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Feedback... be more like The Witcher 3


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#5576
Torgette

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Which version the old UK one from the 1990s starring Ian Richardson or the new Kevin Spacey version set in the USA? Not watched the new version myself but I understand Kevin Spacey is more obviously ruthless, where as I remember Ian Richardson as being very subtle about being very ruthless, he was brilliant as Francis Urquhart.

 

Referring to the new version, but I should check out the old version.



#5577
Dread-Reaper

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I am struggling to finish TW1 third playthrough, it's very involved and this time I installed that "full combat rebalance" and on hard so I have to use alchemy. NO regrets but I'm glad you brought up mods for TW2. 

 

Can't wait to finish my playthroughs of 2.

I was thinking of installing FCR for my second playthrough, but everyone in the comment section says the mod just makes everyone annoyingly tough and some just kill you within a few seconds.



#5578
Eelectrica

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I'm playing through Witcher 2 again - I don't believe I ever played the final enhanced version to the end. Anyway as I grind out countless harpies and Nekkers to complete the dark armour sets, I realized what a great and subtle job they did of taking the grind away in Witcher 3.

In DAI there's far to much grinding as well to collect the fade touched items and other materials required.

 

In W3 we have the treasure hunts where we can find the armour sets we want - generally fairly easy to get. We also have the other little non-compulsory smugglers caches etc. What they allow us to do is make aq quick grab and either sell or break down the gear in them to craft the armour sets we're going for.

Brings exploration back without grinding out the same enemies over and over.

 

It's something they could incorporate back into DA. In DA:O, we had the armour sets which gave us the set bonuses, so bring those back and allow us to find the exact schematics we want, and break down old gear if we want.



#5579
TheOgre

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I was thinking of installing FCR for my second playthrough, but everyone in the comment section says the mod just makes everyone annoyingly tough and some just kill you within a few seconds.

 

I was concerned about that too.. Even more concerned that I don't have convenient names popped up :/ in all honesty I just wanted the faster paced combat to make this playthrough faster. Just wanted to see Neutral Geralt in action.



#5580
Cantina

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I'm playing through Witcher 2 again - I don't believe I ever played the final enhanced version to the end. Anyway as I grind out countless harpies and Nekkers to complete the dark armour sets, I realized what a great and subtle job they did of taking the grind away in Witcher 3.

In DAI there's far to much grinding as well to collect the fade touched items and other materials required.

 

In W3 we have the treasure hunts where we can find the armour sets we want - generally fairly easy to get. We also have the other little non-compulsory smugglers caches etc. What they allow us to do is make aq quick grab and either sell or break down the gear in them to craft the armour sets we're going for.

Brings exploration back without grinding out the same enemies over and over.

 

It's something they could incorporate back into DA. In DA:O, we had the armour sets which gave us the set bonuses, so bring those back and allow us to find the exact schematics we want, and break down old gear if we want.

 

That is just one issue that peeves me off with DAI. They remove so much beloved stuff and either put in a poor replaement or none at all.

 

To this day my greatest peeve with DAI is removing the ability to set-up your companions tactics - I loved doing that in DAO and DA2. In DAI they give you some watered-down version thus turning combat into babysitting. Ugh!


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#5581
TheOgre

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That is just one issue that peeves me off with DAI. They remove so much beloved stuff and either put in a poor replaement or none at all.

 

To this day my greatest peeve with DAI is removing the ability to set-up your companions tactics - I loved doing that in DAO and DA2. In DAI they give you some watered-down version thus turning combat into babysitting. Ugh!

 

Features got weaker it felt like to me with each new installment of the game

 

Remember how you could program your AI to cast ex. spell at ex. moment? In DAI if we could do that, I could have my mage cast barrier when a minimum of three people are within the range to benefit from it. 

 

#salty


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#5582
Elhanan

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Features got weaker it felt like to me with each new installment of the game
 
Remember how you could program your AI to cast ex. spell at ex. moment? In DAI if we could do that, I could have my mage cast barrier when a minimum of three people are within the range to benefit from it. 
 
