but still like these current mechanics.
Knight Enchanter has access to many of the same healing effects of the previous games, though I would also like a basic Heal spell for Mages; perhaps on a long cooldown to avoid spam. As for potions, not a fan of unlimited encumbrance for them, and prefer the strategic thought that goes behind the current choices for travel, as opposed to possible spam of the flasks.
Did not get into SWTOR crafting much, but loved the feature there that allowed Companions to collect and make the components. But I do enjoy having a varied selection of crafted weapon and armor for each different Inq; not all concluding the game with most of the same gear.
Got used to Jumping on SWTOR and Skyrim; was able to utilize it in a sim fashion for exploration and finding optional paths to locations. Would like to see the Unstuck feature become implemented.
Did not have a problem with Guard, though Cassandra did die more often than others in End game levels with an all Mage party. There was one exception: when I discovered she had acquired a couple of devices with the Berserker effect. This gear is only good for selling now in my game.