#salty


While I would also like a return to the previous Tactics and greater number of quickslots, there are still features in DAI that remain my fave of the series:

* Combat pacing - no sluggish default 2H, or speedy plastic looking swings like in previous games.

* Potions - no more carrying and possible spamming of countless elixirs.

* Armor and weapon customizations - no longer taking the same items for every campaign.

* Evasion - this dodge animation was more useful and believable than previous ones; made my Rogue session more enjoyable.

* Jumping and Falling - not perfect, but am glad to gain these features; missed them from SWTOR.

* Singular Specialization - won me over by making the choice a worthy one.

#5583
TheOgre

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While I would also like a return to the previous Tactics and greater number of quickslots, there are still features in DAI that remain my fave of the series:

* Combat pacing - no sluggish default 2H, or speedy plastic looking swings like in previous games.

* Potions - no more carrying and possible spamming of countless elixirs.

* Armor and weapon customizations - no longer taking the same items for every campaign.

* Evasion - this dodge animation was more useful and believable than previous ones; made my Rogue session more enjoyable.

* Jumping and Falling - not perfect, but am glad to gain these features; missed them from SWTOR.

* Singular Specialization - won me over by making the choice a worthy one.

Would honestly prefer being able to use a bow as a warrior

 

If limiting your ability to use things is good that works for you, I hate being limited and considering they took away healing magic from the game entirely outside potions, not a fan of this design choice.

 

I dislike SWTOR style equipment. If I wanted to make a crit heavy reaver, the weapon of choice is a two handed mace because of the two leather slots. Metal, Cloth, for sword I think..

 

I didn't find jumping a nice feature, I found I had to save and quit whenever I got stuck on something thanks to jumping.

 

Not quite contrary to your point about singular specialization - The talent system with DAI at first was horrendous as a lot of the passives were simply not working as intended. It was a trial and error process to find out what worked. Not that the combat at all was challenging after the hinterlands. The most challenging fights were the dragons, and I could only count on my warriors to stay alive because of how broken Guard was. Meanwhile the other people found standing on top of each other even after being controlled to go to the opposite side of the arena a smart thing to do when the dragon punishes clumpers. 


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#5584
Eelectrica

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I could do without jumping as well to be honest. Not really a fan of fall damage either and that goes for both games. Borderlands 2 gets that right where they decided fall damage wasn't fun so they ditched it altogether.

At least in Witcher 3 we can climb, in DAI all we had was jumping and hope for the best. Being able to climb would have been very handy in DAI, the JoH DLC it would have been especially handy.


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#5585
Elhanan

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Would honestly prefer being able to use a bow as a warrior
 
If limiting your ability to use things is good that works for you, I hate being limited and considering they took away healing magic from the game entirely outside potions, not a fan of this design choice.
 
I dislike SWTOR style equipment. If I wanted to make a crit heavy reaver, the weapon of choice is a two handed mace because of the two leather slots. Metal, Cloth, for sword I think..
 
I didn't find jumping a nice feature, I found I had to save and quit whenever I got stuck on something thanks to jumping.
 
Not quite contrary to your point about singular specialization - The talent system with DAI at first was horrendous as a lot of the passives were simply not working as intended. It was a trial and error process to find out what worked. Not that the combat at all was challenging after the hinterlands. The most challenging fights were the dragons, and I could only count on my warriors to stay alive because of how broken Guard was. Meanwhile the other people found standing on top of each other even after being controlled to go to the opposite side of the arena a smart thing to do when the dragon punishes clumpers.


I also would like fewer restriction on weapons, but still like these current mechanics.

Knight Enchanter has access to many of the same healing effects of the previous games, though I would also like a basic Heal spell for Mages; perhaps on a long cooldown to avoid spam. As for potions, not a fan of unlimited encumbrance for them, and prefer the strategic thought that goes behind the current choices for travel, as opposed to possible spam of the flasks.

Did not get into SWTOR crafting much, but loved the feature there that allowed Companions to collect and make the components. But I do enjoy having a varied selection of crafted weapon and armor for each different Inq; not all concluding the game with most of the same gear.

Got used to Jumping on SWTOR and Skyrim; was able to utilize it in a sim fashion for exploration and finding optional paths to locations. Would like to see the Unstuck feature become implemented.

Did not have a problem with Guard, though Cassandra did die more often than others in End game levels with an all Mage party. There was one exception: when I discovered she had acquired a couple of devices with the Berserker effect. This gear is only good for selling now in my game.
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#5586
TheOgre

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If they handled things as you would prefer it I'd be considerably more favorable to the next da.

I'd suggest they continue with guard, but have healing as well which is gradual. So you wouldn't survive alone based on regeneration magic, you'd need barrier and guard.

#5587
panzerwzh

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Pretty fair and honest review for both TW3 and DAI. Clearly, TW3 is way better, hopefully BIoware try to catch up in DA4.

 

TW3:

 

 

DAI:



#5588
panzerwzh

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I got permission from the poster of the vid to leave this here.  Personally, I really like his vid on characters in DA and disagree with him about some of the Witcher stuff.  I think hes a bit too harsh on Bioware, but I know he echoes the sentiments of some of the fanbase.  I'm just posting this here because its the central hub about Witcher/DA stuff.  

Spot on! Thanks for sharing the vid as well.



#5589
line_genrou

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Spot on! Thanks for sharing the vid as well.

 

Can't find the original post

This review from a genuine gaming fan is very valid


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#5590
Fiery Phoenix

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Similar impressions here, in comparison to DA:I:

 


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#5591
panzerwzh

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Similar impressions here, in comparison to DA:I:

 

Gundar3 is the voice in this piece as well. He really nails it.



#5592
Cantina

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Pretty fair and honest review for both TW3 and DAI. Clearly, TW3 is way better, hopefully BIoware try to catch up in DA4.

 

 

DAI:

 

I laughed when he said, "DAI was my favorite game of 2014." Considering 2014 was the year of mostly crap that came out, yeah DAI would be better.

 

However if DAI went up against Pillars of Eternity or even better W3, it would lose.

 

 

 

I noticed earlier people mentioned the jump button. Honestly since we had no jump button in DAO and DA2 I can deal without it. Oh and the worst was introducing mounts. Really Bioware? Really? Sure the mounts look cool, but thats it. Its laughable to see your companions disapear into the ether. Yes, I need a mount to move from fighting a bear to more bears.

 

If you have a game with in-depth exploration such as W3 has or even the Elder series, yes I can see mounts as being useful. But for DAI? Waste of development time.


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#5593
Dreadstruck

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panzerwzh, I have just noticed that you call Yennefer Yenna instead of Yen like most others (including Geralt himself).

 

Are you Istredd in disguise or something? :P


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#5594
Akrabra

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If you have a game with in-depth exploration such as W3 has or even the Elder series, yes I can see mounts as being useful. But for DAI? Waste of development time.

That is a joke yes? The open world of W3 is almost as statica and boring as DA:I and not one of them is even close to The Elder Scrolls. You run from a ? to another ? and there is never anything new or exciting to do there. No deep dungeons to delve into and find amazing loot. It is just a grind, like DA:I. Both games would have been way better without open world, and more focus on story. Seeing how much was cut from TW3 because of the need for an open world makes me cry. Both the open worlds are closer to a Ubisoft game then Bethesda's series. 



#5595
TheOgre

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Erm.. In the 224 pages of this thread people are comparing the open world elements of both games and on a majority are agreeing that tw3 open world actually feels alive..

I think the joke is comparing the two and saying they are both almost as static considering the justifications put forth for why tw3 open world feels alive.
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#5596
panzerwzh

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panzerwzh, I have just noticed that you call Yennefer Yenna instead of Yen like most others (including Geralt himself).

 

Are you Istredd in disguise or something? :P

How did you know that? :P



#5597
panzerwzh

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I laughed when he said, "DAI was my favorite game of 2014." Considering 2014 was the year of mostly crap that came out, yeah DAI would be better.

 

However if DAI went up against Pillars of Eternity or even better W3, it would lose.

 

 

 

I noticed earlier people mentioned the jump button. Honestly since we had no jump button in DAO and DA2 I can deal without it. Oh and the worst was introducing mounts. Really Bioware? Really? Sure the mounts look cool, but thats it. Its laughable to see your companions disapear into the ether. Yes, I need a mount to move from fighting a bear to more bears.

 

If you have a game with in-depth exploration such as W3 has or even the Elder series, yes I can see mounts as being useful. But for DAI? Waste of development time.

He did mention 2014 is not a great year for gaming, which is totally true. 



#5598
KBomb

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Erm.. In the 224 pages of this thread people are comparing the open world elements of both games and on a majority are agreeing that tw3 open world actually feels alive..

I think the joke is comparing the two and saying they are both almost as static considering the justifications put forth for why tw3 open world feels alive.


Absolutely. Never get bored wandering about in TW3. Not to mention there is a whole other layer, which is water. You can ride boats around the islands and explore shipwrecks, underwater caves, hunt for treasure, whale spot and even experience combat on and under water. I loved wandering and finding beached whales and whale graveyards. Bands of pirates and sometimes wandering NPC's, not to mention the wandering merchant and abandoned buildings. Day and night cycles, thunderstorms with visible lightening in the sky, snow showers and pouring rain also add to the atmosphere. There are also scattered farmsteads with actual people in them, doing actual activities and abandoned villagers where monsters have taken over, leaving bloodied bodies scattered around as evidence of their slaughter, not just skeletons and charred to a crisp figures. I mean ****, just sitting atop a tall structure, hillside or boat side watching the sun set and rise is already more alive than what you'll find in DAI.

Can't please everyone. /shrug
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#5599
Akrabra

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Erm.. In the 224 pages of this thread people are comparing the open world elements of both games and on a majority are agreeing that tw3 open world actually feels alive..

I think the joke is comparing the two and saying they are both almost as static considering the justifications put forth for why tw3 open world feels alive.

Really? I honestly find them to be equally bad, and with good reason. If you are to do open world then atleast make it relevant to the story you are telling. At not one point in TW3 main story is there a good reason to stop looking for Ciri and explore the world. Atleast in DA:I you had to close the rifts, so it was tied in, sort of. Also there is nothing interesting about liberating villages or stomping bandit camps after you have done it 10 times. The Scavenger hunts are abit better, but compared to getting gear in other open world games it is just not Interesting. Just my take on it, atleast i was interested in the lore tidbits i found in the open world of DA:I, so that wins out there.  



#5600
panzerwzh

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Absolutely. Never get bored wandering about in TW3. Not to mention there is a whole other layer, which is water. You can ride boats around the islands and explore shipwrecks, underwater caves, hunt for treasure, whale spot and even experience combat on and under water. I loved wandering and finding beached whales and whale graveyards. Bands of pirates and sometimes wandering NPC's, not to mention the wandering merchant and abandoned buildings. Day and night cycles, thunderstorms with visible lightening in the sky, snow showers and pouring rain also add to the atmosphere. There are also scattered farmsteads with actual people in them, doing actual activities and abandoned villagers where monsters have taken over, leaving bloodied bodies scattered around as evidence of their slaughter, not just skeletons and charred to a crisp figures. I mean ****, just sitting atop a tall structure, hillside or boat side watching the sun set and rise is already more alive than what you'll find in DAI.

Can't please everyone. /shrug

True, I still enjoy every moment in Skellige with my loyal yet stupid roach dispite it is my 3rd play through. The atmosphere, the sun shrine through forest and all those details are so wonderfully done. In a foreseeable future  the open world of TW3 will be the benchmark for any other open world RPG. CDPR really raise the bar high this time. 


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